/*
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* Copyright © 2016 Advanced Micro Devices, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS, AUTHORS
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* AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*/
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/* Job queue with execution in a separate thread.
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*
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* Jobs can be added from any thread. After that, the wait call can be used
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* to wait for completion of the job.
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*/
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#ifndef U_QUEUE_H
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#define U_QUEUE_H
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#include <string.h>
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#include "util/futex.h"
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#include "util/list.h"
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#include "util/macros.h"
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#include "util/os_time.h"
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#include "util/u_atomic.h"
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#include "util/u_thread.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY (1 << 0)
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#define UTIL_QUEUE_INIT_RESIZE_IF_FULL (1 << 1)
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#if defined(__GNUC__) && defined(HAVE_LINUX_FUTEX_H)
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#define UTIL_QUEUE_FENCE_FUTEX
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#else
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#define UTIL_QUEUE_FENCE_STANDARD
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#endif
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#ifdef UTIL_QUEUE_FENCE_FUTEX
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/* Job completion fence.
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* Put this into your job structure.
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*/
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struct util_queue_fence {
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/* The fence can be in one of three states:
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* 0 - signaled
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* 1 - unsignaled
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* 2 - unsignaled, may have waiters
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*/
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uint32_t val;
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};
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static inline void
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util_queue_fence_init(struct util_queue_fence *fence)
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{
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fence->val = 0;
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}
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static inline void
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util_queue_fence_destroy(struct util_queue_fence *fence)
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{
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assert(fence->val == 0);
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/* no-op */
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}
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static inline void
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util_queue_fence_signal(struct util_queue_fence *fence)
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{
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uint32_t val = p_atomic_xchg(&fence->val, 0);
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assert(val != 0);
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if (val == 2)
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futex_wake(&fence->val, INT_MAX);
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}
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/**
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* Move \p fence back into unsignalled state.
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*
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* \warning The caller must ensure that no other thread may currently be
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* waiting (or about to wait) on the fence.
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*/
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static inline void
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util_queue_fence_reset(struct util_queue_fence *fence)
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{
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#ifdef NDEBUG
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fence->val = 1;
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#else
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uint32_t v = p_atomic_xchg(&fence->val, 1);
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assert(v == 0);
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#endif
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}
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static inline bool
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util_queue_fence_is_signalled(struct util_queue_fence *fence)
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{
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return fence->val == 0;
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}
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#endif
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#ifdef UTIL_QUEUE_FENCE_STANDARD
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/* Job completion fence.
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* Put this into your job structure.
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*/
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struct util_queue_fence {
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mtx_t mutex;
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cnd_t cond;
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int signalled;
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};
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void util_queue_fence_init(struct util_queue_fence *fence);
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void util_queue_fence_destroy(struct util_queue_fence *fence);
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void util_queue_fence_signal(struct util_queue_fence *fence);
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/**
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* Move \p fence back into unsignalled state.
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*
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* \warning The caller must ensure that no other thread may currently be
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* waiting (or about to wait) on the fence.
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*/
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static inline void
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util_queue_fence_reset(struct util_queue_fence *fence)
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{
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assert(fence->signalled);
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fence->signalled = 0;
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}
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static inline bool
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util_queue_fence_is_signalled(struct util_queue_fence *fence)
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{
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return fence->signalled != 0;
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}
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#endif
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void
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_util_queue_fence_wait(struct util_queue_fence *fence);
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static inline void
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util_queue_fence_wait(struct util_queue_fence *fence)
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{
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if (unlikely(!util_queue_fence_is_signalled(fence)))
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_util_queue_fence_wait(fence);
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}
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bool
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_util_queue_fence_wait_timeout(struct util_queue_fence *fence,
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int64_t abs_timeout);
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/**
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* Wait for the fence to be signaled with a timeout.
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*
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* \param fence the fence
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* \param abs_timeout the absolute timeout in nanoseconds, relative to the
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* clock provided by os_time_get_nano.
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*
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* \return true if the fence was signaled, false if the timeout occurred.
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*/
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static inline bool
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util_queue_fence_wait_timeout(struct util_queue_fence *fence,
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int64_t abs_timeout)
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{
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if (util_queue_fence_is_signalled(fence))
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return true;
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if (abs_timeout == (int64_t)OS_TIMEOUT_INFINITE) {
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_util_queue_fence_wait(fence);
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return true;
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}
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return _util_queue_fence_wait_timeout(fence, abs_timeout);
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}
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typedef void (*util_queue_execute_func)(void *job, int thread_index);
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struct util_queue_job {
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void *job;
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struct util_queue_fence *fence;
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util_queue_execute_func execute;
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util_queue_execute_func cleanup;
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};
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/* Put this into your context. */
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struct util_queue {
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const char *name;
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mtx_t finish_lock; /* only for util_queue_finish */
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mtx_t lock;
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cnd_t has_queued_cond;
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cnd_t has_space_cond;
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thrd_t *threads;
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unsigned flags;
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int num_queued;
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unsigned num_threads;
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int kill_threads;
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int max_jobs;
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int write_idx, read_idx; /* ring buffer pointers */
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struct util_queue_job *jobs;
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/* for cleanup at exit(), protected by exit_mutex */
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struct list_head head;
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};
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bool util_queue_init(struct util_queue *queue,
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const char *name,
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unsigned max_jobs,
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unsigned num_threads,
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unsigned flags);
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void util_queue_destroy(struct util_queue *queue);
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/* optional cleanup callback is called after fence is signaled: */
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void util_queue_add_job(struct util_queue *queue,
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void *job,
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struct util_queue_fence *fence,
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util_queue_execute_func execute,
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util_queue_execute_func cleanup);
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void util_queue_drop_job(struct util_queue *queue,
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struct util_queue_fence *fence);
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void util_queue_finish(struct util_queue *queue);
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int64_t util_queue_get_thread_time_nano(struct util_queue *queue,
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unsigned thread_index);
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/* util_queue needs to be cleared to zeroes for this to work */
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static inline bool
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util_queue_is_initialized(struct util_queue *queue)
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{
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return queue->threads != NULL;
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}
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/* Convenient structure for monitoring the queue externally and passing
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* the structure between Mesa components. The queue doesn't use it directly.
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*/
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struct util_queue_monitoring
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{
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/* For querying the thread busyness. */
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struct util_queue *queue;
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/* Counters updated by the user of the queue. */
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unsigned num_offloaded_items;
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unsigned num_direct_items;
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unsigned num_syncs;
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};
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#ifdef __cplusplus
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}
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#endif
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#endif
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