// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
// Use of this source code is governed by a BSD-style license that can be
|
// found in the LICENSE file.
|
// Note: ported from Chromium commit head: 85fdf90
|
|
#ifndef VIDEO_DECODE_ACCELERATOR_H_
|
#define VIDEO_DECODE_ACCELERATOR_H_
|
|
#include <vector>
|
|
#include "base/memory/ref_counted.h"
|
#include "base/memory/weak_ptr.h"
|
|
#include "bitstream_buffer.h"
|
#include "native_pixmap_handle.h"
|
#include "picture.h"
|
#include "size.h"
|
#include "video_codecs.h"
|
#include "video_pixel_format.h"
|
|
namespace base {
|
class SingleThreadTaskRunner;
|
}
|
|
namespace media {
|
|
// Video decoder interface.
|
// This interface is extended by the various components that ultimately
|
// implement the backend of PPB_VideoDecoder_Dev.
|
class VideoDecodeAccelerator {
|
public:
|
// Specification of a decoding profile supported by an decoder.
|
// |max_resolution| and |min_resolution| are inclusive.
|
struct SupportedProfile {
|
SupportedProfile();
|
~SupportedProfile();
|
VideoCodecProfile profile;
|
Size max_resolution;
|
Size min_resolution;
|
bool encrypted_only;
|
};
|
using SupportedProfiles = std::vector<SupportedProfile>;
|
|
struct Capabilities {
|
Capabilities();
|
Capabilities(const Capabilities& other);
|
~Capabilities();
|
|
std::string AsHumanReadableString() const;
|
|
// Flags that can be associated with a VDA.
|
enum Flags {
|
NO_FLAGS = 0,
|
|
// Normally, the VDA is required to be able to provide all PictureBuffers
|
// to the client via PictureReady(), even if the client does not return
|
// any of them via ReusePictureBuffer(). The client is only required to
|
// return PictureBuffers when it holds all of them, if it wants to get
|
// more decoded output. See VideoDecoder::CanReadWithoutStalling for
|
// more context.
|
// If this flag is set, then the VDA does not make this guarantee. The
|
// client must return PictureBuffers to be sure that new frames will be
|
// provided via PictureReady.
|
NEEDS_ALL_PICTURE_BUFFERS_TO_DECODE = 1 << 0,
|
|
// Whether the VDA supports being configured with an output surface for
|
// it to render frames to. For example, SurfaceViews on Android.
|
SUPPORTS_EXTERNAL_OUTPUT_SURFACE = 1 << 1,
|
|
// If set, the VDA will use deferred initialization if the config
|
// indicates that the client supports it as well. Refer to
|
// NotifyInitializationComplete for more details.
|
SUPPORTS_DEFERRED_INITIALIZATION = 1 << 2,
|
|
// If set, video frames will have COPY_REQUIRED flag which will cause
|
// an extra texture copy during composition.
|
REQUIRES_TEXTURE_COPY = 1 << 3,
|
|
// Whether the VDA supports encrypted streams or not.
|
SUPPORTS_ENCRYPTED_STREAMS = 1 << 4,
|
|
// If set the decoder does not require a restart in order to switch to
|
// using an external output surface.
|
SUPPORTS_SET_EXTERNAL_OUTPUT_SURFACE = 1 << 5,
|
};
|
|
SupportedProfiles supported_profiles;
|
uint32_t flags;
|
};
|
|
// Enumeration of potential errors generated by the API.
|
// Note: Keep these in sync with PP_VideoDecodeError_Dev. Also do not
|
// rearrange, reuse or remove values as they are used for gathering UMA
|
// statistics.
|
enum Error {
|
// An operation was attempted during an incompatible decoder state.
|
ILLEGAL_STATE = 1,
|
// Invalid argument was passed to an API method.
|
INVALID_ARGUMENT,
|
// Encoded input is unreadable.
|
UNREADABLE_INPUT,
|
// A failure occurred at the browser layer or one of its dependencies.
|
// Examples of such failures include GPU hardware failures, GPU driver
|
// failures, GPU library failures, browser programming errors, and so on.
|
PLATFORM_FAILURE,
|
// Largest used enum. This should be adjusted when new errors are added.
|
ERROR_MAX = PLATFORM_FAILURE,
|
};
|
|
// Config structure contains parameters required for the VDA initialization.
|
struct Config {
|
// Specifies the allocation and handling mode for output PictureBuffers.
|
// When set to ALLOCATE, the VDA is expected to allocate backing memory
|
// for PictureBuffers at the time of AssignPictureBuffers() call.
|
// When set to IMPORT, the VDA will not allocate, but after receiving
|
// AssignPictureBuffers() call, it will expect a call to
|
// ImportBufferForPicture() for each PictureBuffer before use.
|
enum class OutputMode {
|
ALLOCATE,
|
IMPORT,
|
};
|
|
Config();
|
Config(const Config& config);
|
|
explicit Config(VideoCodecProfile profile);
|
|
~Config();
|
|
std::string AsHumanReadableString() const;
|
|
// The video codec and profile.
|
VideoCodecProfile profile = VIDEO_CODEC_PROFILE_UNKNOWN;
|
|
// Whether the client supports deferred initialization.
|
bool is_deferred_initialization_allowed = false;
|
|
// Coded size of the video frame hint, subject to change.
|
Size initial_expected_coded_size = Size(320, 240);
|
|
OutputMode output_mode = OutputMode::ALLOCATE;
|
|
// The list of picture buffer formats that the client knows how to use. An
|
// empty list means any format is supported.
|
std::vector<VideoPixelFormat> supported_output_formats;
|
|
// The H264 SPS and PPS configuration data. Not all clients populate these
|
// fields, so they should be parsed from the bitstream instead, if required.
|
// Each SPS and PPS is prefixed with the Annex B framing bytes: 0, 0, 0, 1.
|
std::vector<uint8_t> sps;
|
std::vector<uint8_t> pps;
|
};
|
|
// Interface for collaborating with picture interface to provide memory for
|
// output picture and blitting them. These callbacks will not be made unless
|
// Initialize() has returned successfully.
|
// This interface is extended by the various layers that relay messages back
|
// to the plugin, through the PPP_VideoDecoder_Dev interface the plugin
|
// implements.
|
class Client {
|
public:
|
// Notify the client that deferred initialization has completed successfully
|
// or not. This is required if and only if deferred initialization is
|
// supported by the VDA (see Capabilities), and it is supported by the
|
// client (see Config::is_deferred_initialization_allowed), and the initial
|
// call to VDA::Initialize returns true.
|
// The default implementation is a NOTREACHED, since deferred initialization
|
// is not supported by default.
|
virtual void NotifyInitializationComplete(bool success);
|
|
// Callback to tell client how many and what size of buffers to provide.
|
// Note that the actual count provided through AssignPictureBuffers() can be
|
// larger than the value requested.
|
// |format| indicates what format the decoded frames will be produced in
|
// by the VDA, or PIXEL_FORMAT_UNKNOWN if the underlying platform handles
|
// this transparently.
|
virtual void ProvidePictureBuffers(uint32_t requested_num_of_buffers,
|
VideoPixelFormat format,
|
const Size& dimensions) = 0;
|
|
// Callback to dismiss picture buffer that was assigned earlier.
|
virtual void DismissPictureBuffer(int32_t picture_buffer_id) = 0;
|
|
// Callback to deliver decoded pictures ready to be displayed.
|
virtual void PictureReady(const Picture& picture) = 0;
|
|
// Callback to notify that decoded has decoded the end of the current
|
// bitstream buffer.
|
virtual void NotifyEndOfBitstreamBuffer(int32_t bitstream_buffer_id) = 0;
|
|
// Flush completion callback.
|
virtual void NotifyFlushDone() = 0;
|
|
// Reset completion callback.
|
virtual void NotifyResetDone() = 0;
|
|
// Callback to notify about decoding errors. Note that errors in
|
// Initialize() will not be reported here, but will instead be indicated by
|
// a false return value there.
|
virtual void NotifyError(Error error) = 0;
|
|
protected:
|
virtual ~Client() {}
|
};
|
|
// Video decoder functions.
|
|
// Initializes the video decoder with specific configuration. Called once per
|
// decoder construction. This call is synchronous and returns true iff
|
// initialization is successful, unless deferred initialization is used.
|
//
|
// By default, deferred initialization is not used. However, if Config::
|
// is_deferred_initialization_allowed is set by the client, and if
|
// Capabilities::Flags::SUPPORTS_DEFERRED_INITIALIZATION is set by the VDA,
|
// and if VDA::Initialize returns true, then the client can expect a call to
|
// NotifyInitializationComplete with the actual success / failure of
|
// initialization. Note that a return value of false from VDA::Initialize
|
// indicates that initialization definitely failed, and no callback is needed.
|
//
|
// For encrypted video, only deferred initialization is supported and |config|
|
// must contain a valid |cdm_id|.
|
//
|
// Parameters:
|
// |config| contains the initialization parameters.
|
// |client| is the client of this video decoder. Does not take ownership of
|
// |client| which must be valid until Destroy() is called.
|
virtual bool Initialize(const Config& config, Client* client) = 0;
|
|
// Decodes given bitstream buffer that contains at most one frame. Once
|
// decoder is done with processing |bitstream_buffer| it will call
|
// NotifyEndOfBitstreamBuffer() with the bitstream buffer id.
|
// Parameters:
|
// |bitstream_buffer| is the input bitstream that is sent for decoding.
|
virtual void Decode(const BitstreamBuffer& bitstream_buffer) = 0;
|
|
// Assigns a set of texture-backed picture buffers to the video decoder.
|
//
|
// Ownership of each picture buffer remains with the client, but the client
|
// is not allowed to deallocate the buffer before the DismissPictureBuffer
|
// callback has been initiated for a given buffer.
|
//
|
// Parameters:
|
// |buffers| contains the allocated picture buffers for the output. Note
|
// that the count of buffers may be larger than the count requested through
|
// the call to Client::ProvidePictureBuffers().
|
virtual void AssignPictureBuffers(
|
const std::vector<PictureBuffer>& buffers) = 0;
|
|
// Imports |gpu_memory_buffer_handle|, pointing to a buffer in |pixel_format|,
|
// as backing memory for picture buffer associated with |picture_buffer_id|.
|
// This can only be be used if the VDA has been Initialize()d with
|
// config.output_mode = IMPORT, and should be preceded by a call to
|
// AssignPictureBuffers() to set up the number of PictureBuffers and their
|
// details.
|
// The |pixel_format| used here may be different from the |pixel_format|
|
// required in ProvidePictureBuffers(). If the buffer cannot be imported an
|
// error should be notified via NotifyError().
|
// After this call, the VDA becomes the owner of those file descriptors,
|
// and is responsible for closing it after use, also on import failure.
|
virtual void ImportBufferForPicture(
|
int32_t picture_buffer_id,
|
VideoPixelFormat pixel_format,
|
const NativePixmapHandle& native_pixmap_handle);
|
|
// Sends picture buffers to be reused by the decoder. This needs to be called
|
// for each buffer that has been processed so that decoder may know onto which
|
// picture buffers it can write the output to.
|
//
|
// Parameters:
|
// |picture_buffer_id| id of the picture buffer that is to be reused.
|
virtual void ReusePictureBuffer(int32_t picture_buffer_id) = 0;
|
|
// Flushes the decoder: all pending inputs will be decoded and pictures handed
|
// back to the client, followed by NotifyFlushDone() being called on the
|
// client. Can be used to implement "end of stream" notification.
|
virtual void Flush() = 0;
|
|
// Resets the decoder: all pending inputs are dropped immediately and the
|
// decoder returned to a state ready for further Decode()s, followed by
|
// NotifyResetDone() being called on the client. Can be used to implement
|
// "seek". After Flush is called, it is OK to call Reset before receiving
|
// NotifyFlushDone() and VDA should cancel the flush. Note NotifyFlushDone()
|
// may be on the way to the client. If client gets NotifyFlushDone(), it
|
// should be before NotifyResetDone().
|
virtual void Reset() = 0;
|
|
// Destroys the decoder: all pending inputs are dropped immediately and the
|
// component is freed. This call may asynchornously free system resources,
|
// but its client-visible effects are synchronous. After this method returns
|
// no more callbacks will be made on the client. Deletes |this|
|
// unconditionally, so make sure to drop all pointers to it!
|
virtual void Destroy() = 0;
|
|
// TO BE CALLED IN THE SAME PROCESS AS THE VDA IMPLEMENTATION ONLY.
|
//
|
// A decode "task" is a sequence that includes a Decode() call from Client,
|
// as well as corresponding callbacks to return the input BitstreamBuffer
|
// after use, and the resulting output Picture(s).
|
//
|
// If the Client can support running these three calls on a separate thread,
|
// it may call this method to try to set up the VDA implementation to do so.
|
// If the VDA can support this as well, return true, otherwise return false.
|
// If true is returned, the client may submit each Decode() call (but no other
|
// calls) on |decode_task_runner|, and should then expect that
|
// NotifyEndOfBitstreamBuffer() and PictureReady() callbacks may come on
|
// |decode_task_runner| as well, called on |decode_client|, instead of client
|
// provided to Initialize().
|
//
|
// This method may be called at any time.
|
//
|
// NOTE 1: some callbacks may still have to come on the main thread and the
|
// Client should handle both callbacks coming on main and |decode_task_runner|
|
// thread.
|
//
|
// NOTE 2: VDA implementations of Decode() must return as soon as possible and
|
// never block, as |decode_task_runner| may be a latency critical thread
|
// (such as the GPU IO thread).
|
//
|
// One application of this is offloading the GPU Child thread. In general,
|
// calls to VDA in GPU process have to be done on the GPU Child thread, as
|
// they may require GL context to be current. However, some VDAs may be able
|
// to run decode operations without GL context, which helps reduce latency and
|
// offloads the GPU Child thread.
|
virtual bool TryToSetupDecodeOnSeparateThread(
|
const base::WeakPtr<Client>& decode_client,
|
const scoped_refptr<base::SingleThreadTaskRunner>& decode_task_runner);
|
|
protected:
|
// Do not delete directly; use Destroy() or own it with a scoped_ptr, which
|
// will Destroy() it properly by default.
|
virtual ~VideoDecodeAccelerator();
|
};
|
|
} // namespace media
|
|
namespace std {
|
|
// Specialize std::default_delete so that
|
// std::unique_ptr<VideoDecodeAccelerator> uses "Destroy()" instead of trying to
|
// use the destructor.
|
template <>
|
struct default_delete<media::VideoDecodeAccelerator> {
|
void operator()(media::VideoDecodeAccelerator* vda) const;
|
};
|
|
} // namespace std
|
|
#endif // VIDEO_DECODE_ACCELERATOR_H_
|