/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//#define LOG_NDEBUG 0
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#undef LOG_TAG
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#define LOG_TAG "Layer"
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#define ATRACE_TAG ATRACE_TAG_GRAPHICS
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#include "Layer.h"
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#include <android-base/stringprintf.h>
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#include <compositionengine/Display.h>
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#include <compositionengine/Layer.h>
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#include <compositionengine/LayerFECompositionState.h>
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#include <compositionengine/OutputLayer.h>
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#include <compositionengine/impl/LayerCompositionState.h>
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#include <compositionengine/impl/OutputLayerCompositionState.h>
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#include <cutils/compiler.h>
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#include <cutils/native_handle.h>
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#include <cutils/properties.h>
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#include <gui/BufferItem.h>
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#include <gui/LayerDebugInfo.h>
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#include <gui/Surface.h>
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#include <math.h>
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#include <renderengine/RenderEngine.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <sys/types.h>
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#include <ui/DebugUtils.h>
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#include <ui/GraphicBuffer.h>
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#include <ui/PixelFormat.h>
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#include <utils/Errors.h>
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#include <utils/Log.h>
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#include <utils/NativeHandle.h>
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#include <utils/StopWatch.h>
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#include <utils/Trace.h>
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#include <algorithm>
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#include <mutex>
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#include <sstream>
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#include "BufferLayer.h"
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#include "ColorLayer.h"
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#include "Colorizer.h"
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#include "DisplayDevice.h"
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#include "DisplayHardware/HWComposer.h"
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#include "LayerProtoHelper.h"
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#include "LayerRejecter.h"
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#include "MonitoredProducer.h"
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#include "SurfaceFlinger.h"
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#include "TimeStats/TimeStats.h"
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#define DEBUG_RESIZE 0
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namespace android {
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using base::StringAppendF;
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std::atomic<int32_t> Layer::sSequence{1};
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Layer::Layer(const LayerCreationArgs& args)
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: mFlinger(args.flinger),
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mName(args.name),
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mClientRef(args.client),
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mWindowType(args.metadata.getInt32(METADATA_WINDOW_TYPE, 0)) {
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mCurrentCrop.makeInvalid();
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uint32_t layerFlags = 0;
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if (args.flags & ISurfaceComposerClient::eHidden) layerFlags |= layer_state_t::eLayerHidden;
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if (args.flags & ISurfaceComposerClient::eOpaque) layerFlags |= layer_state_t::eLayerOpaque;
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if (args.flags & ISurfaceComposerClient::eSecure) layerFlags |= layer_state_t::eLayerSecure;
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mTransactionName = String8("TX - ") + mName;
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mCurrentState.active_legacy.w = args.w;
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mCurrentState.active_legacy.h = args.h;
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mCurrentState.flags = layerFlags;
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mCurrentState.active_legacy.transform.set(0, 0);
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mCurrentState.crop_legacy.makeInvalid();
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mCurrentState.requestedCrop_legacy = mCurrentState.crop_legacy;
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mCurrentState.z = 0;
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mCurrentState.color.a = 1.0f;
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mCurrentState.layerStack = 0;
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mCurrentState.sequence = 0;
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mCurrentState.requested_legacy = mCurrentState.active_legacy;
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mCurrentState.active.w = UINT32_MAX;
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mCurrentState.active.h = UINT32_MAX;
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mCurrentState.active.transform.set(0, 0);
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mCurrentState.transform = 0;
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mCurrentState.transformToDisplayInverse = false;
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mCurrentState.crop.makeInvalid();
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mCurrentState.acquireFence = new Fence(-1);
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mCurrentState.dataspace = ui::Dataspace::UNKNOWN;
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mCurrentState.hdrMetadata.validTypes = 0;
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mCurrentState.surfaceDamageRegion.clear();
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mCurrentState.cornerRadius = 0.0f;
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mCurrentState.api = -1;
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mCurrentState.hasColorTransform = false;
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mCurrentState.colorSpaceAgnostic = false;
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mCurrentState.metadata = args.metadata;
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// drawing state & current state are identical
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mDrawingState = mCurrentState;
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CompositorTiming compositorTiming;
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args.flinger->getCompositorTiming(&compositorTiming);
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mFrameEventHistory.initializeCompositorTiming(compositorTiming);
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mFrameTracker.setDisplayRefreshPeriod(compositorTiming.interval);
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mSchedulerLayerHandle = mFlinger->mScheduler->registerLayer(mName.c_str(), mWindowType);
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mFlinger->onLayerCreated();
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}
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Layer::~Layer() {
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sp<Client> c(mClientRef.promote());
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if (c != 0) {
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c->detachLayer(this);
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}
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mFrameTracker.logAndResetStats(mName);
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mFlinger->onLayerDestroyed(this);
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}
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// ---------------------------------------------------------------------------
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// callbacks
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// ---------------------------------------------------------------------------
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/*
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* onLayerDisplayed is only meaningful for BufferLayer, but, is called through
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* Layer. So, the implementation is done in BufferLayer. When called on a
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* ColorLayer object, it's essentially a NOP.
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*/
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void Layer::onLayerDisplayed(const sp<Fence>& /*releaseFence*/) {}
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void Layer::removeRemoteSyncPoints() {
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for (auto& point : mRemoteSyncPoints) {
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point->setTransactionApplied();
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}
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mRemoteSyncPoints.clear();
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{
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Mutex::Autolock pendingStateLock(mPendingStateMutex);
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for (State pendingState : mPendingStates) {
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pendingState.barrierLayer_legacy = nullptr;
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}
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}
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}
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void Layer::removeRelativeZ(const std::vector<Layer*>& layersInTree) {
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if (mCurrentState.zOrderRelativeOf == nullptr) {
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return;
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}
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sp<Layer> strongRelative = mCurrentState.zOrderRelativeOf.promote();
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if (strongRelative == nullptr) {
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setZOrderRelativeOf(nullptr);
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return;
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}
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if (!std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) {
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strongRelative->removeZOrderRelative(this);
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mFlinger->setTransactionFlags(eTraversalNeeded);
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setZOrderRelativeOf(nullptr);
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}
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}
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void Layer::removeFromCurrentState() {
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mRemovedFromCurrentState = true;
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// Since we are no longer reachable from CurrentState SurfaceFlinger
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// will no longer invoke doTransaction for us, and so we will
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// never finish applying transactions. We signal the sync point
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// now so that another layer will not become indefinitely
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// blocked.
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removeRemoteSyncPoints();
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{
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Mutex::Autolock syncLock(mLocalSyncPointMutex);
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for (auto& point : mLocalSyncPoints) {
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point->setFrameAvailable();
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}
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mLocalSyncPoints.clear();
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}
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mFlinger->markLayerPendingRemovalLocked(this);
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}
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void Layer::onRemovedFromCurrentState() {
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auto layersInTree = getLayersInTree(LayerVector::StateSet::Current);
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std::sort(layersInTree.begin(), layersInTree.end());
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for (const auto& layer : layersInTree) {
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layer->removeFromCurrentState();
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layer->removeRelativeZ(layersInTree);
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}
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}
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void Layer::addToCurrentState() {
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mRemovedFromCurrentState = false;
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for (const auto& child : mCurrentChildren) {
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child->addToCurrentState();
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}
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}
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// ---------------------------------------------------------------------------
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// set-up
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// ---------------------------------------------------------------------------
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const String8& Layer::getName() const {
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return mName;
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}
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bool Layer::getPremultipledAlpha() const {
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return mPremultipliedAlpha;
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}
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sp<IBinder> Layer::getHandle() {
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Mutex::Autolock _l(mLock);
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if (mGetHandleCalled) {
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ALOGE("Get handle called twice" );
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return nullptr;
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}
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mGetHandleCalled = true;
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return new Handle(mFlinger, this);
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}
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// ---------------------------------------------------------------------------
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// h/w composer set-up
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// ---------------------------------------------------------------------------
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bool Layer::hasHwcLayer(const sp<const DisplayDevice>& displayDevice) {
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auto outputLayer = findOutputLayerForDisplay(displayDevice);
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LOG_FATAL_IF(!outputLayer);
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return outputLayer->getState().hwc && (*outputLayer->getState().hwc).hwcLayer != nullptr;
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}
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HWC2::Layer* Layer::getHwcLayer(const sp<const DisplayDevice>& displayDevice) {
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auto outputLayer = findOutputLayerForDisplay(displayDevice);
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if (!outputLayer || !outputLayer->getState().hwc) {
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return nullptr;
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}
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return (*outputLayer->getState().hwc).hwcLayer.get();
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}
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Rect Layer::getContentCrop() const {
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// this is the crop rectangle that applies to the buffer
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// itself (as opposed to the window)
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Rect crop;
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if (!mCurrentCrop.isEmpty()) {
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// if the buffer crop is defined, we use that
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crop = mCurrentCrop;
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} else if (mActiveBuffer != nullptr) {
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// otherwise we use the whole buffer
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crop = mActiveBuffer->getBounds();
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} else {
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// if we don't have a buffer yet, we use an empty/invalid crop
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crop.makeInvalid();
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}
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return crop;
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}
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static Rect reduce(const Rect& win, const Region& exclude) {
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if (CC_LIKELY(exclude.isEmpty())) {
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return win;
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}
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if (exclude.isRect()) {
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return win.reduce(exclude.getBounds());
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}
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return Region(win).subtract(exclude).getBounds();
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}
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static FloatRect reduce(const FloatRect& win, const Region& exclude) {
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if (CC_LIKELY(exclude.isEmpty())) {
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return win;
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}
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// Convert through Rect (by rounding) for lack of FloatRegion
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return Region(Rect{win}).subtract(exclude).getBounds().toFloatRect();
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}
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Rect Layer::getScreenBounds(bool reduceTransparentRegion) const {
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if (!reduceTransparentRegion) {
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return Rect{mScreenBounds};
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}
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FloatRect bounds = getBounds();
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ui::Transform t = getTransform();
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// Transform to screen space.
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bounds = t.transform(bounds);
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return Rect{bounds};
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}
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FloatRect Layer::getBounds() const {
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const State& s(getDrawingState());
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return getBounds(getActiveTransparentRegion(s));
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}
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FloatRect Layer::getBounds(const Region& activeTransparentRegion) const {
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// Subtract the transparent region and snap to the bounds.
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return reduce(mBounds, activeTransparentRegion);
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}
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ui::Transform Layer::getBufferScaleTransform() const {
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// If the layer is not using NATIVE_WINDOW_SCALING_MODE_FREEZE (e.g.
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// it isFixedSize) then there may be additional scaling not accounted
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// for in the layer transform.
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if (!isFixedSize() || !mActiveBuffer) {
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return {};
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}
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// If the layer is a buffer state layer, the active width and height
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// could be infinite. In that case, return the effective transform.
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const uint32_t activeWidth = getActiveWidth(getDrawingState());
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const uint32_t activeHeight = getActiveHeight(getDrawingState());
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if (activeWidth >= UINT32_MAX && activeHeight >= UINT32_MAX) {
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return {};
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}
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int bufferWidth = mActiveBuffer->getWidth();
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int bufferHeight = mActiveBuffer->getHeight();
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if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
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std::swap(bufferWidth, bufferHeight);
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}
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float sx = activeWidth / static_cast<float>(bufferWidth);
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float sy = activeHeight / static_cast<float>(bufferHeight);
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ui::Transform extraParentScaling;
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extraParentScaling.set(sx, 0, 0, sy);
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return extraParentScaling;
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}
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ui::Transform Layer::getTransformWithScale(const ui::Transform& bufferScaleTransform) const {
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// We need to mirror this scaling to child surfaces or we will break the contract where WM can
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// treat child surfaces as pixels in the parent surface.
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if (!isFixedSize() || !mActiveBuffer) {
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return mEffectiveTransform;
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}
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return mEffectiveTransform * bufferScaleTransform;
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}
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FloatRect Layer::getBoundsPreScaling(const ui::Transform& bufferScaleTransform) const {
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// We need the pre scaled layer bounds when computing child bounds to make sure the child is
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// cropped to its parent layer after any buffer transform scaling is applied.
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if (!isFixedSize() || !mActiveBuffer) {
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return mBounds;
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}
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return bufferScaleTransform.inverse().transform(mBounds);
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}
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void Layer::computeBounds(FloatRect parentBounds, ui::Transform parentTransform) {
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const State& s(getDrawingState());
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// Calculate effective layer transform
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mEffectiveTransform = parentTransform * getActiveTransform(s);
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// Transform parent bounds to layer space
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parentBounds = getActiveTransform(s).inverse().transform(parentBounds);
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// Calculate source bounds
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mSourceBounds = computeSourceBounds(parentBounds);
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// Calculate bounds by croping diplay frame with layer crop and parent bounds
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FloatRect bounds = mSourceBounds;
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const Rect layerCrop = getCrop(s);
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if (!layerCrop.isEmpty()) {
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bounds = mSourceBounds.intersect(layerCrop.toFloatRect());
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}
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bounds = bounds.intersect(parentBounds);
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mBounds = bounds;
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mScreenBounds = mEffectiveTransform.transform(mBounds);
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// Add any buffer scaling to the layer's children.
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ui::Transform bufferScaleTransform = getBufferScaleTransform();
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for (const sp<Layer>& child : mDrawingChildren) {
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child->computeBounds(getBoundsPreScaling(bufferScaleTransform),
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getTransformWithScale(bufferScaleTransform));
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}
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}
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Rect Layer::getCroppedBufferSize(const State& s) const {
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Rect size = getBufferSize(s);
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Rect crop = getCrop(s);
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if (!crop.isEmpty() && size.isValid()) {
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size.intersect(crop, &size);
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} else if (!crop.isEmpty()) {
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size = crop;
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}
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return size;
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}
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void Layer::setupRoundedCornersCropCoordinates(Rect win,
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const FloatRect& roundedCornersCrop) const {
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// Translate win by the rounded corners rect coordinates, to have all values in
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// layer coordinate space.
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win.left -= roundedCornersCrop.left;
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win.right -= roundedCornersCrop.left;
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win.top -= roundedCornersCrop.top;
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win.bottom -= roundedCornersCrop.top;
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}
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void Layer::latchGeometry(compositionengine::LayerFECompositionState& compositionState) const {
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const auto& drawingState{getDrawingState()};
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auto alpha = static_cast<float>(getAlpha());
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auto blendMode = HWC2::BlendMode::None;
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if (!isOpaque(drawingState) || alpha != 1.0f) {
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blendMode =
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mPremultipliedAlpha ? HWC2::BlendMode::Premultiplied : HWC2::BlendMode::Coverage;
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}
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int type = drawingState.metadata.getInt32(METADATA_WINDOW_TYPE, 0);
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int appId = drawingState.metadata.getInt32(METADATA_OWNER_UID, 0);
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sp<Layer> parent = mDrawingParent.promote();
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if (parent.get()) {
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auto& parentState = parent->getDrawingState();
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const int parentType = parentState.metadata.getInt32(METADATA_WINDOW_TYPE, 0);
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const int parentAppId = parentState.metadata.getInt32(METADATA_OWNER_UID, 0);
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if (parentType >= 0 || parentAppId >= 0) {
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type = parentType;
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appId = parentAppId;
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}
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}
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compositionState.geomLayerTransform = getTransform();
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compositionState.geomInverseLayerTransform = compositionState.geomLayerTransform.inverse();
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compositionState.geomBufferSize = getBufferSize(drawingState);
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compositionState.geomContentCrop = getContentCrop();
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compositionState.geomCrop = getCrop(drawingState);
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compositionState.geomBufferTransform = mCurrentTransform;
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compositionState.geomBufferUsesDisplayInverseTransform = getTransformToDisplayInverse();
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compositionState.geomActiveTransparentRegion = getActiveTransparentRegion(drawingState);
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compositionState.geomLayerBounds = mBounds;
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compositionState.geomUsesSourceCrop = usesSourceCrop();
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compositionState.isSecure = isSecure();
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compositionState.blendMode = static_cast<Hwc2::IComposerClient::BlendMode>(blendMode);
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compositionState.alpha = alpha;
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compositionState.type = type;
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compositionState.appId = appId;
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}
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void Layer::latchCompositionState(compositionengine::LayerFECompositionState& compositionState,
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bool includeGeometry) const {
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if (includeGeometry) {
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latchGeometry(compositionState);
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}
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}
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const char* Layer::getDebugName() const {
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return mName.string();
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}
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void Layer::forceClientComposition(const sp<DisplayDevice>& display) {
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const auto outputLayer = findOutputLayerForDisplay(display);
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LOG_FATAL_IF(!outputLayer);
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outputLayer->editState().forceClientComposition = true;
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}
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bool Layer::getForceClientComposition(const sp<DisplayDevice>& display) {
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const auto outputLayer = findOutputLayerForDisplay(display);
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LOG_FATAL_IF(!outputLayer);
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return outputLayer->getState().forceClientComposition;
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}
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void Layer::updateCursorPosition(const sp<const DisplayDevice>& display) {
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const auto outputLayer = findOutputLayerForDisplay(display);
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LOG_FATAL_IF(!outputLayer);
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if (!outputLayer->getState().hwc ||
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(*outputLayer->getState().hwc).hwcCompositionType !=
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Hwc2::IComposerClient::Composition::CURSOR) {
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return;
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}
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// This gives us only the "orientation" component of the transform
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const State& s(getDrawingState());
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// Apply the layer's transform, followed by the display's global transform
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// Here we're guaranteed that the layer's transform preserves rects
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Rect win = getCroppedBufferSize(s);
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// Subtract the transparent region and snap to the bounds
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Rect bounds = reduce(win, getActiveTransparentRegion(s));
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Rect frame(getTransform().transform(bounds));
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frame.intersect(display->getViewport(), &frame);
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auto& displayTransform = display->getTransform();
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auto position = displayTransform.transform(frame);
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auto error =
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(*outputLayer->getState().hwc).hwcLayer->setCursorPosition(position.left, position.top);
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ALOGE_IF(error != HWC2::Error::None,
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"[%s] Failed to set cursor position "
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"to (%d, %d): %s (%d)",
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mName.string(), position.left, position.top, to_string(error).c_str(),
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static_cast<int32_t>(error));
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}
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// ---------------------------------------------------------------------------
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// drawing...
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// ---------------------------------------------------------------------------
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bool Layer::prepareClientLayer(const RenderArea& renderArea, const Region& clip,
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Region& clearRegion, const bool supportProtectedContent,
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renderengine::LayerSettings& layer) {
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return prepareClientLayer(renderArea, clip, false, clearRegion, supportProtectedContent, layer);
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}
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bool Layer::prepareClientLayer(const RenderArea& renderArea, bool useIdentityTransform,
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Region& clearRegion, const bool supportProtectedContent,
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renderengine::LayerSettings& layer) {
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return prepareClientLayer(renderArea, Region(renderArea.getBounds()), useIdentityTransform,
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clearRegion, supportProtectedContent, layer);
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}
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bool Layer::prepareClientLayer(const RenderArea& /*renderArea*/, const Region& /*clip*/,
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bool useIdentityTransform, Region& /*clearRegion*/,
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const bool /*supportProtectedContent*/,
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renderengine::LayerSettings& layer) {
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FloatRect bounds = getBounds();
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half alpha = getAlpha();
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layer.geometry.boundaries = bounds;
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if (useIdentityTransform) {
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layer.geometry.positionTransform = mat4();
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} else {
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const ui::Transform transform = getTransform();
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mat4 m;
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m[0][0] = transform[0][0];
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m[0][1] = transform[0][1];
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m[0][3] = transform[0][2];
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m[1][0] = transform[1][0];
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m[1][1] = transform[1][1];
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m[1][3] = transform[1][2];
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m[3][0] = transform[2][0];
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m[3][1] = transform[2][1];
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m[3][3] = transform[2][2];
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layer.geometry.positionTransform = m;
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}
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if (hasColorTransform()) {
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layer.colorTransform = getColorTransform();
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}
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const auto roundedCornerState = getRoundedCornerState();
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layer.geometry.roundedCornersRadius = roundedCornerState.radius;
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layer.geometry.roundedCornersCrop = roundedCornerState.cropRect;
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layer.alpha = alpha;
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layer.sourceDataspace = mCurrentDataSpace;
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return true;
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}
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void Layer::setCompositionType(const sp<const DisplayDevice>& display,
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Hwc2::IComposerClient::Composition type) {
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const auto outputLayer = findOutputLayerForDisplay(display);
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LOG_FATAL_IF(!outputLayer);
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LOG_FATAL_IF(!outputLayer->getState().hwc);
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auto& compositionState = outputLayer->editState();
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ALOGV("setCompositionType(%" PRIx64 ", %s, %d)", ((*compositionState.hwc).hwcLayer)->getId(),
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toString(type).c_str(), 1);
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if ((*compositionState.hwc).hwcCompositionType != type) {
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ALOGV(" actually setting");
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(*compositionState.hwc).hwcCompositionType = type;
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auto error = (*compositionState.hwc)
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.hwcLayer->setCompositionType(static_cast<HWC2::Composition>(type));
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ALOGE_IF(error != HWC2::Error::None,
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"[%s] Failed to set "
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"composition type %s: %s (%d)",
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mName.string(), toString(type).c_str(), to_string(error).c_str(),
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static_cast<int32_t>(error));
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}
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}
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Hwc2::IComposerClient::Composition Layer::getCompositionType(
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const sp<const DisplayDevice>& display) const {
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const auto outputLayer = findOutputLayerForDisplay(display);
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LOG_FATAL_IF(!outputLayer);
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return outputLayer->getState().hwc ? (*outputLayer->getState().hwc).hwcCompositionType
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: Hwc2::IComposerClient::Composition::CLIENT;
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}
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bool Layer::getClearClientTarget(const sp<const DisplayDevice>& display) const {
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const auto outputLayer = findOutputLayerForDisplay(display);
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LOG_FATAL_IF(!outputLayer);
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return outputLayer->getState().clearClientTarget;
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}
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bool Layer::addSyncPoint(const std::shared_ptr<SyncPoint>& point) {
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if (point->getFrameNumber() <= mCurrentFrameNumber) {
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// Don't bother with a SyncPoint, since we've already latched the
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// relevant frame
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return false;
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}
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if (isRemovedFromCurrentState()) {
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return false;
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}
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Mutex::Autolock lock(mLocalSyncPointMutex);
|
mLocalSyncPoints.push_back(point);
|
return true;
|
}
|
|
// ----------------------------------------------------------------------------
|
// local state
|
// ----------------------------------------------------------------------------
|
|
void Layer::computeGeometry(const RenderArea& renderArea,
|
renderengine::Mesh& mesh,
|
bool useIdentityTransform) const {
|
const ui::Transform renderAreaTransform(renderArea.getTransform());
|
FloatRect win = getBounds();
|
|
vec2 lt = vec2(win.left, win.top);
|
vec2 lb = vec2(win.left, win.bottom);
|
vec2 rb = vec2(win.right, win.bottom);
|
vec2 rt = vec2(win.right, win.top);
|
|
ui::Transform layerTransform = getTransform();
|
if (!useIdentityTransform) {
|
lt = layerTransform.transform(lt);
|
lb = layerTransform.transform(lb);
|
rb = layerTransform.transform(rb);
|
rt = layerTransform.transform(rt);
|
}
|
|
renderengine::Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
|
position[0] = renderAreaTransform.transform(lt);
|
position[1] = renderAreaTransform.transform(lb);
|
position[2] = renderAreaTransform.transform(rb);
|
position[3] = renderAreaTransform.transform(rt);
|
}
|
|
bool Layer::isSecure() const {
|
const State& s(mDrawingState);
|
return (s.flags & layer_state_t::eLayerSecure);
|
}
|
|
void Layer::setVisibleRegion(const Region& visibleRegion) {
|
// always called from main thread
|
this->visibleRegion = visibleRegion;
|
}
|
|
void Layer::setCoveredRegion(const Region& coveredRegion) {
|
// always called from main thread
|
this->coveredRegion = coveredRegion;
|
}
|
|
void Layer::setVisibleNonTransparentRegion(const Region& setVisibleNonTransparentRegion) {
|
// always called from main thread
|
this->visibleNonTransparentRegion = setVisibleNonTransparentRegion;
|
}
|
|
void Layer::clearVisibilityRegions() {
|
visibleRegion.clear();
|
visibleNonTransparentRegion.clear();
|
coveredRegion.clear();
|
}
|
|
// ----------------------------------------------------------------------------
|
// transaction
|
// ----------------------------------------------------------------------------
|
|
void Layer::pushPendingState() {
|
if (!mCurrentState.modified) {
|
return;
|
}
|
ATRACE_CALL();
|
|
// If this transaction is waiting on the receipt of a frame, generate a sync
|
// point and send it to the remote layer.
|
// We don't allow installing sync points after we are removed from the current state
|
// as we won't be able to signal our end.
|
if (mCurrentState.barrierLayer_legacy != nullptr && !isRemovedFromCurrentState()) {
|
sp<Layer> barrierLayer = mCurrentState.barrierLayer_legacy.promote();
|
if (barrierLayer == nullptr) {
|
ALOGE("[%s] Unable to promote barrier Layer.", mName.string());
|
// If we can't promote the layer we are intended to wait on,
|
// then it is expired or otherwise invalid. Allow this transaction
|
// to be applied as per normal (no synchronization).
|
mCurrentState.barrierLayer_legacy = nullptr;
|
} else {
|
auto syncPoint = std::make_shared<SyncPoint>(mCurrentState.frameNumber_legacy, this);
|
if (barrierLayer->addSyncPoint(syncPoint)) {
|
std::stringstream ss;
|
ss << "Adding sync point " << mCurrentState.frameNumber_legacy;
|
ATRACE_NAME(ss.str().c_str());
|
mRemoteSyncPoints.push_back(std::move(syncPoint));
|
} else {
|
// We already missed the frame we're supposed to synchronize
|
// on, so go ahead and apply the state update
|
mCurrentState.barrierLayer_legacy = nullptr;
|
}
|
}
|
|
// Wake us up to check if the frame has been received
|
setTransactionFlags(eTransactionNeeded);
|
mFlinger->setTransactionFlags(eTraversalNeeded);
|
}
|
mPendingStates.push_back(mCurrentState);
|
ATRACE_INT(mTransactionName.string(), mPendingStates.size());
|
}
|
|
void Layer::popPendingState(State* stateToCommit) {
|
ATRACE_CALL();
|
*stateToCommit = mPendingStates[0];
|
|
mPendingStates.removeAt(0);
|
ATRACE_INT(mTransactionName.string(), mPendingStates.size());
|
}
|
|
bool Layer::applyPendingStates(State* stateToCommit) {
|
bool stateUpdateAvailable = false;
|
while (!mPendingStates.empty()) {
|
if (mPendingStates[0].barrierLayer_legacy != nullptr) {
|
if (mRemoteSyncPoints.empty()) {
|
// If we don't have a sync point for this, apply it anyway. It
|
// will be visually wrong, but it should keep us from getting
|
// into too much trouble.
|
ALOGE("[%s] No local sync point found", mName.string());
|
popPendingState(stateToCommit);
|
stateUpdateAvailable = true;
|
continue;
|
}
|
|
if (mRemoteSyncPoints.front()->getFrameNumber() !=
|
mPendingStates[0].frameNumber_legacy) {
|
ALOGE("[%s] Unexpected sync point frame number found", mName.string());
|
|
// Signal our end of the sync point and then dispose of it
|
mRemoteSyncPoints.front()->setTransactionApplied();
|
mRemoteSyncPoints.pop_front();
|
continue;
|
}
|
|
if (mRemoteSyncPoints.front()->frameIsAvailable()) {
|
ATRACE_NAME("frameIsAvailable");
|
// Apply the state update
|
popPendingState(stateToCommit);
|
stateUpdateAvailable = true;
|
|
// Signal our end of the sync point and then dispose of it
|
mRemoteSyncPoints.front()->setTransactionApplied();
|
mRemoteSyncPoints.pop_front();
|
} else {
|
ATRACE_NAME("!frameIsAvailable");
|
break;
|
}
|
} else {
|
popPendingState(stateToCommit);
|
stateUpdateAvailable = true;
|
}
|
}
|
|
// If we still have pending updates, wake SurfaceFlinger back up and point
|
// it at this layer so we can process them
|
if (!mPendingStates.empty()) {
|
setTransactionFlags(eTransactionNeeded);
|
mFlinger->setTransactionFlags(eTraversalNeeded);
|
}
|
|
mCurrentState.modified = false;
|
return stateUpdateAvailable;
|
}
|
|
uint32_t Layer::doTransactionResize(uint32_t flags, State* stateToCommit) {
|
const State& s(getDrawingState());
|
|
const bool sizeChanged = (stateToCommit->requested_legacy.w != s.requested_legacy.w) ||
|
(stateToCommit->requested_legacy.h != s.requested_legacy.h);
|
|
if (sizeChanged) {
|
// the size changed, we need to ask our client to request a new buffer
|
ALOGD_IF(DEBUG_RESIZE,
|
"doTransaction: geometry (layer=%p '%s'), tr=%02x, scalingMode=%d\n"
|
" current={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
|
" requested={ wh={%4u,%4u} }}\n"
|
" drawing={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
|
" requested={ wh={%4u,%4u} }}\n",
|
this, getName().string(), mCurrentTransform, getEffectiveScalingMode(),
|
stateToCommit->active_legacy.w, stateToCommit->active_legacy.h,
|
stateToCommit->crop_legacy.left, stateToCommit->crop_legacy.top,
|
stateToCommit->crop_legacy.right, stateToCommit->crop_legacy.bottom,
|
stateToCommit->crop_legacy.getWidth(), stateToCommit->crop_legacy.getHeight(),
|
stateToCommit->requested_legacy.w, stateToCommit->requested_legacy.h,
|
s.active_legacy.w, s.active_legacy.h, s.crop_legacy.left, s.crop_legacy.top,
|
s.crop_legacy.right, s.crop_legacy.bottom, s.crop_legacy.getWidth(),
|
s.crop_legacy.getHeight(), s.requested_legacy.w, s.requested_legacy.h);
|
}
|
|
// Don't let Layer::doTransaction update the drawing state
|
// if we have a pending resize, unless we are in fixed-size mode.
|
// the drawing state will be updated only once we receive a buffer
|
// with the correct size.
|
//
|
// In particular, we want to make sure the clip (which is part
|
// of the geometry state) is latched together with the size but is
|
// latched immediately when no resizing is involved.
|
//
|
// If a sideband stream is attached, however, we want to skip this
|
// optimization so that transactions aren't missed when a buffer
|
// never arrives
|
//
|
// In the case that we don't have a buffer we ignore other factors
|
// and avoid entering the resizePending state. At a high level the
|
// resizePending state is to avoid applying the state of the new buffer
|
// to the old buffer. However in the state where we don't have an old buffer
|
// there is no such concern but we may still be being used as a parent layer.
|
const bool resizePending =
|
((stateToCommit->requested_legacy.w != stateToCommit->active_legacy.w) ||
|
(stateToCommit->requested_legacy.h != stateToCommit->active_legacy.h)) &&
|
(mActiveBuffer != nullptr);
|
if (!isFixedSize()) {
|
if (resizePending && mSidebandStream == nullptr) {
|
flags |= eDontUpdateGeometryState;
|
}
|
}
|
|
// Here we apply various requested geometry states, depending on our
|
// latching configuration. See Layer.h for a detailed discussion of
|
// how geometry latching is controlled.
|
if (!(flags & eDontUpdateGeometryState)) {
|
State& editCurrentState(getCurrentState());
|
|
// If mFreezeGeometryUpdates is true we are in the setGeometryAppliesWithResize
|
// mode, which causes attributes which normally latch regardless of scaling mode,
|
// to be delayed. We copy the requested state to the active state making sure
|
// to respect these rules (again see Layer.h for a detailed discussion).
|
//
|
// There is an awkward asymmetry in the handling of the crop states in the position
|
// states, as can be seen below. Largely this arises from position and transform
|
// being stored in the same data structure while having different latching rules.
|
// b/38182305
|
//
|
// Careful that "stateToCommit" and editCurrentState may not begin as equivalent due to
|
// applyPendingStates in the presence of deferred transactions.
|
if (mFreezeGeometryUpdates) {
|
float tx = stateToCommit->active_legacy.transform.tx();
|
float ty = stateToCommit->active_legacy.transform.ty();
|
stateToCommit->active_legacy = stateToCommit->requested_legacy;
|
stateToCommit->active_legacy.transform.set(tx, ty);
|
editCurrentState.active_legacy = stateToCommit->active_legacy;
|
} else {
|
editCurrentState.active_legacy = editCurrentState.requested_legacy;
|
stateToCommit->active_legacy = stateToCommit->requested_legacy;
|
}
|
}
|
|
return flags;
|
}
|
|
uint32_t Layer::doTransaction(uint32_t flags) {
|
ATRACE_CALL();
|
|
if (mLayerDetached) {
|
return flags;
|
}
|
|
if (mChildrenChanged) {
|
flags |= eVisibleRegion;
|
mChildrenChanged = false;
|
}
|
|
pushPendingState();
|
State c = getCurrentState();
|
if (!applyPendingStates(&c)) {
|
return flags;
|
}
|
|
flags = doTransactionResize(flags, &c);
|
|
const State& s(getDrawingState());
|
|
if (getActiveGeometry(c) != getActiveGeometry(s)) {
|
// invalidate and recompute the visible regions if needed
|
flags |= Layer::eVisibleRegion;
|
}
|
|
if (c.sequence != s.sequence) {
|
// invalidate and recompute the visible regions if needed
|
flags |= eVisibleRegion;
|
this->contentDirty = true;
|
|
// we may use linear filtering, if the matrix scales us
|
const uint8_t type = getActiveTransform(c).getType();
|
mNeedsFiltering = (!getActiveTransform(c).preserveRects() || type >= ui::Transform::SCALE);
|
}
|
|
if (mCurrentState.inputInfoChanged) {
|
flags |= eInputInfoChanged;
|
mCurrentState.inputInfoChanged = false;
|
}
|
|
// Commit the transaction
|
commitTransaction(c);
|
mCurrentState.callbackHandles = {};
|
return flags;
|
}
|
|
void Layer::commitTransaction(const State& stateToCommit) {
|
mDrawingState = stateToCommit;
|
}
|
|
uint32_t Layer::getTransactionFlags(uint32_t flags) {
|
return mTransactionFlags.fetch_and(~flags) & flags;
|
}
|
|
uint32_t Layer::setTransactionFlags(uint32_t flags) {
|
return mTransactionFlags.fetch_or(flags);
|
}
|
|
bool Layer::setPosition(float x, float y, bool immediate) {
|
if (mCurrentState.requested_legacy.transform.tx() == x &&
|
mCurrentState.requested_legacy.transform.ty() == y)
|
return false;
|
mCurrentState.sequence++;
|
|
// We update the requested and active position simultaneously because
|
// we want to apply the position portion of the transform matrix immediately,
|
// but still delay scaling when resizing a SCALING_MODE_FREEZE layer.
|
mCurrentState.requested_legacy.transform.set(x, y);
|
if (immediate && !mFreezeGeometryUpdates) {
|
// Here we directly update the active state
|
// unlike other setters, because we store it within
|
// the transform, but use different latching rules.
|
// b/38182305
|
mCurrentState.active_legacy.transform.set(x, y);
|
}
|
mFreezeGeometryUpdates = mFreezeGeometryUpdates || !immediate;
|
|
mCurrentState.modified = true;
|
setTransactionFlags(eTransactionNeeded);
|
return true;
|
}
|
|
bool Layer::setChildLayer(const sp<Layer>& childLayer, int32_t z) {
|
ssize_t idx = mCurrentChildren.indexOf(childLayer);
|
if (idx < 0) {
|
return false;
|
}
|
if (childLayer->setLayer(z)) {
|
mCurrentChildren.removeAt(idx);
|
mCurrentChildren.add(childLayer);
|
return true;
|
}
|
return false;
|
}
|
|
bool Layer::setChildRelativeLayer(const sp<Layer>& childLayer,
|
const sp<IBinder>& relativeToHandle, int32_t relativeZ) {
|
ssize_t idx = mCurrentChildren.indexOf(childLayer);
|
if (idx < 0) {
|
return false;
|
}
|
if (childLayer->setRelativeLayer(relativeToHandle, relativeZ)) {
|
mCurrentChildren.removeAt(idx);
|
mCurrentChildren.add(childLayer);
|
return true;
|
}
|
return false;
|
}
|
|
bool Layer::setLayer(int32_t z) {
|
if (mCurrentState.z == z && !usingRelativeZ(LayerVector::StateSet::Current)) return false;
|
mCurrentState.sequence++;
|
mCurrentState.z = z;
|
mCurrentState.modified = true;
|
|
// Discard all relative layering.
|
if (mCurrentState.zOrderRelativeOf != nullptr) {
|
sp<Layer> strongRelative = mCurrentState.zOrderRelativeOf.promote();
|
if (strongRelative != nullptr) {
|
strongRelative->removeZOrderRelative(this);
|
}
|
setZOrderRelativeOf(nullptr);
|
}
|
setTransactionFlags(eTransactionNeeded);
|
return true;
|
}
|
|
void Layer::removeZOrderRelative(const wp<Layer>& relative) {
|
mCurrentState.zOrderRelatives.remove(relative);
|
mCurrentState.sequence++;
|
mCurrentState.modified = true;
|
setTransactionFlags(eTransactionNeeded);
|
}
|
|
void Layer::addZOrderRelative(const wp<Layer>& relative) {
|
mCurrentState.zOrderRelatives.add(relative);
|
mCurrentState.modified = true;
|
mCurrentState.sequence++;
|
setTransactionFlags(eTransactionNeeded);
|
}
|
|
void Layer::setZOrderRelativeOf(const wp<Layer>& relativeOf) {
|
mCurrentState.zOrderRelativeOf = relativeOf;
|
mCurrentState.sequence++;
|
mCurrentState.modified = true;
|
setTransactionFlags(eTransactionNeeded);
|
}
|
|
bool Layer::setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ) {
|
sp<Handle> handle = static_cast<Handle*>(relativeToHandle.get());
|
if (handle == nullptr) {
|
return false;
|
}
|
sp<Layer> relative = handle->owner.promote();
|
if (relative == nullptr) {
|
return false;
|
}
|
|
if (mCurrentState.z == relativeZ && usingRelativeZ(LayerVector::StateSet::Current) &&
|
mCurrentState.zOrderRelativeOf == relative) {
|
return false;
|
}
|
|
mCurrentState.sequence++;
|
mCurrentState.modified = true;
|
mCurrentState.z = relativeZ;
|
|
auto oldZOrderRelativeOf = mCurrentState.zOrderRelativeOf.promote();
|
if (oldZOrderRelativeOf != nullptr) {
|
oldZOrderRelativeOf->removeZOrderRelative(this);
|
}
|
setZOrderRelativeOf(relative);
|
relative->addZOrderRelative(this);
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return true;
|
}
|
|
bool Layer::setSize(uint32_t w, uint32_t h) {
|
if (mCurrentState.requested_legacy.w == w && mCurrentState.requested_legacy.h == h)
|
return false;
|
mCurrentState.requested_legacy.w = w;
|
mCurrentState.requested_legacy.h = h;
|
mCurrentState.modified = true;
|
setTransactionFlags(eTransactionNeeded);
|
|
// record the new size, from this point on, when the client request
|
// a buffer, it'll get the new size.
|
setDefaultBufferSize(mCurrentState.requested_legacy.w, mCurrentState.requested_legacy.h);
|
return true;
|
}
|
bool Layer::setAlpha(float alpha) {
|
if (mCurrentState.color.a == alpha) return false;
|
mCurrentState.sequence++;
|
mCurrentState.color.a = alpha;
|
mCurrentState.modified = true;
|
setTransactionFlags(eTransactionNeeded);
|
return true;
|
}
|
|
bool Layer::setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace) {
|
if (!mCurrentState.bgColorLayer && alpha == 0) {
|
return false;
|
}
|
mCurrentState.sequence++;
|
mCurrentState.modified = true;
|
setTransactionFlags(eTransactionNeeded);
|
|
if (!mCurrentState.bgColorLayer && alpha != 0) {
|
// create background color layer if one does not yet exist
|
uint32_t flags = ISurfaceComposerClient::eFXSurfaceColor;
|
const String8& name = mName + "BackgroundColorLayer";
|
mCurrentState.bgColorLayer = new ColorLayer(
|
LayerCreationArgs(mFlinger.get(), nullptr, name, 0, 0, flags, LayerMetadata()));
|
|
// add to child list
|
addChild(mCurrentState.bgColorLayer);
|
mFlinger->mLayersAdded = true;
|
// set up SF to handle added color layer
|
if (isRemovedFromCurrentState()) {
|
mCurrentState.bgColorLayer->onRemovedFromCurrentState();
|
}
|
mFlinger->setTransactionFlags(eTransactionNeeded);
|
} else if (mCurrentState.bgColorLayer && alpha == 0) {
|
mCurrentState.bgColorLayer->reparent(nullptr);
|
mCurrentState.bgColorLayer = nullptr;
|
return true;
|
}
|
|
mCurrentState.bgColorLayer->setColor(color);
|
mCurrentState.bgColorLayer->setLayer(std::numeric_limits<int32_t>::min());
|
mCurrentState.bgColorLayer->setAlpha(alpha);
|
mCurrentState.bgColorLayer->setDataspace(dataspace);
|
|
return true;
|
}
|
|
bool Layer::setCornerRadius(float cornerRadius) {
|
if (mCurrentState.cornerRadius == cornerRadius) return false;
|
|
mCurrentState.sequence++;
|
mCurrentState.cornerRadius = cornerRadius;
|
mCurrentState.modified = true;
|
setTransactionFlags(eTransactionNeeded);
|
return true;
|
}
|
|
bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix,
|
bool allowNonRectPreservingTransforms) {
|
ui::Transform t;
|
t.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy);
|
|
if (!allowNonRectPreservingTransforms && !t.preserveRects()) {
|
ALOGW("Attempt to set rotation matrix without permission ACCESS_SURFACE_FLINGER ignored");
|
return false;
|
}
|
mCurrentState.sequence++;
|
mCurrentState.requested_legacy.transform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx,
|
matrix.dsdy);
|
mCurrentState.modified = true;
|
setTransactionFlags(eTransactionNeeded);
|
return true;
|
}
|
|
bool Layer::setTransparentRegionHint(const Region& transparent) {
|
mCurrentState.requestedTransparentRegion_legacy = transparent;
|
mCurrentState.modified = true;
|
setTransactionFlags(eTransactionNeeded);
|
return true;
|
}
|
bool Layer::setFlags(uint8_t flags, uint8_t mask) {
|
const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask);
|
if (mCurrentState.flags == newFlags) return false;
|
mCurrentState.sequence++;
|
mCurrentState.flags = newFlags;
|
mCurrentState.modified = true;
|
setTransactionFlags(eTransactionNeeded);
|
return true;
|
}
|
|
bool Layer::setCrop_legacy(const Rect& crop, bool immediate) {
|
if (mCurrentState.requestedCrop_legacy == crop) return false;
|
mCurrentState.sequence++;
|
mCurrentState.requestedCrop_legacy = crop;
|
if (immediate && !mFreezeGeometryUpdates) {
|
mCurrentState.crop_legacy = crop;
|
}
|
mFreezeGeometryUpdates = mFreezeGeometryUpdates || !immediate;
|
|
mCurrentState.modified = true;
|
setTransactionFlags(eTransactionNeeded);
|
return true;
|
}
|
|
bool Layer::setOverrideScalingMode(int32_t scalingMode) {
|
if (scalingMode == mOverrideScalingMode) return false;
|
mOverrideScalingMode = scalingMode;
|
setTransactionFlags(eTransactionNeeded);
|
return true;
|
}
|
|
bool Layer::setMetadata(const LayerMetadata& data) {
|
if (!mCurrentState.metadata.merge(data, true /* eraseEmpty */)) return false;
|
mCurrentState.sequence++;
|
mCurrentState.modified = true;
|
setTransactionFlags(eTransactionNeeded);
|
return true;
|
}
|
|
bool Layer::setLayerStack(uint32_t layerStack) {
|
if (mCurrentState.layerStack == layerStack) return false;
|
mCurrentState.sequence++;
|
mCurrentState.layerStack = layerStack;
|
mCurrentState.modified = true;
|
setTransactionFlags(eTransactionNeeded);
|
return true;
|
}
|
|
bool Layer::setColorSpaceAgnostic(const bool agnostic) {
|
if (mCurrentState.colorSpaceAgnostic == agnostic) {
|
return false;
|
}
|
mCurrentState.sequence++;
|
mCurrentState.colorSpaceAgnostic = agnostic;
|
mCurrentState.modified = true;
|
setTransactionFlags(eTransactionNeeded);
|
return true;
|
}
|
|
uint32_t Layer::getLayerStack() const {
|
auto p = mDrawingParent.promote();
|
if (p == nullptr) {
|
return getDrawingState().layerStack;
|
}
|
return p->getLayerStack();
|
}
|
|
void Layer::deferTransactionUntil_legacy(const sp<Layer>& barrierLayer, uint64_t frameNumber) {
|
ATRACE_CALL();
|
mCurrentState.barrierLayer_legacy = barrierLayer;
|
mCurrentState.frameNumber_legacy = frameNumber;
|
// We don't set eTransactionNeeded, because just receiving a deferral
|
// request without any other state updates shouldn't actually induce a delay
|
mCurrentState.modified = true;
|
pushPendingState();
|
mCurrentState.barrierLayer_legacy = nullptr;
|
mCurrentState.frameNumber_legacy = 0;
|
mCurrentState.modified = false;
|
}
|
|
void Layer::deferTransactionUntil_legacy(const sp<IBinder>& barrierHandle, uint64_t frameNumber) {
|
sp<Handle> handle = static_cast<Handle*>(barrierHandle.get());
|
deferTransactionUntil_legacy(handle->owner.promote(), frameNumber);
|
}
|
|
// ----------------------------------------------------------------------------
|
// pageflip handling...
|
// ----------------------------------------------------------------------------
|
|
bool Layer::isHiddenByPolicy() const {
|
const State& s(mDrawingState);
|
const auto& parent = mDrawingParent.promote();
|
if (parent != nullptr && parent->isHiddenByPolicy()) {
|
return true;
|
}
|
if (usingRelativeZ(LayerVector::StateSet::Drawing)) {
|
auto zOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote();
|
if (zOrderRelativeOf != nullptr) {
|
if (zOrderRelativeOf->isHiddenByPolicy()) {
|
return true;
|
}
|
}
|
}
|
return s.flags & layer_state_t::eLayerHidden;
|
}
|
|
uint32_t Layer::getEffectiveUsage(uint32_t usage) const {
|
// TODO: should we do something special if mSecure is set?
|
if (mProtectedByApp) {
|
// need a hardware-protected path to external video sink
|
usage |= GraphicBuffer::USAGE_PROTECTED;
|
}
|
if (mPotentialCursor) {
|
usage |= GraphicBuffer::USAGE_CURSOR;
|
}
|
usage |= GraphicBuffer::USAGE_HW_COMPOSER;
|
return usage;
|
}
|
|
void Layer::updateTransformHint(const sp<const DisplayDevice>& display) const {
|
uint32_t orientation = 0;
|
// Disable setting transform hint if the debug flag is set.
|
if (!mFlinger->mDebugDisableTransformHint) {
|
// The transform hint is used to improve performance, but we can
|
// only have a single transform hint, it cannot
|
// apply to all displays.
|
const ui::Transform& planeTransform = display->getTransform();
|
orientation = planeTransform.getOrientation();
|
if (orientation & ui::Transform::ROT_INVALID) {
|
orientation = 0;
|
}
|
}
|
setTransformHint(orientation);
|
}
|
|
// ----------------------------------------------------------------------------
|
// debugging
|
// ----------------------------------------------------------------------------
|
|
// TODO(marissaw): add new layer state info to layer debugging
|
LayerDebugInfo Layer::getLayerDebugInfo() const {
|
LayerDebugInfo info;
|
const State& ds = getDrawingState();
|
info.mName = getName();
|
sp<Layer> parent = mDrawingParent.promote();
|
info.mParentName = (parent == nullptr ? std::string("none") : parent->getName().string());
|
info.mType = std::string(getTypeId());
|
info.mTransparentRegion = ds.activeTransparentRegion_legacy;
|
info.mVisibleRegion = visibleRegion;
|
info.mSurfaceDamageRegion = surfaceDamageRegion;
|
info.mLayerStack = getLayerStack();
|
info.mX = ds.active_legacy.transform.tx();
|
info.mY = ds.active_legacy.transform.ty();
|
info.mZ = ds.z;
|
info.mWidth = ds.active_legacy.w;
|
info.mHeight = ds.active_legacy.h;
|
info.mCrop = ds.crop_legacy;
|
info.mColor = ds.color;
|
info.mFlags = ds.flags;
|
info.mPixelFormat = getPixelFormat();
|
info.mDataSpace = static_cast<android_dataspace>(mCurrentDataSpace);
|
info.mMatrix[0][0] = ds.active_legacy.transform[0][0];
|
info.mMatrix[0][1] = ds.active_legacy.transform[0][1];
|
info.mMatrix[1][0] = ds.active_legacy.transform[1][0];
|
info.mMatrix[1][1] = ds.active_legacy.transform[1][1];
|
{
|
sp<const GraphicBuffer> buffer = mActiveBuffer;
|
if (buffer != 0) {
|
info.mActiveBufferWidth = buffer->getWidth();
|
info.mActiveBufferHeight = buffer->getHeight();
|
info.mActiveBufferStride = buffer->getStride();
|
info.mActiveBufferFormat = buffer->format;
|
} else {
|
info.mActiveBufferWidth = 0;
|
info.mActiveBufferHeight = 0;
|
info.mActiveBufferStride = 0;
|
info.mActiveBufferFormat = 0;
|
}
|
}
|
info.mNumQueuedFrames = getQueuedFrameCount();
|
info.mRefreshPending = isBufferLatched();
|
info.mIsOpaque = isOpaque(ds);
|
info.mContentDirty = contentDirty;
|
return info;
|
}
|
|
void Layer::miniDumpHeader(std::string& result) {
|
result.append("-------------------------------");
|
result.append("-------------------------------");
|
result.append("-----------------------------\n");
|
result.append(" Layer name\n");
|
result.append(" Z | ");
|
result.append(" Window Type | ");
|
result.append(" Comp Type | ");
|
result.append(" Transform | ");
|
result.append(" Disp Frame (LTRB) | ");
|
result.append(" Source Crop (LTRB)\n");
|
result.append("-------------------------------");
|
result.append("-------------------------------");
|
result.append("-----------------------------\n");
|
}
|
|
void Layer::miniDump(std::string& result, const sp<DisplayDevice>& displayDevice) const {
|
auto outputLayer = findOutputLayerForDisplay(displayDevice);
|
if (!outputLayer) {
|
return;
|
}
|
|
std::string name;
|
if (mName.length() > 77) {
|
std::string shortened;
|
shortened.append(mName.string(), 36);
|
shortened.append("[...]");
|
shortened.append(mName.string() + (mName.length() - 36), 36);
|
name = shortened;
|
} else {
|
name = std::string(mName.string(), mName.size());
|
}
|
|
StringAppendF(&result, " %s\n", name.c_str());
|
|
const State& layerState(getDrawingState());
|
const auto& compositionState = outputLayer->getState();
|
|
if (layerState.zOrderRelativeOf != nullptr || mDrawingParent != nullptr) {
|
StringAppendF(&result, " rel %6d | ", layerState.z);
|
} else {
|
StringAppendF(&result, " %10d | ", layerState.z);
|
}
|
StringAppendF(&result, " %10d | ", mWindowType);
|
StringAppendF(&result, "%10s | ", toString(getCompositionType(displayDevice)).c_str());
|
StringAppendF(&result, "%10s | ",
|
toString(getCompositionLayer() ? compositionState.bufferTransform
|
: static_cast<Hwc2::Transform>(0))
|
.c_str());
|
const Rect& frame = compositionState.displayFrame;
|
StringAppendF(&result, "%4d %4d %4d %4d | ", frame.left, frame.top, frame.right, frame.bottom);
|
const FloatRect& crop = compositionState.sourceCrop;
|
StringAppendF(&result, "%6.1f %6.1f %6.1f %6.1f\n", crop.left, crop.top, crop.right,
|
crop.bottom);
|
|
result.append("- - - - - - - - - - - - - - - -");
|
result.append("- - - - - - - - - - - - - - - -");
|
result.append("- - - - - - - - - - - - - - -\n");
|
}
|
|
void Layer::dumpFrameStats(std::string& result) const {
|
mFrameTracker.dumpStats(result);
|
}
|
|
void Layer::clearFrameStats() {
|
mFrameTracker.clearStats();
|
}
|
|
void Layer::logFrameStats() {
|
mFrameTracker.logAndResetStats(mName);
|
}
|
|
void Layer::getFrameStats(FrameStats* outStats) const {
|
mFrameTracker.getStats(outStats);
|
}
|
|
void Layer::dumpFrameEvents(std::string& result) {
|
StringAppendF(&result, "- Layer %s (%s, %p)\n", getName().string(), getTypeId(), this);
|
Mutex::Autolock lock(mFrameEventHistoryMutex);
|
mFrameEventHistory.checkFencesForCompletion();
|
mFrameEventHistory.dump(result);
|
}
|
|
void Layer::onDisconnect() {
|
Mutex::Autolock lock(mFrameEventHistoryMutex);
|
mFrameEventHistory.onDisconnect();
|
mFlinger->mTimeStats->onDestroy(getSequence());
|
}
|
|
void Layer::addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps,
|
FrameEventHistoryDelta* outDelta) {
|
if (newTimestamps) {
|
mFlinger->mTimeStats->setPostTime(getSequence(), newTimestamps->frameNumber,
|
getName().c_str(), newTimestamps->postedTime);
|
}
|
|
Mutex::Autolock lock(mFrameEventHistoryMutex);
|
if (newTimestamps) {
|
// If there are any unsignaled fences in the aquire timeline at this
|
// point, the previously queued frame hasn't been latched yet. Go ahead
|
// and try to get the signal time here so the syscall is taken out of
|
// the main thread's critical path.
|
mAcquireTimeline.updateSignalTimes();
|
// Push the new fence after updating since it's likely still pending.
|
mAcquireTimeline.push(newTimestamps->acquireFence);
|
mFrameEventHistory.addQueue(*newTimestamps);
|
}
|
|
if (outDelta) {
|
mFrameEventHistory.getAndResetDelta(outDelta);
|
}
|
}
|
|
size_t Layer::getChildrenCount() const {
|
size_t count = 0;
|
for (const sp<Layer>& child : mCurrentChildren) {
|
count += 1 + child->getChildrenCount();
|
}
|
return count;
|
}
|
|
void Layer::addChild(const sp<Layer>& layer) {
|
mChildrenChanged = true;
|
setTransactionFlags(eTransactionNeeded);
|
|
mCurrentChildren.add(layer);
|
layer->setParent(this);
|
}
|
|
ssize_t Layer::removeChild(const sp<Layer>& layer) {
|
mChildrenChanged = true;
|
setTransactionFlags(eTransactionNeeded);
|
|
layer->setParent(nullptr);
|
return mCurrentChildren.remove(layer);
|
}
|
|
bool Layer::reparentChildren(const sp<IBinder>& newParentHandle) {
|
sp<Handle> handle = nullptr;
|
sp<Layer> newParent = nullptr;
|
if (newParentHandle == nullptr) {
|
return false;
|
}
|
handle = static_cast<Handle*>(newParentHandle.get());
|
newParent = handle->owner.promote();
|
if (newParent == nullptr) {
|
ALOGE("Unable to promote Layer handle");
|
return false;
|
}
|
|
if (attachChildren()) {
|
setTransactionFlags(eTransactionNeeded);
|
}
|
for (const sp<Layer>& child : mCurrentChildren) {
|
newParent->addChild(child);
|
}
|
mCurrentChildren.clear();
|
|
return true;
|
}
|
|
void Layer::setChildrenDrawingParent(const sp<Layer>& newParent) {
|
for (const sp<Layer>& child : mDrawingChildren) {
|
child->mDrawingParent = newParent;
|
child->computeBounds(newParent->mBounds,
|
newParent->getTransformWithScale(
|
newParent->getBufferScaleTransform()));
|
}
|
}
|
|
bool Layer::reparent(const sp<IBinder>& newParentHandle) {
|
bool callSetTransactionFlags = false;
|
|
// While layers are detached, we allow most operations
|
// and simply halt performing the actual transaction. However
|
// for reparent != null we would enter the mRemovedFromCurrentState
|
// state, regardless of whether doTransaction was called, and
|
// so we need to prevent the update here.
|
if (mLayerDetached && newParentHandle == nullptr) {
|
return false;
|
}
|
|
sp<Layer> newParent;
|
if (newParentHandle != nullptr) {
|
auto handle = static_cast<Handle*>(newParentHandle.get());
|
newParent = handle->owner.promote();
|
if (newParent == nullptr) {
|
ALOGE("Unable to promote Layer handle");
|
return false;
|
}
|
if (newParent == this) {
|
ALOGE("Invalid attempt to reparent Layer (%s) to itself", getName().c_str());
|
return false;
|
}
|
}
|
|
sp<Layer> parent = getParent();
|
if (parent != nullptr) {
|
parent->removeChild(this);
|
}
|
|
if (newParentHandle != nullptr) {
|
newParent->addChild(this);
|
if (!newParent->isRemovedFromCurrentState()) {
|
addToCurrentState();
|
} else {
|
onRemovedFromCurrentState();
|
}
|
|
if (mLayerDetached) {
|
mLayerDetached = false;
|
callSetTransactionFlags = true;
|
}
|
} else {
|
onRemovedFromCurrentState();
|
}
|
|
if (callSetTransactionFlags || attachChildren()) {
|
setTransactionFlags(eTransactionNeeded);
|
}
|
return true;
|
}
|
|
bool Layer::detachChildren() {
|
for (const sp<Layer>& child : mCurrentChildren) {
|
sp<Client> parentClient = mClientRef.promote();
|
sp<Client> client(child->mClientRef.promote());
|
if (client != nullptr && parentClient != client) {
|
child->mLayerDetached = true;
|
child->detachChildren();
|
child->removeRemoteSyncPoints();
|
}
|
}
|
|
return true;
|
}
|
|
bool Layer::attachChildren() {
|
bool changed = false;
|
for (const sp<Layer>& child : mCurrentChildren) {
|
sp<Client> parentClient = mClientRef.promote();
|
sp<Client> client(child->mClientRef.promote());
|
if (client != nullptr && parentClient != client) {
|
if (child->mLayerDetached) {
|
child->mLayerDetached = false;
|
changed = true;
|
}
|
changed |= child->attachChildren();
|
}
|
}
|
|
return changed;
|
}
|
|
bool Layer::setColorTransform(const mat4& matrix) {
|
static const mat4 identityMatrix = mat4();
|
|
if (mCurrentState.colorTransform == matrix) {
|
return false;
|
}
|
++mCurrentState.sequence;
|
mCurrentState.colorTransform = matrix;
|
mCurrentState.hasColorTransform = matrix != identityMatrix;
|
mCurrentState.modified = true;
|
setTransactionFlags(eTransactionNeeded);
|
return true;
|
}
|
|
mat4 Layer::getColorTransform() const {
|
mat4 colorTransform = mat4(getDrawingState().colorTransform);
|
if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) {
|
colorTransform = parent->getColorTransform() * colorTransform;
|
}
|
return colorTransform;
|
}
|
|
bool Layer::hasColorTransform() const {
|
bool hasColorTransform = getDrawingState().hasColorTransform;
|
if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) {
|
hasColorTransform = hasColorTransform || parent->hasColorTransform();
|
}
|
return hasColorTransform;
|
}
|
|
bool Layer::isLegacyDataSpace() const {
|
// return true when no higher bits are set
|
return !(mCurrentDataSpace & (ui::Dataspace::STANDARD_MASK |
|
ui::Dataspace::TRANSFER_MASK | ui::Dataspace::RANGE_MASK));
|
}
|
|
void Layer::setParent(const sp<Layer>& layer) {
|
mCurrentParent = layer;
|
}
|
|
int32_t Layer::getZ() const {
|
return mDrawingState.z;
|
}
|
|
bool Layer::usingRelativeZ(LayerVector::StateSet stateSet) const {
|
const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
|
const State& state = useDrawing ? mDrawingState : mCurrentState;
|
return state.zOrderRelativeOf != nullptr;
|
}
|
|
__attribute__((no_sanitize("unsigned-integer-overflow"))) LayerVector Layer::makeTraversalList(
|
LayerVector::StateSet stateSet, bool* outSkipRelativeZUsers) {
|
LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid,
|
"makeTraversalList received invalid stateSet");
|
const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
|
const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
|
const State& state = useDrawing ? mDrawingState : mCurrentState;
|
|
if (state.zOrderRelatives.size() == 0) {
|
*outSkipRelativeZUsers = true;
|
return children;
|
}
|
|
LayerVector traverse(stateSet);
|
for (const wp<Layer>& weakRelative : state.zOrderRelatives) {
|
sp<Layer> strongRelative = weakRelative.promote();
|
if (strongRelative != nullptr) {
|
traverse.add(strongRelative);
|
}
|
}
|
|
for (const sp<Layer>& child : children) {
|
const State& childState = useDrawing ? child->mDrawingState : child->mCurrentState;
|
if (childState.zOrderRelativeOf != nullptr) {
|
continue;
|
}
|
traverse.add(child);
|
}
|
|
return traverse;
|
}
|
|
/**
|
* Negatively signed relatives are before 'this' in Z-order.
|
*/
|
void Layer::traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor) {
|
// In the case we have other layers who are using a relative Z to us, makeTraversalList will
|
// produce a new list for traversing, including our relatives, and not including our children
|
// who are relatives of another surface. In the case that there are no relative Z,
|
// makeTraversalList returns our children directly to avoid significant overhead.
|
// However in this case we need to take the responsibility for filtering children which
|
// are relatives of another surface here.
|
bool skipRelativeZUsers = false;
|
const LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers);
|
|
size_t i = 0;
|
for (; i < list.size(); i++) {
|
const auto& relative = list[i];
|
if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
|
continue;
|
}
|
|
if (relative->getZ() >= 0) {
|
break;
|
}
|
relative->traverseInZOrder(stateSet, visitor);
|
}
|
|
visitor(this);
|
for (; i < list.size(); i++) {
|
const auto& relative = list[i];
|
|
if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
|
continue;
|
}
|
relative->traverseInZOrder(stateSet, visitor);
|
}
|
}
|
|
/**
|
* Positively signed relatives are before 'this' in reverse Z-order.
|
*/
|
void Layer::traverseInReverseZOrder(LayerVector::StateSet stateSet,
|
const LayerVector::Visitor& visitor) {
|
// See traverseInZOrder for documentation.
|
bool skipRelativeZUsers = false;
|
LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers);
|
|
int32_t i = 0;
|
for (i = int32_t(list.size()) - 1; i >= 0; i--) {
|
const auto& relative = list[i];
|
|
if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
|
continue;
|
}
|
|
if (relative->getZ() < 0) {
|
break;
|
}
|
relative->traverseInReverseZOrder(stateSet, visitor);
|
}
|
visitor(this);
|
for (; i >= 0; i--) {
|
const auto& relative = list[i];
|
|
if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
|
continue;
|
}
|
|
relative->traverseInReverseZOrder(stateSet, visitor);
|
}
|
}
|
|
LayerVector Layer::makeChildrenTraversalList(LayerVector::StateSet stateSet,
|
const std::vector<Layer*>& layersInTree) {
|
LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid,
|
"makeTraversalList received invalid stateSet");
|
const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
|
const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
|
const State& state = useDrawing ? mDrawingState : mCurrentState;
|
|
LayerVector traverse(stateSet);
|
for (const wp<Layer>& weakRelative : state.zOrderRelatives) {
|
sp<Layer> strongRelative = weakRelative.promote();
|
// Only add relative layers that are also descendents of the top most parent of the tree.
|
// If a relative layer is not a descendent, then it should be ignored.
|
if (std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) {
|
traverse.add(strongRelative);
|
}
|
}
|
|
for (const sp<Layer>& child : children) {
|
const State& childState = useDrawing ? child->mDrawingState : child->mCurrentState;
|
// If a layer has a relativeOf layer, only ignore if the layer it's relative to is a
|
// descendent of the top most parent of the tree. If it's not a descendent, then just add
|
// the child here since it won't be added later as a relative.
|
if (std::binary_search(layersInTree.begin(), layersInTree.end(),
|
childState.zOrderRelativeOf.promote().get())) {
|
continue;
|
}
|
traverse.add(child);
|
}
|
|
return traverse;
|
}
|
|
void Layer::traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree,
|
LayerVector::StateSet stateSet,
|
const LayerVector::Visitor& visitor) {
|
const LayerVector list = makeChildrenTraversalList(stateSet, layersInTree);
|
|
size_t i = 0;
|
for (; i < list.size(); i++) {
|
const auto& relative = list[i];
|
if (relative->getZ() >= 0) {
|
break;
|
}
|
relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor);
|
}
|
|
visitor(this);
|
for (; i < list.size(); i++) {
|
const auto& relative = list[i];
|
relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor);
|
}
|
}
|
|
std::vector<Layer*> Layer::getLayersInTree(LayerVector::StateSet stateSet) {
|
const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
|
const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
|
|
std::vector<Layer*> layersInTree = {this};
|
for (size_t i = 0; i < children.size(); i++) {
|
const auto& child = children[i];
|
std::vector<Layer*> childLayers = child->getLayersInTree(stateSet);
|
layersInTree.insert(layersInTree.end(), childLayers.cbegin(), childLayers.cend());
|
}
|
|
return layersInTree;
|
}
|
|
void Layer::traverseChildrenInZOrder(LayerVector::StateSet stateSet,
|
const LayerVector::Visitor& visitor) {
|
std::vector<Layer*> layersInTree = getLayersInTree(stateSet);
|
std::sort(layersInTree.begin(), layersInTree.end());
|
traverseChildrenInZOrderInner(layersInTree, stateSet, visitor);
|
}
|
|
ui::Transform Layer::getTransform() const {
|
return mEffectiveTransform;
|
}
|
|
half Layer::getAlpha() const {
|
const auto& p = mDrawingParent.promote();
|
|
half parentAlpha = (p != nullptr) ? p->getAlpha() : 1.0_hf;
|
return parentAlpha * getDrawingState().color.a;
|
}
|
|
half4 Layer::getColor() const {
|
const half4 color(getDrawingState().color);
|
return half4(color.r, color.g, color.b, getAlpha());
|
}
|
|
Layer::RoundedCornerState Layer::getRoundedCornerState() const {
|
const auto& p = mDrawingParent.promote();
|
if (p != nullptr) {
|
RoundedCornerState parentState = p->getRoundedCornerState();
|
if (parentState.radius > 0) {
|
ui::Transform t = getActiveTransform(getDrawingState());
|
t = t.inverse();
|
parentState.cropRect = t.transform(parentState.cropRect);
|
// The rounded corners shader only accepts 1 corner radius for performance reasons,
|
// but a transform matrix can define horizontal and vertical scales.
|
// Let's take the average between both of them and pass into the shader, practically we
|
// never do this type of transformation on windows anyway.
|
parentState.radius *= (t[0][0] + t[1][1]) / 2.0f;
|
return parentState;
|
}
|
}
|
const float radius = getDrawingState().cornerRadius;
|
return radius > 0 && getCrop(getDrawingState()).isValid()
|
? RoundedCornerState(getCrop(getDrawingState()).toFloatRect(), radius)
|
: RoundedCornerState();
|
}
|
|
void Layer::commitChildList() {
|
for (size_t i = 0; i < mCurrentChildren.size(); i++) {
|
const auto& child = mCurrentChildren[i];
|
child->commitChildList();
|
}
|
mDrawingChildren = mCurrentChildren;
|
mDrawingParent = mCurrentParent;
|
}
|
|
static wp<Layer> extractLayerFromBinder(const wp<IBinder>& weakBinderHandle) {
|
if (weakBinderHandle == nullptr) {
|
return nullptr;
|
}
|
sp<IBinder> binderHandle = weakBinderHandle.promote();
|
if (binderHandle == nullptr) {
|
return nullptr;
|
}
|
sp<Layer::Handle> handle = static_cast<Layer::Handle*>(binderHandle.get());
|
if (handle == nullptr) {
|
return nullptr;
|
}
|
return handle->owner;
|
}
|
|
void Layer::setInputInfo(const InputWindowInfo& info) {
|
mCurrentState.inputInfo = info;
|
mCurrentState.touchableRegionCrop = extractLayerFromBinder(info.touchableRegionCropHandle);
|
mCurrentState.modified = true;
|
mCurrentState.inputInfoChanged = true;
|
setTransactionFlags(eTransactionNeeded);
|
}
|
|
void Layer::writeToProto(LayerProto* layerInfo, LayerVector::StateSet stateSet,
|
uint32_t traceFlags) {
|
const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
|
const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
|
const State& state = useDrawing ? mDrawingState : mCurrentState;
|
|
ui::Transform requestedTransform = state.active_legacy.transform;
|
ui::Transform transform = getTransform();
|
|
if (traceFlags & SurfaceTracing::TRACE_CRITICAL) {
|
layerInfo->set_id(sequence);
|
layerInfo->set_name(getName().c_str());
|
layerInfo->set_type(String8(getTypeId()));
|
|
for (const auto& child : children) {
|
layerInfo->add_children(child->sequence);
|
}
|
|
for (const wp<Layer>& weakRelative : state.zOrderRelatives) {
|
sp<Layer> strongRelative = weakRelative.promote();
|
if (strongRelative != nullptr) {
|
layerInfo->add_relatives(strongRelative->sequence);
|
}
|
}
|
|
LayerProtoHelper::writeToProto(state.activeTransparentRegion_legacy,
|
[&]() { return layerInfo->mutable_transparent_region(); });
|
LayerProtoHelper::writeToProto(visibleRegion,
|
[&]() { return layerInfo->mutable_visible_region(); });
|
LayerProtoHelper::writeToProto(surfaceDamageRegion,
|
[&]() { return layerInfo->mutable_damage_region(); });
|
|
layerInfo->set_layer_stack(getLayerStack());
|
layerInfo->set_z(state.z);
|
|
LayerProtoHelper::writePositionToProto(transform.tx(), transform.ty(),
|
[&]() { return layerInfo->mutable_position(); });
|
|
LayerProtoHelper::writePositionToProto(requestedTransform.tx(), requestedTransform.ty(),
|
[&]() {
|
return layerInfo->mutable_requested_position();
|
});
|
|
LayerProtoHelper::writeSizeToProto(state.active_legacy.w, state.active_legacy.h,
|
[&]() { return layerInfo->mutable_size(); });
|
|
LayerProtoHelper::writeToProto(state.crop_legacy,
|
[&]() { return layerInfo->mutable_crop(); });
|
layerInfo->set_corner_radius(getRoundedCornerState().radius);
|
|
layerInfo->set_is_opaque(isOpaque(state));
|
layerInfo->set_invalidate(contentDirty);
|
layerInfo->set_is_protected(isProtected());
|
|
// XXX (b/79210409) mCurrentDataSpace is not protected
|
layerInfo->set_dataspace(
|
dataspaceDetails(static_cast<android_dataspace>(mCurrentDataSpace)));
|
|
layerInfo->set_pixel_format(decodePixelFormat(getPixelFormat()));
|
LayerProtoHelper::writeToProto(getColor(), [&]() { return layerInfo->mutable_color(); });
|
LayerProtoHelper::writeToProto(state.color,
|
[&]() { return layerInfo->mutable_requested_color(); });
|
layerInfo->set_flags(state.flags);
|
|
LayerProtoHelper::writeToProto(transform, layerInfo->mutable_transform());
|
LayerProtoHelper::writeToProto(requestedTransform,
|
layerInfo->mutable_requested_transform());
|
|
auto parent = useDrawing ? mDrawingParent.promote() : mCurrentParent.promote();
|
if (parent != nullptr) {
|
layerInfo->set_parent(parent->sequence);
|
} else {
|
layerInfo->set_parent(-1);
|
}
|
|
auto zOrderRelativeOf = state.zOrderRelativeOf.promote();
|
if (zOrderRelativeOf != nullptr) {
|
layerInfo->set_z_order_relative_of(zOrderRelativeOf->sequence);
|
} else {
|
layerInfo->set_z_order_relative_of(-1);
|
}
|
|
auto buffer = mActiveBuffer;
|
if (buffer != nullptr) {
|
LayerProtoHelper::writeToProto(buffer,
|
[&]() { return layerInfo->mutable_active_buffer(); });
|
LayerProtoHelper::writeToProto(ui::Transform(mCurrentTransform),
|
layerInfo->mutable_buffer_transform());
|
}
|
|
layerInfo->set_queued_frames(getQueuedFrameCount());
|
layerInfo->set_refresh_pending(isBufferLatched());
|
layerInfo->set_curr_frame(mCurrentFrameNumber);
|
layerInfo->set_effective_scaling_mode(getEffectiveScalingMode());
|
|
for (const auto& pendingState : mPendingStates) {
|
auto barrierLayer = pendingState.barrierLayer_legacy.promote();
|
if (barrierLayer != nullptr) {
|
BarrierLayerProto* barrierLayerProto = layerInfo->add_barrier_layer();
|
barrierLayerProto->set_id(barrierLayer->sequence);
|
barrierLayerProto->set_frame_number(pendingState.frameNumber_legacy);
|
}
|
}
|
LayerProtoHelper::writeToProto(mBounds, [&]() { return layerInfo->mutable_bounds(); });
|
}
|
|
if (traceFlags & SurfaceTracing::TRACE_INPUT) {
|
LayerProtoHelper::writeToProto(state.inputInfo, state.touchableRegionCrop,
|
[&]() { return layerInfo->mutable_input_window_info(); });
|
}
|
|
if (traceFlags & SurfaceTracing::TRACE_EXTRA) {
|
auto protoMap = layerInfo->mutable_metadata();
|
for (const auto& entry : state.metadata.mMap) {
|
(*protoMap)[entry.first] = std::string(entry.second.cbegin(), entry.second.cend());
|
}
|
LayerProtoHelper::writeToProto(mEffectiveTransform,
|
layerInfo->mutable_effective_transform());
|
LayerProtoHelper::writeToProto(mSourceBounds,
|
[&]() { return layerInfo->mutable_source_bounds(); });
|
LayerProtoHelper::writeToProto(mScreenBounds,
|
[&]() { return layerInfo->mutable_screen_bounds(); });
|
}
|
}
|
|
void Layer::writeToProto(LayerProto* layerInfo, const sp<DisplayDevice>& displayDevice,
|
uint32_t traceFlags) {
|
auto outputLayer = findOutputLayerForDisplay(displayDevice);
|
if (!outputLayer) {
|
return;
|
}
|
|
writeToProto(layerInfo, LayerVector::StateSet::Drawing, traceFlags);
|
|
const auto& compositionState = outputLayer->getState();
|
|
const Rect& frame = compositionState.displayFrame;
|
LayerProtoHelper::writeToProto(frame, [&]() { return layerInfo->mutable_hwc_frame(); });
|
|
const FloatRect& crop = compositionState.sourceCrop;
|
LayerProtoHelper::writeToProto(crop, [&]() { return layerInfo->mutable_hwc_crop(); });
|
|
const int32_t transform =
|
getCompositionLayer() ? static_cast<int32_t>(compositionState.bufferTransform) : 0;
|
layerInfo->set_hwc_transform(transform);
|
|
const int32_t compositionType =
|
static_cast<int32_t>(compositionState.hwc ? (*compositionState.hwc).hwcCompositionType
|
: Hwc2::IComposerClient::Composition::CLIENT);
|
layerInfo->set_hwc_composition_type(compositionType);
|
|
if (std::strcmp(getTypeId(), "BufferLayer") == 0 &&
|
static_cast<BufferLayer*>(this)->isProtected()) {
|
layerInfo->set_is_protected(true);
|
} else {
|
layerInfo->set_is_protected(false);
|
}
|
}
|
|
bool Layer::isRemovedFromCurrentState() const {
|
return mRemovedFromCurrentState;
|
}
|
|
InputWindowInfo Layer::fillInputInfo() {
|
InputWindowInfo info = mDrawingState.inputInfo;
|
|
if (info.displayId == ADISPLAY_ID_NONE) {
|
info.displayId = mDrawingState.layerStack;
|
}
|
|
ui::Transform t = getTransform();
|
const float xScale = t.sx();
|
const float yScale = t.sy();
|
float xSurfaceInset = info.surfaceInset;
|
float ySurfaceInset = info.surfaceInset;
|
if (xScale != 1.0f || yScale != 1.0f) {
|
info.windowXScale *= 1.0f / xScale;
|
info.windowYScale *= 1.0f / yScale;
|
info.touchableRegion.scaleSelf(xScale, yScale);
|
xSurfaceInset *= xScale;
|
ySurfaceInset *= yScale;
|
}
|
|
// Transform layer size to screen space and inset it by surface insets.
|
// If this is a portal window, set the touchableRegion to the layerBounds.
|
Rect layerBounds = info.portalToDisplayId == ADISPLAY_ID_NONE
|
? getBufferSize(getDrawingState())
|
: info.touchableRegion.getBounds();
|
if (!layerBounds.isValid()) {
|
layerBounds = getCroppedBufferSize(getDrawingState());
|
}
|
layerBounds = t.transform(layerBounds);
|
layerBounds.inset(xSurfaceInset, ySurfaceInset, xSurfaceInset, ySurfaceInset);
|
|
// Input coordinate should match the layer bounds.
|
info.frameLeft = layerBounds.left;
|
info.frameTop = layerBounds.top;
|
info.frameRight = layerBounds.right;
|
info.frameBottom = layerBounds.bottom;
|
|
// Position the touchable region relative to frame screen location and restrict it to frame
|
// bounds.
|
info.touchableRegion = info.touchableRegion.translate(info.frameLeft, info.frameTop);
|
info.visible = canReceiveInput();
|
|
auto cropLayer = mDrawingState.touchableRegionCrop.promote();
|
if (info.replaceTouchableRegionWithCrop) {
|
if (cropLayer == nullptr) {
|
info.touchableRegion = Region(Rect{mScreenBounds});
|
} else {
|
info.touchableRegion = Region(Rect{cropLayer->mScreenBounds});
|
}
|
} else if (cropLayer != nullptr) {
|
info.touchableRegion = info.touchableRegion.intersect(Rect{cropLayer->mScreenBounds});
|
}
|
|
return info;
|
}
|
|
bool Layer::hasInput() const {
|
return mDrawingState.inputInfo.token != nullptr;
|
}
|
|
std::shared_ptr<compositionengine::Layer> Layer::getCompositionLayer() const {
|
return nullptr;
|
}
|
|
bool Layer::canReceiveInput() const {
|
return isVisible();
|
}
|
|
compositionengine::OutputLayer* Layer::findOutputLayerForDisplay(
|
const sp<const DisplayDevice>& display) const {
|
return display->getCompositionDisplay()->getOutputLayerForLayer(getCompositionLayer().get());
|
}
|
|
// ---------------------------------------------------------------------------
|
|
}; // namespace android
|
|
#if defined(__gl_h_)
|
#error "don't include gl/gl.h in this file"
|
#endif
|
|
#if defined(__gl2_h_)
|
#error "don't include gl2/gl2.h in this file"
|
#endif
|