// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "Direct3DTexture9.hpp"
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#include "Direct3DDevice9.hpp"
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#include "Direct3DSurface9.hpp"
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#include "Resource.hpp"
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#include "Debug.hpp"
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#include <assert.h>
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namespace D3D9
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{
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Direct3DTexture9::Direct3DTexture9(Direct3DDevice9 *device, unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture9(device, D3DRTYPE_TEXTURE, format, pool, levels, usage), width(width), height(height)
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{
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if(levels == 0)
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{
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this->levels = sw::log2(sw::max((int)width, (int)height, 1)) + 1;
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}
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for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++)
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{
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if(level < this->levels)
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{
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surfaceLevel[level] = new Direct3DSurface9(device, this, width, height, format, pool, D3DMULTISAMPLE_NONE, 0, false, usage);
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surfaceLevel[level]->bind();
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}
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else
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{
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surfaceLevel[level] = 0;
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}
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width = sw::max(1, (int)width / 2);
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height = sw::max(1, (int)height / 2);
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}
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}
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Direct3DTexture9::~Direct3DTexture9()
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{
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for(int level = 0; level < sw::MIPMAP_LEVELS; level++)
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{
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if(surfaceLevel[level])
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{
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surfaceLevel[level]->unbind();
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surfaceLevel[level] = 0;
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}
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}
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}
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long Direct3DTexture9::QueryInterface(const IID &iid, void **object)
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{
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CriticalSection cs(device);
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TRACE("");
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if(iid == IID_IDirect3DTexture9 ||
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iid == IID_IDirect3DBaseTexture9 ||
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iid == IID_IDirect3DResource9 ||
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iid == IID_IUnknown)
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{
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AddRef();
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*object = this;
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return S_OK;
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}
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*object = 0;
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return NOINTERFACE(iid);
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}
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unsigned long Direct3DTexture9::AddRef()
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{
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TRACE("");
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return Direct3DBaseTexture9::AddRef();
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}
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unsigned long Direct3DTexture9::Release()
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{
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TRACE("");
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return Direct3DBaseTexture9::Release();
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}
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long Direct3DTexture9::FreePrivateData(const GUID &guid)
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{
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CriticalSection cs(device);
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TRACE("");
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return Direct3DBaseTexture9::FreePrivateData(guid);
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}
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long Direct3DTexture9::GetPrivateData(const GUID &guid, void *data, unsigned long *size)
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{
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CriticalSection cs(device);
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TRACE("");
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return Direct3DBaseTexture9::GetPrivateData(guid, data, size);
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}
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void Direct3DTexture9::PreLoad()
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{
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CriticalSection cs(device);
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TRACE("");
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Direct3DBaseTexture9::PreLoad();
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}
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long Direct3DTexture9::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags)
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{
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CriticalSection cs(device);
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TRACE("");
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return Direct3DBaseTexture9::SetPrivateData(guid, data, size, flags);
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}
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long Direct3DTexture9::GetDevice(IDirect3DDevice9 **device)
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{
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CriticalSection cs(this->device);
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TRACE("IDirect3DDevice9 **device = 0x%0.8p", device);
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return Direct3DBaseTexture9::GetDevice(device);
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}
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unsigned long Direct3DTexture9::SetPriority(unsigned long newPriority)
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{
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CriticalSection cs(device);
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TRACE("unsigned long newPriority = %d", newPriority);
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return Direct3DBaseTexture9::SetPriority(newPriority);
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}
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unsigned long Direct3DTexture9::GetPriority()
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{
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CriticalSection cs(device);
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TRACE("");
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return Direct3DBaseTexture9::GetPriority();
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}
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D3DRESOURCETYPE Direct3DTexture9::GetType()
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{
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CriticalSection cs(device);
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TRACE("");
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return Direct3DBaseTexture9::GetType();
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}
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void Direct3DTexture9::GenerateMipSubLevels()
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{
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CriticalSection cs(device);
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TRACE("");
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if(!(usage & D3DUSAGE_AUTOGENMIPMAP) || !surfaceLevel[0]->hasDirtyContents())
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{
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return;
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}
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resource->lock(sw::PUBLIC);
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for(unsigned int i = 0; i < levels - 1; i++)
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{
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device->stretchRect(surfaceLevel[i], 0, surfaceLevel[i + 1], 0, GetAutoGenFilterType());
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}
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surfaceLevel[0]->markContentsClean();
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resource->unlock();
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}
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D3DTEXTUREFILTERTYPE Direct3DTexture9::GetAutoGenFilterType()
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{
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CriticalSection cs(device);
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TRACE("");
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return Direct3DBaseTexture9::GetAutoGenFilterType();
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}
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unsigned long Direct3DTexture9::GetLevelCount()
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{
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CriticalSection cs(device);
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TRACE("");
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return Direct3DBaseTexture9::GetLevelCount();
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}
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unsigned long Direct3DTexture9::GetLOD()
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{
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CriticalSection cs(device);
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TRACE("");
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return Direct3DBaseTexture9::GetLOD();
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}
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long Direct3DTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType)
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{
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CriticalSection cs(device);
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TRACE("D3DTEXTUREFILTERTYPE filterType = %d", filterType);
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return Direct3DBaseTexture9::SetAutoGenFilterType(filterType);
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}
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unsigned long Direct3DTexture9::SetLOD(unsigned long newLOD)
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{
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CriticalSection cs(device);
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TRACE("unsigned long newLOD = %d", newLOD);
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return Direct3DBaseTexture9::SetLOD(newLOD);
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}
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long Direct3DTexture9::GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description)
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{
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CriticalSection cs(device);
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TRACE("unsigned int level = %d, D3DSURFACE_DESC *description = 0x%0.8p", level, description);
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if(!description || level >= GetLevelCount() || !surfaceLevel[level])
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{
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return INVALIDCALL();
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}
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return surfaceLevel[level]->GetDesc(description);
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}
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long Direct3DTexture9::LockRect(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags)
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{
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CriticalSection cs(device);
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TRACE("unsigned int level = %d, D3DLOCKED_RECT *lockedRect = 0x%0.8p, const RECT *rect = 0x%0.8p, unsigned long flags = %d", level, lockedRect, rect, flags);
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if(!lockedRect || level >= GetLevelCount() || !surfaceLevel[level])
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{
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return INVALIDCALL();
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}
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return surfaceLevel[level]->LockRect(lockedRect, rect, flags);
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}
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long Direct3DTexture9::GetSurfaceLevel(unsigned int level, IDirect3DSurface9 **surface)
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{
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CriticalSection cs(device);
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TRACE("unsigned int level = %d, IDirect3DSurface9 **surface = 0x%0.8p", level, surface);
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*surface = 0;
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if(level >= GetLevelCount() || !surfaceLevel[level])
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{
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return INVALIDCALL();
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}
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surfaceLevel[level]->AddRef();
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*surface = surfaceLevel[level];
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return D3D_OK;
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}
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long Direct3DTexture9::UnlockRect(unsigned int level)
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{
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CriticalSection cs(device);
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TRACE("unsigned int level = %d", level);
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if(level >= GetLevelCount() || !surfaceLevel[level])
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{
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return INVALIDCALL();
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}
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return surfaceLevel[level]->UnlockRect();
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}
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long Direct3DTexture9::AddDirtyRect(const RECT *dirtyRect)
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{
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CriticalSection cs(device);
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TRACE("");
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// UNIMPLEMENTED();
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return D3D_OK;
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}
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Direct3DSurface9 *Direct3DTexture9::getInternalSurfaceLevel(unsigned int level)
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{
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return surfaceLevel[level];
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}
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}
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