// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef D3D9_Direct3DSwapChain9_hpp
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#define D3D9_Direct3DSwapChain9_hpp
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#include "Unknown.hpp"
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#include "Direct3DSurface9.hpp"
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#include "FrameBufferWin.hpp"
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#include <d3d9.h>
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namespace D3D9
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{
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class Direct3DDevice9;
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class Direct3DSwapChain9 : public IDirect3DSwapChain9, public Unknown
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{
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public:
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Direct3DSwapChain9(Direct3DDevice9 *device, D3DPRESENT_PARAMETERS *presentParameters);
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~Direct3DSwapChain9() override;
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// IUnknown methods
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long __stdcall QueryInterface(const IID &iid, void **object) override;
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unsigned long __stdcall AddRef() override;
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unsigned long __stdcall Release() override;
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// IDirect3DSwapChain9 methods
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long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion, unsigned long flags) override;
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long __stdcall GetFrontBufferData(IDirect3DSurface9 *destSurface) override;
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long __stdcall GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) override;
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long __stdcall GetRasterStatus(D3DRASTER_STATUS *rasterStatus) override;
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long __stdcall GetDisplayMode(D3DDISPLAYMODE *displayMode) override;
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long __stdcall GetDevice(IDirect3DDevice9 **device) override;
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long __stdcall GetPresentParameters(D3DPRESENT_PARAMETERS *presentParameters) override;
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// Internal methods
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void reset(D3DPRESENT_PARAMETERS *presentParameters);
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void setGammaRamp(sw::GammaRamp *gammaRamp, bool calibrate);
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void getGammaRamp(sw::GammaRamp *gammaRamp);
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void *lockBackBuffer(int index);
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void unlockBackBuffer(int index);
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private:
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void release();
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// Creation parameters
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Direct3DDevice9 *const device;
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D3DPRESENT_PARAMETERS presentParameters;
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bool lockable;
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sw::FrameBufferWin *frameBuffer;
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public: // FIXME
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Direct3DSurface9 *backBuffer[3];
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};
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}
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#endif // D3D9_Direct3DSwapChain9_hpp
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