/*
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* Copyright 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//#define LOG_NDEBUG 0
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#undef LOG_TAG
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#define LOG_TAG "TransactionCompletedThread"
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#define ATRACE_TAG ATRACE_TAG_GRAPHICS
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#include "TransactionCompletedThread.h"
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#include <cinttypes>
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#include <binder/IInterface.h>
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#include <gui/ITransactionCompletedListener.h>
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#include <utils/RefBase.h>
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namespace android {
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// Returns 0 if they are equal
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// <0 if the first id that doesn't match is lower in c2 or all ids match but c2 is shorter
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// >0 if the first id that doesn't match is greater in c2 or all ids match but c2 is longer
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//
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// See CallbackIdsHash for a explaniation of why this works
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static int compareCallbackIds(const std::vector<CallbackId>& c1,
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const std::vector<CallbackId>& c2) {
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if (c1.empty()) {
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return !c2.empty();
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}
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return c1.front() - c2.front();
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}
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TransactionCompletedThread::~TransactionCompletedThread() {
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std::lock_guard lockThread(mThreadMutex);
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{
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std::lock_guard lock(mMutex);
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mKeepRunning = false;
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mConditionVariable.notify_all();
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}
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if (mThread.joinable()) {
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mThread.join();
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}
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{
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std::lock_guard lock(mMutex);
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for (const auto& [listener, transactionStats] : mCompletedTransactions) {
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IInterface::asBinder(listener)->unlinkToDeath(mDeathRecipient);
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}
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}
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}
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void TransactionCompletedThread::run() {
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std::lock_guard lock(mMutex);
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if (mRunning || !mKeepRunning) {
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return;
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}
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mDeathRecipient = new ThreadDeathRecipient();
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mRunning = true;
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std::lock_guard lockThread(mThreadMutex);
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mThread = std::thread(&TransactionCompletedThread::threadMain, this);
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}
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status_t TransactionCompletedThread::addCallback(const sp<ITransactionCompletedListener>& listener,
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const std::vector<CallbackId>& callbackIds) {
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std::lock_guard lock(mMutex);
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if (!mRunning) {
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ALOGE("cannot add callback because the callback thread isn't running");
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return BAD_VALUE;
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}
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if (mCompletedTransactions.count(listener) == 0) {
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status_t err = IInterface::asBinder(listener)->linkToDeath(mDeathRecipient);
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if (err != NO_ERROR) {
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ALOGE("cannot add callback because linkToDeath failed, err: %d", err);
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return err;
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}
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}
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auto& transactionStatsDeque = mCompletedTransactions[listener];
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transactionStatsDeque.emplace_back(callbackIds);
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return NO_ERROR;
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}
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status_t TransactionCompletedThread::registerPendingCallbackHandle(
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const sp<CallbackHandle>& handle) {
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std::lock_guard lock(mMutex);
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if (!mRunning) {
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ALOGE("cannot register callback handle because the callback thread isn't running");
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return BAD_VALUE;
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}
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// If we can't find the transaction stats something has gone wrong. The client should call
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// addCallback before trying to register a pending callback handle.
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TransactionStats* transactionStats;
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status_t err = findTransactionStats(handle->listener, handle->callbackIds, &transactionStats);
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if (err != NO_ERROR) {
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ALOGE("cannot find transaction stats");
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return err;
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}
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mPendingTransactions[handle->listener][handle->callbackIds]++;
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return NO_ERROR;
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}
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status_t TransactionCompletedThread::addPresentedCallbackHandles(
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const std::deque<sp<CallbackHandle>>& handles) {
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std::lock_guard lock(mMutex);
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if (!mRunning) {
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ALOGE("cannot add presented callback handle because the callback thread isn't running");
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return BAD_VALUE;
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}
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for (const auto& handle : handles) {
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auto listener = mPendingTransactions.find(handle->listener);
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if (listener != mPendingTransactions.end()) {
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auto& pendingCallbacks = listener->second;
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auto pendingCallback = pendingCallbacks.find(handle->callbackIds);
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if (pendingCallback != pendingCallbacks.end()) {
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auto& pendingCount = pendingCallback->second;
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// Decrease the pending count for this listener
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if (--pendingCount == 0) {
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pendingCallbacks.erase(pendingCallback);
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}
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} else {
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ALOGW("there are more latched callbacks than there were registered callbacks");
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}
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if (listener->second.size() == 0) {
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mPendingTransactions.erase(listener);
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}
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} else {
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ALOGW("cannot find listener in mPendingTransactions");
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}
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status_t err = addCallbackHandle(handle);
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if (err != NO_ERROR) {
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ALOGE("could not add callback handle");
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return err;
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}
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}
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return NO_ERROR;
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}
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status_t TransactionCompletedThread::addUnpresentedCallbackHandle(
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const sp<CallbackHandle>& handle) {
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std::lock_guard lock(mMutex);
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if (!mRunning) {
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ALOGE("cannot add unpresented callback handle because the callback thread isn't running");
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return BAD_VALUE;
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}
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return addCallbackHandle(handle);
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}
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status_t TransactionCompletedThread::findTransactionStats(
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const sp<ITransactionCompletedListener>& listener,
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const std::vector<CallbackId>& callbackIds, TransactionStats** outTransactionStats) {
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auto& transactionStatsDeque = mCompletedTransactions[listener];
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// Search back to front because the most recent transactions are at the back of the deque
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auto itr = transactionStatsDeque.rbegin();
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for (; itr != transactionStatsDeque.rend(); itr++) {
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if (compareCallbackIds(itr->callbackIds, callbackIds) == 0) {
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*outTransactionStats = &(*itr);
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return NO_ERROR;
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}
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}
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ALOGE("could not find transaction stats");
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return BAD_VALUE;
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}
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status_t TransactionCompletedThread::addCallbackHandle(const sp<CallbackHandle>& handle) {
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// If we can't find the transaction stats something has gone wrong. The client should call
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// addCallback before trying to add a presnted callback handle.
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TransactionStats* transactionStats;
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status_t err = findTransactionStats(handle->listener, handle->callbackIds, &transactionStats);
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if (err != NO_ERROR) {
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return err;
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}
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transactionStats->latchTime = handle->latchTime;
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// If the layer has already been destroyed, don't add the SurfaceControl to the callback.
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// The client side keeps a sp<> to the SurfaceControl so if the SurfaceControl has been
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// destroyed the client side is dead and there won't be anyone to send the callback to.
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sp<IBinder> surfaceControl = handle->surfaceControl.promote();
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if (surfaceControl) {
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transactionStats->surfaceStats.emplace_back(surfaceControl, handle->acquireTime,
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handle->previousReleaseFence);
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}
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return NO_ERROR;
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}
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void TransactionCompletedThread::addPresentFence(const sp<Fence>& presentFence) {
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std::lock_guard<std::mutex> lock(mMutex);
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mPresentFence = presentFence;
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}
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void TransactionCompletedThread::sendCallbacks() {
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std::lock_guard lock(mMutex);
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if (mRunning) {
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mConditionVariable.notify_all();
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}
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}
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void TransactionCompletedThread::threadMain() {
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std::lock_guard lock(mMutex);
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while (mKeepRunning) {
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mConditionVariable.wait(mMutex);
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std::vector<ListenerStats> completedListenerStats;
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// For each listener
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auto completedTransactionsItr = mCompletedTransactions.begin();
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while (completedTransactionsItr != mCompletedTransactions.end()) {
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auto& [listener, transactionStatsDeque] = *completedTransactionsItr;
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ListenerStats listenerStats;
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listenerStats.listener = listener;
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// For each transaction
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auto transactionStatsItr = transactionStatsDeque.begin();
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while (transactionStatsItr != transactionStatsDeque.end()) {
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auto& transactionStats = *transactionStatsItr;
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// If we are still waiting on the callback handles for this transaction, stop
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// here because all transaction callbacks for the same listener must come in order
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auto pendingTransactions = mPendingTransactions.find(listener);
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if (pendingTransactions != mPendingTransactions.end() &&
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pendingTransactions->second.count(transactionStats.callbackIds) != 0) {
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break;
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}
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// If the transaction has been latched
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if (transactionStats.latchTime >= 0) {
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if (!mPresentFence) {
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break;
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}
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transactionStats.presentFence = mPresentFence;
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}
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// Remove the transaction from completed to the callback
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listenerStats.transactionStats.push_back(std::move(transactionStats));
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transactionStatsItr = transactionStatsDeque.erase(transactionStatsItr);
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}
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// If the listener has completed transactions
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if (!listenerStats.transactionStats.empty()) {
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// If the listener is still alive
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if (IInterface::asBinder(listener)->isBinderAlive()) {
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// Send callback
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listenerStats.listener->onTransactionCompleted(listenerStats);
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IInterface::asBinder(listener)->unlinkToDeath(mDeathRecipient);
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}
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completedTransactionsItr = mCompletedTransactions.erase(completedTransactionsItr);
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} else {
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completedTransactionsItr++;
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}
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completedListenerStats.push_back(std::move(listenerStats));
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}
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if (mPresentFence) {
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mPresentFence.clear();
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}
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// If everyone else has dropped their reference to a layer and its listener is dead,
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// we are about to cause the layer to be deleted. If this happens at the wrong time and
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// we are holding mMutex, we will cause a deadlock.
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//
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// The deadlock happens because this thread is holding on to mMutex and when we delete
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// the layer, it grabs SF's mStateLock. A different SF binder thread grabs mStateLock,
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// then call's TransactionCompletedThread::run() which tries to grab mMutex.
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//
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// To avoid this deadlock, we need to unlock mMutex when dropping our last reference to
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// to the layer.
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mMutex.unlock();
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completedListenerStats.clear();
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mMutex.lock();
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}
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}
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// -----------------------------------------------------------------------
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CallbackHandle::CallbackHandle(const sp<ITransactionCompletedListener>& transactionListener,
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const std::vector<CallbackId>& ids, const sp<IBinder>& sc)
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: listener(transactionListener), callbackIds(ids), surfaceControl(sc) {}
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} // namespace android
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