// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "Direct3DStateBlock9.hpp"
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#include "Direct3DDevice9.hpp"
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#include "Direct3DVertexDeclaration9.hpp"
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#include "Direct3DIndexBuffer9.hpp"
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#include "Direct3DVertexBuffer9.hpp"
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#include "Direct3DBaseTexture9.hpp"
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#include "Direct3DPixelShader9.hpp"
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#include "Direct3DVertexShader9.hpp"
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#include "Debug.hpp"
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#include <assert.h>
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namespace D3D9
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{
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Direct3DStateBlock9::Direct3DStateBlock9(Direct3DDevice9 *device, D3DSTATEBLOCKTYPE type) : device(device), type(type)
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{
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vertexDeclaration = 0;
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indexBuffer = 0;
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for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++)
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{
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streamSource[stream].vertexBuffer = 0;
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}
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for(int sampler = 0; sampler < 16 + 4; sampler++)
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{
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texture[sampler] = 0;
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}
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pixelShader = 0;
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vertexShader = 0;
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clear();
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if(type == D3DSBT_PIXELSTATE || type == D3DSBT_ALL)
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{
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capturePixelRenderStates();
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capturePixelTextureStates();
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capturePixelSamplerStates();
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capturePixelShaderStates();
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}
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if(type == D3DSBT_VERTEXSTATE || type == D3DSBT_ALL)
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{
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captureVertexRenderStates();
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captureVertexSamplerStates();
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captureVertexTextureStates();
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captureNPatchMode();
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captureLightStates();
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captureVertexShaderStates();
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captureStreamSourceFrequencies();
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captureFVF();
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captureVertexDeclaration();
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}
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if(type == D3DSBT_ALL) // Capture remaining states
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{
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captureTextures();
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captureTexturePalette();
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captureVertexStreams();
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captureIndexBuffer();
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captureViewport();
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captureScissorRectangle();
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captureTransforms();
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captureTextureTransforms();
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captureClippingPlanes();
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captureMaterial();
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}
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}
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Direct3DStateBlock9::~Direct3DStateBlock9()
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{
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clear();
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}
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long Direct3DStateBlock9::QueryInterface(const IID &iid, void **object)
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{
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CriticalSection cs(device);
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TRACE("");
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if(iid == IID_IDirect3DStateBlock9 ||
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iid == IID_IUnknown)
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{
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AddRef();
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*object = this;
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return S_OK;
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}
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*object = 0;
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return NOINTERFACE(iid);
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}
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unsigned long Direct3DStateBlock9::AddRef()
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{
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TRACE("");
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return Unknown::AddRef();
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}
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unsigned long Direct3DStateBlock9::Release()
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{
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TRACE("");
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return Unknown::Release();
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}
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long Direct3DStateBlock9::Apply()
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{
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CriticalSection cs(device);
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TRACE("");
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if(device->isRecording())
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{
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return INVALIDCALL();
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}
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if(fvfCaptured)
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{
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device->SetFVF(FVF);
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}
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if(vertexDeclarationCaptured)
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{
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device->SetVertexDeclaration(vertexDeclaration);
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}
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if(indexBufferCaptured)
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{
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device->SetIndices(indexBuffer);
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}
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for(int state = D3DRS_ZENABLE; state <= D3DRS_BLENDOPALPHA; state++)
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{
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if(renderStateCaptured[state])
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{
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device->SetRenderState((D3DRENDERSTATETYPE)state, renderState[state]);
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}
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}
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if(nPatchModeCaptured)
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{
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device->SetNPatchMode(nPatchMode);
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}
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for(int stage = 0; stage < 8; stage++)
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{
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for(int state = D3DTSS_COLOROP; state <= D3DTSS_CONSTANT; state++)
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{
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if(textureStageStateCaptured[stage][state])
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{
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device->SetTextureStageState(stage, (D3DTEXTURESTAGESTATETYPE)state, textureStageState[stage][state]);
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}
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}
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}
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for(int sampler = 0; sampler < 16 + 4; sampler++)
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{
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for(int state = D3DSAMP_ADDRESSU; state <= D3DSAMP_DMAPOFFSET; state++)
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{
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if(samplerStateCaptured[sampler][state])
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{
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int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16);
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device->SetSamplerState(index, (D3DSAMPLERSTATETYPE)state, samplerState[sampler][state]);
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}
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}
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}
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for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++)
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{
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if(streamSourceCaptured[stream])
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{
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device->SetStreamSource(stream, streamSource[stream].vertexBuffer, streamSource[stream].offset, streamSource[stream].stride);
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}
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if(streamSourceFrequencyCaptured[stream])
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{
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device->SetStreamSourceFreq(stream, streamSourceFrequency[stream]);
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}
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}
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for(int sampler = 0; sampler < 16 + 4; sampler++)
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{
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if(textureCaptured[sampler])
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{
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int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16);
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device->SetTexture(index, texture[sampler]);
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}
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}
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for(int state = 0; state < 512; state++)
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{
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if(transformCaptured[state])
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{
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device->SetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]);
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}
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}
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if(materialCaptured)
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{
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device->SetMaterial(&material);
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}
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for(int index = 0; index < 8; index++) // FIXME: Support unlimited index
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{
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if(lightCaptured[index])
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{
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device->SetLight(index, &light[index]);
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}
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}
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for(int index = 0; index < 8; index++) // FIXME: Support unlimited index
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{
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if(lightEnableCaptured[index])
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{
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device->LightEnable(index, lightEnableState[index]);
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}
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}
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if(pixelShaderCaptured)
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{
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device->SetPixelShader(pixelShader);
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}
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if(vertexShaderCaptured)
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{
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device->SetVertexShader(vertexShader);
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}
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if(viewportCaptured)
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{
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device->SetViewport(&viewport);
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}
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for(int i = 0; i < MAX_PIXEL_SHADER_CONST; i++)
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{
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if(*(int*)pixelShaderConstantF[i] != 0x80000000)
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{
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device->SetPixelShaderConstantF(i, pixelShaderConstantF[i], 1);
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}
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}
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for(int i = 0; i < 16; i++)
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{
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if(pixelShaderConstantI[i][0] != 0x80000000)
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{
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device->SetPixelShaderConstantI(i, pixelShaderConstantI[i], 1);
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}
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}
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for(int i = 0; i < 16; i++)
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{
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if(pixelShaderConstantB[i] != 0x80000000)
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{
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device->SetPixelShaderConstantB(i, &pixelShaderConstantB[i], 1);
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}
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}
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for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++)
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{
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if(*(int*)vertexShaderConstantF[i] != 0x80000000)
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{
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device->SetVertexShaderConstantF(i, vertexShaderConstantF[i], 1);
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}
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}
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for(int i = 0; i < 16; i++)
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{
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if(vertexShaderConstantI[i][0] != 0x80000000)
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{
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device->SetVertexShaderConstantI(i, vertexShaderConstantI[i], 1);
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}
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}
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for(int i = 0; i < 16; i++)
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{
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if(vertexShaderConstantB[i] != 0x80000000)
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{
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device->SetVertexShaderConstantB(i, &vertexShaderConstantB[i], 1);
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}
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}
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for(int index = 0; index < 6; index++)
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{
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if(clipPlaneCaptured[index])
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{
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device->SetClipPlane(index, clipPlane[index]);
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}
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}
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if(scissorRectCaptured)
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{
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device->SetScissorRect(&scissorRect);
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}
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if(paletteNumberCaptured)
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{
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device->SetCurrentTexturePalette(paletteNumber);
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}
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return D3D_OK;
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}
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long Direct3DStateBlock9::Capture()
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{
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CriticalSection cs(device);
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TRACE("");
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if(fvfCaptured)
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{
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device->GetFVF(&FVF);
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}
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if(vertexDeclarationCaptured)
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{
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Direct3DVertexDeclaration9 *vertexDeclaration;
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device->GetVertexDeclaration(reinterpret_cast<IDirect3DVertexDeclaration9**>(&vertexDeclaration));
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if(vertexDeclaration)
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{
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vertexDeclaration->bind();
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vertexDeclaration->Release();
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}
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if(this->vertexDeclaration)
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{
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this->vertexDeclaration->unbind();
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}
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this->vertexDeclaration = vertexDeclaration;
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}
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if(indexBufferCaptured)
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{
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Direct3DIndexBuffer9 *indexBuffer;
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device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer9**>(&indexBuffer));
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if(indexBuffer)
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{
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indexBuffer->bind();
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indexBuffer->Release();
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}
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if(this->indexBuffer)
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{
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this->indexBuffer->unbind();
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}
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this->indexBuffer = indexBuffer;
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}
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for(int state = 0; state < D3DRS_BLENDOPALPHA + 1; state++)
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{
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if(renderStateCaptured[state])
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{
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device->GetRenderState((D3DRENDERSTATETYPE)state, &renderState[state]);
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}
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}
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if(nPatchModeCaptured)
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{
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nPatchMode = device->GetNPatchMode();
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}
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for(int stage = 0; stage < 8; stage++)
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{
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for(int state = 0; state < D3DTSS_CONSTANT + 1; state++)
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{
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if(textureStageStateCaptured[stage][state])
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{
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device->GetTextureStageState(stage, (D3DTEXTURESTAGESTATETYPE)state, &textureStageState[stage][state]);
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}
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}
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}
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for(int sampler = 0; sampler < 16 + 4; sampler++)
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{
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for(int state = 0; state < D3DSAMP_DMAPOFFSET + 1; state++)
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{
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if(samplerStateCaptured[sampler][state])
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{
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int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16);
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device->GetSamplerState(index, (D3DSAMPLERSTATETYPE)state, &samplerState[sampler][state]);
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}
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}
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}
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for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++)
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{
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if(streamSourceCaptured[stream])
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{
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Direct3DVertexBuffer9 *vertexBuffer;
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device->GetStreamSource(stream, reinterpret_cast<IDirect3DVertexBuffer9**>(&vertexBuffer), &streamSource[stream].offset, &streamSource[stream].stride);
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if(vertexBuffer)
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{
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vertexBuffer->bind();
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vertexBuffer->Release();
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}
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if(streamSource[stream].vertexBuffer)
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{
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streamSource[stream].vertexBuffer->unbind();
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}
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streamSource[stream].vertexBuffer = vertexBuffer;
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}
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if(streamSourceFrequencyCaptured[stream])
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{
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device->GetStreamSourceFreq(stream, &streamSourceFrequency[stream]);
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}
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}
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for(int sampler = 0; sampler < 16 + 4; sampler++)
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{
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if(textureCaptured[sampler])
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{
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Direct3DBaseTexture9 *texture;
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int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16);
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device->GetTexture(index, reinterpret_cast<IDirect3DBaseTexture9**>(&texture));
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if(texture)
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{
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texture->bind();
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texture->Release();
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}
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if(this->texture[sampler])
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{
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this->texture[sampler]->unbind();
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}
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this->texture[sampler] = texture;
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}
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}
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for(int state = 0; state < 512; state++)
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{
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if(transformCaptured[state])
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{
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device->GetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]);
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}
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}
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if(materialCaptured)
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{
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device->GetMaterial(&material);
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}
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for(int index = 0; index < 8; index++) // FIXME: Support unlimited index
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{
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if(lightCaptured[index])
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{
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device->GetLight(index, &light[index]);
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}
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}
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for(int index = 0; index < 8; index++) // FIXME: Support unlimited index
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{
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if(lightEnableCaptured[index])
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{
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lightEnableState[index] = false;
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device->GetLightEnable(index, &lightEnableState[index]);
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}
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}
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if(pixelShaderCaptured)
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{
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Direct3DPixelShader9 *pixelShader;
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device->GetPixelShader(reinterpret_cast<IDirect3DPixelShader9**>(&pixelShader));
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if(pixelShader)
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{
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pixelShader->bind();
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pixelShader->Release();
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}
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if(this->pixelShader)
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{
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this->pixelShader->unbind();
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}
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this->pixelShader = pixelShader;
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}
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if(vertexShaderCaptured)
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{
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Direct3DVertexShader9 *vertexShader;
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device->GetVertexShader(reinterpret_cast<IDirect3DVertexShader9**>(&vertexShader));
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if(vertexShader)
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{
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vertexShader->bind();
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vertexShader->Release();
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}
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if(this->vertexShader)
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{
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this->vertexShader->unbind();
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}
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this->vertexShader = vertexShader;
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}
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if(viewportCaptured)
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{
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device->GetViewport(&viewport);
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}
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for(int i = 0; i < MAX_PIXEL_SHADER_CONST; i++)
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{
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if(*(int*)pixelShaderConstantF[i] != 0x80000000)
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{
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device->GetPixelShaderConstantF(i, pixelShaderConstantF[i], 1);
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}
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}
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for(int i = 0; i < 16; i++)
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{
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if(pixelShaderConstantI[i][0] != 0x80000000)
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{
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device->GetPixelShaderConstantI(i, pixelShaderConstantI[i], 1);
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}
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}
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for(int i = 0; i < 16; i++)
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{
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if(pixelShaderConstantB[i] != 0x80000000)
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{
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device->GetPixelShaderConstantB(i, &pixelShaderConstantB[i], 1);
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}
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}
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for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++)
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{
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if(*(int*)vertexShaderConstantF[i] != 0x80000000)
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{
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device->GetVertexShaderConstantF(i, vertexShaderConstantF[i], 1);
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}
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}
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for(int i = 0; i < 16; i++)
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{
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if(vertexShaderConstantI[i][0] != 0x80000000)
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{
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device->GetVertexShaderConstantI(i, vertexShaderConstantI[i], 1);
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}
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}
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for(int i = 0; i < 16; i++)
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{
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if(vertexShaderConstantB[i] != 0x80000000)
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{
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device->GetVertexShaderConstantB(i, &vertexShaderConstantB[i], 1);
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}
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}
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for(int index = 0; index < 6; index++)
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{
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if(clipPlaneCaptured[index])
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{
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device->GetClipPlane(index, clipPlane[index]);
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}
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}
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if(scissorRectCaptured)
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{
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device->GetScissorRect(&scissorRect);
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}
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if(paletteNumberCaptured)
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{
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device->GetCurrentTexturePalette(&paletteNumber);
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}
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return D3D_OK;
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}
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long Direct3DStateBlock9::GetDevice(IDirect3DDevice9 **device)
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{
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CriticalSection cs(this->device);
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TRACE("");
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if(!device)
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{
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return INVALIDCALL();
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}
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this->device->AddRef();
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*device = this->device;
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return D3D_OK;
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}
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void Direct3DStateBlock9::lightEnable(unsigned long index, int enable)
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{
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if(index < 8)
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{
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lightEnableCaptured[index] = true;
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lightEnableState[index] = enable;
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}
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else ASSERT(false); // FIXME: Support unlimited index
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}
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void Direct3DStateBlock9::setClipPlane(unsigned long index, const float *plane)
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{
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clipPlaneCaptured[index] = true;
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clipPlane[index][0] = plane[0];
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clipPlane[index][1] = plane[1];
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clipPlane[index][2] = plane[2];
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clipPlane[index][3] = plane[3];
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}
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void Direct3DStateBlock9::setCurrentTexturePalette(unsigned int paletteNumber)
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{
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paletteNumberCaptured = true;
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this->paletteNumber = paletteNumber;
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}
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void Direct3DStateBlock9::setFVF(unsigned long FVF)
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{
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fvfCaptured = true;
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this->FVF = FVF;
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}
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void Direct3DStateBlock9::setIndices(Direct3DIndexBuffer9 *indexBuffer)
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{
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if(indexBuffer) indexBuffer->bind();
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if(this->indexBuffer) this->indexBuffer->unbind();
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indexBufferCaptured = true;
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this->indexBuffer = indexBuffer;
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}
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void Direct3DStateBlock9::setLight(unsigned long index, const D3DLIGHT9 *light)
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{
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if(index < 8)
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{
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lightCaptured[index] = true;
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this->light[index] = *light;
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}
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else ASSERT(false); // FIXME: Support unlimited index
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}
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void Direct3DStateBlock9::setMaterial(const D3DMATERIAL9 *material)
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{
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materialCaptured = true;
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this->material = *material;
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}
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void Direct3DStateBlock9::setNPatchMode(float segments)
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{
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nPatchModeCaptured = true;
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nPatchMode = segments;
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}
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void Direct3DStateBlock9::setPixelShader(Direct3DPixelShader9 *pixelShader)
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{
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if(pixelShader) pixelShader->bind();
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if(this->pixelShader) this->pixelShader->unbind();
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pixelShaderCaptured = true;
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this->pixelShader = pixelShader;
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}
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void Direct3DStateBlock9::setPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count)
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{
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memcpy(&pixelShaderConstantB[startRegister], constantData, count * sizeof(int));
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}
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void Direct3DStateBlock9::setPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count)
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{
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memcpy(pixelShaderConstantF[startRegister], constantData, count * sizeof(float[4]));
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}
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void Direct3DStateBlock9::setPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count)
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{
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memcpy(pixelShaderConstantI[startRegister], constantData, count * sizeof(int[4]));
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}
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void Direct3DStateBlock9::setRenderState(D3DRENDERSTATETYPE state, unsigned long value)
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{
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renderStateCaptured[state] = true;
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renderState[state] = value;
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}
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void Direct3DStateBlock9::setSamplerState(unsigned long index, D3DSAMPLERSTATETYPE state, unsigned long value)
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{
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unsigned int sampler = index < 16 ? index : (index - D3DVERTEXTEXTURESAMPLER0) + 16;
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if(sampler >= 16 + 4)
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{
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return;
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}
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samplerStateCaptured[sampler][state] = true;
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samplerState[sampler][state] = value;
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}
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void Direct3DStateBlock9::setScissorRect(const RECT *rect)
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{
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scissorRectCaptured = true;
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scissorRect = *rect;
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}
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void Direct3DStateBlock9::setStreamSource(unsigned int stream, Direct3DVertexBuffer9 *vertexBuffer, unsigned int offset, unsigned int stride)
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{
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if(vertexBuffer) vertexBuffer->bind();
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if(streamSource[stream].vertexBuffer) streamSource[stream].vertexBuffer->unbind();
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streamSourceCaptured[stream] = true;
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streamSource[stream].vertexBuffer = vertexBuffer;
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streamSource[stream].offset = offset;
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streamSource[stream].stride = stride;
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}
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void Direct3DStateBlock9::setStreamSourceFreq(unsigned int streamNumber, unsigned int divider)
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{
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streamSourceFrequencyCaptured[streamNumber] = true;
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streamSourceFrequency[streamNumber] = divider;
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}
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void Direct3DStateBlock9::setTexture(unsigned long index, Direct3DBaseTexture9 *texture)
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{
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unsigned int sampler = index < 16 ? index : (index - D3DVERTEXTEXTURESAMPLER0) + 16;
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if(sampler >= 16 + 4)
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{
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return;
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}
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if(texture) texture->bind();
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if(this->texture[sampler]) this->texture[sampler]->unbind();
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textureCaptured[sampler] = true;
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this->texture[sampler] = texture;
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}
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void Direct3DStateBlock9::setTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value)
|
{
|
textureStageStateCaptured[stage][type] = true;
|
textureStageState[stage][type] = value;
|
}
|
|
void Direct3DStateBlock9::setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
|
{
|
transformCaptured[state] = true;
|
transform[state] = *matrix;
|
}
|
|
void Direct3DStateBlock9::setViewport(const D3DVIEWPORT9 *viewport)
|
{
|
viewportCaptured = true;
|
this->viewport = *viewport;
|
}
|
|
void Direct3DStateBlock9::setVertexDeclaration(Direct3DVertexDeclaration9 *vertexDeclaration)
|
{
|
if(vertexDeclaration) vertexDeclaration->bind();
|
if(this->vertexDeclaration) this->vertexDeclaration->unbind();
|
|
vertexDeclarationCaptured = true;
|
this->vertexDeclaration = vertexDeclaration;
|
}
|
|
void Direct3DStateBlock9::setVertexShader(Direct3DVertexShader9 *vertexShader)
|
{
|
if(vertexShader) vertexShader->bind();
|
if(this->vertexShader) this->vertexShader->unbind();
|
|
vertexShaderCaptured = true;
|
this->vertexShader = vertexShader;
|
}
|
|
void Direct3DStateBlock9::setVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count)
|
{
|
memcpy(&vertexShaderConstantB[startRegister], constantData, count * sizeof(int));
|
}
|
|
void Direct3DStateBlock9::setVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count)
|
{
|
memcpy(vertexShaderConstantF[startRegister], constantData, count * sizeof(float[4]));
|
}
|
|
void Direct3DStateBlock9::setVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count)
|
{
|
memcpy(vertexShaderConstantI[startRegister], constantData, count * sizeof(int[4]));
|
}
|
|
void Direct3DStateBlock9::clear()
|
{
|
// Erase capture flags
|
fvfCaptured = false;
|
vertexDeclarationCaptured = false;
|
|
indexBufferCaptured = false;
|
|
for(int state = 0; state < D3DRS_BLENDOPALPHA + 1; state++)
|
{
|
renderStateCaptured[state] = false;
|
}
|
|
nPatchModeCaptured = false;
|
|
for(int stage = 0; stage < 8; stage++)
|
{
|
for(int state = 0; state < D3DTSS_CONSTANT + 1; state++)
|
{
|
textureStageStateCaptured[stage][state] = false;
|
}
|
}
|
|
for(int sampler = 0; sampler < 16 + 4; sampler++)
|
{
|
for(int state = 0; state < D3DSAMP_DMAPOFFSET + 1; state++)
|
{
|
samplerStateCaptured[sampler][state] = false;
|
}
|
}
|
|
for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++)
|
{
|
streamSourceCaptured[stream] = false;
|
streamSourceFrequencyCaptured[stream] = false;
|
}
|
|
for(int sampler = 0; sampler < 16 + 4; sampler++)
|
{
|
textureCaptured[sampler] = false;
|
}
|
|
for(int state = 0; state < 512; state++)
|
{
|
transformCaptured[state] = false;
|
}
|
|
materialCaptured = false;
|
|
for(int index = 0; index < 8; index++) // FIXME: Support unlimited index
|
{
|
lightCaptured[index] = false;
|
}
|
|
for(int index = 0; index < 8; index++) // FIXME: Support unlimited index
|
{
|
lightEnableCaptured[index] = false;
|
}
|
|
scissorRectCaptured = false;
|
|
pixelShaderCaptured = false;
|
vertexShaderCaptured = false;
|
|
viewportCaptured = false;
|
|
for(int i = 0; i < MAX_PIXEL_SHADER_CONST; i++)
|
{
|
(int&)pixelShaderConstantF[i][0] = 0x80000000;
|
(int&)pixelShaderConstantF[i][1] = 0x80000000;
|
(int&)pixelShaderConstantF[i][2] = 0x80000000;
|
(int&)pixelShaderConstantF[i][3] = 0x80000000;
|
}
|
|
for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++)
|
{
|
(int&)vertexShaderConstantF[i][0] = 0x80000000;
|
(int&)vertexShaderConstantF[i][1] = 0x80000000;
|
(int&)vertexShaderConstantF[i][2] = 0x80000000;
|
(int&)vertexShaderConstantF[i][3] = 0x80000000;
|
}
|
|
for(int i = 0; i < 16; i++)
|
{
|
pixelShaderConstantI[i][0] = 0x80000000;
|
pixelShaderConstantI[i][1] = 0x80000000;
|
pixelShaderConstantI[i][2] = 0x80000000;
|
pixelShaderConstantI[i][3] = 0x80000000;
|
|
pixelShaderConstantB[i] = 0x80000000;
|
|
vertexShaderConstantI[i][0] = 0x80000000;
|
vertexShaderConstantI[i][1] = 0x80000000;
|
vertexShaderConstantI[i][2] = 0x80000000;
|
vertexShaderConstantI[i][3] = 0x80000000;
|
|
vertexShaderConstantB[i] = 0x80000000;
|
}
|
|
for(int index = 0; index < 6; index++)
|
{
|
clipPlaneCaptured[index] = false;
|
}
|
|
paletteNumberCaptured = false;
|
|
// unbind resources
|
if(vertexDeclaration)
|
{
|
vertexDeclaration->unbind();
|
vertexDeclaration = 0;
|
}
|
|
if(indexBuffer)
|
{
|
indexBuffer->unbind();
|
indexBuffer = 0;
|
}
|
|
for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++)
|
{
|
if(streamSource[stream].vertexBuffer)
|
{
|
streamSource[stream].vertexBuffer->unbind();
|
streamSource[stream].vertexBuffer = 0;
|
}
|
}
|
|
for(int sampler = 0; sampler < 16 + 4; sampler++)
|
{
|
if(texture[sampler])
|
{
|
texture[sampler]->unbind();
|
texture[sampler] = 0;
|
}
|
}
|
|
if(pixelShader)
|
{
|
pixelShader->unbind();
|
pixelShader = 0;
|
}
|
|
if(vertexShader)
|
{
|
vertexShader->unbind();
|
vertexShader = 0;
|
}
|
}
|
|
void Direct3DStateBlock9::captureRenderState(D3DRENDERSTATETYPE state)
|
{
|
device->GetRenderState(state, &renderState[state]);
|
renderStateCaptured[state] = true;
|
}
|
|
void Direct3DStateBlock9::captureSamplerState(unsigned long index, D3DSAMPLERSTATETYPE state)
|
{
|
if(index < 16)
|
{
|
device->GetSamplerState(index, state, &samplerState[index][state]);
|
samplerStateCaptured[index][state] = true;
|
}
|
else if(index >= D3DVERTEXTEXTURESAMPLER0)
|
{
|
unsigned int sampler = 16 + (index - D3DVERTEXTEXTURESAMPLER0);
|
|
device->GetSamplerState(index, state, &samplerState[sampler][state]);
|
samplerStateCaptured[sampler][state] = true;
|
}
|
}
|
|
void Direct3DStateBlock9::captureTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type)
|
{
|
device->GetTextureStageState(stage, type, &textureStageState[stage][type]);
|
textureStageStateCaptured[stage][type] = true;
|
}
|
|
void Direct3DStateBlock9::captureTransform(D3DTRANSFORMSTATETYPE state)
|
{
|
device->GetTransform(state, &transform[state]);
|
transformCaptured[state] = true;
|
}
|
|
void Direct3DStateBlock9::capturePixelRenderStates()
|
{
|
captureRenderState(D3DRS_ZENABLE);
|
captureRenderState(D3DRS_FILLMODE);
|
captureRenderState(D3DRS_SHADEMODE);
|
captureRenderState(D3DRS_ZWRITEENABLE);
|
captureRenderState(D3DRS_ALPHATESTENABLE);
|
captureRenderState(D3DRS_LASTPIXEL);
|
captureRenderState(D3DRS_SRCBLEND);
|
captureRenderState(D3DRS_DESTBLEND);
|
captureRenderState(D3DRS_ZFUNC);
|
captureRenderState(D3DRS_ALPHAREF);
|
captureRenderState(D3DRS_ALPHAFUNC);
|
captureRenderState(D3DRS_DITHERENABLE);
|
captureRenderState(D3DRS_FOGSTART);
|
captureRenderState(D3DRS_FOGEND);
|
captureRenderState(D3DRS_FOGDENSITY);
|
captureRenderState(D3DRS_ALPHABLENDENABLE);
|
captureRenderState(D3DRS_DEPTHBIAS);
|
captureRenderState(D3DRS_STENCILENABLE);
|
captureRenderState(D3DRS_STENCILFAIL);
|
captureRenderState(D3DRS_STENCILZFAIL);
|
captureRenderState(D3DRS_STENCILPASS);
|
captureRenderState(D3DRS_STENCILFUNC);
|
captureRenderState(D3DRS_STENCILREF);
|
captureRenderState(D3DRS_STENCILMASK);
|
captureRenderState(D3DRS_STENCILWRITEMASK);
|
captureRenderState(D3DRS_TEXTUREFACTOR);
|
captureRenderState(D3DRS_WRAP0);
|
captureRenderState(D3DRS_WRAP1);
|
captureRenderState(D3DRS_WRAP2);
|
captureRenderState(D3DRS_WRAP3);
|
captureRenderState(D3DRS_WRAP4);
|
captureRenderState(D3DRS_WRAP5);
|
captureRenderState(D3DRS_WRAP6);
|
captureRenderState(D3DRS_WRAP7);
|
captureRenderState(D3DRS_WRAP8);
|
captureRenderState(D3DRS_WRAP9);
|
captureRenderState(D3DRS_WRAP10);
|
captureRenderState(D3DRS_WRAP11);
|
captureRenderState(D3DRS_WRAP12);
|
captureRenderState(D3DRS_WRAP13);
|
captureRenderState(D3DRS_WRAP14);
|
captureRenderState(D3DRS_WRAP15);
|
captureRenderState(D3DRS_COLORWRITEENABLE);
|
captureRenderState(D3DRS_BLENDOP);
|
captureRenderState(D3DRS_SCISSORTESTENABLE);
|
captureRenderState(D3DRS_SLOPESCALEDEPTHBIAS);
|
captureRenderState(D3DRS_ANTIALIASEDLINEENABLE);
|
captureRenderState(D3DRS_TWOSIDEDSTENCILMODE);
|
captureRenderState(D3DRS_CCW_STENCILFAIL);
|
captureRenderState(D3DRS_CCW_STENCILZFAIL);
|
captureRenderState(D3DRS_CCW_STENCILPASS);
|
captureRenderState(D3DRS_CCW_STENCILFUNC);
|
captureRenderState(D3DRS_COLORWRITEENABLE1);
|
captureRenderState(D3DRS_COLORWRITEENABLE2);
|
captureRenderState(D3DRS_COLORWRITEENABLE3);
|
captureRenderState(D3DRS_BLENDFACTOR);
|
captureRenderState(D3DRS_SRGBWRITEENABLE);
|
captureRenderState(D3DRS_SEPARATEALPHABLENDENABLE);
|
captureRenderState(D3DRS_SRCBLENDALPHA);
|
captureRenderState(D3DRS_DESTBLENDALPHA);
|
captureRenderState(D3DRS_BLENDOPALPHA);
|
}
|
|
void Direct3DStateBlock9::capturePixelTextureStates()
|
{
|
for(int stage = 0; stage < 8; stage++)
|
{
|
captureTextureStageState(stage, D3DTSS_COLOROP);
|
captureTextureStageState(stage, D3DTSS_COLORARG1);
|
captureTextureStageState(stage, D3DTSS_COLORARG2);
|
captureTextureStageState(stage, D3DTSS_ALPHAOP);
|
captureTextureStageState(stage, D3DTSS_ALPHAARG1);
|
captureTextureStageState(stage, D3DTSS_ALPHAARG2);
|
captureTextureStageState(stage, D3DTSS_BUMPENVMAT00);
|
captureTextureStageState(stage, D3DTSS_BUMPENVMAT01);
|
captureTextureStageState(stage, D3DTSS_BUMPENVMAT10);
|
captureTextureStageState(stage, D3DTSS_BUMPENVMAT11);
|
captureTextureStageState(stage, D3DTSS_TEXCOORDINDEX);
|
captureTextureStageState(stage, D3DTSS_BUMPENVLSCALE);
|
captureTextureStageState(stage, D3DTSS_BUMPENVLOFFSET);
|
captureTextureStageState(stage, D3DTSS_TEXTURETRANSFORMFLAGS);
|
captureTextureStageState(stage, D3DTSS_COLORARG0);
|
captureTextureStageState(stage, D3DTSS_ALPHAARG0);
|
captureTextureStageState(stage, D3DTSS_RESULTARG);
|
}
|
}
|
|
void Direct3DStateBlock9::capturePixelSamplerStates()
|
{
|
for(int sampler = 0; sampler <= D3DVERTEXTEXTURESAMPLER3; sampler++)
|
{
|
captureSamplerState(sampler, D3DSAMP_ADDRESSU);
|
captureSamplerState(sampler, D3DSAMP_ADDRESSV);
|
captureSamplerState(sampler, D3DSAMP_ADDRESSW);
|
captureSamplerState(sampler, D3DSAMP_BORDERCOLOR);
|
captureSamplerState(sampler, D3DSAMP_MAGFILTER);
|
captureSamplerState(sampler, D3DSAMP_MINFILTER);
|
captureSamplerState(sampler, D3DSAMP_MIPFILTER);
|
captureSamplerState(sampler, D3DSAMP_MIPMAPLODBIAS);
|
captureSamplerState(sampler, D3DSAMP_MAXMIPLEVEL);
|
captureSamplerState(sampler, D3DSAMP_MAXANISOTROPY);
|
captureSamplerState(sampler, D3DSAMP_SRGBTEXTURE);
|
captureSamplerState(sampler, D3DSAMP_ELEMENTINDEX);
|
}
|
}
|
|
void Direct3DStateBlock9::capturePixelShaderStates()
|
{
|
pixelShaderCaptured = true;
|
device->GetPixelShader(reinterpret_cast<IDirect3DPixelShader9**>(&pixelShader));
|
|
if(pixelShader)
|
{
|
pixelShader->bind();
|
pixelShader->Release();
|
}
|
|
device->GetPixelShaderConstantF(0, pixelShaderConstantF[0], 32);
|
device->GetPixelShaderConstantI(0, pixelShaderConstantI[0], 16);
|
device->GetPixelShaderConstantB(0, pixelShaderConstantB, 16);
|
}
|
|
void Direct3DStateBlock9::captureVertexRenderStates()
|
{
|
captureRenderState(D3DRS_CULLMODE);
|
captureRenderState(D3DRS_FOGENABLE);
|
captureRenderState(D3DRS_FOGCOLOR);
|
captureRenderState(D3DRS_FOGTABLEMODE);
|
captureRenderState(D3DRS_FOGSTART);
|
captureRenderState(D3DRS_FOGEND);
|
captureRenderState(D3DRS_FOGDENSITY);
|
captureRenderState(D3DRS_RANGEFOGENABLE);
|
captureRenderState(D3DRS_AMBIENT);
|
captureRenderState(D3DRS_COLORVERTEX);
|
captureRenderState(D3DRS_FOGVERTEXMODE);
|
captureRenderState(D3DRS_CLIPPING);
|
captureRenderState(D3DRS_LIGHTING);
|
captureRenderState(D3DRS_LOCALVIEWER);
|
captureRenderState(D3DRS_EMISSIVEMATERIALSOURCE);
|
captureRenderState(D3DRS_AMBIENTMATERIALSOURCE);
|
captureRenderState(D3DRS_DIFFUSEMATERIALSOURCE);
|
captureRenderState(D3DRS_SPECULARMATERIALSOURCE);
|
captureRenderState(D3DRS_VERTEXBLEND);
|
captureRenderState(D3DRS_CLIPPLANEENABLE);
|
captureRenderState(D3DRS_POINTSIZE);
|
captureRenderState(D3DRS_POINTSIZE_MIN);
|
captureRenderState(D3DRS_POINTSPRITEENABLE);
|
captureRenderState(D3DRS_POINTSCALEENABLE);
|
captureRenderState(D3DRS_POINTSCALE_A);
|
captureRenderState(D3DRS_POINTSCALE_B);
|
captureRenderState(D3DRS_POINTSCALE_C);
|
captureRenderState(D3DRS_MULTISAMPLEANTIALIAS);
|
captureRenderState(D3DRS_MULTISAMPLEMASK);
|
captureRenderState(D3DRS_PATCHEDGESTYLE);
|
captureRenderState(D3DRS_POINTSIZE_MAX);
|
captureRenderState(D3DRS_INDEXEDVERTEXBLENDENABLE);
|
captureRenderState(D3DRS_TWEENFACTOR);
|
captureRenderState(D3DRS_POSITIONDEGREE);
|
captureRenderState(D3DRS_NORMALDEGREE);
|
captureRenderState(D3DRS_MINTESSELLATIONLEVEL);
|
captureRenderState(D3DRS_MAXTESSELLATIONLEVEL);
|
captureRenderState(D3DRS_ADAPTIVETESS_X);
|
captureRenderState(D3DRS_ADAPTIVETESS_Y);
|
captureRenderState(D3DRS_ADAPTIVETESS_Z);
|
captureRenderState(D3DRS_ADAPTIVETESS_W);
|
captureRenderState(D3DRS_ENABLEADAPTIVETESSELLATION);
|
captureRenderState(D3DRS_NORMALIZENORMALS);
|
captureRenderState(D3DRS_SPECULARENABLE);
|
captureRenderState(D3DRS_SHADEMODE);
|
}
|
|
void Direct3DStateBlock9::captureVertexSamplerStates()
|
{
|
for(int sampler = 0; sampler <= D3DVERTEXTEXTURESAMPLER3; sampler++)
|
{
|
captureSamplerState(sampler, D3DSAMP_DMAPOFFSET);
|
}
|
}
|
|
void Direct3DStateBlock9::captureVertexTextureStates()
|
{
|
for(int stage = 0; stage < 8; stage++)
|
{
|
captureTextureStageState(stage, D3DTSS_TEXCOORDINDEX);
|
captureTextureStageState(stage, D3DTSS_TEXTURETRANSFORMFLAGS);
|
}
|
}
|
|
void Direct3DStateBlock9::captureNPatchMode()
|
{
|
nPatchMode = device->GetNPatchMode();
|
nPatchModeCaptured = true;
|
}
|
|
void Direct3DStateBlock9::captureLightStates()
|
{
|
for(int index = 0; index < 8; index++) // FIXME: Support unlimited index
|
{
|
long result = device->GetLight(index, &light[index]);
|
lightCaptured[index] = SUCCEEDED(result);
|
}
|
|
for(int index = 0; index < 8; index++) // FIXME: Support unlimited index
|
{
|
lightEnableState[index] = false;
|
long result = device->GetLightEnable(index, &lightEnableState[index]);
|
lightEnableCaptured[index] = SUCCEEDED(result);
|
}
|
}
|
|
void Direct3DStateBlock9::captureVertexShaderStates()
|
{
|
vertexShaderCaptured = true;
|
device->GetVertexShader(reinterpret_cast<IDirect3DVertexShader9**>(&vertexShader));
|
|
if(vertexShader)
|
{
|
vertexShader->bind();
|
vertexShader->Release();
|
}
|
|
device->GetVertexShaderConstantF(0, vertexShaderConstantF[0], MAX_VERTEX_SHADER_CONST);
|
device->GetVertexShaderConstantI(0, vertexShaderConstantI[0], 16);
|
device->GetVertexShaderConstantB(0, vertexShaderConstantB, 16);
|
}
|
|
void Direct3DStateBlock9::captureStreamSourceFrequencies()
|
{
|
for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++)
|
{
|
streamSourceFrequencyCaptured[stream] = true;
|
device->GetStreamSourceFreq(stream, &streamSourceFrequency[stream]);
|
}
|
}
|
|
void Direct3DStateBlock9::captureFVF()
|
{
|
device->GetFVF(&FVF);
|
fvfCaptured = true;
|
}
|
|
void Direct3DStateBlock9::captureVertexDeclaration()
|
{
|
vertexDeclarationCaptured = true;
|
device->GetVertexDeclaration(reinterpret_cast<IDirect3DVertexDeclaration9**>(&vertexDeclaration));
|
|
if(vertexDeclaration)
|
{
|
vertexDeclaration->bind();
|
vertexDeclaration->Release();
|
}
|
}
|
|
void Direct3DStateBlock9::captureTextures()
|
{
|
for(int sampler = 0; sampler < 16 + 4; sampler++)
|
{
|
textureCaptured[sampler] = true;
|
int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16);
|
device->GetTexture(index, reinterpret_cast<IDirect3DBaseTexture9**>(&texture[sampler]));
|
|
if(texture[sampler])
|
{
|
texture[sampler]->bind();
|
texture[sampler]->Release();
|
}
|
}
|
}
|
|
void Direct3DStateBlock9::captureTexturePalette()
|
{
|
paletteNumberCaptured = true;
|
device->GetCurrentTexturePalette(&paletteNumber);
|
}
|
|
void Direct3DStateBlock9::captureVertexStreams()
|
{
|
for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++)
|
{
|
streamSourceCaptured[stream] = true;
|
device->GetStreamSource(stream, reinterpret_cast<IDirect3DVertexBuffer9**>(&streamSource[stream].vertexBuffer), &streamSource[stream].offset, &streamSource[stream].stride);
|
|
if(streamSource[stream].vertexBuffer)
|
{
|
streamSource[stream].vertexBuffer->bind();
|
streamSource[stream].vertexBuffer->Release();
|
}
|
}
|
}
|
|
void Direct3DStateBlock9::captureIndexBuffer()
|
{
|
indexBufferCaptured = true;
|
device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer9**>(&indexBuffer));
|
|
if(indexBuffer)
|
{
|
indexBuffer->bind();
|
indexBuffer->Release();
|
}
|
}
|
|
void Direct3DStateBlock9::captureViewport()
|
{
|
device->GetViewport(&viewport);
|
viewportCaptured = true;
|
}
|
|
void Direct3DStateBlock9::captureScissorRectangle()
|
{
|
device->GetScissorRect(&scissorRect);
|
scissorRectCaptured = true;
|
}
|
|
void Direct3DStateBlock9::captureTransforms()
|
{
|
captureTransform(D3DTS_VIEW);
|
captureTransform(D3DTS_PROJECTION);
|
captureTransform(D3DTS_WORLD);
|
}
|
|
void Direct3DStateBlock9::captureTextureTransforms()
|
{
|
captureTransform(D3DTS_TEXTURE0);
|
captureTransform(D3DTS_TEXTURE1);
|
captureTransform(D3DTS_TEXTURE2);
|
captureTransform(D3DTS_TEXTURE3);
|
captureTransform(D3DTS_TEXTURE4);
|
captureTransform(D3DTS_TEXTURE5);
|
captureTransform(D3DTS_TEXTURE6);
|
captureTransform(D3DTS_TEXTURE7);
|
}
|
|
void Direct3DStateBlock9::captureClippingPlanes()
|
{
|
for(int index = 0; index < 6; index++)
|
{
|
device->GetClipPlane(index, (float*)&clipPlane[index]);
|
clipPlaneCaptured[index] = true;
|
}
|
}
|
|
void Direct3DStateBlock9::captureMaterial()
|
{
|
device->GetMaterial(&material);
|
materialCaptured = true;
|
}
|
}
|