/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SKSL_METALCODEGENERATOR
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#define SKSL_METALCODEGENERATOR
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#include <stack>
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#include <tuple>
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#include <unordered_map>
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#include "SkSLCodeGenerator.h"
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#include "SkSLMemoryLayout.h"
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#include "SkSLStringStream.h"
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#include "ir/SkSLBinaryExpression.h"
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#include "ir/SkSLBoolLiteral.h"
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#include "ir/SkSLConstructor.h"
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#include "ir/SkSLDoStatement.h"
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#include "ir/SkSLExtension.h"
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#include "ir/SkSLFloatLiteral.h"
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#include "ir/SkSLIfStatement.h"
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#include "ir/SkSLIndexExpression.h"
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#include "ir/SkSLInterfaceBlock.h"
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#include "ir/SkSLIntLiteral.h"
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#include "ir/SkSLFieldAccess.h"
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#include "ir/SkSLForStatement.h"
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#include "ir/SkSLFunctionCall.h"
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#include "ir/SkSLFunctionDeclaration.h"
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#include "ir/SkSLFunctionDefinition.h"
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#include "ir/SkSLPrefixExpression.h"
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#include "ir/SkSLPostfixExpression.h"
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#include "ir/SkSLProgramElement.h"
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#include "ir/SkSLReturnStatement.h"
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#include "ir/SkSLSetting.h"
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#include "ir/SkSLStatement.h"
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#include "ir/SkSLSwitchStatement.h"
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#include "ir/SkSLSwizzle.h"
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#include "ir/SkSLTernaryExpression.h"
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#include "ir/SkSLVarDeclarations.h"
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#include "ir/SkSLVarDeclarationsStatement.h"
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#include "ir/SkSLVariableReference.h"
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#include "ir/SkSLWhileStatement.h"
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namespace SkSL {
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#define kLast_Capability SpvCapabilityMultiViewport
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/**
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* Converts a Program into Metal code.
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*/
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class MetalCodeGenerator : public CodeGenerator {
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public:
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static constexpr const char* SAMPLER_SUFFIX = "Smplr";
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static constexpr const char* PACKED_PREFIX = "packed_";
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enum Precedence {
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kParentheses_Precedence = 1,
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kPostfix_Precedence = 2,
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kPrefix_Precedence = 3,
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kMultiplicative_Precedence = 4,
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kAdditive_Precedence = 5,
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kShift_Precedence = 6,
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kRelational_Precedence = 7,
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kEquality_Precedence = 8,
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kBitwiseAnd_Precedence = 9,
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kBitwiseXor_Precedence = 10,
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kBitwiseOr_Precedence = 11,
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kLogicalAnd_Precedence = 12,
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kLogicalXor_Precedence = 13,
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kLogicalOr_Precedence = 14,
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kTernary_Precedence = 15,
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kAssignment_Precedence = 16,
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kSequence_Precedence = 17,
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kTopLevel_Precedence = kSequence_Precedence
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};
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MetalCodeGenerator(const Context* context, const Program* program, ErrorReporter* errors,
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OutputStream* out)
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: INHERITED(program, errors, out)
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, fReservedWords({"atan2", "rsqrt", "dfdx", "dfdy", "vertex", "fragment"})
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, fLineEnding("\n")
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, fContext(*context) {
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this->setupIntrinsics();
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}
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bool generateCode() override;
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protected:
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typedef int Requirements;
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static constexpr Requirements kNo_Requirements = 0;
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static constexpr Requirements kInputs_Requirement = 1 << 0;
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static constexpr Requirements kOutputs_Requirement = 1 << 1;
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static constexpr Requirements kUniforms_Requirement = 1 << 2;
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static constexpr Requirements kGlobals_Requirement = 1 << 3;
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enum IntrinsicKind {
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kSpecial_IntrinsicKind,
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kMetal_IntrinsicKind,
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};
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enum SpecialIntrinsic {
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kTexture_SpecialIntrinsic,
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kMod_SpecialIntrinsic,
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};
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enum MetalIntrinsic {
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kEqual_MetalIntrinsic,
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kNotEqual_MetalIntrinsic,
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kLessThan_MetalIntrinsic,
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kLessThanEqual_MetalIntrinsic,
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kGreaterThan_MetalIntrinsic,
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kGreaterThanEqual_MetalIntrinsic,
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};
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void setupIntrinsics();
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void write(const char* s);
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void writeLine();
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void writeLine(const char* s);
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void write(const String& s);
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void writeLine(const String& s);
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void writeHeader();
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void writeUniformStruct();
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void writeInputStruct();
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void writeOutputStruct();
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void writeInterfaceBlocks();
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void writeFields(const std::vector<Type::Field>& fields, int parentOffset,
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const InterfaceBlock* parentIntf = nullptr);
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int size(const Type* type, bool isPacked) const;
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int alignment(const Type* type, bool isPacked) const;
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void writeGlobalStruct();
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void writePrecisionModifier();
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void writeType(const Type& type);
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void writeExtension(const Extension& ext);
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void writeInterfaceBlock(const InterfaceBlock& intf);
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void writeFunctionStart(const FunctionDeclaration& f);
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void writeFunctionDeclaration(const FunctionDeclaration& f);
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void writeFunction(const FunctionDefinition& f);
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void writeLayout(const Layout& layout);
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void writeModifiers(const Modifiers& modifiers, bool globalContext);
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void writeGlobalVars(const VarDeclaration& vs);
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void writeVarInitializer(const Variable& var, const Expression& value);
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void writeName(const String& name);
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void writeVarDeclarations(const VarDeclarations& decl, bool global);
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void writeFragCoord();
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void writeVariableReference(const VariableReference& ref);
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void writeExpression(const Expression& expr, Precedence parentPrecedence);
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void writeIntrinsicCall(const FunctionCall& c);
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void writeMinAbsHack(Expression& absExpr, Expression& otherExpr);
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void writeFunctionCall(const FunctionCall& c);
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void writeInverseHack(const Expression& mat);
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String getMatrixConstructHelper(const Type& matrix, const Type& arg);
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void writeMatrixTimesEqualHelper(const Type& left, const Type& right, const Type& result);
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void writeSpecialIntrinsic(const FunctionCall& c, SpecialIntrinsic kind);
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bool canCoerce(const Type& t1, const Type& t2);
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void writeConstructor(const Constructor& c, Precedence parentPrecedence);
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void writeFieldAccess(const FieldAccess& f);
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void writeSwizzle(const Swizzle& swizzle);
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static Precedence GetBinaryPrecedence(Token::Kind op);
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void writeBinaryExpression(const BinaryExpression& b, Precedence parentPrecedence);
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void writeTernaryExpression(const TernaryExpression& t, Precedence parentPrecedence);
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void writeIndexExpression(const IndexExpression& expr);
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void writePrefixExpression(const PrefixExpression& p, Precedence parentPrecedence);
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void writePostfixExpression(const PostfixExpression& p, Precedence parentPrecedence);
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void writeBoolLiteral(const BoolLiteral& b);
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void writeIntLiteral(const IntLiteral& i);
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void writeFloatLiteral(const FloatLiteral& f);
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void writeSetting(const Setting& s);
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void writeStatement(const Statement& s);
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void writeStatements(const std::vector<std::unique_ptr<Statement>>& statements);
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void writeBlock(const Block& b);
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void writeIfStatement(const IfStatement& stmt);
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void writeForStatement(const ForStatement& f);
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void writeWhileStatement(const WhileStatement& w);
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void writeDoStatement(const DoStatement& d);
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void writeSwitchStatement(const SwitchStatement& s);
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void writeReturnStatement(const ReturnStatement& r);
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void writeProgramElement(const ProgramElement& e);
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Requirements requirements(const FunctionDeclaration& f);
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Requirements requirements(const Expression& e);
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Requirements requirements(const Statement& e);
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typedef std::pair<IntrinsicKind, int32_t> Intrinsic;
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std::unordered_map<String, Intrinsic> fIntrinsicMap;
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std::unordered_set<String> fReservedWords;
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std::vector<const VarDeclaration*> fInitNonConstGlobalVars;
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std::vector<const Variable*> fTextures;
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std::unordered_map<const Type::Field*, const InterfaceBlock*> fInterfaceBlockMap;
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std::unordered_map<const InterfaceBlock*, String> fInterfaceBlockNameMap;
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int fAnonInterfaceCount = 0;
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int fPaddingCount = 0;
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bool fNeedsGlobalStructInit = false;
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const char* fLineEnding;
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const Context& fContext;
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StringStream fHeader;
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String fFunctionHeader;
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StringStream fExtraFunctions;
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Program::Kind fProgramKind;
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int fVarCount = 0;
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int fIndentation = 0;
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bool fAtLineStart = false;
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// Keeps track of which struct types we have written. Given that we are unlikely to ever write
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// more than one or two structs per shader, a simple linear search will be faster than anything
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// fancier.
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std::vector<const Type*> fWrittenStructs;
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std::set<String> fWrittenIntrinsics;
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// true if we have run into usages of dFdx / dFdy
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bool fFoundDerivatives = false;
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bool fFoundImageDecl = false;
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std::unordered_map<const FunctionDeclaration*, Requirements> fRequirements;
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bool fSetupFragPositionGlobal = false;
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bool fSetupFragPositionLocal = false;
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std::unordered_map<String, String> fHelpers;
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int fUniformBuffer = -1;
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typedef CodeGenerator INHERITED;
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};
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}
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#endif
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