// Copyright 2017 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_HEAP_INVALIDATED_SLOTS_INL_H_
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#define V8_HEAP_INVALIDATED_SLOTS_INL_H_
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#include <map>
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#include "src/allocation.h"
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#include "src/heap/invalidated-slots.h"
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#include "src/heap/spaces.h"
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#include "src/objects-body-descriptors-inl.h"
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#include "src/objects-body-descriptors.h"
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#include "src/objects.h"
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namespace v8 {
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namespace internal {
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bool InvalidatedSlotsFilter::IsValid(Address slot) {
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#ifdef DEBUG
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DCHECK_LT(slot, sentinel_);
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// Slots must come in non-decreasing order.
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DCHECK_LE(last_slot_, slot);
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last_slot_ = slot;
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#endif
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while (slot >= invalidated_end_) {
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++iterator_;
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if (iterator_ != iterator_end_) {
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// Invalidated ranges must not overlap.
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DCHECK_LE(invalidated_end_, iterator_->first->address());
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invalidated_start_ = iterator_->first->address();
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invalidated_end_ = invalidated_start_ + iterator_->second;
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invalidated_object_ = nullptr;
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invalidated_object_size_ = 0;
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} else {
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invalidated_start_ = sentinel_;
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invalidated_end_ = sentinel_;
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}
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}
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// Now the invalidated region ends after the slot.
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if (slot < invalidated_start_) {
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// The invalidated region starts after the slot.
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return true;
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}
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// The invalidated region includes the slot.
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// Ask the object if the slot is valid.
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if (invalidated_object_ == nullptr) {
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invalidated_object_ = HeapObject::FromAddress(invalidated_start_);
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DCHECK(!invalidated_object_->IsFiller());
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invalidated_object_size_ =
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invalidated_object_->SizeFromMap(invalidated_object_->map());
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}
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int offset = static_cast<int>(slot - invalidated_start_);
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DCHECK_GT(offset, 0);
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DCHECK_LE(invalidated_object_size_,
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static_cast<int>(invalidated_end_ - invalidated_start_));
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if (offset >= invalidated_object_size_) {
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return slots_in_free_space_are_valid_;
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}
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return invalidated_object_->IsValidSlot(invalidated_object_->map(), offset);
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}
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} // namespace internal
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} // namespace v8
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#endif // V8_HEAP_INVALIDATED_SLOTS_INL_H_
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