/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_SOUND_NULLSOUNDSYSTEM_H_
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#define WEBRTC_SOUND_NULLSOUNDSYSTEM_H_
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#include "webrtc/sound/soundsysteminterface.h"
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namespace rtc {
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class SoundDeviceLocator;
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class SoundInputStreamInterface;
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class SoundOutputStreamInterface;
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// A simple reference sound system that drops output samples and generates
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// no input samples.
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class NullSoundSystem : public SoundSystemInterface {
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public:
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static SoundSystemInterface *Create() {
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return new NullSoundSystem();
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}
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~NullSoundSystem() override;
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bool Init() override;
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void Terminate() override;
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bool EnumeratePlaybackDevices(SoundDeviceLocatorList *devices) override;
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bool EnumerateCaptureDevices(SoundDeviceLocatorList *devices) override;
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SoundOutputStreamInterface *OpenPlaybackDevice(
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const SoundDeviceLocator *device,
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const OpenParams ¶ms) override;
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SoundInputStreamInterface *OpenCaptureDevice(
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const SoundDeviceLocator *device,
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const OpenParams ¶ms) override;
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bool GetDefaultPlaybackDevice(SoundDeviceLocator **device) override;
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bool GetDefaultCaptureDevice(SoundDeviceLocator **device) override;
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const char *GetName() const override;
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};
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} // namespace rtc
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#endif // WEBRTC_SOUND_NULLSOUNDSYSTEM_H_
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