// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "Direct3DBaseTexture9.hpp"
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#include "Direct3DDevice9.hpp"
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#include "Resource.hpp"
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#include "Debug.hpp"
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#include <assert.h>
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namespace D3D9
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{
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Direct3DBaseTexture9::Direct3DBaseTexture9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DFORMAT format, D3DPOOL pool, unsigned long levels, unsigned long usage) : Direct3DResource9(device, type, pool, 0), format(format), levels(levels), usage(usage)
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{
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filterType = D3DTEXF_LINEAR;
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LOD = 0;
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resource = new sw::Resource(0);
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}
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Direct3DBaseTexture9::~Direct3DBaseTexture9()
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{
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resource->destruct();
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}
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long Direct3DBaseTexture9::QueryInterface(const IID &iid, void **object)
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{
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CriticalSection cs(device);
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TRACE("");
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if(iid == IID_IDirect3DBaseTexture9 ||
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iid == IID_IDirect3DResource9 ||
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iid == IID_IUnknown)
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{
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AddRef();
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*object = this;
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return S_OK;
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}
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*object = 0;
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return NOINTERFACE(iid);
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}
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unsigned long Direct3DBaseTexture9::AddRef()
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{
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TRACE("");
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return Direct3DResource9::AddRef();
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}
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unsigned long Direct3DBaseTexture9::Release()
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{
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TRACE("");
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return Direct3DResource9::Release();
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}
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long Direct3DBaseTexture9::FreePrivateData(const GUID &guid)
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{
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CriticalSection cs(device);
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TRACE("");
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return Direct3DResource9::FreePrivateData(guid);
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}
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long Direct3DBaseTexture9::GetPrivateData(const GUID &guid, void *data, unsigned long *size)
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{
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CriticalSection cs(device);
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TRACE("");
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return Direct3DResource9::GetPrivateData(guid, data, size);
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}
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void Direct3DBaseTexture9::PreLoad()
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{
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CriticalSection cs(device);
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TRACE("");
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Direct3DResource9::PreLoad();
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}
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long Direct3DBaseTexture9::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags)
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{
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CriticalSection cs(device);
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TRACE("");
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return Direct3DResource9::SetPrivateData(guid, data, size, flags);
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}
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long Direct3DBaseTexture9::GetDevice(IDirect3DDevice9 **device)
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{
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CriticalSection cs(this->device);
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TRACE("");
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return Direct3DResource9::GetDevice(device);
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}
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unsigned long Direct3DBaseTexture9::SetPriority(unsigned long newPriority)
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{
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CriticalSection cs(device);
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TRACE("");
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return Direct3DResource9::SetPriority(newPriority);
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}
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unsigned long Direct3DBaseTexture9::GetPriority()
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{
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CriticalSection cs(device);
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TRACE("");
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return Direct3DResource9::GetPriority();
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}
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D3DRESOURCETYPE Direct3DBaseTexture9::GetType()
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{
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CriticalSection cs(device);
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TRACE("");
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return Direct3DResource9::GetType();
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}
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D3DTEXTUREFILTERTYPE Direct3DBaseTexture9::GetAutoGenFilterType()
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{
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CriticalSection cs(device);
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TRACE("");
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if(usage & D3DUSAGE_AUTOGENMIPMAP)
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{
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return filterType;
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}
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else
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{
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return D3DTEXF_NONE;
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}
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}
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unsigned long Direct3DBaseTexture9::GetLevelCount()
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{
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CriticalSection cs(device);
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TRACE("");
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if(usage & D3DUSAGE_AUTOGENMIPMAP)
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{
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return 1;
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}
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return levels;
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}
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unsigned long Direct3DBaseTexture9::GetLOD()
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{
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CriticalSection cs(device);
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TRACE("");
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if(pool & D3DPOOL_MANAGED)
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{
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return LOD;
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}
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else
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{
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return 0;
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}
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}
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long Direct3DBaseTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType)
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{
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CriticalSection cs(device);
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TRACE("");
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if(usage & D3DUSAGE_AUTOGENMIPMAP)
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{
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this->filterType = filterType; // FIXME: Check if valid
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// FIXME: Dirty the mipmap chain
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return D3D_OK;
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}
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else
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{
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return D3DTEXF_NONE;
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}
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}
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unsigned long Direct3DBaseTexture9::SetLOD(unsigned long newLOD)
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{
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CriticalSection cs(device);
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TRACE("");
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unsigned long oldLOD = LOD;
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LOD = newLOD < levels ? newLOD : levels - 1;
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if(pool & D3DPOOL_MANAGED)
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{
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return oldLOD;
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}
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else
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{
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return 0;
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}
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}
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void Direct3DBaseTexture9::GenerateMipSubLevels()
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{
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CriticalSection cs(device);
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TRACE("");
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}
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sw::Resource *Direct3DBaseTexture9::getResource() const
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{
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return resource;
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}
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unsigned long Direct3DBaseTexture9::getInternalLevelCount() const
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{
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return levels;
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}
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unsigned long Direct3DBaseTexture9::getUsage() const
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{
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return usage;
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}
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D3DFORMAT Direct3DBaseTexture9::getFormat() const
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{
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return format;
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}
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}
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