/* Copyright (c) 2015-2019 The Khronos Group Inc.
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* Copyright (c) 2015-2019 Valve Corporation
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* Copyright (c) 2015-2019 LunarG, Inc.
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* Copyright (C) 2015-2019 Google Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Author: Tobin Ehlis <tobine@google.com>
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* John Zulauf <jzulauf@lunarg.com>
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*/
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#ifndef CORE_VALIDATION_DESCRIPTOR_SETS_H_
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#define CORE_VALIDATION_DESCRIPTOR_SETS_H_
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#include "hash_vk_types.h"
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#include "vk_layer_logging.h"
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#include "vk_layer_utils.h"
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#include "vk_safe_struct.h"
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#include "vulkan/vk_layer.h"
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#include "vk_object_types.h"
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#include <map>
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#include <memory>
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#include <set>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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class CoreChecks;
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typedef CoreChecks layer_data;
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// Descriptor Data structures
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namespace cvdescriptorset {
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// Utility structs/classes/types
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// Index range for global indices below, end is exclusive, i.e. [start,end)
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struct IndexRange {
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IndexRange(uint32_t start_in, uint32_t end_in) : start(start_in), end(end_in) {}
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IndexRange() = default;
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uint32_t start;
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uint32_t end;
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};
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typedef std::map<uint32_t, descriptor_req> BindingReqMap;
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/*
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* DescriptorSetLayoutDef/DescriptorSetLayout classes
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*
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* Overview - These two classes encapsulate the Vulkan VkDescriptorSetLayout data (layout).
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* A layout consists of some number of bindings, each of which has a binding#, a
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* type, descriptor count, stage flags, and pImmutableSamplers.
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* The DescriptorSetLayoutDef represents a canonicalization of the input data and contains
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* neither per handle or per device state. It is possible for different handles on
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* different devices to share a common def. This is used and useful for quick compatibiltiy
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* validation. The DescriptorSetLayout refers to a DescriptorSetLayoutDef and contains
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* all per handle state.
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*
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* Index vs Binding - A layout is created with an array of VkDescriptorSetLayoutBinding
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* where each array index will have a corresponding binding# that is defined in that struct.
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* The binding#, then, is decoupled from VkDescriptorSetLayoutBinding index, which allows
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* bindings to be defined out-of-order. This DescriptorSetLayout class, however, stores
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* the bindings internally in-order. This is useful for operations which may "roll over"
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* from a single binding to the next consecutive binding.
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*
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* Note that although the bindings are stored in-order, there still may be "gaps" in the
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* binding#. For example, if the binding creation order is 8, 7, 10, 3, 4, then the
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* internal binding array will have five entries stored in binding order 3, 4, 7, 8, 10.
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* To process all of the bindings in a layout you can iterate from 0 to GetBindingCount()
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* and use the Get*FromIndex() functions for each index. To just process a single binding,
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* use the Get*FromBinding() functions.
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*
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* Global Index - The binding vector index has as many indices as there are bindings.
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* This class also has the concept of a Global Index. For the global index functions,
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* there are as many global indices as there are descriptors in the layout.
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* For the global index, consider all of the bindings to be a flat array where
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* descriptor 0 of of the lowest binding# is index 0 and each descriptor in the layout
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* increments from there. So if the lowest binding# in this example had descriptorCount of
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* 10, then the GlobalStartIndex of the 2nd lowest binding# will be 10 where 0-9 are the
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* global indices for the lowest binding#.
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*/
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class DescriptorSetLayoutDef {
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public:
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// Constructors and destructor
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DescriptorSetLayoutDef(const VkDescriptorSetLayoutCreateInfo *p_create_info);
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size_t hash() const;
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uint32_t GetTotalDescriptorCount() const { return descriptor_count_; };
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uint32_t GetDynamicDescriptorCount() const { return dynamic_descriptor_count_; };
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VkDescriptorSetLayoutCreateFlags GetCreateFlags() const { return flags_; }
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// For a given binding, return the number of descriptors in that binding and all successive bindings
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uint32_t GetBindingCount() const { return binding_count_; };
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// Non-empty binding numbers in order
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const std::set<uint32_t> &GetSortedBindingSet() const { return non_empty_bindings_; }
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// Return true if given binding is present in this layout
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bool HasBinding(const uint32_t binding) const { return binding_to_index_map_.count(binding) > 0; };
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// Return true if this DSL Def (referenced by the 1st layout) is compatible with another DSL Def (ref'd from the 2nd layout)
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// else return false and update error_msg with description of incompatibility
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bool IsCompatible(VkDescriptorSetLayout, VkDescriptorSetLayout, DescriptorSetLayoutDef const *const, std::string *) const;
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// Return true if binding 1 beyond given exists and has same type, stageFlags & immutable sampler use
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bool IsNextBindingConsistent(const uint32_t) const;
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uint32_t GetIndexFromBinding(uint32_t binding) const;
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// Various Get functions that can either be passed a binding#, which will
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// be automatically translated into the appropriate index, or the index# can be passed in directly
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uint32_t GetMaxBinding() const { return bindings_[bindings_.size() - 1].binding; }
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VkDescriptorSetLayoutBinding const *GetDescriptorSetLayoutBindingPtrFromIndex(const uint32_t) const;
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VkDescriptorSetLayoutBinding const *GetDescriptorSetLayoutBindingPtrFromBinding(uint32_t binding) const {
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return GetDescriptorSetLayoutBindingPtrFromIndex(GetIndexFromBinding(binding));
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}
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const std::vector<safe_VkDescriptorSetLayoutBinding> &GetBindings() const { return bindings_; }
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const std::vector<VkDescriptorBindingFlagsEXT> &GetBindingFlags() const { return binding_flags_; }
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uint32_t GetDescriptorCountFromIndex(const uint32_t) const;
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uint32_t GetDescriptorCountFromBinding(const uint32_t binding) const {
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return GetDescriptorCountFromIndex(GetIndexFromBinding(binding));
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}
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VkDescriptorType GetTypeFromIndex(const uint32_t) const;
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VkDescriptorType GetTypeFromBinding(const uint32_t binding) const { return GetTypeFromIndex(GetIndexFromBinding(binding)); }
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VkShaderStageFlags GetStageFlagsFromIndex(const uint32_t) const;
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VkShaderStageFlags GetStageFlagsFromBinding(const uint32_t binding) const {
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return GetStageFlagsFromIndex(GetIndexFromBinding(binding));
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}
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VkDescriptorBindingFlagsEXT GetDescriptorBindingFlagsFromIndex(const uint32_t) const;
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VkDescriptorBindingFlagsEXT GetDescriptorBindingFlagsFromBinding(const uint32_t binding) const {
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return GetDescriptorBindingFlagsFromIndex(GetIndexFromBinding(binding));
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}
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uint32_t GetIndexFromGlobalIndex(const uint32_t global_index) const;
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VkDescriptorType GetTypeFromGlobalIndex(const uint32_t global_index) const {
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return GetTypeFromIndex(GetIndexFromGlobalIndex(global_index));
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}
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VkSampler const *GetImmutableSamplerPtrFromBinding(const uint32_t) const;
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VkSampler const *GetImmutableSamplerPtrFromIndex(const uint32_t) const;
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// For a given binding and array index, return the corresponding index into the dynamic offset array
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int32_t GetDynamicOffsetIndexFromBinding(uint32_t binding) const {
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auto dyn_off = binding_to_dynamic_array_idx_map_.find(binding);
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if (dyn_off == binding_to_dynamic_array_idx_map_.end()) {
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assert(0); // Requesting dyn offset for invalid binding/array idx pair
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return -1;
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}
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return dyn_off->second;
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}
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// For a particular binding, get the global index range
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// This call should be guarded by a call to "HasBinding(binding)" to verify that the given binding exists
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const IndexRange &GetGlobalIndexRangeFromBinding(const uint32_t) const;
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// Helper function to get the next valid binding for a descriptor
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uint32_t GetNextValidBinding(const uint32_t) const;
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// For a particular binding starting at offset and having update_count descriptors
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// updated, verify that for any binding boundaries crossed, the update is consistent
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bool VerifyUpdateConsistency(uint32_t, uint32_t, uint32_t, const char *, const VkDescriptorSet, std::string *) const;
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bool IsPushDescriptor() const { return GetCreateFlags() & VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR; };
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struct BindingTypeStats {
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uint32_t dynamic_buffer_count;
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uint32_t non_dynamic_buffer_count;
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uint32_t image_sampler_count;
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};
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const BindingTypeStats &GetBindingTypeStats() const { return binding_type_stats_; }
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private:
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// Only the first three data members are used for hash and equality checks, the other members are derived from them, and are
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// used to speed up the various lookups/queries/validations
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VkDescriptorSetLayoutCreateFlags flags_;
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std::vector<safe_VkDescriptorSetLayoutBinding> bindings_;
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std::vector<VkDescriptorBindingFlagsEXT> binding_flags_;
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// Convenience data structures for rapid lookup of various descriptor set layout properties
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std::set<uint32_t> non_empty_bindings_; // Containing non-emtpy bindings in numerical order
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std::unordered_map<uint32_t, uint32_t> binding_to_index_map_;
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// The following map allows an non-iterative lookup of a binding from a global index...
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std::map<uint32_t, uint32_t> global_start_to_index_map_; // The index corresponding for a starting global (descriptor) index
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std::unordered_map<uint32_t, IndexRange> binding_to_global_index_range_map_; // range is exclusive of .end
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// For a given binding map to associated index in the dynamic offset array
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std::unordered_map<uint32_t, uint32_t> binding_to_dynamic_array_idx_map_;
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uint32_t binding_count_; // # of bindings in this layout
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uint32_t descriptor_count_; // total # descriptors in this layout
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uint32_t dynamic_descriptor_count_;
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BindingTypeStats binding_type_stats_;
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};
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static inline bool operator==(const DescriptorSetLayoutDef &lhs, const DescriptorSetLayoutDef &rhs) {
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bool result = (lhs.GetCreateFlags() == rhs.GetCreateFlags()) && (lhs.GetBindings() == rhs.GetBindings()) &&
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(lhs.GetBindingFlags() == rhs.GetBindingFlags());
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return result;
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}
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// Canonical dictionary of DSL definitions -- independent of device or handle
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using DescriptorSetLayoutDict = hash_util::Dictionary<DescriptorSetLayoutDef, hash_util::HasHashMember<DescriptorSetLayoutDef>>;
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using DescriptorSetLayoutId = DescriptorSetLayoutDict::Id;
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class DescriptorSetLayout {
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public:
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// Constructors and destructor
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DescriptorSetLayout(const VkDescriptorSetLayoutCreateInfo *p_create_info, const VkDescriptorSetLayout layout);
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// Validate create info - should be called prior to creation
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static bool ValidateCreateInfo(const debug_report_data *, const VkDescriptorSetLayoutCreateInfo *, const bool, const uint32_t,
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const bool, const VkPhysicalDeviceDescriptorIndexingFeaturesEXT *descriptor_indexing_features,
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const VkPhysicalDeviceInlineUniformBlockFeaturesEXT *inline_uniform_block_features,
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const VkPhysicalDeviceInlineUniformBlockPropertiesEXT *inline_uniform_block_props);
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bool HasBinding(const uint32_t binding) const { return layout_id_->HasBinding(binding); }
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// Return true if this layout is compatible with passed in layout from a pipelineLayout,
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// else return false and update error_msg with description of incompatibility
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bool IsCompatible(DescriptorSetLayout const *const, std::string *) const;
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// Straightforward Get functions
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VkDescriptorSetLayout GetDescriptorSetLayout() const { return layout_; };
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bool IsDestroyed() const { return layout_destroyed_; }
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void MarkDestroyed() { layout_destroyed_ = true; }
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const DescriptorSetLayoutDef *GetLayoutDef() const { return layout_id_.get(); }
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DescriptorSetLayoutId GetLayoutId() const { return layout_id_; }
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uint32_t GetTotalDescriptorCount() const { return layout_id_->GetTotalDescriptorCount(); };
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uint32_t GetDynamicDescriptorCount() const { return layout_id_->GetDynamicDescriptorCount(); };
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uint32_t GetBindingCount() const { return layout_id_->GetBindingCount(); };
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VkDescriptorSetLayoutCreateFlags GetCreateFlags() const { return layout_id_->GetCreateFlags(); }
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bool IsNextBindingConsistent(const uint32_t) const;
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uint32_t GetIndexFromBinding(uint32_t binding) const { return layout_id_->GetIndexFromBinding(binding); }
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// Various Get functions that can either be passed a binding#, which will
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// be automatically translated into the appropriate index, or the index# can be passed in directly
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uint32_t GetMaxBinding() const { return layout_id_->GetMaxBinding(); }
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VkDescriptorSetLayoutBinding const *GetDescriptorSetLayoutBindingPtrFromIndex(const uint32_t index) const {
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return layout_id_->GetDescriptorSetLayoutBindingPtrFromIndex(index);
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}
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VkDescriptorSetLayoutBinding const *GetDescriptorSetLayoutBindingPtrFromBinding(uint32_t binding) const {
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return layout_id_->GetDescriptorSetLayoutBindingPtrFromBinding(binding);
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}
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const std::vector<safe_VkDescriptorSetLayoutBinding> &GetBindings() const { return layout_id_->GetBindings(); }
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uint32_t GetDescriptorCountFromIndex(const uint32_t index) const { return layout_id_->GetDescriptorCountFromIndex(index); }
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uint32_t GetDescriptorCountFromBinding(const uint32_t binding) const {
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return layout_id_->GetDescriptorCountFromBinding(binding);
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}
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VkDescriptorType GetTypeFromIndex(const uint32_t index) const { return layout_id_->GetTypeFromIndex(index); }
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VkDescriptorType GetTypeFromBinding(const uint32_t binding) const { return layout_id_->GetTypeFromBinding(binding); }
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VkShaderStageFlags GetStageFlagsFromIndex(const uint32_t index) const { return layout_id_->GetStageFlagsFromIndex(index); }
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VkShaderStageFlags GetStageFlagsFromBinding(const uint32_t binding) const {
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return layout_id_->GetStageFlagsFromBinding(binding);
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}
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VkDescriptorBindingFlagsEXT GetDescriptorBindingFlagsFromIndex(const uint32_t index) const {
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return layout_id_->GetDescriptorBindingFlagsFromIndex(index);
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}
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VkDescriptorBindingFlagsEXT GetDescriptorBindingFlagsFromBinding(const uint32_t binding) const {
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return layout_id_->GetDescriptorBindingFlagsFromBinding(binding);
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}
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uint32_t GetIndexFromGlobalIndex(const uint32_t global_index) const {
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return layout_id_->GetIndexFromGlobalIndex(global_index);
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}
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VkDescriptorType GetTypeFromGlobalIndex(const uint32_t global_index) const {
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return GetTypeFromIndex(GetIndexFromGlobalIndex(global_index));
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}
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VkSampler const *GetImmutableSamplerPtrFromBinding(const uint32_t binding) const {
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return layout_id_->GetImmutableSamplerPtrFromBinding(binding);
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}
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VkSampler const *GetImmutableSamplerPtrFromIndex(const uint32_t index) const {
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return layout_id_->GetImmutableSamplerPtrFromIndex(index);
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}
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// For a given binding and array index, return the corresponding index into the dynamic offset array
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int32_t GetDynamicOffsetIndexFromBinding(uint32_t binding) const {
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return layout_id_->GetDynamicOffsetIndexFromBinding(binding);
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}
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// For a particular binding, get the global index range
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// This call should be guarded by a call to "HasBinding(binding)" to verify that the given binding exists
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const IndexRange &GetGlobalIndexRangeFromBinding(const uint32_t binding) const {
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return layout_id_->GetGlobalIndexRangeFromBinding(binding);
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}
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// Helper function to get the next valid binding for a descriptor
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uint32_t GetNextValidBinding(const uint32_t binding) const { return layout_id_->GetNextValidBinding(binding); }
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// For a particular binding starting at offset and having update_count descriptors
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// updated, verify that for any binding boundaries crossed, the update is consistent
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bool VerifyUpdateConsistency(uint32_t current_binding, uint32_t offset, uint32_t update_count, const char *type,
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const VkDescriptorSet set, std::string *error_msg) const {
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return layout_id_->VerifyUpdateConsistency(current_binding, offset, update_count, type, set, error_msg);
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}
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bool IsPushDescriptor() const { return layout_id_->IsPushDescriptor(); }
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using BindingTypeStats = DescriptorSetLayoutDef::BindingTypeStats;
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const BindingTypeStats &GetBindingTypeStats() const { return layout_id_->GetBindingTypeStats(); }
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private:
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VkDescriptorSetLayout layout_;
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bool layout_destroyed_;
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DescriptorSetLayoutId layout_id_;
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};
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/*
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* Descriptor classes
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* Descriptor is an abstract base class from which 5 separate descriptor types are derived.
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* This allows the WriteUpdate() and CopyUpdate() operations to be specialized per
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* descriptor type, but all descriptors in a set can be accessed via the common Descriptor*.
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*/
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// Slightly broader than type, each c++ "class" will has a corresponding "DescriptorClass"
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enum DescriptorClass { PlainSampler, ImageSampler, Image, TexelBuffer, GeneralBuffer, InlineUniform, AccelerationStructure };
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class Descriptor {
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public:
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virtual ~Descriptor(){};
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virtual void WriteUpdate(const VkWriteDescriptorSet *, const uint32_t) = 0;
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virtual void CopyUpdate(const Descriptor *) = 0;
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// Create binding between resources of this descriptor and given cb_node
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virtual void UpdateDrawState(layer_data *, GLOBAL_CB_NODE *) = 0;
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virtual DescriptorClass GetClass() const { return descriptor_class; };
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// Special fast-path check for SamplerDescriptors that are immutable
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virtual bool IsImmutableSampler() const { return false; };
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// Check for dynamic descriptor type
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virtual bool IsDynamic() const { return false; };
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// Check for storage descriptor type
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virtual bool IsStorage() const { return false; };
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bool updated; // Has descriptor been updated?
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DescriptorClass descriptor_class;
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};
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// Shared helper functions - These are useful because the shared sampler image descriptor type
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// performs common functions with both sampler and image descriptors so they can share their common functions
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bool ValidateSampler(const VkSampler, layer_data *);
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bool ValidateImageUpdate(VkImageView, VkImageLayout, VkDescriptorType, layer_data *, const char *func_name, std::string *,
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std::string *);
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class SamplerDescriptor : public Descriptor {
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public:
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SamplerDescriptor(const VkSampler *);
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void WriteUpdate(const VkWriteDescriptorSet *, const uint32_t) override;
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void CopyUpdate(const Descriptor *) override;
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void UpdateDrawState(layer_data *, GLOBAL_CB_NODE *) override;
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virtual bool IsImmutableSampler() const override { return immutable_; };
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VkSampler GetSampler() const { return sampler_; }
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private:
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// bool ValidateSampler(const VkSampler) const;
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VkSampler sampler_;
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bool immutable_;
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};
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class ImageSamplerDescriptor : public Descriptor {
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public:
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ImageSamplerDescriptor(const VkSampler *);
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void WriteUpdate(const VkWriteDescriptorSet *, const uint32_t) override;
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void CopyUpdate(const Descriptor *) override;
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void UpdateDrawState(layer_data *, GLOBAL_CB_NODE *) override;
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virtual bool IsImmutableSampler() const override { return immutable_; };
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VkSampler GetSampler() const { return sampler_; }
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VkImageView GetImageView() const { return image_view_; }
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VkImageLayout GetImageLayout() const { return image_layout_; }
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private:
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VkSampler sampler_;
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bool immutable_;
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VkImageView image_view_;
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VkImageLayout image_layout_;
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};
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class ImageDescriptor : public Descriptor {
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public:
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ImageDescriptor(const VkDescriptorType);
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void WriteUpdate(const VkWriteDescriptorSet *, const uint32_t) override;
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void CopyUpdate(const Descriptor *) override;
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void UpdateDrawState(layer_data *, GLOBAL_CB_NODE *) override;
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virtual bool IsStorage() const override { return storage_; }
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VkImageView GetImageView() const { return image_view_; }
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VkImageLayout GetImageLayout() const { return image_layout_; }
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private:
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bool storage_;
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VkImageView image_view_;
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VkImageLayout image_layout_;
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};
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class TexelDescriptor : public Descriptor {
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public:
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TexelDescriptor(const VkDescriptorType);
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void WriteUpdate(const VkWriteDescriptorSet *, const uint32_t) override;
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void CopyUpdate(const Descriptor *) override;
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void UpdateDrawState(layer_data *, GLOBAL_CB_NODE *) override;
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virtual bool IsStorage() const override { return storage_; }
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VkBufferView GetBufferView() const { return buffer_view_; }
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private:
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VkBufferView buffer_view_;
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bool storage_;
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};
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class BufferDescriptor : public Descriptor {
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public:
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BufferDescriptor(const VkDescriptorType);
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void WriteUpdate(const VkWriteDescriptorSet *, const uint32_t) override;
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void CopyUpdate(const Descriptor *) override;
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void UpdateDrawState(layer_data *, GLOBAL_CB_NODE *) override;
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virtual bool IsDynamic() const override { return dynamic_; }
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virtual bool IsStorage() const override { return storage_; }
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VkBuffer GetBuffer() const { return buffer_; }
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VkDeviceSize GetOffset() const { return offset_; }
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VkDeviceSize GetRange() const { return range_; }
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private:
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bool storage_;
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bool dynamic_;
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VkBuffer buffer_;
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VkDeviceSize offset_;
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VkDeviceSize range_;
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};
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class InlineUniformDescriptor : public Descriptor {
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public:
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InlineUniformDescriptor(const VkDescriptorType) {
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updated = false;
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descriptor_class = InlineUniform;
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}
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void WriteUpdate(const VkWriteDescriptorSet *, const uint32_t) override { updated = true; }
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void CopyUpdate(const Descriptor *) override { updated = true; }
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void UpdateDrawState(layer_data *, GLOBAL_CB_NODE *) override {}
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};
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class AccelerationStructureDescriptor : public Descriptor {
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public:
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AccelerationStructureDescriptor(const VkDescriptorType) {
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updated = false;
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descriptor_class = AccelerationStructure;
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}
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void WriteUpdate(const VkWriteDescriptorSet *, const uint32_t) override { updated = true; }
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void CopyUpdate(const Descriptor *) override { updated = true; }
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void UpdateDrawState(layer_data *, GLOBAL_CB_NODE *) override {}
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};
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// Structs to contain common elements that need to be shared between Validate* and Perform* calls below
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struct AllocateDescriptorSetsData {
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std::map<uint32_t, uint32_t> required_descriptors_by_type;
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std::vector<std::shared_ptr<DescriptorSetLayout const>> layout_nodes;
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AllocateDescriptorSetsData(uint32_t);
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};
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// Helper functions for descriptor set functions that cross multiple sets
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// "Validate" will make sure an update is ok without actually performing it
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bool ValidateUpdateDescriptorSets(const debug_report_data *, const layer_data *, uint32_t, const VkWriteDescriptorSet *, uint32_t,
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const VkCopyDescriptorSet *, const char *func_name);
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// "Perform" does the update with the assumption that ValidateUpdateDescriptorSets() has passed for the given update
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void PerformUpdateDescriptorSets(layer_data *, uint32_t, const VkWriteDescriptorSet *, uint32_t, const VkCopyDescriptorSet *);
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// Helper class to encapsulate the descriptor update template decoding logic
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struct DecodedTemplateUpdate {
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std::vector<VkWriteDescriptorSet> desc_writes;
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std::vector<VkWriteDescriptorSetInlineUniformBlockEXT> inline_infos;
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DecodedTemplateUpdate(layer_data *device_data, VkDescriptorSet descriptorSet, const TEMPLATE_STATE *template_state,
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const void *pData, VkDescriptorSetLayout push_layout = VK_NULL_HANDLE);
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};
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/*
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* DescriptorSet class
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*
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* Overview - This class encapsulates the Vulkan VkDescriptorSet data (set).
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* A set has an underlying layout which defines the bindings in the set and the
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* types and numbers of descriptors in each descriptor slot. Most of the layout
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* interfaces are exposed through identically-named functions in the set class.
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* Please refer to the DescriptorSetLayout comment above for a description of
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* index, binding, and global index.
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*
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* At construction a vector of Descriptor* is created with types corresponding to the
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* layout. The primary operation performed on the descriptors is to update them
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* via write or copy updates, and validate that the update contents are correct.
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* In order to validate update contents, the DescriptorSet stores a bunch of ptrs
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* to data maps where various Vulkan objects can be looked up. The management of
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* those maps is performed externally. The set class relies on their contents to
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* be correct at the time of update.
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*/
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class DescriptorSet : public BASE_NODE {
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public:
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DescriptorSet(const VkDescriptorSet, const VkDescriptorPool, const std::shared_ptr<DescriptorSetLayout const> &,
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uint32_t variable_count, layer_data *);
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~DescriptorSet();
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// A number of common Get* functions that return data based on layout from which this set was created
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uint32_t GetTotalDescriptorCount() const { return p_layout_->GetTotalDescriptorCount(); };
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uint32_t GetDynamicDescriptorCount() const { return p_layout_->GetDynamicDescriptorCount(); };
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uint32_t GetBindingCount() const { return p_layout_->GetBindingCount(); };
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VkDescriptorType GetTypeFromIndex(const uint32_t index) const { return p_layout_->GetTypeFromIndex(index); };
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VkDescriptorType GetTypeFromGlobalIndex(const uint32_t index) const { return p_layout_->GetTypeFromGlobalIndex(index); };
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VkDescriptorType GetTypeFromBinding(const uint32_t binding) const { return p_layout_->GetTypeFromBinding(binding); };
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uint32_t GetDescriptorCountFromIndex(const uint32_t index) const { return p_layout_->GetDescriptorCountFromIndex(index); };
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uint32_t GetDescriptorCountFromBinding(const uint32_t binding) const {
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return p_layout_->GetDescriptorCountFromBinding(binding);
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};
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// Return index into dynamic offset array for given binding
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int32_t GetDynamicOffsetIndexFromBinding(uint32_t binding) const {
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return p_layout_->GetDynamicOffsetIndexFromBinding(binding);
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}
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// Return true if given binding is present in this set
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bool HasBinding(const uint32_t binding) const { return p_layout_->HasBinding(binding); };
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// Is this set compatible with the given layout?
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bool IsCompatible(DescriptorSetLayout const *const, std::string *) const;
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// For given bindings validate state at time of draw is correct, returning false on error and writing error details into string*
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bool ValidateDrawState(const std::map<uint32_t, descriptor_req> &, const std::vector<uint32_t> &, GLOBAL_CB_NODE *,
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const char *caller, std::string *) const;
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// For given set of bindings, add any buffers and images that will be updated to their respective unordered_sets & return number
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// of objects inserted
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uint32_t GetStorageUpdates(const std::map<uint32_t, descriptor_req> &, std::unordered_set<VkBuffer> *,
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std::unordered_set<VkImageView> *) const;
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std::string StringifySetAndLayout() const;
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// Descriptor Update functions. These functions validate state and perform update separately
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// Validate contents of a push descriptor update
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bool ValidatePushDescriptorsUpdate(const debug_report_data *report_data, uint32_t write_count,
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const VkWriteDescriptorSet *p_wds, const char *func_name);
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// Perform a push update whose contents were just validated using ValidatePushDescriptorsUpdate
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void PerformPushDescriptorsUpdate(uint32_t write_count, const VkWriteDescriptorSet *p_wds);
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// Validate contents of a WriteUpdate
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bool ValidateWriteUpdate(const debug_report_data *, const VkWriteDescriptorSet *, const char *, std::string *, std::string *);
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// Perform a WriteUpdate whose contents were just validated using ValidateWriteUpdate
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void PerformWriteUpdate(const VkWriteDescriptorSet *);
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// Validate contents of a CopyUpdate
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bool ValidateCopyUpdate(const debug_report_data *, const VkCopyDescriptorSet *, const DescriptorSet *, const char *func_name,
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std::string *, std::string *);
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// Perform a CopyUpdate whose contents were just validated using ValidateCopyUpdate
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void PerformCopyUpdate(const VkCopyDescriptorSet *, const DescriptorSet *);
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const std::shared_ptr<DescriptorSetLayout const> GetLayout() const { return p_layout_; };
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VkDescriptorSet GetSet() const { return set_; };
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// Return unordered_set of all command buffers that this set is bound to
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std::unordered_set<GLOBAL_CB_NODE *> GetBoundCmdBuffers() const { return cb_bindings; }
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// Bind given cmd_buffer to this descriptor set and
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// update CB image layout map with image/imagesampler descriptor image layouts
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void UpdateDrawState(GLOBAL_CB_NODE *, const std::map<uint32_t, descriptor_req> &);
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// Track work that has been bound or validated to avoid duplicate work, important when large descriptor arrays
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// are present
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typedef std::unordered_set<uint32_t> TrackedBindings;
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static void FilterAndTrackOneBindingReq(const BindingReqMap::value_type &binding_req_pair, const BindingReqMap &in_req,
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BindingReqMap *out_req, TrackedBindings *set);
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static void FilterAndTrackOneBindingReq(const BindingReqMap::value_type &binding_req_pair, const BindingReqMap &in_req,
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BindingReqMap *out_req, TrackedBindings *set, uint32_t limit);
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void FilterAndTrackBindingReqs(GLOBAL_CB_NODE *, const BindingReqMap &in_req, BindingReqMap *out_req);
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void FilterAndTrackBindingReqs(GLOBAL_CB_NODE *, PIPELINE_STATE *, const BindingReqMap &in_req, BindingReqMap *out_req);
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void ClearCachedDynamicDescriptorValidation(GLOBAL_CB_NODE *cb_state) { cached_validation_[cb_state].dynamic_buffers.clear(); }
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void ClearCachedValidation(GLOBAL_CB_NODE *cb_state) { cached_validation_.erase(cb_state); }
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// If given cmd_buffer is in the cb_bindings set, remove it
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void RemoveBoundCommandBuffer(GLOBAL_CB_NODE *cb_node) {
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cb_bindings.erase(cb_node);
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ClearCachedValidation(cb_node);
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}
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VkSampler const *GetImmutableSamplerPtrFromBinding(const uint32_t index) const {
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return p_layout_->GetImmutableSamplerPtrFromBinding(index);
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};
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// For a particular binding, get the global index
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const IndexRange &GetGlobalIndexRangeFromBinding(const uint32_t binding) const {
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return p_layout_->GetGlobalIndexRangeFromBinding(binding);
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};
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// Return true if any part of set has ever been updated
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bool IsUpdated() const { return some_update_; };
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bool IsPushDescriptor() const { return p_layout_->IsPushDescriptor(); };
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bool IsVariableDescriptorCount(uint32_t binding) const {
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return !!(p_layout_->GetDescriptorBindingFlagsFromBinding(binding) &
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VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT);
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}
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uint32_t GetVariableDescriptorCount() const { return variable_count_; }
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DESCRIPTOR_POOL_STATE *GetPoolState() const { return pool_state_; }
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private:
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bool VerifyWriteUpdateContents(const VkWriteDescriptorSet *, const uint32_t, const char *, std::string *, std::string *) const;
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bool VerifyCopyUpdateContents(const VkCopyDescriptorSet *, const DescriptorSet *, VkDescriptorType, uint32_t, const char *,
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std::string *, std::string *) const;
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bool ValidateBufferUsage(BUFFER_STATE const *, VkDescriptorType, std::string *, std::string *) const;
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bool ValidateBufferUpdate(VkDescriptorBufferInfo const *, VkDescriptorType, const char *, std::string *, std::string *) const;
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// Private helper to set all bound cmd buffers to INVALID state
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void InvalidateBoundCmdBuffers();
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bool some_update_; // has any part of the set ever been updated?
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VkDescriptorSet set_;
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DESCRIPTOR_POOL_STATE *pool_state_;
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const std::shared_ptr<DescriptorSetLayout const> p_layout_;
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std::vector<std::unique_ptr<Descriptor>> descriptors_;
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layer_data *device_data_;
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const VkPhysicalDeviceLimits limits_;
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uint32_t variable_count_;
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// Cached binding and validation support:
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//
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// For the lifespan of a given command buffer recording, do lazy evaluation, caching, and dirtying of
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// expensive validation operation (typically per-draw)
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typedef std::unordered_map<GLOBAL_CB_NODE *, TrackedBindings> TrackedBindingMap;
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typedef std::unordered_map<PIPELINE_STATE *, TrackedBindingMap> ValidatedBindings;
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// Track the validation caching of bindings vs. the command buffer and draw state
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typedef std::unordered_map<uint32_t, GLOBAL_CB_NODE::ImageLayoutUpdateCount> VersionedBindings;
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struct CachedValidation {
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TrackedBindings command_binding_and_usage; // Persistent for the life of the recording
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TrackedBindings non_dynamic_buffers; // Persistent for the life of the recording
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TrackedBindings dynamic_buffers; // Dirtied (flushed) each BindDescriptorSet
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std::unordered_map<PIPELINE_STATE *, VersionedBindings> image_samplers; // Tested vs. changes to CB's ImageLayout
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};
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typedef std::unordered_map<GLOBAL_CB_NODE *, CachedValidation> CachedValidationMap;
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// Image and ImageView bindings are validated per pipeline and not invalidate by repeated binding
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CachedValidationMap cached_validation_;
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};
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// For the "bindless" style resource usage with many descriptors, need to optimize binding and validation
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class PrefilterBindRequestMap {
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public:
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static const uint32_t kManyDescriptors_ = 64; // TODO base this number on measured data
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std::unique_ptr<BindingReqMap> filtered_map_;
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const BindingReqMap &orig_map_;
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PrefilterBindRequestMap(DescriptorSet &ds, const BindingReqMap &in_map, GLOBAL_CB_NODE *cb_state);
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PrefilterBindRequestMap(DescriptorSet &ds, const BindingReqMap &in_map, GLOBAL_CB_NODE *cb_state, PIPELINE_STATE *);
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const BindingReqMap &Map() const { return (filtered_map_) ? *filtered_map_ : orig_map_; }
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};
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} // namespace cvdescriptorset
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#endif // CORE_VALIDATION_DESCRIPTOR_SETS_H_
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