/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// #define LOG_NDEBUG 0
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#undef LOG_TAG
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#define LOG_TAG "DisplayDevice"
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#include <android-base/stringprintf.h>
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#include <compositionengine/CompositionEngine.h>
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#include <compositionengine/Display.h>
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#include <compositionengine/DisplayColorProfile.h>
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#include <compositionengine/DisplayColorProfileCreationArgs.h>
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#include <compositionengine/DisplayCreationArgs.h>
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#include <compositionengine/DisplaySurface.h>
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#include <compositionengine/RenderSurface.h>
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#include <compositionengine/RenderSurfaceCreationArgs.h>
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#include <compositionengine/impl/OutputCompositionState.h>
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#include <configstore/Utils.h>
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#include <cutils/properties.h>
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#include <log/log.h>
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#include <system/window.h>
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#include <ui/GraphicTypes.h>
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#include "DisplayDevice.h"
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#include "Layer.h"
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#include "SurfaceFlinger.h"
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namespace android {
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using android::base::StringAppendF;
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/*
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* Initialize the display to the specified values.
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*
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*/
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uint32_t DisplayDevice::sPrimaryDisplayOrientation = 0;
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DisplayDeviceCreationArgs::DisplayDeviceCreationArgs(const sp<SurfaceFlinger>& flinger,
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const wp<IBinder>& displayToken,
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const std::optional<DisplayId>& displayId)
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: flinger(flinger), displayToken(displayToken), displayId(displayId) {}
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DisplayDevice::DisplayDevice(DisplayDeviceCreationArgs&& args)
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: mFlinger(args.flinger),
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mDisplayToken(args.displayToken),
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mSequenceId(args.sequenceId),
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mDisplayInstallOrientation(args.displayInstallOrientation),
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mCompositionDisplay{mFlinger->getCompositionEngine().createDisplay(
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compositionengine::DisplayCreationArgs{args.isSecure, args.isVirtual,
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args.displayId})},
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mIsVirtual(args.isVirtual),
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mOrientation(),
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mActiveConfig(0),
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mIsPrimary(args.isPrimary) {
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int user_rotation = property_get_int32("ro.primary_display.user_rotation", int32_t(0));
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mDefaultRotation = DisplayState::eOrientationDefault;
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mCompositionDisplay->createRenderSurface(
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compositionengine::RenderSurfaceCreationArgs{ANativeWindow_getWidth(
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args.nativeWindow.get()),
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ANativeWindow_getHeight(
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args.nativeWindow.get()),
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args.nativeWindow, args.displaySurface});
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mCompositionDisplay->createDisplayColorProfile(
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compositionengine::DisplayColorProfileCreationArgs{args.hasWideColorGamut,
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std::move(args.hdrCapabilities),
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args.supportedPerFrameMetadata,
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args.hwcColorModes});
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if (!mCompositionDisplay->isValid()) {
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ALOGE("Composition Display did not validate!");
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}
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mCompositionDisplay->getRenderSurface()->initialize();
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setPowerMode(args.initialPowerMode);
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if (mIsPrimary) {
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switch (user_rotation) {
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case 90:
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mDefaultRotation = DisplayState::eOrientation90;
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break;
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case 180:
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mDefaultRotation = DisplayState::eOrientation180;
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break;
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case 270:
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mDefaultRotation = DisplayState::eOrientation270;
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break;
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default:
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break;
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}
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}
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// initialize the display orientation transform.
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setProjection(mDefaultRotation, Rect::INVALID_RECT, Rect::INVALID_RECT);
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}
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DisplayDevice::~DisplayDevice() = default;
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void DisplayDevice::disconnect() {
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mCompositionDisplay->disconnect();
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}
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int DisplayDevice::getWidth() const {
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return mCompositionDisplay->getState().bounds.getWidth();
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}
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int DisplayDevice::getHeight() const {
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return mCompositionDisplay->getState().bounds.getHeight();
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}
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void DisplayDevice::setDisplayName(const std::string& displayName) {
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if (!displayName.empty()) {
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// never override the name with an empty name
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mDisplayName = displayName;
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mCompositionDisplay->setName(displayName);
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}
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}
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uint32_t DisplayDevice::getPageFlipCount() const {
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return mCompositionDisplay->getRenderSurface()->getPageFlipCount();
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}
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// ----------------------------------------------------------------------------
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void DisplayDevice::setVisibleLayersSortedByZ(const Vector< sp<Layer> >& layers) {
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mVisibleLayersSortedByZ = layers;
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}
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const Vector< sp<Layer> >& DisplayDevice::getVisibleLayersSortedByZ() const {
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return mVisibleLayersSortedByZ;
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}
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void DisplayDevice::setLayersNeedingFences(const Vector< sp<Layer> >& layers) {
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mLayersNeedingFences = layers;
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}
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const Vector< sp<Layer> >& DisplayDevice::getLayersNeedingFences() const {
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return mLayersNeedingFences;
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}
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// ----------------------------------------------------------------------------
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void DisplayDevice::setPowerMode(int mode) {
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mPowerMode = mode;
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getCompositionDisplay()->setCompositionEnabled(mPowerMode != HWC_POWER_MODE_OFF);
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}
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int DisplayDevice::getPowerMode() const {
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return mPowerMode;
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}
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bool DisplayDevice::isPoweredOn() const {
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return mPowerMode != HWC_POWER_MODE_OFF;
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}
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// ----------------------------------------------------------------------------
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void DisplayDevice::setActiveConfig(int mode) {
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mActiveConfig = mode;
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}
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int DisplayDevice::getActiveConfig() const {
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return mActiveConfig;
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}
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// ----------------------------------------------------------------------------
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ui::Dataspace DisplayDevice::getCompositionDataSpace() const {
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return mCompositionDisplay->getState().dataspace;
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}
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// ----------------------------------------------------------------------------
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void DisplayDevice::setLayerStack(uint32_t stack) {
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mCompositionDisplay->setLayerStackFilter(stack, isPrimary());
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}
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// ----------------------------------------------------------------------------
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uint32_t DisplayDevice::displayStateOrientationToTransformOrientation(int orientation) {
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switch (orientation) {
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case DisplayState::eOrientationDefault:
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return ui::Transform::ROT_0;
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case DisplayState::eOrientation90:
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return ui::Transform::ROT_90;
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case DisplayState::eOrientation180:
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return ui::Transform::ROT_180;
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case DisplayState::eOrientation270:
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return ui::Transform::ROT_270;
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default:
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return ui::Transform::ROT_INVALID;
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}
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}
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status_t DisplayDevice::orientationToTransfrom(int orientation, int w, int h, ui::Transform* tr) {
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uint32_t flags = displayStateOrientationToTransformOrientation(orientation);
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if (flags == ui::Transform::ROT_INVALID) {
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return BAD_VALUE;
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}
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tr->set(flags, w, h);
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return NO_ERROR;
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}
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void DisplayDevice::setDisplaySize(const int newWidth, const int newHeight) {
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mCompositionDisplay->setBounds(ui::Size(newWidth, newHeight));
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}
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void DisplayDevice::getOverrideFrame(int width, int height,
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int overrideWidth, int overrideHeight, Rect & frame) {
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if (overrideWidth == 0 || overrideHeight == 0) {
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frame.set(Rect(width, height));
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return;
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}
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int rotation = (mDisplayInstallOrientation + mDefaultRotation / 90) % DisplayState::eOrientationUnchanged;
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bool isRotate = rotation & DisplayState::eOrientationSwapMask;
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bool sfSwap = ((mDisplayInstallOrientation & DisplayState::eOrientationSwapMask) && isPrimary())? true:false;
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int w, h;
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int frameWidth, frameHeight;
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w = isRotate ? height : width;
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h = isRotate ? width : height;
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// look for LogicalDisplay.java setProjectionLocked
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if (w * overrideHeight < h * overrideWidth) {
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frameWidth = w;
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frameHeight = overrideHeight * w / overrideWidth;
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} else {
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frameWidth = overrideWidth * h / overrideHeight;
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frameHeight = h;
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}
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frame.set(Rect((w - frameWidth) / 2, (h - frameHeight) / 2,
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(w + frameWidth) / 2, (h + frameHeight) / 2));
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if (sfSwap) {
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std::swap(frame.left, frame.top);
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std::swap(frame.right, frame.bottom);
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}
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}
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void DisplayDevice::setProjection(int orientation,
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const Rect& newViewport, const Rect& newFrame) {
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Rect viewport(newViewport);
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Rect frame(newFrame);
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int override_width = 0, override_height = 0;
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mOrientation = orientation;
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const Rect& displayBounds = getCompositionDisplay()->getState().bounds;
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const int w = displayBounds.width();
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const int h = displayBounds.height();
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ui::Transform R;
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DisplayDevice::orientationToTransfrom(orientation, w, h, &R);
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bool sfSwap = ((mDisplayInstallOrientation & DisplayState::eOrientationSwapMask) && isPrimary())? true:false;
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if (!frame.isValid()) {
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// the destination frame can be invalid if it has never been set,
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// in that case we assume the whole display frame.
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char buf[PROPERTY_VALUE_MAX];
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char *val;
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buf[0] = '\0';
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if (mIsPrimary) {
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property_get("persist.display.size_force", buf, "");
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if (buf[0] == '\0') {
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property_get("ro.config.size_override", buf, "");
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}
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}
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if (buf[0] == '\0') {
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frame = Rect(w, h);
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} else {
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val = strtok(buf, ",");
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if (val != NULL) {
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override_width = atoi(val);
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}
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val = strtok(NULL, ",");
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if (val != NULL) {
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override_height = atoi(val);
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}
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getOverrideFrame(w, h, override_width, override_height, frame);
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}
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if (mDefaultRotation & DisplayState::eOrientationSwapMask) {
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std::swap(frame.left, frame.top);
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std::swap(frame.right, frame.bottom);
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}
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if (sfSwap) {
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std::swap(frame.left, frame.top);
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std::swap(frame.right, frame.bottom);
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}
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}
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if (viewport.isEmpty()) {
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// viewport can be invalid if it has never been set, in that case
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// we assume the whole display size.
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// it's also invalid to have an empty viewport, so we handle that
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// case in the same way.
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if (override_height != 0 && override_width != 0) {
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if (sfSwap)
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viewport = Rect(override_height, override_width);
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else
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viewport = Rect(override_width, override_height);
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} else {
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viewport = Rect(w, h);
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}
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if (mDefaultRotation == DisplayState::eOrientation90 ||
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mDefaultRotation == DisplayState::eOrientation270) {
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std::swap(viewport.right, viewport.bottom);
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if (R.getOrientation() == ui::Transform::ROT_0 ||
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R.getOrientation() == ui::Transform::ROT_180 ||
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sfSwap) {
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// viewport is always specified in the logical orientation
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// of the display (ie: post-rotation).
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std::swap(viewport.right, viewport.bottom);
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}
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} else {
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if (R.getOrientation() & ui::Transform::ROT_90 ||
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sfSwap) {
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// viewport is always specified in the logical orientation
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// of the display (ie: post-rotation).
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std::swap(viewport.right, viewport.bottom);
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}
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}
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}
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ui::Transform TL, TP, S;
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float src_width = viewport.width();
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float src_height = viewport.height();
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float dst_width = frame.width();
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float dst_height = frame.height();
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if (src_width != dst_width || src_height != dst_height) {
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float sx = dst_width / src_width;
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float sy = dst_height / src_height;
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S.set(sx, 0, 0, sy);
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}
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float src_x = viewport.left;
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float src_y = viewport.top;
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float dst_x = frame.left;
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float dst_y = frame.top;
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TL.set(-src_x, -src_y);
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TP.set(dst_x, dst_y);
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// need to take care of primary display rotation for globalTransform
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// for case if the panel is not installed aligned with device orientation
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if (isPrimary()) {
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DisplayDevice::orientationToTransfrom(
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(orientation + mDisplayInstallOrientation) % (DisplayState::eOrientation270 + 1),
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w, h, &R);
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}
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// The viewport and frame are both in the logical orientation.
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// Apply the logical translation, scale to physical size, apply the
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// physical translation and finally rotate to the physical orientation.
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ui::Transform globalTransform = R * TP * S * TL;
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const uint8_t type = globalTransform.getType();
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const bool needsFiltering =
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(!globalTransform.preserveRects() || (type >= ui::Transform::SCALE));
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Rect scissor = globalTransform.transform(viewport);
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if (scissor.isEmpty()) {
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scissor = displayBounds;
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}
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uint32_t transformOrientation;
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if (isPrimary()) {
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sPrimaryDisplayOrientation = displayStateOrientationToTransformOrientation(orientation);
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transformOrientation = displayStateOrientationToTransformOrientation(
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(orientation + mDisplayInstallOrientation) % (DisplayState::eOrientation270 + 1));
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} else {
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transformOrientation = displayStateOrientationToTransformOrientation(orientation);
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}
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getCompositionDisplay()->setProjection(globalTransform, transformOrientation, sPrimaryDisplayOrientation,
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frame, viewport, scissor, needsFiltering);
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}
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uint32_t DisplayDevice::getPrimaryDisplayOrientationTransform() {
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return sPrimaryDisplayOrientation;
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}
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std::string DisplayDevice::getDebugName() const {
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const auto id = getId() ? to_string(*getId()) + ", " : std::string();
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return base::StringPrintf("DisplayDevice{%s%s%s\"%s\"}", id.c_str(),
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isPrimary() ? "primary, " : "", isVirtual() ? "virtual, " : "",
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mDisplayName.c_str());
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}
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void DisplayDevice::dump(std::string& result) const {
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StringAppendF(&result, "+ %s\n", getDebugName().c_str());
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result.append(" ");
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StringAppendF(&result, "powerMode=%d, ", mPowerMode);
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StringAppendF(&result, "activeConfig=%d, ", mActiveConfig);
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StringAppendF(&result, "numLayers=%zu\n", mVisibleLayersSortedByZ.size());
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getCompositionDisplay()->dump(result);
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}
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bool DisplayDevice::hasRenderIntent(ui::RenderIntent intent) const {
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return mCompositionDisplay->getDisplayColorProfile()->hasRenderIntent(intent);
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}
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// ----------------------------------------------------------------------------
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const std::optional<DisplayId>& DisplayDevice::getId() const {
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return mCompositionDisplay->getId();
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}
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bool DisplayDevice::isSecure() const {
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return mCompositionDisplay->isSecure();
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}
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const Rect& DisplayDevice::getBounds() const {
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return mCompositionDisplay->getState().bounds;
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}
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const Region& DisplayDevice::getUndefinedRegion() const {
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return mCompositionDisplay->getState().undefinedRegion;
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}
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bool DisplayDevice::needsFiltering() const {
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return mCompositionDisplay->getState().needsFiltering;
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}
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uint32_t DisplayDevice::getLayerStack() const {
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return mCompositionDisplay->getState().layerStackId;
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}
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const ui::Transform& DisplayDevice::getTransform() const {
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return mCompositionDisplay->getState().transform;
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}
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const Rect& DisplayDevice::getViewport() const {
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return mCompositionDisplay->getState().viewport;
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}
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const Rect& DisplayDevice::getFrame() const {
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return mCompositionDisplay->getState().frame;
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}
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const Rect& DisplayDevice::getScissor() const {
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return mCompositionDisplay->getState().scissor;
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}
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bool DisplayDevice::hasWideColorGamut() const {
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return mCompositionDisplay->getDisplayColorProfile()->hasWideColorGamut();
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}
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bool DisplayDevice::hasHDR10PlusSupport() const {
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return mCompositionDisplay->getDisplayColorProfile()->hasHDR10PlusSupport();
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}
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bool DisplayDevice::hasHDR10Support() const {
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return mCompositionDisplay->getDisplayColorProfile()->hasHDR10Support();
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}
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bool DisplayDevice::hasHLGSupport() const {
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return mCompositionDisplay->getDisplayColorProfile()->hasHLGSupport();
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}
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bool DisplayDevice::hasDolbyVisionSupport() const {
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return mCompositionDisplay->getDisplayColorProfile()->hasDolbyVisionSupport();
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}
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int DisplayDevice::getSupportedPerFrameMetadata() const {
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return mCompositionDisplay->getDisplayColorProfile()->getSupportedPerFrameMetadata();
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}
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const HdrCapabilities& DisplayDevice::getHdrCapabilities() const {
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return mCompositionDisplay->getDisplayColorProfile()->getHdrCapabilities();
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}
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std::atomic<int32_t> DisplayDeviceState::sNextSequenceId(1);
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} // namespace android
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