// Copyright 2015 the V8 project authors. All rights reserved.
|
// Use of this source code is governed by a BSD-style license that can be
|
// found in the LICENSE file.
|
|
#ifndef V8_HEAP_SCAVENGER_H_
|
#define V8_HEAP_SCAVENGER_H_
|
|
#include "src/base/platform/condition-variable.h"
|
#include "src/heap/local-allocator.h"
|
#include "src/heap/objects-visiting.h"
|
#include "src/heap/slot-set.h"
|
#include "src/heap/worklist.h"
|
|
namespace v8 {
|
namespace internal {
|
|
class OneshotBarrier;
|
|
class Scavenger {
|
public:
|
static const int kCopiedListSegmentSize = 256;
|
static const int kPromotionListSegmentSize = 256;
|
|
using ObjectAndSize = std::pair<HeapObject*, int>;
|
using CopiedList = Worklist<ObjectAndSize, kCopiedListSegmentSize>;
|
using PromotionList = Worklist<ObjectAndSize, kPromotionListSegmentSize>;
|
|
Scavenger(Heap* heap, bool is_logging, CopiedList* copied_list,
|
PromotionList* promotion_list, int task_id);
|
|
// Entry point for scavenging an old generation page. For scavenging single
|
// objects see RootScavengingVisitor and ScavengeVisitor below.
|
void ScavengePage(MemoryChunk* page);
|
|
// Processes remaining work (=objects) after single objects have been
|
// manually scavenged using ScavengeObject or CheckAndScavengeObject.
|
void Process(OneshotBarrier* barrier = nullptr);
|
|
// Finalize the Scavenger. Needs to be called from the main thread.
|
void Finalize();
|
|
size_t bytes_copied() const { return copied_size_; }
|
size_t bytes_promoted() const { return promoted_size_; }
|
|
private:
|
// Number of objects to process before interrupting for potentially waking
|
// up other tasks.
|
static const int kInterruptThreshold = 128;
|
static const int kInitialLocalPretenuringFeedbackCapacity = 256;
|
|
inline Heap* heap() { return heap_; }
|
|
inline void PageMemoryFence(MaybeObject* object);
|
|
void AddPageToSweeperIfNecessary(MemoryChunk* page);
|
|
// Potentially scavenges an object referenced from |slot_address| if it is
|
// indeed a HeapObject and resides in from space.
|
inline SlotCallbackResult CheckAndScavengeObject(Heap* heap,
|
Address slot_address);
|
|
// Scavenges an object |object| referenced from slot |p|. |object| is required
|
// to be in from space.
|
inline void ScavengeObject(HeapObjectReference** p, HeapObject* object);
|
|
// Copies |source| to |target| and sets the forwarding pointer in |source|.
|
V8_INLINE bool MigrateObject(Map* map, HeapObject* source, HeapObject* target,
|
int size);
|
|
V8_INLINE bool SemiSpaceCopyObject(Map* map, HeapObjectReference** slot,
|
HeapObject* object, int object_size);
|
|
V8_INLINE bool PromoteObject(Map* map, HeapObjectReference** slot,
|
HeapObject* object, int object_size);
|
|
V8_INLINE void EvacuateObject(HeapObjectReference** slot, Map* map,
|
HeapObject* source);
|
|
// Different cases for object evacuation.
|
|
V8_INLINE void EvacuateObjectDefault(Map* map, HeapObjectReference** slot,
|
HeapObject* object, int object_size);
|
|
V8_INLINE void EvacuateJSFunction(Map* map, HeapObject** slot,
|
JSFunction* object, int object_size);
|
|
inline void EvacuateThinString(Map* map, HeapObject** slot,
|
ThinString* object, int object_size);
|
|
inline void EvacuateShortcutCandidate(Map* map, HeapObject** slot,
|
ConsString* object, int object_size);
|
|
void IterateAndScavengePromotedObject(HeapObject* target, int size);
|
|
static inline bool ContainsOnlyData(VisitorId visitor_id);
|
|
Heap* const heap_;
|
PromotionList::View promotion_list_;
|
CopiedList::View copied_list_;
|
Heap::PretenuringFeedbackMap local_pretenuring_feedback_;
|
size_t copied_size_;
|
size_t promoted_size_;
|
LocalAllocator allocator_;
|
const bool is_logging_;
|
const bool is_incremental_marking_;
|
const bool is_compacting_;
|
|
friend class IterateAndScavengePromotedObjectsVisitor;
|
friend class RootScavengeVisitor;
|
friend class ScavengeVisitor;
|
};
|
|
// Helper class for turning the scavenger into an object visitor that is also
|
// filtering out non-HeapObjects and objects which do not reside in new space.
|
class RootScavengeVisitor final : public RootVisitor {
|
public:
|
explicit RootScavengeVisitor(Scavenger* scavenger);
|
|
void VisitRootPointer(Root root, const char* description, Object** p) final;
|
void VisitRootPointers(Root root, const char* description, Object** start,
|
Object** end) final;
|
|
private:
|
void ScavengePointer(Object** p);
|
|
Scavenger* const scavenger_;
|
};
|
|
class ScavengeVisitor final : public NewSpaceVisitor<ScavengeVisitor> {
|
public:
|
explicit ScavengeVisitor(Scavenger* scavenger);
|
|
V8_INLINE void VisitPointers(HeapObject* host, Object** start,
|
Object** end) final;
|
V8_INLINE void VisitPointers(HeapObject* host, MaybeObject** start,
|
MaybeObject** end) final;
|
|
private:
|
Scavenger* const scavenger_;
|
};
|
|
} // namespace internal
|
} // namespace v8
|
|
#endif // V8_HEAP_SCAVENGER_H_
|