/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// THREAD-SAFETY
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// -------------
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// The methods in this file are called from multiple threads (from CommandListener, FwmarkServer
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// and DnsProxyListener). So, all accesses to shared state are guarded by a lock.
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//
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// Public functions accessible by external callers should be thread-safe and are responsible for
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// acquiring the lock. Private functions in this file should call xxxLocked() methods and access
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// internal state directly.
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#define LOG_TAG "Netd"
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#include "NetworkController.h"
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#include <android-base/strings.h>
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#include <cutils/misc.h> // FIRST_APPLICATION_UID
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#include <netd_resolv/resolv.h>
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#include <netd_resolv/resolv_stub.h>
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#include "log/log.h"
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#include "Controllers.h"
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#include "DummyNetwork.h"
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#include "Fwmark.h"
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#include "LocalNetwork.h"
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#include "PhysicalNetwork.h"
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#include "RouteController.h"
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#include "VirtualNetwork.h"
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#include "netdutils/DumpWriter.h"
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#include "netid_client.h"
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#define DBG 0
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using android::netdutils::DumpWriter;
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namespace android {
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namespace net {
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namespace {
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// Keep these in sync with ConnectivityService.java.
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const unsigned MIN_NET_ID = 100;
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const unsigned MAX_NET_ID = 65535;
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} // namespace
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// All calls to methods here are made while holding a write lock on mRWLock.
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// They are mostly not called directly from this class, but from methods in PhysicalNetwork.cpp.
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// However, we're the only user of that class, so all calls to those methods come from here and are
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// made under lock.
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// For example, PhysicalNetwork::setPermission ends up calling addFallthrough and removeFallthrough,
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// but it's only called from here under lock (specifically, from createPhysicalNetworkLocked and
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// setPermissionForNetworks).
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// TODO: use std::mutex and GUARDED_BY instead of manual inspection.
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class NetworkController::DelegateImpl : public PhysicalNetwork::Delegate {
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public:
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explicit DelegateImpl(NetworkController* networkController);
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virtual ~DelegateImpl();
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int modifyFallthrough(unsigned vpnNetId, const std::string& physicalInterface,
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Permission permission, bool add) WARN_UNUSED_RESULT;
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private:
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int addFallthrough(const std::string& physicalInterface,
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Permission permission) override WARN_UNUSED_RESULT;
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int removeFallthrough(const std::string& physicalInterface,
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Permission permission) override WARN_UNUSED_RESULT;
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int modifyFallthrough(const std::string& physicalInterface, Permission permission,
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bool add) WARN_UNUSED_RESULT;
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NetworkController* const mNetworkController;
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};
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NetworkController::DelegateImpl::DelegateImpl(NetworkController* networkController) :
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mNetworkController(networkController) {
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}
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NetworkController::DelegateImpl::~DelegateImpl() {
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}
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int NetworkController::DelegateImpl::modifyFallthrough(unsigned vpnNetId,
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const std::string& physicalInterface,
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Permission permission, bool add) {
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if (add) {
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if (int ret = RouteController::addVirtualNetworkFallthrough(vpnNetId,
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physicalInterface.c_str(),
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permission)) {
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ALOGE("failed to add fallthrough to %s for VPN netId %u", physicalInterface.c_str(),
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vpnNetId);
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return ret;
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}
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} else {
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if (int ret = RouteController::removeVirtualNetworkFallthrough(vpnNetId,
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physicalInterface.c_str(),
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permission)) {
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ALOGE("failed to remove fallthrough to %s for VPN netId %u", physicalInterface.c_str(),
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vpnNetId);
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return ret;
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}
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}
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return 0;
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}
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int NetworkController::DelegateImpl::addFallthrough(const std::string& physicalInterface,
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Permission permission) {
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return modifyFallthrough(physicalInterface, permission, true);
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}
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int NetworkController::DelegateImpl::removeFallthrough(const std::string& physicalInterface,
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Permission permission) {
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return modifyFallthrough(physicalInterface, permission, false);
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}
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int NetworkController::DelegateImpl::modifyFallthrough(const std::string& physicalInterface,
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Permission permission, bool add) {
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for (const auto& entry : mNetworkController->mNetworks) {
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if (entry.second->getType() == Network::VIRTUAL) {
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if (int ret = modifyFallthrough(entry.first, physicalInterface, permission, add)) {
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return ret;
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}
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}
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}
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return 0;
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}
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NetworkController::NetworkController() :
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mDelegateImpl(new NetworkController::DelegateImpl(this)), mDefaultNetId(NETID_UNSET),
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mProtectableUsers({AID_VPN}) {
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mNetworks[LOCAL_NET_ID] = new LocalNetwork(LOCAL_NET_ID);
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mNetworks[DUMMY_NET_ID] = new DummyNetwork(DUMMY_NET_ID);
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}
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unsigned NetworkController::getDefaultNetwork() const {
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ScopedRLock lock(mRWLock);
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return mDefaultNetId;
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}
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int NetworkController::setDefaultNetwork(unsigned netId) {
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ScopedWLock lock(mRWLock);
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if (netId == mDefaultNetId) {
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return 0;
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}
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if (netId != NETID_UNSET) {
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Network* network = getNetworkLocked(netId);
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if (!network) {
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ALOGE("no such netId %u", netId);
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return -ENONET;
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}
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if (network->getType() != Network::PHYSICAL) {
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ALOGE("cannot set default to non-physical network with netId %u", netId);
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return -EINVAL;
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}
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if (int ret = static_cast<PhysicalNetwork*>(network)->addAsDefault()) {
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return ret;
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}
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}
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if (mDefaultNetId != NETID_UNSET) {
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Network* network = getNetworkLocked(mDefaultNetId);
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if (!network || network->getType() != Network::PHYSICAL) {
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ALOGE("cannot find previously set default network with netId %u", mDefaultNetId);
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return -ESRCH;
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}
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if (int ret = static_cast<PhysicalNetwork*>(network)->removeAsDefault()) {
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return ret;
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}
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}
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mDefaultNetId = netId;
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return 0;
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}
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uint32_t NetworkController::getNetworkForDnsLocked(unsigned* netId, uid_t uid) const {
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Fwmark fwmark;
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fwmark.protectedFromVpn = true;
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fwmark.permission = PERMISSION_SYSTEM;
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// Common case: there is no VPN that applies to the user, and the query did not specify a netId.
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// Therefore, it is safe to set the explicit bit on this query and skip all the complex logic
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// below. While this looks like a special case, it is actually the one that handles the vast
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// majority of DNS queries.
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// TODO: untangle this code.
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if (*netId == NETID_UNSET && getVirtualNetworkForUserLocked(uid) == nullptr) {
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*netId = mDefaultNetId;
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fwmark.netId = *netId;
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fwmark.explicitlySelected = true;
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return fwmark.intValue;
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}
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if (checkUserNetworkAccessLocked(uid, *netId) == 0) {
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// If a non-zero NetId was explicitly specified, and the user has permission for that
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// network, use that network's DNS servers. (possibly falling through the to the default
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// network if the VPN doesn't provide a route to them).
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fwmark.explicitlySelected = true;
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// If the network is a VPN and it doesn't have DNS servers, use the default network's DNS
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// servers (through the default network). Otherwise, the query is guaranteed to fail.
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// http://b/29498052
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Network *network = getNetworkLocked(*netId);
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if (network && network->getType() == Network::VIRTUAL &&
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!RESOLV_STUB.resolv_has_nameservers(*netId)) {
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*netId = mDefaultNetId;
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}
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} else {
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// If the user is subject to a VPN and the VPN provides DNS servers, use those servers
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// (possibly falling through to the default network if the VPN doesn't provide a route to
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// them). Otherwise, use the default network's DNS servers.
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// TODO: Consider if we should set the explicit bit here.
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VirtualNetwork* virtualNetwork = getVirtualNetworkForUserLocked(uid);
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if (virtualNetwork && RESOLV_STUB.resolv_has_nameservers(virtualNetwork->getNetId())) {
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*netId = virtualNetwork->getNetId();
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} else {
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// TODO: return an error instead of silently doing the DNS lookup on the wrong network.
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// http://b/27560555
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*netId = mDefaultNetId;
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}
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}
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fwmark.netId = *netId;
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return fwmark.intValue;
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}
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uint32_t NetworkController::getNetworkForDns(unsigned* netId, uid_t uid) const {
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ScopedRLock lock(mRWLock);
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return getNetworkForDnsLocked(netId, uid);
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}
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// Returns the NetId that a given UID would use if no network is explicitly selected. Specifically,
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// the VPN that applies to the UID if any; otherwise, the default network.
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unsigned NetworkController::getNetworkForUser(uid_t uid) const {
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ScopedRLock lock(mRWLock);
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if (VirtualNetwork* virtualNetwork = getVirtualNetworkForUserLocked(uid)) {
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return virtualNetwork->getNetId();
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}
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return mDefaultNetId;
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}
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// Returns the NetId that will be set when a socket connect()s. This is the bypassable VPN that
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// applies to the user if any; otherwise, the default network.
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//
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// In general, we prefer to always set the default network's NetId in connect(), so that if the VPN
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// is a split-tunnel and disappears later, the socket continues working (since the default network's
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// NetId is still valid). Secure VPNs will correctly grab the socket's traffic since they have a
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// high-priority routing rule that doesn't care what NetId the socket has.
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//
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// But bypassable VPNs have a very low priority rule, so we need to mark the socket with the
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// bypassable VPN's NetId if we expect it to get any traffic at all. If the bypassable VPN is a
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// split-tunnel, that's okay, because we have fallthrough rules that will direct the fallthrough
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// traffic to the default network. But it does mean that if the bypassable VPN goes away (and thus
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// the fallthrough rules also go away), the socket that used to fallthrough to the default network
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// will stop working.
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unsigned NetworkController::getNetworkForConnectLocked(uid_t uid) const {
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VirtualNetwork* virtualNetwork = getVirtualNetworkForUserLocked(uid);
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if (virtualNetwork && !virtualNetwork->isSecure()) {
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return virtualNetwork->getNetId();
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}
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return mDefaultNetId;
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}
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unsigned NetworkController::getNetworkForConnect(uid_t uid) const {
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ScopedRLock lock(mRWLock);
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return getNetworkForConnectLocked(uid);
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}
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void NetworkController::getNetworkContext(
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unsigned netId, uid_t uid, struct android_net_context* netcontext) const {
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ScopedRLock lock(mRWLock);
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struct android_net_context nc = {
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.app_netid = netId,
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.app_mark = MARK_UNSET,
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.dns_netid = netId,
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.dns_mark = MARK_UNSET,
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.uid = uid,
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};
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// |netId| comes directly (via dnsproxyd) from the value returned by netIdForResolv() in the
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// client process. This value is nonzero iff.:
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//
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// 1. The app specified a netid/nethandle to a DNS resolution method such as:
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// - [Java] android.net.Network#getAllByName()
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// - [C/++] android_getaddrinfofornetwork()
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// 2. The app specified a netid/nethandle to be used as a process default via:
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// - [Java] android.net.ConnectivityManager#bindProcessToNetwork()
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// - [C/++] android_setprocnetwork()
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// 3. The app called android.net.ConnectivityManager#startUsingNetworkFeature().
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//
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// In all these cases (with the possible exception of #3), the right thing to do is to treat
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// such cases as explicitlySelected.
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const bool explicitlySelected = (nc.app_netid != NETID_UNSET);
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if (!explicitlySelected) {
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nc.app_netid = getNetworkForConnectLocked(uid);
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}
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Fwmark fwmark;
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fwmark.netId = nc.app_netid;
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fwmark.explicitlySelected = explicitlySelected;
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fwmark.protectedFromVpn = explicitlySelected && canProtectLocked(uid);
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fwmark.permission = getPermissionForUserLocked(uid);
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nc.app_mark = fwmark.intValue;
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nc.dns_mark = getNetworkForDnsLocked(&(nc.dns_netid), uid);
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if (DBG) {
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ALOGD("app_netid:0x%x app_mark:0x%x dns_netid:0x%x dns_mark:0x%x uid:%d",
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nc.app_netid, nc.app_mark, nc.dns_netid, nc.dns_mark, uid);
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}
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if (netcontext) {
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*netcontext = nc;
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}
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}
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unsigned NetworkController::getNetworkForInterfaceLocked(const char* interface) const {
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for (const auto& entry : mNetworks) {
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if (entry.second->hasInterface(interface)) {
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return entry.first;
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}
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}
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return NETID_UNSET;
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}
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unsigned NetworkController::getNetworkForInterface(const char* interface) const {
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ScopedRLock lock(mRWLock);
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return getNetworkForInterfaceLocked(interface);
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}
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bool NetworkController::isVirtualNetwork(unsigned netId) const {
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ScopedRLock lock(mRWLock);
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return isVirtualNetworkLocked(netId);
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}
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bool NetworkController::isVirtualNetworkLocked(unsigned netId) const {
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Network* network = getNetworkLocked(netId);
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return network && network->getType() == Network::VIRTUAL;
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}
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int NetworkController::createPhysicalNetworkLocked(unsigned netId, Permission permission) {
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if (!((MIN_NET_ID <= netId && netId <= MAX_NET_ID) ||
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(MIN_OEM_ID <= netId && netId <= MAX_OEM_ID))) {
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ALOGE("invalid netId %u", netId);
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return -EINVAL;
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}
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if (isValidNetworkLocked(netId)) {
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ALOGE("duplicate netId %u", netId);
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return -EEXIST;
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}
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PhysicalNetwork* physicalNetwork = new PhysicalNetwork(netId, mDelegateImpl);
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if (int ret = physicalNetwork->setPermission(permission)) {
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ALOGE("inconceivable! setPermission cannot fail on an empty network");
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delete physicalNetwork;
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return ret;
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}
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mNetworks[netId] = physicalNetwork;
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updateTcpSocketMonitorPolling();
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return 0;
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}
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int NetworkController::createPhysicalNetwork(unsigned netId, Permission permission) {
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ScopedWLock lock(mRWLock);
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return createPhysicalNetworkLocked(netId, permission);
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}
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int NetworkController::createPhysicalOemNetwork(Permission permission, unsigned *pNetId) {
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if (pNetId == nullptr) {
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return -EINVAL;
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}
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ScopedWLock lock(mRWLock);
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for (*pNetId = MIN_OEM_ID; *pNetId <= MAX_OEM_ID; (*pNetId)++) {
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if (!isValidNetworkLocked(*pNetId)) {
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break;
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}
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}
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if (*pNetId > MAX_OEM_ID) {
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ALOGE("No free network ID");
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*pNetId = 0;
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return -ENONET;
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}
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int ret = createPhysicalNetworkLocked(*pNetId, permission);
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if (ret) {
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*pNetId = 0;
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}
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return ret;
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}
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int NetworkController::createVirtualNetwork(unsigned netId, bool secure) {
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ScopedWLock lock(mRWLock);
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if (!(MIN_NET_ID <= netId && netId <= MAX_NET_ID)) {
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ALOGE("invalid netId %u", netId);
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return -EINVAL;
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}
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if (isValidNetworkLocked(netId)) {
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ALOGE("duplicate netId %u", netId);
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return -EEXIST;
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}
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if (int ret = modifyFallthroughLocked(netId, true)) {
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return ret;
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}
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mNetworks[netId] = new VirtualNetwork(netId, secure);
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return 0;
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}
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int NetworkController::destroyNetwork(unsigned netId) {
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ScopedWLock lock(mRWLock);
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if (netId == LOCAL_NET_ID) {
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ALOGE("cannot destroy local network");
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return -EINVAL;
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}
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if (!isValidNetworkLocked(netId)) {
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ALOGE("no such netId %u", netId);
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return -ENONET;
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}
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// TODO: ioctl(SIOCKILLADDR, ...) to kill all sockets on the old network.
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Network* network = getNetworkLocked(netId);
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// If we fail to destroy a network, things will get stuck badly. Therefore, unlike most of the
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// other network code, ignore failures and attempt to clear out as much state as possible, even
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// if we hit an error on the way. Return the first error that we see.
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int ret = network->clearInterfaces();
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if (mDefaultNetId == netId) {
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if (int err = static_cast<PhysicalNetwork*>(network)->removeAsDefault()) {
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ALOGE("inconceivable! removeAsDefault cannot fail on an empty network");
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if (!ret) {
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ret = err;
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}
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}
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mDefaultNetId = NETID_UNSET;
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} else if (network->getType() == Network::VIRTUAL) {
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if (int err = modifyFallthroughLocked(netId, false)) {
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if (!ret) {
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ret = err;
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}
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}
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}
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mNetworks.erase(netId);
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delete network;
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for (auto iter = mIfindexToLastNetId.begin(); iter != mIfindexToLastNetId.end();) {
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if (iter->second == netId) {
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iter = mIfindexToLastNetId.erase(iter);
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} else {
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++iter;
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}
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}
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updateTcpSocketMonitorPolling();
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return ret;
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}
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int NetworkController::addInterfaceToNetwork(unsigned netId, const char* interface) {
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ScopedWLock lock(mRWLock);
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if (!isValidNetworkLocked(netId)) {
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ALOGE("no such netId %u", netId);
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return -ENONET;
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}
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unsigned existingNetId = getNetworkForInterfaceLocked(interface);
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if (existingNetId != NETID_UNSET && existingNetId != netId) {
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ALOGE("interface %s already assigned to netId %u", interface, existingNetId);
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return -EBUSY;
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}
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if (int ret = getNetworkLocked(netId)->addInterface(interface)) {
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return ret;
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}
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int ifIndex = RouteController::getIfIndex(interface);
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if (ifIndex) {
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mIfindexToLastNetId[ifIndex] = netId;
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} else {
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// Cannot happen, since addInterface() above will have failed.
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ALOGE("inconceivable! added interface %s with no index", interface);
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}
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return 0;
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}
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int NetworkController::removeInterfaceFromNetwork(unsigned netId, const char* interface) {
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ScopedWLock lock(mRWLock);
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if (!isValidNetworkLocked(netId)) {
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ALOGE("no such netId %u", netId);
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return -ENONET;
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}
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return getNetworkLocked(netId)->removeInterface(interface);
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}
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Permission NetworkController::getPermissionForUser(uid_t uid) const {
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ScopedRLock lock(mRWLock);
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return getPermissionForUserLocked(uid);
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}
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void NetworkController::setPermissionForUsers(Permission permission,
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const std::vector<uid_t>& uids) {
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ScopedWLock lock(mRWLock);
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for (uid_t uid : uids) {
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mUsers[uid] = permission;
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}
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}
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int NetworkController::checkUserNetworkAccess(uid_t uid, unsigned netId) const {
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ScopedRLock lock(mRWLock);
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return checkUserNetworkAccessLocked(uid, netId);
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}
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int NetworkController::setPermissionForNetworks(Permission permission,
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const std::vector<unsigned>& netIds) {
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ScopedWLock lock(mRWLock);
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for (unsigned netId : netIds) {
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Network* network = getNetworkLocked(netId);
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if (!network) {
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ALOGE("no such netId %u", netId);
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return -ENONET;
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}
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if (network->getType() != Network::PHYSICAL) {
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ALOGE("cannot set permissions on non-physical network with netId %u", netId);
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return -EINVAL;
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}
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if (int ret = static_cast<PhysicalNetwork*>(network)->setPermission(permission)) {
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return ret;
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}
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}
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return 0;
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}
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int NetworkController::addUsersToNetwork(unsigned netId, const UidRanges& uidRanges) {
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ScopedWLock lock(mRWLock);
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Network* network = getNetworkLocked(netId);
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if (!network) {
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ALOGE("no such netId %u", netId);
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return -ENONET;
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}
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if (network->getType() != Network::VIRTUAL) {
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ALOGE("cannot add users to non-virtual network with netId %u", netId);
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return -EINVAL;
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}
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if (int ret = static_cast<VirtualNetwork*>(network)->addUsers(uidRanges, mProtectableUsers)) {
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return ret;
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}
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return 0;
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}
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int NetworkController::removeUsersFromNetwork(unsigned netId, const UidRanges& uidRanges) {
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ScopedWLock lock(mRWLock);
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Network* network = getNetworkLocked(netId);
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if (!network) {
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ALOGE("no such netId %u", netId);
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return -ENONET;
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}
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if (network->getType() != Network::VIRTUAL) {
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ALOGE("cannot remove users from non-virtual network with netId %u", netId);
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return -EINVAL;
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}
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if (int ret = static_cast<VirtualNetwork*>(network)->removeUsers(uidRanges,
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mProtectableUsers)) {
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return ret;
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}
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return 0;
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}
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int NetworkController::addRoute(unsigned netId, const char* interface, const char* destination,
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const char* nexthop, bool legacy, uid_t uid) {
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return modifyRoute(netId, interface, destination, nexthop, true, legacy, uid);
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}
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int NetworkController::removeRoute(unsigned netId, const char* interface, const char* destination,
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const char* nexthop, bool legacy, uid_t uid) {
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return modifyRoute(netId, interface, destination, nexthop, false, legacy, uid);
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}
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void NetworkController::addInterfaceAddress(unsigned ifIndex, const char* address) {
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ScopedWLock lock(mRWLock);
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if (ifIndex == 0) {
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ALOGE("Attempting to add address %s without ifindex", address);
|
return;
|
}
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mAddressToIfindices[address].insert(ifIndex);
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}
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// Returns whether we should call SOCK_DESTROY on the removed address.
|
bool NetworkController::removeInterfaceAddress(unsigned ifindex, const char* address) {
|
ScopedWLock lock(mRWLock);
|
// First, update mAddressToIfindices map
|
auto ifindicesIter = mAddressToIfindices.find(address);
|
if (ifindicesIter == mAddressToIfindices.end()) {
|
ALOGE("Removing unknown address %s from ifindex %u", address, ifindex);
|
return true;
|
}
|
std::unordered_set<unsigned>& ifindices = ifindicesIter->second;
|
if (ifindices.erase(ifindex) > 0) {
|
if (ifindices.size() == 0) {
|
mAddressToIfindices.erase(ifindicesIter); // Invalidates ifindices
|
// The address is no longer configured on any interface.
|
return true;
|
}
|
} else {
|
ALOGE("No record of address %s on interface %u", address, ifindex);
|
return true;
|
}
|
// Then, check for VPN handover condition
|
if (mIfindexToLastNetId.find(ifindex) == mIfindexToLastNetId.end()) {
|
ALOGE("Interface index %u was never in a currently-connected netId", ifindex);
|
return true;
|
}
|
unsigned lastNetId = mIfindexToLastNetId[ifindex];
|
for (unsigned idx : ifindices) {
|
unsigned activeNetId = mIfindexToLastNetId[idx];
|
// If this IP address is still assigned to another interface in the same network,
|
// then we don't need to destroy sockets on it because they are likely still valid.
|
// For now we do this only on VPNs.
|
// TODO: evaluate extending this to all network types.
|
if (lastNetId == activeNetId && isVirtualNetworkLocked(activeNetId)) {
|
return false;
|
}
|
}
|
return true;
|
}
|
|
bool NetworkController::canProtectLocked(uid_t uid) const {
|
return ((getPermissionForUserLocked(uid) & PERMISSION_SYSTEM) == PERMISSION_SYSTEM) ||
|
mProtectableUsers.find(uid) != mProtectableUsers.end();
|
}
|
|
bool NetworkController::canProtect(uid_t uid) const {
|
ScopedRLock lock(mRWLock);
|
return canProtectLocked(uid);
|
}
|
|
void NetworkController::allowProtect(const std::vector<uid_t>& uids) {
|
ScopedWLock lock(mRWLock);
|
mProtectableUsers.insert(uids.begin(), uids.end());
|
}
|
|
void NetworkController::denyProtect(const std::vector<uid_t>& uids) {
|
ScopedWLock lock(mRWLock);
|
for (uid_t uid : uids) {
|
mProtectableUsers.erase(uid);
|
}
|
}
|
|
void NetworkController::dump(DumpWriter& dw) {
|
ScopedRLock lock(mRWLock);
|
|
dw.incIndent();
|
dw.println("NetworkController");
|
|
dw.incIndent();
|
dw.println("Default network: %u", mDefaultNetId);
|
|
dw.blankline();
|
dw.println("Networks:");
|
dw.incIndent();
|
for (const auto& i : mNetworks) {
|
Network* network = i.second;
|
dw.println(network->toString());
|
if (network->getType() == Network::PHYSICAL) {
|
dw.incIndent();
|
Permission permission = reinterpret_cast<PhysicalNetwork*>(network)->getPermission();
|
dw.println("Required permission: %s", permissionToName(permission));
|
dw.decIndent();
|
}
|
dw.blankline();
|
}
|
dw.decIndent();
|
|
dw.blankline();
|
dw.println("Interface <-> last network map:");
|
dw.incIndent();
|
for (const auto& i : mIfindexToLastNetId) {
|
dw.println("Ifindex: %u NetId: %u", i.first, i.second);
|
}
|
dw.decIndent();
|
|
dw.blankline();
|
dw.println("Interface addresses:");
|
dw.incIndent();
|
for (const auto& i : mAddressToIfindices) {
|
dw.println("address: %s ifindices: [%s]", i.first.c_str(),
|
android::base::Join(i.second, ", ").c_str());
|
}
|
dw.decIndent();
|
|
dw.decIndent();
|
|
dw.decIndent();
|
}
|
|
bool NetworkController::isValidNetworkLocked(unsigned netId) const {
|
return getNetworkLocked(netId);
|
}
|
|
Network* NetworkController::getNetworkLocked(unsigned netId) const {
|
auto iter = mNetworks.find(netId);
|
return iter == mNetworks.end() ? nullptr : iter->second;
|
}
|
|
VirtualNetwork* NetworkController::getVirtualNetworkForUserLocked(uid_t uid) const {
|
for (const auto& entry : mNetworks) {
|
if (entry.second->getType() == Network::VIRTUAL) {
|
VirtualNetwork* virtualNetwork = static_cast<VirtualNetwork*>(entry.second);
|
if (virtualNetwork->appliesToUser(uid)) {
|
return virtualNetwork;
|
}
|
}
|
}
|
return nullptr;
|
}
|
|
Permission NetworkController::getPermissionForUserLocked(uid_t uid) const {
|
auto iter = mUsers.find(uid);
|
if (iter != mUsers.end()) {
|
return iter->second;
|
}
|
return uid < FIRST_APPLICATION_UID ? PERMISSION_SYSTEM : PERMISSION_NONE;
|
}
|
|
int NetworkController::checkUserNetworkAccessLocked(uid_t uid, unsigned netId) const {
|
Network* network = getNetworkLocked(netId);
|
if (!network) {
|
return -ENONET;
|
}
|
|
// If uid is INVALID_UID, this likely means that we were unable to retrieve the UID of the peer
|
// (using SO_PEERCRED). Be safe and deny access to the network, even if it's valid.
|
if (uid == INVALID_UID) {
|
return -EREMOTEIO;
|
}
|
Permission userPermission = getPermissionForUserLocked(uid);
|
if ((userPermission & PERMISSION_SYSTEM) == PERMISSION_SYSTEM) {
|
return 0;
|
}
|
if (network->getType() == Network::VIRTUAL) {
|
return static_cast<VirtualNetwork*>(network)->appliesToUser(uid) ? 0 : -EPERM;
|
}
|
VirtualNetwork* virtualNetwork = getVirtualNetworkForUserLocked(uid);
|
if (virtualNetwork && virtualNetwork->isSecure() &&
|
mProtectableUsers.find(uid) == mProtectableUsers.end()) {
|
return -EPERM;
|
}
|
Permission networkPermission = static_cast<PhysicalNetwork*>(network)->getPermission();
|
return ((userPermission & networkPermission) == networkPermission) ? 0 : -EACCES;
|
}
|
|
int NetworkController::modifyRoute(unsigned netId, const char* interface, const char* destination,
|
const char* nexthop, bool add, bool legacy, uid_t uid) {
|
ScopedRLock lock(mRWLock);
|
|
if (!isValidNetworkLocked(netId)) {
|
ALOGE("no such netId %u", netId);
|
return -ENONET;
|
}
|
unsigned existingNetId = getNetworkForInterfaceLocked(interface);
|
if (existingNetId == NETID_UNSET) {
|
ALOGE("interface %s not assigned to any netId", interface);
|
return -ENODEV;
|
}
|
if (existingNetId != netId) {
|
ALOGE("interface %s assigned to netId %u, not %u", interface, existingNetId, netId);
|
return -ENOENT;
|
}
|
|
RouteController::TableType tableType;
|
if (netId == LOCAL_NET_ID) {
|
tableType = RouteController::LOCAL_NETWORK;
|
} else if (legacy) {
|
if ((getPermissionForUserLocked(uid) & PERMISSION_SYSTEM) == PERMISSION_SYSTEM) {
|
tableType = RouteController::LEGACY_SYSTEM;
|
} else {
|
tableType = RouteController::LEGACY_NETWORK;
|
}
|
} else {
|
tableType = RouteController::INTERFACE;
|
}
|
|
return add ? RouteController::addRoute(interface, destination, nexthop, tableType) :
|
RouteController::removeRoute(interface, destination, nexthop, tableType);
|
}
|
|
int NetworkController::modifyFallthroughLocked(unsigned vpnNetId, bool add) {
|
if (mDefaultNetId == NETID_UNSET) {
|
return 0;
|
}
|
Network* network = getNetworkLocked(mDefaultNetId);
|
if (!network) {
|
ALOGE("cannot find previously set default network with netId %u", mDefaultNetId);
|
return -ESRCH;
|
}
|
if (network->getType() != Network::PHYSICAL) {
|
ALOGE("inconceivable! default network must be a physical network");
|
return -EINVAL;
|
}
|
Permission permission = static_cast<PhysicalNetwork*>(network)->getPermission();
|
for (const auto& physicalInterface : network->getInterfaces()) {
|
if (int ret = mDelegateImpl->modifyFallthrough(vpnNetId, physicalInterface, permission,
|
add)) {
|
return ret;
|
}
|
}
|
return 0;
|
}
|
|
void NetworkController::updateTcpSocketMonitorPolling() {
|
bool physicalNetworkExists = false;
|
for (const auto& entry : mNetworks) {
|
const auto& network = entry.second;
|
if (network->getType() == Network::PHYSICAL && network->getNetId() >= MIN_NET_ID) {
|
physicalNetworkExists = true;
|
break;
|
}
|
}
|
|
if (physicalNetworkExists) {
|
android::net::gCtls->tcpSocketMonitor.resumePolling();
|
} else {
|
android::net::gCtls->tcpSocketMonitor.suspendPolling();
|
}
|
}
|
|
} // namespace net
|
} // namespace android
|