// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef D3D9_Direct3D9_hpp
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#define D3D9_Direct3D9_hpp
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#include "Unknown.hpp"
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#include <stdio.h>
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#include <d3d9.h>
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namespace D3D9
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{
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class Direct3DDevice9;
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class Direct3D9 : public IDirect3D9, public Unknown
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{
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public:
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Direct3D9(int version, const HINSTANCE instance);
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~Direct3D9() override;
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// IUnknown methods
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long __stdcall QueryInterface(const IID &iid, void **object) override;
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unsigned long __stdcall AddRef() override;
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unsigned long __stdcall Release() override;
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// IDirect3D9 methods
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long __stdcall RegisterSoftwareDevice(void *initializeFunction) override;
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unsigned int __stdcall GetAdapterCount() override;
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long __stdcall GetAdapterIdentifier(unsigned int adapter, unsigned long flags, D3DADAPTER_IDENTIFIER9 *identifier) override;
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unsigned int __stdcall GetAdapterModeCount(unsigned int adapter, D3DFORMAT format) override;
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long __stdcall EnumAdapterModes(unsigned int adapter, D3DFORMAT format, unsigned int index, D3DDISPLAYMODE *mode) override;
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long __stdcall GetAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode) override;
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long __stdcall CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) override;
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long __stdcall CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, unsigned long usage, D3DRESOURCETYPE type, D3DFORMAT checkFormat) override;
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long __stdcall CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long *qualityLevels) override;
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long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override;
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long __stdcall CheckDeviceFormatConversion(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT sourceFormat, D3DFORMAT targetFormat) override;
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long __stdcall GetDeviceCaps(unsigned int adapter, D3DDEVTYPE deviceType, D3DCAPS9 *caps) override;
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HMONITOR __stdcall GetAdapterMonitor(unsigned int adapter) override;
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long __stdcall CreateDevice(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, IDirect3DDevice9 **returnedDeviceInterface) override;
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protected:
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// Creation parameters
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const int version;
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const HINSTANCE instance;
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// Real D3D9 library
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HMODULE d3d9Lib;
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private:
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void loadSystemD3D9();
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DEVMODE *displayMode;
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int numDisplayModes;
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bool disableAlphaMode; // Disable A8R8G8B8 display mode support
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bool disable10BitMode; // Disable A2R10G10B10 display mode support
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//Real IDirect3D9 object
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IDirect3D9 *d3d9;
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};
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}
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#endif // D3D9_Direct3D9_hpp
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