// Copyright 2017 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_HEAP_INVALIDATED_SLOTS_H_
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#define V8_HEAP_INVALIDATED_SLOTS_H_
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#include <map>
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#include <stack>
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#include "src/allocation.h"
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#include "src/base/atomic-utils.h"
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#include "src/utils.h"
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namespace v8 {
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namespace internal {
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class HeapObject;
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// This data structure stores objects that went through object layout change
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// that potentially invalidates slots recorded concurrently. The second part
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// of each element is the size of the corresponding object before the layout
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// change.
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using InvalidatedSlots = std::map<HeapObject*, int>;
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// This class provides IsValid predicate that takes into account the set
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// of invalidated objects in the given memory chunk.
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// The sequence of queried slot must be non-decreasing. This allows fast
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// implementation with complexity O(m*log(m) + n), where
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// m is the number of invalidated objects in the memory chunk.
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// n is the number of IsValid queries.
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class InvalidatedSlotsFilter {
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public:
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explicit InvalidatedSlotsFilter(MemoryChunk* chunk);
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inline bool IsValid(Address slot);
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private:
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InvalidatedSlots::const_iterator iterator_;
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InvalidatedSlots::const_iterator iterator_end_;
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Address sentinel_;
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Address invalidated_start_;
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Address invalidated_end_;
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HeapObject* invalidated_object_;
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int invalidated_object_size_;
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bool slots_in_free_space_are_valid_;
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InvalidatedSlots empty_;
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#ifdef DEBUG
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Address last_slot_;
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#endif
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};
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} // namespace internal
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} // namespace v8
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#endif // V8_HEAP_INVALIDATED_SLOTS_H_
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