// Copyright 2017 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/heap/invalidated-slots.h"
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#include "src/heap/spaces.h"
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namespace v8 {
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namespace internal {
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InvalidatedSlotsFilter::InvalidatedSlotsFilter(MemoryChunk* chunk) {
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// Adjust slots_in_free_space_are_valid_ if more spaces are added.
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DCHECK_IMPLIES(chunk->invalidated_slots() != nullptr,
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chunk->InOldSpace() || chunk->InLargeObjectSpace());
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// The sweeper removes invalid slots and makes free space available for
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// allocation. Slots for new objects can be recorded in the free space.
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// Note that we cannot simply check for SweepingDone because pages in large
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// object space are not swept but have SweepingDone() == true.
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slots_in_free_space_are_valid_ = chunk->SweepingDone() && chunk->InOldSpace();
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InvalidatedSlots* invalidated_slots =
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chunk->invalidated_slots() ? chunk->invalidated_slots() : &empty_;
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iterator_ = invalidated_slots->begin();
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iterator_end_ = invalidated_slots->end();
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sentinel_ = chunk->area_end();
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if (iterator_ != iterator_end_) {
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invalidated_start_ = iterator_->first->address();
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invalidated_end_ = invalidated_start_ + iterator_->second;
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} else {
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invalidated_start_ = sentinel_;
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invalidated_end_ = sentinel_;
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}
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// These values will be lazily set when needed.
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invalidated_object_ = nullptr;
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invalidated_object_size_ = 0;
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#ifdef DEBUG
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last_slot_ = chunk->area_start();
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#endif
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}
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} // namespace internal
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} // namespace v8
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