// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef D3D9_Direct3DQuery9_hpp
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#define D3D9_Direct3DQuery9_hpp
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#include "Unknown.hpp"
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#include "Renderer.hpp"
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#include <d3d9.h>
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namespace D3D9
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{
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class Direct3DDevice9;
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class Direct3DQuery9 : public IDirect3DQuery9, public Unknown
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{
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public:
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Direct3DQuery9(Direct3DDevice9 *device, D3DQUERYTYPE type);
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~Direct3DQuery9() override;
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// IUnknown methods
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long __stdcall QueryInterface(const IID &iid, void **object) override;
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unsigned long __stdcall AddRef() override;
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unsigned long __stdcall Release() override;
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// IDirect3DQuery9 methods
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long __stdcall GetDevice(IDirect3DDevice9 **device) override;
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D3DQUERYTYPE __stdcall GetType() override;
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unsigned long __stdcall GetDataSize() override;
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long __stdcall Issue(unsigned long flags) override;
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long __stdcall GetData(void *data, unsigned long size, unsigned long flags) override;
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private:
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// Creation parameters
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Direct3DDevice9 *const device;
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const D3DQUERYTYPE type;
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// TODO: create a union, or subclasses for each type.
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sw::Query *query; // D3DQUERYTYPE_OCCLUSION
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UINT64 timestamp; // D3DQUERYTYPE_TIMESTAMP
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};
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}
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#endif // D3D9_Direct3DQuery9_hpp
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