// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// This file contains an implementation of VideoDecodeAccelerator
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// that utilizes hardware video decoders, which expose Video4Linux 2 API
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// (http://linuxtv.org/downloads/v4l-dvb-apis/).
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// Note: ported from Chromium commit head: 85fdf90
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// Note: image processor is not ported.
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#ifndef MEDIA_GPU_V4L2_VIDEO_DECODE_ACCELERATOR_H_
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#define MEDIA_GPU_V4L2_VIDEO_DECODE_ACCELERATOR_H_
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#include <stddef.h>
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#include <stdint.h>
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#include <list>
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#include <memory>
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#include <queue>
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#include <vector>
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#include "base/callback_forward.h"
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#include "base/macros.h"
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#include "base/memory/linked_ptr.h"
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#include "base/memory/ref_counted.h"
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#include "base/synchronization/waitable_event.h"
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#include "base/threading/thread.h"
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#include "picture.h"
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#include "size.h"
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#include "v4l2_device.h"
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#include "video_decode_accelerator.h"
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namespace media {
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class H264Parser;
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// This class handles video accelerators directly through a V4L2 device exported
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// by the hardware blocks.
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//
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// The threading model of this class is driven by the fact that it needs to
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// interface two fundamentally different event queues -- the one Chromium
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// provides through MessageLoop, and the one driven by the V4L2 devices which
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// is waited on with epoll(). There are three threads involved in this class:
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//
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// * The child thread, which is the main GPU process thread which calls the
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// VideoDecodeAccelerator entry points. Calls from this thread
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// generally do not block (with the exception of Initialize() and Destroy()).
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// They post tasks to the decoder_thread_, which actually services the task
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// and calls back when complete through the
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// VideoDecodeAccelerator::Client interface.
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// * The decoder_thread_, owned by this class. It services API tasks, through
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// the *Task() routines, as well as V4L2 device events, through
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// ServiceDeviceTask(). Almost all state modification is done on this thread
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// (this doesn't include buffer (re)allocation sequence, see below).
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// * The device_poll_thread_, owned by this class. All it does is epoll() on
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// the V4L2 in DevicePollTask() and schedule a ServiceDeviceTask() on the
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// decoder_thread_ when something interesting happens.
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// TODO(sheu): replace this thread with an TYPE_IO decoder_thread_.
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//
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// Note that this class has (almost) no locks, apart from the pictures_assigned_
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// WaitableEvent. Everything (apart from buffer (re)allocation) is serviced on
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// the decoder_thread_, so there are no synchronization issues.
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// ... well, there are, but it's a matter of getting messages posted in the
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// right order, not fiddling with locks.
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// Buffer creation is a two-step process that is serviced partially on the
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// Child thread, because we need to wait for the client to provide textures
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// for the buffers we allocate. We cannot keep the decoder thread running while
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// the client allocates Pictures for us, because we need to REQBUFS first to get
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// the required number of output buffers from the device and that cannot be done
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// unless we free the previous set of buffers, leaving the decoding in a
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// inoperable state for the duration of the wait for Pictures. So to prevent
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// subtle races (esp. if we get Reset() in the meantime), we block the decoder
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// thread while we wait for AssignPictureBuffers from the client.
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//
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// V4L2VideoDecodeAccelerator may use image processor to convert the output.
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// There are three cases:
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// Flush: V4L2VDA should wait until image processor returns all processed
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// frames.
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// Reset: V4L2VDA doesn't need to wait for image processor. When image processor
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// returns an old frame, drop it.
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// Resolution change: V4L2VDA destroy image processor when destroying output
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// buffrers. We cannot drop any frame during resolution change. So V4L2VDA
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// should destroy output buffers after image processor returns all the frames.
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class V4L2VideoDecodeAccelerator
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: public VideoDecodeAccelerator {
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public:
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V4L2VideoDecodeAccelerator(
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const scoped_refptr<V4L2Device>& device);
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~V4L2VideoDecodeAccelerator() override;
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// VideoDecodeAccelerator implementation.
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// Note: Initialize() and Destroy() are synchronous.
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bool Initialize(const Config& config, Client* client) override;
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void Decode(const BitstreamBuffer& bitstream_buffer) override;
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void AssignPictureBuffers(const std::vector<PictureBuffer>& buffers) override;
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void ImportBufferForPicture(
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int32_t picture_buffer_id,
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VideoPixelFormat pixel_format,
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const NativePixmapHandle& native_pixmap_handle) override;
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void ReusePictureBuffer(int32_t picture_buffer_id) override;
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void Flush() override;
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void Reset() override;
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void Destroy() override;
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bool TryToSetupDecodeOnSeparateThread(
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const base::WeakPtr<Client>& decode_client,
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const scoped_refptr<base::SingleThreadTaskRunner>& decode_task_runner)
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override;
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static VideoDecodeAccelerator::SupportedProfiles GetSupportedProfiles();
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private:
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// These are rather subjectively tuned.
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enum {
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kInputBufferCount = 8,
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// TODO(posciak): determine input buffer size based on level limits.
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// See http://crbug.com/255116.
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// Input bitstream buffer size for up to 1080p streams.
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kInputBufferMaxSizeFor1080p = 1024 * 1024,
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// Input bitstream buffer size for up to 4k streams.
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kInputBufferMaxSizeFor4k = 4 * kInputBufferMaxSizeFor1080p,
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// This is originally from media/base/limits.h in Chromium.
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kMaxVideoFrames = 4,
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// Number of output buffers to use for each VDA stage above what's required
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// by the decoder (e.g. DPB size, in H264). We need
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// limits::kMaxVideoFrames to fill up the GpuVideoDecode pipeline,
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// and +1 for a frame in transit.
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kDpbOutputBufferExtraCount = kMaxVideoFrames + 1,
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// Number of extra output buffers if image processor is used.
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kDpbOutputBufferExtraCountForImageProcessor = 1,
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};
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// Internal state of the decoder.
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enum State {
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kUninitialized, // Initialize() not yet called.
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kInitialized, // Initialize() returned true; ready to start decoding.
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kDecoding, // DecodeBufferInitial() successful; decoding frames.
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kResetting, // Presently resetting.
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// Performing resolution change and waiting for image processor to return
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// all frames.
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kChangingResolution,
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// Requested new PictureBuffers via ProvidePictureBuffers(), awaiting
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// AssignPictureBuffers().
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kAwaitingPictureBuffers,
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kError, // Error in kDecoding state.
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};
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enum OutputRecordState {
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kFree, // Ready to be queued to the device.
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kAtDevice, // Held by device.
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kAtProcessor, // Held by image processor.
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kAtClient, // Held by client of V4L2VideoDecodeAccelerator.
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};
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enum BufferId {
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kFlushBufferId = -2 // Buffer id for flush buffer, queued by FlushTask().
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};
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// Auto-destruction reference for BitstreamBuffer, for message-passing from
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// Decode() to DecodeTask().
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struct BitstreamBufferRef;
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// Record for decoded pictures that can be sent to PictureReady.
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struct PictureRecord {
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PictureRecord(bool cleared, const Picture& picture);
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~PictureRecord();
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bool cleared; // Whether the texture is cleared and safe to render from.
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Picture picture; // The decoded picture.
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};
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// Record for input buffers.
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struct InputRecord {
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InputRecord();
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~InputRecord();
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bool at_device; // held by device.
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void* address; // mmap() address.
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size_t length; // mmap() length.
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off_t bytes_used; // bytes filled in the mmap() segment.
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int32_t input_id; // triggering input_id as given to Decode().
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};
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// Record for output buffers.
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struct OutputRecord {
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OutputRecord();
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OutputRecord(OutputRecord&&) = default;
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~OutputRecord();
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OutputRecordState state;
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int32_t picture_id; // picture buffer id as returned to PictureReady().
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bool cleared; // Whether the texture is cleared and safe to render
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// from. See TextureManager for details.
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// Output fds of the processor. Used only when OutputMode is IMPORT.
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std::vector<base::ScopedFD> processor_output_fds;
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};
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//
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// Decoding tasks, to be run on decode_thread_.
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//
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// Task to finish initialization on decoder_thread_.
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void InitializeTask();
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// Enqueue a BitstreamBuffer to decode. This will enqueue a buffer to the
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// decoder_input_queue_, then queue a DecodeBufferTask() to actually decode
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// the buffer.
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void DecodeTask(const BitstreamBuffer& bitstream_buffer);
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// Decode from the buffers queued in decoder_input_queue_. Calls
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// DecodeBufferInitial() or DecodeBufferContinue() as appropriate.
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void DecodeBufferTask();
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// Advance to the next fragment that begins a frame.
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bool AdvanceFrameFragment(const uint8_t* data, size_t size, size_t* endpos);
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// Schedule another DecodeBufferTask() if we're behind.
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void ScheduleDecodeBufferTaskIfNeeded();
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// Return true if we should continue to schedule DecodeBufferTask()s after
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// completion. Store the amount of input actually consumed in |endpos|.
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bool DecodeBufferInitial(const void* data, size_t size, size_t* endpos);
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bool DecodeBufferContinue(const void* data, size_t size);
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// Accumulate data for the next frame to decode. May return false in
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// non-error conditions; for example when pipeline is full and should be
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// retried later.
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bool AppendToInputFrame(const void* data, size_t size);
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// Flush data for one decoded frame.
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bool FlushInputFrame();
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// Allocate V4L2 buffers and assign them to |buffers| provided by the client
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// via AssignPictureBuffers() on decoder thread.
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void AssignPictureBuffersTask(const std::vector<PictureBuffer>& buffers);
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// Use buffer backed by dmabuf file descriptors in |dmabuf_fds| for the
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// OutputRecord associated with |picture_buffer_id|, taking ownership of the
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// file descriptors.
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void ImportBufferForPictureTask(int32_t picture_buffer_id,
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std::vector<base::ScopedFD> dmabuf_fds);
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// Service I/O on the V4L2 devices. This task should only be scheduled from
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// DevicePollTask(). If |event_pending| is true, one or more events
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// on file descriptor are pending.
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void ServiceDeviceTask(bool event_pending);
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// Handle the various device queues.
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void Enqueue();
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void Dequeue();
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// Dequeue one input buffer. Return true if success.
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bool DequeueInputBuffer();
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// Dequeue one output buffer. Return true if success.
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bool DequeueOutputBuffer();
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// Return true if there is a resolution change event pending.
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bool DequeueResolutionChangeEvent();
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// Enqueue a buffer on the corresponding queue.
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bool EnqueueInputRecord();
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bool EnqueueOutputRecord();
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// Process a ReusePictureBuffer() API call. The API call create an EGLSync
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// object on the main (GPU process) thread; we will record this object so we
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// can wait on it before reusing the buffer.
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void ReusePictureBufferTask(int32_t picture_buffer_id);
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// Flush() task. Child thread should not submit any more buffers until it
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// receives the NotifyFlushDone callback. This task will schedule an empty
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// BitstreamBufferRef (with input_id == kFlushBufferId) to perform the flush.
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void FlushTask();
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// Notify the client of a flush completion, if required. This should be
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// called any time a relevant queue could potentially be emptied: see
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// function definition.
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void NotifyFlushDoneIfNeeded();
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// Returns true if VIDIOC_DECODER_CMD is supported.
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bool IsDecoderCmdSupported();
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// Send V4L2_DEC_CMD_START to the driver. Return true if success.
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bool SendDecoderCmdStop();
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// Reset() task. Drop all input buffers. If V4L2VDA is not doing resolution
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// change or waiting picture buffers, call FinishReset.
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void ResetTask();
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// This will schedule a ResetDoneTask() that will send the NotifyResetDone
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// callback, then set the decoder state to kResetting so that all intervening
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// tasks will drain.
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void FinishReset();
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void ResetDoneTask();
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// Device destruction task.
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void DestroyTask();
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// Start |device_poll_thread_|.
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bool StartDevicePoll();
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// Stop |device_poll_thread_|.
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bool StopDevicePoll();
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bool StopInputStream();
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bool StopOutputStream();
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void StartResolutionChange();
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void FinishResolutionChange();
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// Try to get output format and visible size, detected after parsing the
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// beginning of the stream. Sets |again| to true if more parsing is needed.
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// |visible_size| could be nullptr and ignored.
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bool GetFormatInfo(struct v4l2_format* format,
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Size* visible_size,
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bool* again);
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// Create output buffers for the given |format| and |visible_size|.
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bool CreateBuffersForFormat(const struct v4l2_format& format,
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const Size& visible_size);
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// Try to get |visible_size|. Return visible size, or, if querying it is not
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// supported or produces invalid size, return |coded_size| instead.
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Size GetVisibleSize(const Size& coded_size);
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//
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// Device tasks, to be run on device_poll_thread_.
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//
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// The device task.
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void DevicePollTask(bool poll_device);
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//
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// Safe from any thread.
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//
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// Error notification (using PostTask() to child thread, if necessary).
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void NotifyError(Error error);
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// Set the decoder_state_ to kError and notify the client (if necessary).
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void SetErrorState(Error error);
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//
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// Other utility functions. Called on decoder_thread_, unless
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// decoder_thread_ is not yet started, in which case the child thread can call
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// these (e.g. in Initialize() or Destroy()).
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//
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// Create the buffers we need.
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bool CreateInputBuffers();
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bool CreateOutputBuffers();
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// Destroy buffers.
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void DestroyInputBuffers();
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// In contrast to DestroyInputBuffers, which is called only on destruction,
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// we call DestroyOutputBuffers also during playback, on resolution change.
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// Even if anything fails along the way, we still want to go on and clean
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// up as much as possible, so return false if this happens, so that the
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// caller can error out on resolution change.
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bool DestroyOutputBuffers();
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// Set input and output formats before starting decode.
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bool SetupFormats();
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//
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// Methods run on child thread.
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//
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// Send decoded pictures to PictureReady.
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void SendPictureReady();
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// Callback that indicates a picture has been cleared.
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void PictureCleared();
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// Our original calling task runner for the child thread.
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scoped_refptr<base::SingleThreadTaskRunner> child_task_runner_;
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// Task runner Decode() and PictureReady() run on.
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scoped_refptr<base::SingleThreadTaskRunner> decode_task_runner_;
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// WeakPtr<> pointing to |this| for use in posting tasks from the decoder or
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// device worker threads back to the child thread. Because the worker threads
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// are members of this class, any task running on those threads is guaranteed
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// that this object is still alive. As a result, tasks posted from the child
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// thread to the decoder or device thread should use base::Unretained(this),
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// and tasks posted the other way should use |weak_this_|.
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base::WeakPtr<V4L2VideoDecodeAccelerator> weak_this_;
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// To expose client callbacks from VideoDecodeAccelerator.
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// NOTE: all calls to these objects *MUST* be executed on
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// child_task_runner_.
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std::unique_ptr<base::WeakPtrFactory<Client>> client_ptr_factory_;
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base::WeakPtr<Client> client_;
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// Callbacks to |decode_client_| must be executed on |decode_task_runner_|.
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base::WeakPtr<Client> decode_client_;
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//
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// Decoder state, owned and operated by decoder_thread_.
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// Before decoder_thread_ has started, the decoder state is managed by
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// the child (main) thread. After decoder_thread_ has started, the decoder
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// thread should be the only one managing these.
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//
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// This thread services tasks posted from the VDA API entry points by the
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// child thread and device service callbacks posted from the device thread.
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base::Thread decoder_thread_;
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// Decoder state machine state.
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State decoder_state_;
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Config::OutputMode output_mode_;
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// BitstreamBuffer we're presently reading.
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std::unique_ptr<BitstreamBufferRef> decoder_current_bitstream_buffer_;
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// The V4L2Device this class is operating upon.
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scoped_refptr<V4L2Device> device_;
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// FlushTask() and ResetTask() should not affect buffers that have been
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// queued afterwards. For flushing or resetting the pipeline then, we will
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// delay these buffers until after the flush or reset completes.
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int decoder_delay_bitstream_buffer_id_;
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// Input buffer we're presently filling.
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int decoder_current_input_buffer_;
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// We track the number of buffer decode tasks we have scheduled, since each
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// task execution should complete one buffer. If we fall behind (due to
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// resource backpressure, etc.), we'll have to schedule more to catch up.
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int decoder_decode_buffer_tasks_scheduled_;
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// Picture buffers held by the client.
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int decoder_frames_at_client_;
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// Are we flushing?
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bool decoder_flushing_;
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// True if VIDIOC_DECODER_CMD is supported.
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bool decoder_cmd_supported_;
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// True if flushing is waiting for last output buffer. After
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// VIDIOC_DECODER_CMD is sent to the driver, this flag will be set to true to
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// wait for the last output buffer. When this flag is true, flush done will
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// not be sent. After an output buffer that has the flag V4L2_BUF_FLAG_LAST is
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// received, this is set to false.
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bool flush_awaiting_last_output_buffer_;
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// Got a reset request while we were performing resolution change or waiting
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// picture buffers.
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bool reset_pending_;
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// Input queue for decoder_thread_: BitstreamBuffers in.
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std::queue<linked_ptr<BitstreamBufferRef>> decoder_input_queue_;
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// For H264 decode, hardware requires that we send it frame-sized chunks.
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// We'll need to parse the stream.
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std::unique_ptr<H264Parser> decoder_h264_parser_;
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// Set if the decoder has a pending incomplete frame in an input buffer.
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bool decoder_partial_frame_pending_;
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//
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// Hardware state and associated queues. Since decoder_thread_ services
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// the hardware, decoder_thread_ owns these too.
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// output_buffer_map_, free_output_buffers_ and output_planes_count_ are an
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// exception during the buffer (re)allocation sequence, when the
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// decoder_thread_ is blocked briefly while the Child thread manipulates
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// them.
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//
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// Completed decode buffers.
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std::queue<int> input_ready_queue_;
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// Input buffer state.
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bool input_streamon_;
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// Input buffers enqueued to device.
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int input_buffer_queued_count_;
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// Input buffers ready to use, as a LIFO since we don't care about ordering.
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std::vector<int> free_input_buffers_;
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// Mapping of int index to input buffer record.
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std::vector<InputRecord> input_buffer_map_;
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// Output buffer state.
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bool output_streamon_;
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// Output buffers enqueued to device.
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int output_buffer_queued_count_;
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// Output buffers ready to use, as a FIFO since we want oldest-first to hide
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// synchronization latency with GL.
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std::list<int> free_output_buffers_;
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// Mapping of int index to output buffer record.
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std::vector<OutputRecord> output_buffer_map_;
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// Required size of DPB for decoding.
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int output_dpb_size_;
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// Number of planes (i.e. separate memory buffers) for output.
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size_t output_planes_count_;
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// Pictures that are ready but not sent to PictureReady yet.
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std::queue<PictureRecord> pending_picture_ready_;
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// The number of pictures that are sent to PictureReady and will be cleared.
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int picture_clearing_count_;
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// Output picture coded size.
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Size coded_size_;
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// Output picture visible size.
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Size visible_size_;
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//
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// The device polling thread handles notifications of V4L2 device changes.
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//
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// The thread.
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base::Thread device_poll_thread_;
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//
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// Other state, held by the child (main) thread.
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//
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// The codec we'll be decoding for.
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VideoCodecProfile video_profile_;
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// Chosen input format for video_profile_.
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uint32_t input_format_fourcc_;
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// Chosen output format.
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uint32_t output_format_fourcc_;
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// Input format V4L2 fourccs this class supports.
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static const uint32_t supported_input_fourccs_[];
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// The WeakPtrFactory for |weak_this_|.
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base::WeakPtrFactory<V4L2VideoDecodeAccelerator> weak_this_factory_;
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DISALLOW_COPY_AND_ASSIGN(V4L2VideoDecodeAccelerator);
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};
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} // namespace media
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#endif // MEDIA_GPU_V4L2_VIDEO_DECODE_ACCELERATOR_H_
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