// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "Direct3DPixelShader9.hpp"
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#include "Direct3DDevice9.hpp"
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#include "Debug.hpp"
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namespace D3D9
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{
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Direct3DPixelShader9::Direct3DPixelShader9(Direct3DDevice9 *device, const unsigned long *shaderToken) : device(device), pixelShader(shaderToken)
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{
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tokenCount = 0;
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while(shaderToken[tokenCount] != 0x0000FFFF)
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{
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tokenCount += sw::Shader::size(shaderToken[tokenCount], (unsigned short)(shaderToken[0] & 0xFFFF)) + 1;
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}
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tokenCount += 1;
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this->shaderToken = new unsigned long[tokenCount];
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memcpy(this->shaderToken, shaderToken, tokenCount * sizeof(unsigned long));
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}
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Direct3DPixelShader9::~Direct3DPixelShader9()
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{
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delete[] shaderToken;
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shaderToken = 0;
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}
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long Direct3DPixelShader9::QueryInterface(const IID &iid, void **object)
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{
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CriticalSection cs(device);
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TRACE("");
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if(iid == IID_IDirect3DPixelShader9 ||
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iid == IID_IUnknown)
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{
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AddRef();
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*object = this;
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return S_OK;
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}
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*object = 0;
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return NOINTERFACE(iid);
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}
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unsigned long Direct3DPixelShader9::AddRef()
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{
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TRACE("");
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return Unknown::AddRef();
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}
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unsigned long Direct3DPixelShader9::Release()
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{
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TRACE("");
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return Unknown::Release();
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}
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long Direct3DPixelShader9::GetDevice(IDirect3DDevice9 **device)
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{
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CriticalSection cs(this->device);
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TRACE("");
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if(!device)
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{
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return INVALIDCALL();
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}
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this->device->AddRef();
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*device = this->device;
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return D3D_OK;
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}
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long Direct3DPixelShader9::GetFunction(void *data, unsigned int *size)
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{
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CriticalSection cs(device);
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TRACE("");
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if(!size)
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{
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return INVALIDCALL();
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}
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if(data)
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{
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memcpy(data, shaderToken, tokenCount * 4);
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}
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*size = tokenCount * 4;
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return D3D_OK;
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}
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const sw::PixelShader *Direct3DPixelShader9::getPixelShader() const
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{
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return &pixelShader;
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}
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}
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