/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkEmbossMask.h"
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#include "SkFixed.h"
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#include "SkMath.h"
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#include "SkMathPriv.h"
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#include "SkTo.h"
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static inline int nonzero_to_one(int x) {
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#if 0
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return x != 0;
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#else
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return ((unsigned)(x | -x)) >> 31;
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#endif
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}
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static inline int neq_to_one(int x, int max) {
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#if 0
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return x != max;
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#else
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SkASSERT(x >= 0 && x <= max);
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return ((unsigned)(x - max)) >> 31;
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#endif
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}
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static inline int neq_to_mask(int x, int max) {
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#if 0
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return -(x != max);
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#else
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SkASSERT(x >= 0 && x <= max);
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return (x - max) >> 31;
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#endif
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}
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static inline unsigned div255(unsigned x) {
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SkASSERT(x <= (255*255));
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return x * ((1 << 24) / 255) >> 24;
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}
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#define kDelta 32 // small enough to show off angle differences
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void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) {
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SkASSERT(mask->fFormat == SkMask::k3D_Format);
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int specular = light.fSpecular;
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int ambient = light.fAmbient;
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SkFixed lx = SkScalarToFixed(light.fDirection[0]);
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SkFixed ly = SkScalarToFixed(light.fDirection[1]);
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SkFixed lz = SkScalarToFixed(light.fDirection[2]);
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SkFixed lz_dot_nz = lz * kDelta;
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int lz_dot8 = lz >> 8;
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size_t planeSize = mask->computeImageSize();
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uint8_t* alpha = mask->fImage;
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uint8_t* multiply = (uint8_t*)alpha + planeSize;
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uint8_t* additive = multiply + planeSize;
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int rowBytes = mask->fRowBytes;
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int maxy = mask->fBounds.height() - 1;
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int maxx = mask->fBounds.width() - 1;
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int prev_row = 0;
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for (int y = 0; y <= maxy; y++) {
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int next_row = neq_to_mask(y, maxy) & rowBytes;
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for (int x = 0; x <= maxx; x++) {
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int nx = alpha[x + neq_to_one(x, maxx)] - alpha[x - nonzero_to_one(x)];
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int ny = alpha[x + next_row] - alpha[x - prev_row];
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SkFixed numer = lx * nx + ly * ny + lz_dot_nz;
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int mul = ambient;
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int add = 0;
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if (numer > 0) { // preflight when numer/denom will be <= 0
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int denom = SkSqrt32(nx * nx + ny * ny + kDelta*kDelta);
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SkFixed dot = numer / denom;
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dot >>= 8; // now dot is 2^8 instead of 2^16
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mul = SkMin32(mul + dot, 255);
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// now for the reflection
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// R = 2 (Light * Normal) Normal - Light
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// hilite = R * Eye(0, 0, 1)
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int hilite = (2 * dot - lz_dot8) * lz_dot8 >> 8;
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if (hilite > 0) {
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// pin hilite to 255, since our fast math is also a little sloppy
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hilite = SkClampMax(hilite, 255);
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// specular is 4.4
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// would really like to compute the fractional part of this
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// and then possibly cache a 256 table for a given specular
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// value in the light, and just pass that in to this function.
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add = hilite;
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for (int i = specular >> 4; i > 0; --i) {
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add = div255(add * hilite);
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}
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}
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}
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multiply[x] = SkToU8(mul);
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additive[x] = SkToU8(add);
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}
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alpha += rowBytes;
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multiply += rowBytes;
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additive += rowBytes;
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prev_row = rowBytes;
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}
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}
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