// Copyright 2016 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_HEAP_REMEMBERED_SET_H_
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#define V8_HEAP_REMEMBERED_SET_H_
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#include "src/heap/heap.h"
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#include "src/heap/slot-set.h"
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#include "src/heap/spaces.h"
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#include "src/reloc-info.h"
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#include "src/v8memory.h"
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namespace v8 {
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namespace internal {
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enum RememberedSetIterationMode { SYNCHRONIZED, NON_SYNCHRONIZED };
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// TODO(ulan): Investigate performance of de-templatizing this class.
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template <RememberedSetType type>
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class RememberedSet : public AllStatic {
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public:
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// Given a page and a slot in that page, this function adds the slot to the
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// remembered set.
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template <AccessMode access_mode = AccessMode::ATOMIC>
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static void Insert(MemoryChunk* chunk, Address slot_addr) {
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DCHECK(chunk->Contains(slot_addr));
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SlotSet* slot_set = chunk->slot_set<type, access_mode>();
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if (slot_set == nullptr) {
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slot_set = chunk->AllocateSlotSet<type>();
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}
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uintptr_t offset = slot_addr - chunk->address();
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slot_set[offset / Page::kPageSize].Insert<access_mode>(offset %
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Page::kPageSize);
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}
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// Given a page and a slot in that page, this function returns true if
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// the remembered set contains the slot.
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static bool Contains(MemoryChunk* chunk, Address slot_addr) {
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DCHECK(chunk->Contains(slot_addr));
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SlotSet* slot_set = chunk->slot_set<type>();
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if (slot_set == nullptr) {
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return false;
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}
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uintptr_t offset = slot_addr - chunk->address();
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return slot_set[offset / Page::kPageSize].Contains(offset %
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Page::kPageSize);
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}
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// Given a page and a slot in that page, this function removes the slot from
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// the remembered set.
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// If the slot was never added, then the function does nothing.
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static void Remove(MemoryChunk* chunk, Address slot_addr) {
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DCHECK(chunk->Contains(slot_addr));
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SlotSet* slot_set = chunk->slot_set<type>();
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if (slot_set != nullptr) {
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uintptr_t offset = slot_addr - chunk->address();
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slot_set[offset / Page::kPageSize].Remove(offset % Page::kPageSize);
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}
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}
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// Given a page and a range of slots in that page, this function removes the
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// slots from the remembered set.
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static void RemoveRange(MemoryChunk* chunk, Address start, Address end,
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SlotSet::EmptyBucketMode mode) {
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SlotSet* slot_set = chunk->slot_set<type>();
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if (slot_set != nullptr) {
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uintptr_t start_offset = start - chunk->address();
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uintptr_t end_offset = end - chunk->address();
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DCHECK_LT(start_offset, end_offset);
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if (end_offset < static_cast<uintptr_t>(Page::kPageSize)) {
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slot_set->RemoveRange(static_cast<int>(start_offset),
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static_cast<int>(end_offset), mode);
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} else {
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// The large page has multiple slot sets.
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// Compute slot set indicies for the range [start_offset, end_offset).
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int start_chunk = static_cast<int>(start_offset / Page::kPageSize);
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int end_chunk = static_cast<int>((end_offset - 1) / Page::kPageSize);
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int offset_in_start_chunk =
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static_cast<int>(start_offset % Page::kPageSize);
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// Note that using end_offset % Page::kPageSize would be incorrect
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// because end_offset is one beyond the last slot to clear.
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int offset_in_end_chunk = static_cast<int>(
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end_offset - static_cast<uintptr_t>(end_chunk) * Page::kPageSize);
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if (start_chunk == end_chunk) {
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slot_set[start_chunk].RemoveRange(offset_in_start_chunk,
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offset_in_end_chunk, mode);
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} else {
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// Clear all slots from start_offset to the end of first chunk.
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slot_set[start_chunk].RemoveRange(offset_in_start_chunk,
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Page::kPageSize, mode);
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// Clear all slots in intermediate chunks.
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for (int i = start_chunk + 1; i < end_chunk; i++) {
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slot_set[i].RemoveRange(0, Page::kPageSize, mode);
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}
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// Clear slots from the beginning of the last page to end_offset.
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slot_set[end_chunk].RemoveRange(0, offset_in_end_chunk, mode);
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}
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}
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}
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}
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// Iterates and filters the remembered set with the given callback.
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// The callback should take (Address slot) and return SlotCallbackResult.
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template <typename Callback>
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static void Iterate(Heap* heap, RememberedSetIterationMode mode,
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Callback callback) {
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IterateMemoryChunks(heap, [mode, callback](MemoryChunk* chunk) {
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if (mode == SYNCHRONIZED) chunk->mutex()->Lock();
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Iterate(chunk, callback);
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if (mode == SYNCHRONIZED) chunk->mutex()->Unlock();
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});
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}
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// Iterates over all memory chunks that contains non-empty slot sets.
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// The callback should take (MemoryChunk* chunk) and return void.
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template <typename Callback>
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static void IterateMemoryChunks(Heap* heap, Callback callback) {
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MemoryChunkIterator it(heap);
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MemoryChunk* chunk;
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while ((chunk = it.next()) != nullptr) {
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SlotSet* slots = chunk->slot_set<type>();
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TypedSlotSet* typed_slots = chunk->typed_slot_set<type>();
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if (slots != nullptr || typed_slots != nullptr ||
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chunk->invalidated_slots() != nullptr) {
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callback(chunk);
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}
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}
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}
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// Iterates and filters the remembered set in the given memory chunk with
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// the given callback. The callback should take (Address slot) and return
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// SlotCallbackResult.
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//
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// Notice that |mode| can only be of FREE* or PREFREE* if there are no other
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// threads concurrently inserting slots.
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template <typename Callback>
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static void Iterate(MemoryChunk* chunk, Callback callback,
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SlotSet::EmptyBucketMode mode) {
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SlotSet* slots = chunk->slot_set<type>();
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if (slots != nullptr) {
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size_t pages = (chunk->size() + Page::kPageSize - 1) / Page::kPageSize;
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int new_count = 0;
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for (size_t page = 0; page < pages; page++) {
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new_count += slots[page].Iterate(callback, mode);
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}
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// Only old-to-old slot sets are released eagerly. Old-new-slot sets are
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// released by the sweeper threads.
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if (type == OLD_TO_OLD && new_count == 0) {
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chunk->ReleaseSlotSet<OLD_TO_OLD>();
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}
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}
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}
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static int NumberOfPreFreedEmptyBuckets(MemoryChunk* chunk) {
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DCHECK(type == OLD_TO_NEW);
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int result = 0;
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SlotSet* slots = chunk->slot_set<type>();
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if (slots != nullptr) {
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size_t pages = (chunk->size() + Page::kPageSize - 1) / Page::kPageSize;
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for (size_t page = 0; page < pages; page++) {
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result += slots[page].NumberOfPreFreedEmptyBuckets();
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}
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}
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return result;
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}
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static void PreFreeEmptyBuckets(MemoryChunk* chunk) {
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DCHECK(type == OLD_TO_NEW);
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SlotSet* slots = chunk->slot_set<type>();
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if (slots != nullptr) {
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size_t pages = (chunk->size() + Page::kPageSize - 1) / Page::kPageSize;
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for (size_t page = 0; page < pages; page++) {
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slots[page].PreFreeEmptyBuckets();
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}
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}
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}
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static void FreeEmptyBuckets(MemoryChunk* chunk) {
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DCHECK(type == OLD_TO_NEW);
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SlotSet* slots = chunk->slot_set<type>();
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if (slots != nullptr) {
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size_t pages = (chunk->size() + Page::kPageSize - 1) / Page::kPageSize;
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for (size_t page = 0; page < pages; page++) {
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slots[page].FreeEmptyBuckets();
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slots[page].FreeToBeFreedBuckets();
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}
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}
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}
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// Given a page and a typed slot in that page, this function adds the slot
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// to the remembered set.
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static void InsertTyped(Page* page, Address host_addr, SlotType slot_type,
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Address slot_addr) {
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TypedSlotSet* slot_set = page->typed_slot_set<type>();
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if (slot_set == nullptr) {
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slot_set = page->AllocateTypedSlotSet<type>();
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}
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if (host_addr == kNullAddress) {
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host_addr = page->address();
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}
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uintptr_t offset = slot_addr - page->address();
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uintptr_t host_offset = host_addr - page->address();
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DCHECK_LT(offset, static_cast<uintptr_t>(TypedSlotSet::kMaxOffset));
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DCHECK_LT(host_offset, static_cast<uintptr_t>(TypedSlotSet::kMaxOffset));
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slot_set->Insert(slot_type, static_cast<uint32_t>(host_offset),
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static_cast<uint32_t>(offset));
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}
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// Given a page and a range of typed slots in that page, this function removes
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// the slots from the remembered set.
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static void RemoveRangeTyped(MemoryChunk* page, Address start, Address end) {
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TypedSlotSet* slots = page->typed_slot_set<type>();
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if (slots != nullptr) {
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slots->Iterate(
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[start, end](SlotType slot_type, Address host_addr,
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Address slot_addr) {
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return start <= slot_addr && slot_addr < end ? REMOVE_SLOT
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: KEEP_SLOT;
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},
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TypedSlotSet::PREFREE_EMPTY_CHUNKS);
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}
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}
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// Iterates and filters the remembered set with the given callback.
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// The callback should take (SlotType slot_type, SlotAddress slot) and return
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// SlotCallbackResult.
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template <typename Callback>
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static void IterateTyped(Heap* heap, RememberedSetIterationMode mode,
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Callback callback) {
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IterateMemoryChunks(heap, [mode, callback](MemoryChunk* chunk) {
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if (mode == SYNCHRONIZED) chunk->mutex()->Lock();
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IterateTyped(chunk, callback);
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if (mode == SYNCHRONIZED) chunk->mutex()->Unlock();
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});
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}
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// Iterates and filters typed old to old pointers in the given memory chunk
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// with the given callback. The callback should take (SlotType slot_type,
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// Address slot_addr) and return SlotCallbackResult.
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template <typename Callback>
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static void IterateTyped(MemoryChunk* chunk, Callback callback) {
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TypedSlotSet* slots = chunk->typed_slot_set<type>();
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if (slots != nullptr) {
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int new_count = slots->Iterate(callback, TypedSlotSet::KEEP_EMPTY_CHUNKS);
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if (new_count == 0) {
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chunk->ReleaseTypedSlotSet<type>();
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}
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}
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}
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// Clear all old to old slots from the remembered set.
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static void ClearAll(Heap* heap) {
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STATIC_ASSERT(type == OLD_TO_OLD);
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MemoryChunkIterator it(heap);
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MemoryChunk* chunk;
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while ((chunk = it.next()) != nullptr) {
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chunk->ReleaseSlotSet<OLD_TO_OLD>();
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chunk->ReleaseTypedSlotSet<OLD_TO_OLD>();
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chunk->ReleaseInvalidatedSlots();
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}
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}
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// Eliminates all stale slots from the remembered set, i.e.
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// slots that are not part of live objects anymore. This method must be
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// called after marking, when the whole transitive closure is known and
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// must be called before sweeping when mark bits are still intact.
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static void ClearInvalidTypedSlots(Heap* heap, MemoryChunk* chunk);
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private:
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static bool IsValidSlot(Heap* heap, MemoryChunk* chunk, Object** slot);
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};
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class UpdateTypedSlotHelper {
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public:
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// Updates a code entry slot using an untyped slot callback.
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// The callback accepts Object** and returns SlotCallbackResult.
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template <typename Callback>
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static SlotCallbackResult UpdateCodeEntry(Address entry_address,
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Callback callback) {
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Object* code = Code::GetObjectFromEntryAddress(entry_address);
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Object* old_code = code;
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SlotCallbackResult result =
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callback(reinterpret_cast<MaybeObject**>(&code));
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DCHECK(!HasWeakHeapObjectTag(code));
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if (code != old_code) {
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Memory<Address>(entry_address) = reinterpret_cast<Code*>(code)->entry();
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}
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return result;
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}
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// Updates a code target slot using an untyped slot callback.
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// The callback accepts Object** and returns SlotCallbackResult.
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template <typename Callback>
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static SlotCallbackResult UpdateCodeTarget(RelocInfo* rinfo,
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Callback callback) {
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DCHECK(RelocInfo::IsCodeTargetMode(rinfo->rmode()));
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Code* old_target = Code::GetCodeFromTargetAddress(rinfo->target_address());
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Object* new_target = old_target;
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SlotCallbackResult result =
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callback(reinterpret_cast<MaybeObject**>(&new_target));
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DCHECK(!HasWeakHeapObjectTag(new_target));
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if (new_target != old_target) {
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rinfo->set_target_address(
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Code::cast(new_target)->raw_instruction_start());
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}
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return result;
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}
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// Updates an embedded pointer slot using an untyped slot callback.
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// The callback accepts Object** and returns SlotCallbackResult.
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template <typename Callback>
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static SlotCallbackResult UpdateEmbeddedPointer(Heap* heap, RelocInfo* rinfo,
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Callback callback) {
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DCHECK(rinfo->rmode() == RelocInfo::EMBEDDED_OBJECT);
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HeapObject* old_target = rinfo->target_object();
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Object* new_target = old_target;
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SlotCallbackResult result =
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callback(reinterpret_cast<MaybeObject**>(&new_target));
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DCHECK(!HasWeakHeapObjectTag(new_target));
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if (new_target != old_target) {
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rinfo->set_target_object(heap, HeapObject::cast(new_target));
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}
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return result;
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}
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// Updates a typed slot using an untyped slot callback.
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// The callback accepts MaybeObject** and returns SlotCallbackResult.
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template <typename Callback>
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static SlotCallbackResult UpdateTypedSlot(Heap* heap, SlotType slot_type,
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Address addr, Callback callback) {
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switch (slot_type) {
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case CODE_TARGET_SLOT: {
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RelocInfo rinfo(addr, RelocInfo::CODE_TARGET, 0, nullptr);
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return UpdateCodeTarget(&rinfo, callback);
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}
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case CODE_ENTRY_SLOT: {
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return UpdateCodeEntry(addr, callback);
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}
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case EMBEDDED_OBJECT_SLOT: {
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RelocInfo rinfo(addr, RelocInfo::EMBEDDED_OBJECT, 0, nullptr);
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return UpdateEmbeddedPointer(heap, &rinfo, callback);
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}
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case OBJECT_SLOT: {
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return callback(reinterpret_cast<MaybeObject**>(addr));
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}
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case CLEARED_SLOT:
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break;
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}
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UNREACHABLE();
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}
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};
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inline SlotType SlotTypeForRelocInfoMode(RelocInfo::Mode rmode) {
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if (RelocInfo::IsCodeTargetMode(rmode)) {
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return CODE_TARGET_SLOT;
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} else if (RelocInfo::IsEmbeddedObject(rmode)) {
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return EMBEDDED_OBJECT_SLOT;
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}
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UNREACHABLE();
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}
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} // namespace internal
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} // namespace v8
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#endif // V8_HEAP_REMEMBERED_SET_H_
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