// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "Direct3D9Ex.hpp"
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#include "Direct3DDevice9Ex.hpp"
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#include "Debug.hpp"
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namespace sw
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{
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extern bool postBlendSRGB;
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}
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namespace D3D9
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{
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Direct3D9Ex::Direct3D9Ex(int version, const HINSTANCE instance) : Direct3D9(version, instance)
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{
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d3d9ex = 0;
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}
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Direct3D9Ex::~Direct3D9Ex()
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{
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}
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long Direct3D9Ex::QueryInterface(const IID &iid, void **object)
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{
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TRACE("const IID &iid = 0x%0.8p, void **object = 0x%0.8p", iid, object);
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if(iid == IID_IDirect3D9Ex ||
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iid == IID_IDirect3D9 ||
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iid == IID_IUnknown)
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{
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AddRef();
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*object = this;
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return S_OK;
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}
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*object = 0;
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return NOINTERFACE(iid);
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}
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unsigned long Direct3D9Ex::AddRef()
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{
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TRACE("void");
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return Direct3D9::AddRef();
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}
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unsigned long Direct3D9Ex::Release()
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{
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TRACE("void");
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return Direct3D9::Release();
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}
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long Direct3D9Ex::RegisterSoftwareDevice(void *initializeFunction)
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{
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TRACE("void *initializeFunction = 0x%0.8p", initializeFunction);
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loadSystemD3D9ex();
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if(d3d9ex)
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{
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return d3d9ex->RegisterSoftwareDevice(initializeFunction);
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}
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else
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{
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return INVALIDCALL();
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}
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}
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unsigned int Direct3D9Ex::GetAdapterCount()
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{
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TRACE("void");
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return Direct3D9::GetAdapterCount();
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}
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long Direct3D9Ex::GetAdapterIdentifier(unsigned int adapter, unsigned long flags, D3DADAPTER_IDENTIFIER9 *identifier)
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{
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TRACE("unsigned int adapter = %d, unsigned long flags = 0x%0.8X, D3DADAPTER_IDENTIFIER9 *identifier = 0x%0.8p", adapter, flags, identifier);
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return Direct3D9::GetAdapterIdentifier(adapter, flags, identifier);
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}
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unsigned int Direct3D9Ex::GetAdapterModeCount(unsigned int adapter, D3DFORMAT format)
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{
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TRACE("unsigned int adapter = %d, D3DFORMAT format = %d", adapter, format);
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return Direct3D9::GetAdapterModeCount(adapter, format);
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}
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long Direct3D9Ex::EnumAdapterModes(unsigned int adapter, D3DFORMAT format, unsigned int index, D3DDISPLAYMODE *mode)
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{
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TRACE("unsigned int adapter = %d, D3DFORMAT format = %d, unsigned int index = %d, D3DDISPLAYMODE *mode = 0x%0.8p", adapter, format, index, mode);
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return Direct3D9::EnumAdapterModes(adapter, format, index, mode);
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}
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long Direct3D9Ex::GetAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode)
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{
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TRACE("unsigned int adapter = %d, D3DDISPLAYMODE *mode = 0x%0.8p", adapter, mode);
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return Direct3D9::GetAdapterDisplayMode(adapter, mode);
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}
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long Direct3D9Ex::CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed)
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{
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TRACE("unsigned int adapter = %d, D3DDEVTYPE checkType = %d, D3DFORMAT displayFormat = %d, D3DFORMAT backBufferFormat = %d, int windowed = %d", adapter, checkType, displayFormat, backBufferFormat, windowed);
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if(checkType != D3DDEVTYPE_HAL)
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{
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loadSystemD3D9ex();
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if(d3d9ex)
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{
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return d3d9ex->CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed);
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}
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else
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{
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return CheckDeviceType(adapter, D3DDEVTYPE_HAL, displayFormat, backBufferFormat, windowed);
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}
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}
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return Direct3D9::CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed);
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}
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long Direct3D9Ex::CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, unsigned long usage, D3DRESOURCETYPE resourceType, D3DFORMAT checkFormat)
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{
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TRACE("unsigned int adapter = %d, D3DDEVTYPE deviceType = %d, D3DFORMAT adapterFormat = %d, unsigned long usage = %d, D3DRESOURCETYPE resourceType = %d, D3DFORMAT checkFormat = %d", adapter, deviceType, adapterFormat, usage, resourceType, checkFormat);
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if(deviceType != D3DDEVTYPE_HAL)
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{
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loadSystemD3D9ex();
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if(d3d9ex)
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{
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return d3d9ex->CheckDeviceFormat(adapter, deviceType, adapterFormat, usage, resourceType, checkFormat);
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}
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else
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{
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return CheckDeviceFormat(adapter, D3DDEVTYPE_HAL, adapterFormat, usage, resourceType, checkFormat);
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}
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}
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return Direct3D9::CheckDeviceFormat(adapter, deviceType, adapterFormat, usage, resourceType, checkFormat);
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}
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long Direct3D9Ex::CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long *qualityLevels)
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{
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TRACE("unsigned int adapter = %d, D3DDEVTYPE deviceType = %d, D3DFORMAT surfaceFormat = %d, int windowed = %d, D3DMULTISAMPLE_TYPE multiSampleType = %d, unsigned long *qualityLevels = 0x%0.8p", adapter, deviceType, surfaceFormat, windowed, multiSampleType, qualityLevels);
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if(deviceType != D3DDEVTYPE_HAL)
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{
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loadSystemD3D9ex();
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if(d3d9ex)
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{
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return d3d9ex->CheckDeviceMultiSampleType(adapter, deviceType, surfaceFormat, windowed, multiSampleType, qualityLevels);
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}
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else
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{
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return CheckDeviceMultiSampleType(adapter, D3DDEVTYPE_HAL, surfaceFormat, windowed, multiSampleType, qualityLevels);
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}
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}
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return Direct3D9::CheckDeviceMultiSampleType(adapter, deviceType, surfaceFormat, windowed, multiSampleType, qualityLevels);
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}
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long Direct3D9Ex::CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat)
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{
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TRACE("unsigned int adapter = %d, D3DDEVTYPE deviceType = %d, D3DFORMAT adapterFormat = %d, D3DFORMAT renderTargetFormat = %d, D3DFORMAT depthStencilFormat = %d", adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat);
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return Direct3D9::CheckDepthStencilMatch(adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat);
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}
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long Direct3D9Ex::CheckDeviceFormatConversion(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT sourceFormat, D3DFORMAT targetFormat)
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{
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TRACE("unsigned int adapter = %d, D3DDEVTYPE deviceType = %d, D3DFORMAT sourceFormat = %d, D3DFORMAT targetFormat = %d", adapter, deviceType, sourceFormat, targetFormat);
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if(deviceType != D3DDEVTYPE_HAL)
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{
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loadSystemD3D9ex();
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if(d3d9ex)
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{
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return d3d9ex->CheckDeviceFormatConversion(adapter, deviceType, sourceFormat, targetFormat);
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}
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else
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{
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return CheckDeviceFormatConversion(adapter, D3DDEVTYPE_HAL, sourceFormat, targetFormat);
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}
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}
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return D3D_OK;
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}
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long Direct3D9Ex::GetDeviceCaps(unsigned int adapter, D3DDEVTYPE deviceType, D3DCAPS9 *capabilities)
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{
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TRACE("unsigned int adapter = %d, D3DDEVTYPE deviceType = %d, D3DCAPS9 *capabilities = 0x%0.8p", adapter, deviceType, capabilities);
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if(deviceType != D3DDEVTYPE_HAL)
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{
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loadSystemD3D9ex();
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if(d3d9ex)
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{
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return d3d9ex->GetDeviceCaps(adapter, deviceType, capabilities);
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}
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else
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{
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return GetDeviceCaps(adapter, D3DDEVTYPE_HAL, capabilities);
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}
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}
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long result = Direct3D9::GetDeviceCaps(adapter, deviceType, capabilities);
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if(sw::postBlendSRGB)
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{
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capabilities->PrimitiveMiscCaps |= D3DPMISCCAPS_POSTBLENDSRGBCONVERT; // Indicates device can perform conversion to sRGB after blending.
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}
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return result;
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}
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HMONITOR Direct3D9Ex::GetAdapterMonitor(unsigned int adapter)
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{
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TRACE("unsigned int adapter = %d", adapter);
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return Direct3D9::GetAdapterMonitor(adapter);
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}
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long Direct3D9Ex::CreateDevice(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, IDirect3DDevice9 **returnedDeviceInterface)
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{
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TRACE("unsigned int adapter = %d, D3DDEVTYPE deviceType = %d, HWND focusWindow = %d, unsigned long behaviorFlags = 0x%0.8X, D3DPRESENT_PARAMETERS *presentParameters = 0x%0.8p, IDirect3DDevice9 **returnedDeviceInterface = 0x%0.8p", adapter, deviceType, focusWindow, behaviorFlags, presentParameters, returnedDeviceInterface);
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if(!focusWindow || !presentParameters || !returnedDeviceInterface)
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{
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*returnedDeviceInterface = 0;
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return INVALIDCALL();
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}
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D3DDISPLAYMODEEX fullscreenDisplayMode = {0};
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fullscreenDisplayMode.Size = sizeof(D3DDISPLAYMODEEX);
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fullscreenDisplayMode.Format = presentParameters->BackBufferFormat;
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fullscreenDisplayMode.Width = presentParameters->BackBufferWidth;
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fullscreenDisplayMode.Height = presentParameters->BackBufferHeight;
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fullscreenDisplayMode.RefreshRate = presentParameters->FullScreen_RefreshRateInHz;
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fullscreenDisplayMode.ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE;
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return CreateDeviceEx(adapter, deviceType, focusWindow, behaviorFlags, presentParameters, presentParameters->Windowed ? 0 : &fullscreenDisplayMode, (IDirect3DDevice9Ex**)returnedDeviceInterface);
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}
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unsigned int __stdcall Direct3D9Ex::GetAdapterModeCountEx(unsigned int adapter, const D3DDISPLAYMODEFILTER *filter)
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{
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TRACE("unsigned int adapter = %d, const D3DDISPLAYMODEFILTER *filter = 0x%0.8p", adapter, filter);
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return Direct3D9::GetAdapterModeCount(adapter, filter->Format); // FIXME
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}
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long __stdcall Direct3D9Ex::EnumAdapterModesEx(unsigned int adapter, const D3DDISPLAYMODEFILTER *filter, unsigned int index, D3DDISPLAYMODEEX *modeEx)
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{
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TRACE("unsigned int adapter = %d, const D3DDISPLAYMODEFILTER *filter = 0x%0.8p, unsigned int index = %d, D3DDISPLAYMODEEX *modeEx = 0x%0.8p", adapter, filter, index, modeEx);
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D3DDISPLAYMODE mode;
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mode.Format = modeEx->Format;
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mode.Width = modeEx->Width;
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mode.Height = modeEx->Height;
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mode.RefreshRate = modeEx->RefreshRate;
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return Direct3D9::EnumAdapterModes(adapter, filter->Format, index, &mode); // FIXME
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}
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long __stdcall Direct3D9Ex::GetAdapterDisplayModeEx(unsigned int adapter, D3DDISPLAYMODEEX *modeEx, D3DDISPLAYROTATION *rotation)
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{
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TRACE("unsigned int adapter = %d, D3DDISPLAYMODEEX *modeEx = 0x%0.8p, D3DDISPLAYROTATION *rotation = 0x%0.8p", adapter, modeEx, rotation);
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D3DDISPLAYMODE mode;
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mode.Format = modeEx->Format;
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mode.Width = modeEx->Width;
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mode.Height = modeEx->Height;
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mode.RefreshRate = modeEx->RefreshRate;
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return GetAdapterDisplayMode(adapter, &mode); // FIXME
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}
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long __stdcall Direct3D9Ex::CreateDeviceEx(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, DWORD behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, D3DDISPLAYMODEEX *fullscreenDisplayMode, IDirect3DDevice9Ex **returnedDeviceInterface)
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{
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TRACE("unsigned int adapter = %d, D3DDEVTYPE deviceType = %d, HWND focusWindow = %d, DWORD behaviorFlags = 0x%0.8X, D3DPRESENT_PARAMETERS *presentParameters = 0x%0.8p, D3DDISPLAYMODEEX *fullscreenDisplayMode = 0x%0.8p, IDirect3DDevice9Ex **returnedDeviceInterface = 0x%0.8p", adapter, deviceType, focusWindow, behaviorFlags, presentParameters, fullscreenDisplayMode, returnedDeviceInterface);
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if(deviceType != D3DDEVTYPE_HAL)
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{
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loadSystemD3D9ex();
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if(d3d9ex)
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{
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return d3d9ex->CreateDeviceEx(adapter, deviceType, focusWindow, behaviorFlags, presentParameters, fullscreenDisplayMode, returnedDeviceInterface);
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}
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else
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{
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CreateDeviceEx(adapter, deviceType, focusWindow, behaviorFlags, presentParameters, fullscreenDisplayMode, returnedDeviceInterface);
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}
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}
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if(!focusWindow || !presentParameters || !returnedDeviceInterface)
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{
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*returnedDeviceInterface = 0;
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return INVALIDCALL();
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}
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*returnedDeviceInterface = new Direct3DDevice9Ex(instance, this, adapter, deviceType, focusWindow, behaviorFlags, presentParameters);
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if(*returnedDeviceInterface)
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{
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(*returnedDeviceInterface)->AddRef();
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}
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return D3D_OK;
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}
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long __stdcall Direct3D9Ex::GetAdapterLUID(unsigned int adapter, LUID *luid)
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{
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TRACE("unsigned int adapter = %d, LUID *luid = 0x%0.8p", adapter, luid);
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if(adapter != D3DADAPTER_DEFAULT)
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{
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UNIMPLEMENTED();
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}
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// FIXME: Should return a presistent id using AllocateLocallyUniqueId()
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luid->LowPart = 0x0000001;
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luid->HighPart = 0x0000000;
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return D3D_OK;
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}
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void Direct3D9Ex::loadSystemD3D9ex()
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{
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if(d3d9ex)
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{
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return;
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}
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char d3d9Path[MAX_PATH + 16];
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GetSystemDirectory(d3d9Path, MAX_PATH);
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strcat(d3d9Path, "\\d3d9.dll");
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d3d9Lib = LoadLibrary(d3d9Path);
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if(d3d9Lib)
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{
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typedef IDirect3D9Ex* (__stdcall *DIRECT3DCREATE9EX)(unsigned int, IDirect3D9Ex**);
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DIRECT3DCREATE9EX direct3DCreate9Ex = (DIRECT3DCREATE9EX)GetProcAddress(d3d9Lib, "Direct3DCreate9Ex");
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direct3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
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}
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}
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}
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