/*
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* Copyright 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <condition_variable>
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#include <deque>
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#include <mutex>
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#include <thread>
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#include <unordered_map>
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#include <android-base/thread_annotations.h>
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#include <binder/IBinder.h>
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#include <gui/ITransactionCompletedListener.h>
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#include <ui/Fence.h>
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namespace android {
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struct CallbackIdsHash {
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// CallbackId vectors have several properties that let us get away with this simple hash.
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// 1) CallbackIds are never 0 so if something has gone wrong and our CallbackId vector is
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// empty we can still hash 0.
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// 2) CallbackId vectors for the same listener either are identical or contain none of the
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// same members. It is sufficient to just check the first CallbackId in the vectors. If
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// they match, they are the same. If they do not match, they are not the same.
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std::size_t operator()(const std::vector<CallbackId>& callbackIds) const {
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return std::hash<CallbackId>{}((callbackIds.empty()) ? 0 : callbackIds.front());
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}
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};
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class CallbackHandle : public RefBase {
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public:
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CallbackHandle(const sp<ITransactionCompletedListener>& transactionListener,
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const std::vector<CallbackId>& ids, const sp<IBinder>& sc);
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sp<ITransactionCompletedListener> listener;
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std::vector<CallbackId> callbackIds;
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wp<IBinder> surfaceControl;
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bool releasePreviousBuffer = false;
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sp<Fence> previousReleaseFence;
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nsecs_t acquireTime = -1;
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nsecs_t latchTime = -1;
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};
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class TransactionCompletedThread {
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public:
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~TransactionCompletedThread();
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void run();
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// Adds listener and callbackIds in case there are no SurfaceControls that are supposed
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// to be included in the callback. This functions should be call before attempting to add any
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// callback handles.
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status_t addCallback(const sp<ITransactionCompletedListener>& transactionListener,
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const std::vector<CallbackId>& callbackIds);
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// Informs the TransactionCompletedThread that there is a Transaction with a CallbackHandle
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// that needs to be latched and presented this frame. This function should be called once the
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// layer has received the CallbackHandle so the TransactionCompletedThread knows not to send
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// a callback for that Listener/Transaction pair until that CallbackHandle has been latched and
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// presented.
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status_t registerPendingCallbackHandle(const sp<CallbackHandle>& handle);
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// Notifies the TransactionCompletedThread that a pending CallbackHandle has been presented.
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status_t addPresentedCallbackHandles(const std::deque<sp<CallbackHandle>>& handles);
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// Adds the Transaction CallbackHandle from a layer that does not need to be relatched and
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// presented this frame.
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status_t addUnpresentedCallbackHandle(const sp<CallbackHandle>& handle);
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void addPresentFence(const sp<Fence>& presentFence);
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void sendCallbacks();
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private:
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void threadMain();
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status_t findTransactionStats(const sp<ITransactionCompletedListener>& listener,
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const std::vector<CallbackId>& callbackIds,
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TransactionStats** outTransactionStats) REQUIRES(mMutex);
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status_t addCallbackHandle(const sp<CallbackHandle>& handle) REQUIRES(mMutex);
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class ThreadDeathRecipient : public IBinder::DeathRecipient {
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public:
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// This function is a no-op. isBinderAlive needs a linked DeathRecipient to work.
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// Death recipients needs a binderDied function.
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//
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// (isBinderAlive checks if BpBinder's mAlive is 0. mAlive is only set to 0 in sendObituary.
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// sendObituary is only called if linkToDeath was called with a DeathRecipient.)
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void binderDied(const wp<IBinder>& /*who*/) override {}
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};
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sp<ThreadDeathRecipient> mDeathRecipient;
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struct ITransactionCompletedListenerHash {
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std::size_t operator()(const sp<ITransactionCompletedListener>& listener) const {
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return std::hash<IBinder*>{}((listener) ? IInterface::asBinder(listener).get()
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: nullptr);
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}
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};
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// Protects the creation and destruction of mThread
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std::mutex mThreadMutex;
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std::thread mThread GUARDED_BY(mThreadMutex);
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std::mutex mMutex;
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std::condition_variable_any mConditionVariable;
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std::unordered_map<
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sp<ITransactionCompletedListener>,
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std::unordered_map<std::vector<CallbackId>, uint32_t /*count*/, CallbackIdsHash>,
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ITransactionCompletedListenerHash>
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mPendingTransactions GUARDED_BY(mMutex);
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std::unordered_map<sp<ITransactionCompletedListener>, std::deque<TransactionStats>,
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ITransactionCompletedListenerHash>
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mCompletedTransactions GUARDED_BY(mMutex);
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bool mRunning GUARDED_BY(mMutex) = false;
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bool mKeepRunning GUARDED_BY(mMutex) = true;
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sp<Fence> mPresentFence GUARDED_BY(mMutex);
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};
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} // namespace android
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