/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//#define LOG_NDEBUG 0
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#undef LOG_TAG
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#define LOG_TAG "BufferStateLayer"
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#define ATRACE_TAG ATRACE_TAG_GRAPHICS
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#include <limits>
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#include <compositionengine/Display.h>
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#include <compositionengine/Layer.h>
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#include <compositionengine/OutputLayer.h>
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#include <compositionengine/impl/LayerCompositionState.h>
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#include <compositionengine/impl/OutputLayerCompositionState.h>
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#include <gui/BufferQueue.h>
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#include <private/gui/SyncFeatures.h>
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#include <renderengine/Image.h>
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#include "BufferStateLayer.h"
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#include "ColorLayer.h"
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#include "TimeStats/TimeStats.h"
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namespace android {
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// clang-format off
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const std::array<float, 16> BufferStateLayer::IDENTITY_MATRIX{
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1
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};
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// clang-format on
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BufferStateLayer::BufferStateLayer(const LayerCreationArgs& args)
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: BufferLayer(args), mHwcSlotGenerator(new HwcSlotGenerator()) {
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mOverrideScalingMode = NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW;
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mCurrentState.dataspace = ui::Dataspace::V0_SRGB;
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}
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BufferStateLayer::~BufferStateLayer() {
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if (mActiveBuffer != nullptr) {
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auto& engine(mFlinger->getRenderEngine());
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engine.unbindExternalTextureBuffer(mActiveBuffer->getId());
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}
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}
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// -----------------------------------------------------------------------
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// Interface implementation for Layer
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// -----------------------------------------------------------------------
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void BufferStateLayer::onLayerDisplayed(const sp<Fence>& releaseFence) {
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// The previous release fence notifies the client that SurfaceFlinger is done with the previous
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// buffer that was presented on this layer. The first transaction that came in this frame that
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// replaced the previous buffer on this layer needs this release fence, because the fence will
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// let the client know when that previous buffer is removed from the screen.
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//
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// Every other transaction on this layer does not need a release fence because no other
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// Transactions that were set on this layer this frame are going to have their preceeding buffer
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// removed from the display this frame.
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//
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// For example, if we have 3 transactions this frame. The first transaction doesn't contain a
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// buffer so it doesn't need a previous release fence because the layer still needs the previous
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// buffer. The second transaction contains a buffer so it needs a previous release fence because
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// the previous buffer will be released this frame. The third transaction also contains a
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// buffer. It replaces the buffer in the second transaction. The buffer in the second
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// transaction will now no longer be presented so it is released immediately and the third
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// transaction doesn't need a previous release fence.
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for (auto& handle : mDrawingState.callbackHandles) {
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if (handle->releasePreviousBuffer) {
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handle->previousReleaseFence = releaseFence;
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break;
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}
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}
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}
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void BufferStateLayer::setTransformHint(uint32_t /*orientation*/) const {
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// TODO(marissaw): send the transform hint to buffer owner
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return;
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}
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void BufferStateLayer::releasePendingBuffer(nsecs_t /*dequeueReadyTime*/) {
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mFlinger->getTransactionCompletedThread().addPresentedCallbackHandles(
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mDrawingState.callbackHandles);
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mDrawingState.callbackHandles = {};
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}
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bool BufferStateLayer::shouldPresentNow(nsecs_t /*expectedPresentTime*/) const {
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if (getSidebandStreamChanged() || getAutoRefresh()) {
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return true;
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}
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return hasFrameUpdate();
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}
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bool BufferStateLayer::willPresentCurrentTransaction() const {
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// Returns true if the most recent Transaction applied to CurrentState will be presented.
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return getSidebandStreamChanged() || getAutoRefresh() ||
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(mCurrentState.modified &&
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(mCurrentState.buffer != nullptr || mCurrentState.bgColorLayer != nullptr));
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}
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bool BufferStateLayer::getTransformToDisplayInverse() const {
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return mCurrentState.transformToDisplayInverse;
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}
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void BufferStateLayer::pushPendingState() {
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if (!mCurrentState.modified) {
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return;
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}
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mPendingStates.push_back(mCurrentState);
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ATRACE_INT(mTransactionName.string(), mPendingStates.size());
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}
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bool BufferStateLayer::applyPendingStates(Layer::State* stateToCommit) {
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const bool stateUpdateAvailable = !mPendingStates.empty();
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while (!mPendingStates.empty()) {
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popPendingState(stateToCommit);
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}
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mCurrentStateModified = stateUpdateAvailable && mCurrentState.modified;
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mCurrentState.modified = false;
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return stateUpdateAvailable;
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}
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// Crop that applies to the window
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Rect BufferStateLayer::getCrop(const Layer::State& /*s*/) const {
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return Rect::INVALID_RECT;
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}
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bool BufferStateLayer::setTransform(uint32_t transform) {
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if (mCurrentState.transform == transform) return false;
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mCurrentState.transform = transform;
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mCurrentState.modified = true;
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setTransactionFlags(eTransactionNeeded);
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return true;
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}
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bool BufferStateLayer::setTransformToDisplayInverse(bool transformToDisplayInverse) {
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if (mCurrentState.transformToDisplayInverse == transformToDisplayInverse) return false;
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mCurrentState.sequence++;
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mCurrentState.transformToDisplayInverse = transformToDisplayInverse;
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mCurrentState.modified = true;
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setTransactionFlags(eTransactionNeeded);
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return true;
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}
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bool BufferStateLayer::setCrop(const Rect& crop) {
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Rect c = crop;
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if (c.left < 0) {
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c.left = 0;
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}
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if (c.top < 0) {
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c.top = 0;
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}
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// If the width and/or height are < 0, make it [0, 0, -1, -1] so the equality comparision below
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// treats all invalid rectangles the same.
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if (!c.isValid()) {
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c.makeInvalid();
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}
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if (mCurrentState.crop == c) return false;
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mCurrentState.crop = c;
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mCurrentState.modified = true;
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setTransactionFlags(eTransactionNeeded);
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return true;
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}
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bool BufferStateLayer::setFrame(const Rect& frame) {
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int x = frame.left;
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int y = frame.top;
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int w = frame.getWidth();
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int h = frame.getHeight();
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if (x < 0) {
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x = 0;
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w = frame.right;
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}
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if (y < 0) {
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y = 0;
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h = frame.bottom;
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}
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if (mCurrentState.active.transform.tx() == x && mCurrentState.active.transform.ty() == y &&
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mCurrentState.active.w == w && mCurrentState.active.h == h) {
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return false;
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}
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if (!frame.isValid()) {
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x = y = w = h = 0;
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}
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mCurrentState.active.transform.set(x, y);
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mCurrentState.active.w = w;
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mCurrentState.active.h = h;
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mCurrentState.sequence++;
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mCurrentState.modified = true;
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setTransactionFlags(eTransactionNeeded);
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return true;
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}
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bool BufferStateLayer::setBuffer(const sp<GraphicBuffer>& buffer, nsecs_t postTime,
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nsecs_t desiredPresentTime, const client_cache_t& clientCacheId) {
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if (mCurrentState.buffer) {
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mReleasePreviousBuffer = true;
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}
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mCurrentState.buffer = buffer;
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mCurrentState.clientCacheId = clientCacheId;
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mCurrentState.modified = true;
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setTransactionFlags(eTransactionNeeded);
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mFlinger->mTimeStats->setPostTime(getSequence(), getFrameNumber(), getName().c_str(), postTime);
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mDesiredPresentTime = desiredPresentTime;
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if (mFlinger->mUseSmart90ForVideo) {
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const nsecs_t presentTime = (mDesiredPresentTime == -1) ? 0 : mDesiredPresentTime;
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mFlinger->mScheduler->addLayerPresentTimeAndHDR(mSchedulerLayerHandle, presentTime,
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mCurrentState.hdrMetadata.validTypes != 0);
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}
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return true;
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}
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bool BufferStateLayer::setAcquireFence(const sp<Fence>& fence) {
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// The acquire fences of BufferStateLayers have already signaled before they are set
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mCallbackHandleAcquireTime = fence->getSignalTime();
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mCurrentState.acquireFence = fence;
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mCurrentState.modified = true;
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setTransactionFlags(eTransactionNeeded);
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return true;
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}
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bool BufferStateLayer::setDataspace(ui::Dataspace dataspace) {
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if (mCurrentState.dataspace == dataspace) return false;
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mCurrentState.dataspace = dataspace;
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mCurrentState.modified = true;
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setTransactionFlags(eTransactionNeeded);
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return true;
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}
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bool BufferStateLayer::setHdrMetadata(const HdrMetadata& hdrMetadata) {
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if (mCurrentState.hdrMetadata == hdrMetadata) return false;
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mCurrentState.hdrMetadata = hdrMetadata;
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mCurrentState.modified = true;
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setTransactionFlags(eTransactionNeeded);
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return true;
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}
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bool BufferStateLayer::setSurfaceDamageRegion(const Region& surfaceDamage) {
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mCurrentState.surfaceDamageRegion = surfaceDamage;
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mCurrentState.modified = true;
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setTransactionFlags(eTransactionNeeded);
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return true;
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}
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bool BufferStateLayer::setApi(int32_t api) {
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if (mCurrentState.api == api) return false;
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mCurrentState.api = api;
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mCurrentState.modified = true;
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setTransactionFlags(eTransactionNeeded);
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return true;
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}
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bool BufferStateLayer::setSidebandStream(const sp<NativeHandle>& sidebandStream) {
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if (mCurrentState.sidebandStream == sidebandStream) return false;
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mCurrentState.sidebandStream = sidebandStream;
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mCurrentState.modified = true;
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setTransactionFlags(eTransactionNeeded);
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if (!mSidebandStreamChanged.exchange(true)) {
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// mSidebandStreamChanged was false
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mFlinger->signalLayerUpdate();
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}
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return true;
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}
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bool BufferStateLayer::setTransactionCompletedListeners(
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const std::vector<sp<CallbackHandle>>& handles) {
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// If there is no handle, we will not send a callback so reset mReleasePreviousBuffer and return
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if (handles.empty()) {
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mReleasePreviousBuffer = false;
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return false;
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}
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const bool willPresent = willPresentCurrentTransaction();
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for (const auto& handle : handles) {
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// If this transaction set a buffer on this layer, release its previous buffer
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handle->releasePreviousBuffer = mReleasePreviousBuffer;
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// If this layer will be presented in this frame
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if (willPresent) {
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// If this transaction set an acquire fence on this layer, set its acquire time
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handle->acquireTime = mCallbackHandleAcquireTime;
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// Notify the transaction completed thread that there is a pending latched callback
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// handle
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mFlinger->getTransactionCompletedThread().registerPendingCallbackHandle(handle);
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// Store so latched time and release fence can be set
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mCurrentState.callbackHandles.push_back(handle);
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} else { // If this layer will NOT need to be relatched and presented this frame
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// Notify the transaction completed thread this handle is done
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mFlinger->getTransactionCompletedThread().addUnpresentedCallbackHandle(handle);
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}
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}
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mReleasePreviousBuffer = false;
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mCallbackHandleAcquireTime = -1;
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return willPresent;
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}
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bool BufferStateLayer::setTransparentRegionHint(const Region& transparent) {
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mCurrentState.transparentRegionHint = transparent;
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mCurrentState.modified = true;
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setTransactionFlags(eTransactionNeeded);
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return true;
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}
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Rect BufferStateLayer::getBufferSize(const State& s) const {
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// for buffer state layers we use the display frame size as the buffer size.
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if (getActiveWidth(s) < UINT32_MAX && getActiveHeight(s) < UINT32_MAX) {
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return Rect(getActiveWidth(s), getActiveHeight(s));
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}
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// if the display frame is not defined, use the parent bounds as the buffer size.
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const auto& p = mDrawingParent.promote();
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if (p != nullptr) {
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Rect parentBounds = Rect(p->getBounds(Region()));
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if (!parentBounds.isEmpty()) {
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return parentBounds;
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}
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}
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return Rect::INVALID_RECT;
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}
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FloatRect BufferStateLayer::computeSourceBounds(const FloatRect& parentBounds) const {
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const State& s(getDrawingState());
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// for buffer state layers we use the display frame size as the buffer size.
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if (getActiveWidth(s) < UINT32_MAX && getActiveHeight(s) < UINT32_MAX) {
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return FloatRect(0, 0, getActiveWidth(s), getActiveHeight(s));
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}
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// if the display frame is not defined, use the parent bounds as the buffer size.
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return parentBounds;
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}
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// Interface implementation for BufferLayer
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// -----------------------------------------------------------------------
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bool BufferStateLayer::fenceHasSignaled() const {
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if (latchUnsignaledBuffers()) {
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return true;
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}
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return getDrawingState().acquireFence->getStatus() == Fence::Status::Signaled;
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}
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bool BufferStateLayer::framePresentTimeIsCurrent() const {
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if (!hasFrameUpdate() || isRemovedFromCurrentState()) {
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return true;
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}
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return mDesiredPresentTime <= mFlinger->mScheduler->expectedPresentTime();
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}
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nsecs_t BufferStateLayer::getDesiredPresentTime() {
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return mDesiredPresentTime;
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}
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std::shared_ptr<FenceTime> BufferStateLayer::getCurrentFenceTime() const {
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return std::make_shared<FenceTime>(getDrawingState().acquireFence);
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}
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void BufferStateLayer::getDrawingTransformMatrix(float *matrix) {
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std::copy(std::begin(mTransformMatrix), std::end(mTransformMatrix), matrix);
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}
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uint32_t BufferStateLayer::getDrawingTransform() const {
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return getDrawingState().transform;
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}
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ui::Dataspace BufferStateLayer::getDrawingDataSpace() const {
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return getDrawingState().dataspace;
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}
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// Crop that applies to the buffer
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Rect BufferStateLayer::getDrawingCrop() const {
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const State& s(getDrawingState());
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if (s.crop.isEmpty() && s.buffer) {
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return s.buffer->getBounds();
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} else if (s.buffer) {
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Rect crop = s.crop;
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crop.left = std::max(crop.left, 0);
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crop.top = std::max(crop.top, 0);
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uint32_t bufferWidth = s.buffer->getWidth();
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uint32_t bufferHeight = s.buffer->getHeight();
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if (bufferHeight <= std::numeric_limits<int32_t>::max() &&
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bufferWidth <= std::numeric_limits<int32_t>::max()) {
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crop.right = std::min(crop.right, static_cast<int32_t>(bufferWidth));
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crop.bottom = std::min(crop.bottom, static_cast<int32_t>(bufferHeight));
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}
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if (!crop.isValid()) {
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// Crop rect is out of bounds, return whole buffer
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return s.buffer->getBounds();
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}
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return crop;
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}
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return s.crop;
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}
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uint32_t BufferStateLayer::getDrawingScalingMode() const {
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return NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW;
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}
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Region BufferStateLayer::getDrawingSurfaceDamage() const {
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return getDrawingState().surfaceDamageRegion;
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}
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const HdrMetadata& BufferStateLayer::getDrawingHdrMetadata() const {
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return getDrawingState().hdrMetadata;
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}
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int BufferStateLayer::getDrawingApi() const {
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return getDrawingState().api;
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}
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PixelFormat BufferStateLayer::getPixelFormat() const {
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if (!mActiveBuffer) {
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return PIXEL_FORMAT_NONE;
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}
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return mActiveBuffer->format;
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}
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uint64_t BufferStateLayer::getFrameNumber() const {
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return mFrameNumber;
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}
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bool BufferStateLayer::getAutoRefresh() const {
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// TODO(marissaw): support shared buffer mode
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return false;
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}
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bool BufferStateLayer::getSidebandStreamChanged() const {
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return mSidebandStreamChanged.load();
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}
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bool BufferStateLayer::latchSidebandStream(bool& recomputeVisibleRegions) {
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if (mSidebandStreamChanged.exchange(false)) {
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const State& s(getDrawingState());
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// mSidebandStreamChanged was true
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LOG_ALWAYS_FATAL_IF(!getCompositionLayer());
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mSidebandStream = s.sidebandStream;
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getCompositionLayer()->editState().frontEnd.sidebandStream = mSidebandStream;
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if (mSidebandStream != nullptr) {
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setTransactionFlags(eTransactionNeeded);
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mFlinger->setTransactionFlags(eTraversalNeeded);
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}
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recomputeVisibleRegions = true;
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return true;
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}
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return false;
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}
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bool BufferStateLayer::hasFrameUpdate() const {
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const State& c(getCurrentState());
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return mCurrentStateModified && (c.buffer != nullptr || c.bgColorLayer != nullptr);
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}
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void BufferStateLayer::setFilteringEnabled(bool enabled) {
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GLConsumer::computeTransformMatrix(mTransformMatrix.data(), mActiveBuffer, mCurrentCrop,
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mCurrentTransform, enabled);
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}
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status_t BufferStateLayer::bindTextureImage() {
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const State& s(getDrawingState());
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auto& engine(mFlinger->getRenderEngine());
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return engine.bindExternalTextureBuffer(mTextureName, s.buffer, s.acquireFence);
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}
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status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nsecs_t latchTime) {
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const State& s(getDrawingState());
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if (!s.buffer) {
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if (s.bgColorLayer) {
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for (auto& handle : mDrawingState.callbackHandles) {
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handle->latchTime = latchTime;
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}
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}
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return NO_ERROR;
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}
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const int32_t layerID = getSequence();
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// Reject if the layer is invalid
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uint32_t bufferWidth = s.buffer->width;
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uint32_t bufferHeight = s.buffer->height;
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if (s.transform & ui::Transform::ROT_90) {
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std::swap(bufferWidth, bufferHeight);
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}
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if (s.transformToDisplayInverse) {
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uint32_t invTransform = DisplayDevice::getPrimaryDisplayOrientationTransform();
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if (invTransform & ui::Transform::ROT_90) {
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std::swap(bufferWidth, bufferHeight);
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}
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}
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if (getEffectiveScalingMode() == NATIVE_WINDOW_SCALING_MODE_FREEZE &&
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(s.active.w != bufferWidth || s.active.h != bufferHeight)) {
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ALOGE("[%s] rejecting buffer: "
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"bufferWidth=%d, bufferHeight=%d, front.active.{w=%d, h=%d}",
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mName.string(), bufferWidth, bufferHeight, s.active.w, s.active.h);
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mFlinger->mTimeStats->removeTimeRecord(layerID, getFrameNumber());
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return BAD_VALUE;
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}
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for (auto& handle : mDrawingState.callbackHandles) {
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handle->latchTime = latchTime;
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}
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if (!SyncFeatures::getInstance().useNativeFenceSync()) {
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// Bind the new buffer to the GL texture.
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//
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// Older devices require the "implicit" synchronization provided
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// by glEGLImageTargetTexture2DOES, which this method calls. Newer
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// devices will either call this in Layer::onDraw, or (if it's not
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// a GL-composited layer) not at all.
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status_t err = bindTextureImage();
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if (err != NO_ERROR) {
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mFlinger->mTimeStats->onDestroy(layerID);
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return BAD_VALUE;
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}
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}
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mFlinger->mTimeStats->setAcquireFence(layerID, getFrameNumber(), getCurrentFenceTime());
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mFlinger->mTimeStats->setLatchTime(layerID, getFrameNumber(), latchTime);
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mCurrentStateModified = false;
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return NO_ERROR;
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}
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status_t BufferStateLayer::updateActiveBuffer() {
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const State& s(getDrawingState());
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if (s.buffer == nullptr) {
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return BAD_VALUE;
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}
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if (mActiveBuffer != nullptr) {
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// todo: get this to work with BufferStateLayerCache
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auto& engine(mFlinger->getRenderEngine());
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engine.unbindExternalTextureBuffer(mActiveBuffer->getId());
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}
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mActiveBuffer = s.buffer;
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mActiveBufferFence = s.acquireFence;
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auto& layerCompositionState = getCompositionLayer()->editState().frontEnd;
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layerCompositionState.buffer = mActiveBuffer;
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layerCompositionState.bufferSlot = 0;
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return NO_ERROR;
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}
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status_t BufferStateLayer::updateFrameNumber(nsecs_t /*latchTime*/) {
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// TODO(marissaw): support frame history events
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mCurrentFrameNumber = mFrameNumber;
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return NO_ERROR;
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}
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void BufferStateLayer::setHwcLayerBuffer(const sp<const DisplayDevice>& display) {
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const auto outputLayer = findOutputLayerForDisplay(display);
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LOG_FATAL_IF(!outputLayer || !outputLayer->getState().hwc);
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auto& hwcInfo = *outputLayer->editState().hwc;
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auto& hwcLayer = hwcInfo.hwcLayer;
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const State& s(getDrawingState());
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uint32_t hwcSlot;
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sp<GraphicBuffer> buffer;
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hwcInfo.hwcBufferCache.getHwcBuffer(mHwcSlotGenerator->getHwcCacheSlot(s.clientCacheId),
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s.buffer, &hwcSlot, &buffer);
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auto error = hwcLayer->setBuffer(hwcSlot, buffer, s.acquireFence);
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if (error != HWC2::Error::None) {
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ALOGE("[%s] Failed to set buffer %p: %s (%d)", mName.string(),
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s.buffer->handle, to_string(error).c_str(), static_cast<int32_t>(error));
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}
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mFrameNumber++;
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}
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void BufferStateLayer::onFirstRef() {
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BufferLayer::onFirstRef();
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if (const auto display = mFlinger->getDefaultDisplayDevice()) {
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updateTransformHint(display);
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}
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}
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void BufferStateLayer::HwcSlotGenerator::bufferErased(const client_cache_t& clientCacheId) {
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std::lock_guard lock(mMutex);
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if (!clientCacheId.isValid()) {
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ALOGE("invalid process, failed to erase buffer");
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return;
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}
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eraseBufferLocked(clientCacheId);
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}
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uint32_t BufferStateLayer::HwcSlotGenerator::getHwcCacheSlot(const client_cache_t& clientCacheId) {
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std::lock_guard<std::mutex> lock(mMutex);
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auto itr = mCachedBuffers.find(clientCacheId);
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if (itr == mCachedBuffers.end()) {
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return addCachedBuffer(clientCacheId);
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}
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auto& [hwcCacheSlot, counter] = itr->second;
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counter = mCounter++;
|
return hwcCacheSlot;
|
}
|
|
uint32_t BufferStateLayer::HwcSlotGenerator::addCachedBuffer(const client_cache_t& clientCacheId)
|
REQUIRES(mMutex) {
|
if (!clientCacheId.isValid()) {
|
ALOGE("invalid process, returning invalid slot");
|
return BufferQueue::INVALID_BUFFER_SLOT;
|
}
|
|
ClientCache::getInstance().registerErasedRecipient(clientCacheId, wp<ErasedRecipient>(this));
|
|
uint32_t hwcCacheSlot = getFreeHwcCacheSlot();
|
mCachedBuffers[clientCacheId] = {hwcCacheSlot, mCounter++};
|
return hwcCacheSlot;
|
}
|
|
uint32_t BufferStateLayer::HwcSlotGenerator::getFreeHwcCacheSlot() REQUIRES(mMutex) {
|
if (mFreeHwcCacheSlots.empty()) {
|
evictLeastRecentlyUsed();
|
}
|
|
uint32_t hwcCacheSlot = mFreeHwcCacheSlots.top();
|
mFreeHwcCacheSlots.pop();
|
return hwcCacheSlot;
|
}
|
|
void BufferStateLayer::HwcSlotGenerator::evictLeastRecentlyUsed() REQUIRES(mMutex) {
|
uint64_t minCounter = UINT_MAX;
|
client_cache_t minClientCacheId = {};
|
for (const auto& [clientCacheId, slotCounter] : mCachedBuffers) {
|
const auto& [hwcCacheSlot, counter] = slotCounter;
|
if (counter < minCounter) {
|
minCounter = counter;
|
minClientCacheId = clientCacheId;
|
}
|
}
|
eraseBufferLocked(minClientCacheId);
|
|
ClientCache::getInstance().unregisterErasedRecipient(minClientCacheId, this);
|
}
|
|
void BufferStateLayer::HwcSlotGenerator::eraseBufferLocked(const client_cache_t& clientCacheId)
|
REQUIRES(mMutex) {
|
auto itr = mCachedBuffers.find(clientCacheId);
|
if (itr == mCachedBuffers.end()) {
|
return;
|
}
|
auto& [hwcCacheSlot, counter] = itr->second;
|
|
// TODO send to hwc cache and resources
|
|
mFreeHwcCacheSlots.push(hwcCacheSlot);
|
mCachedBuffers.erase(clientCacheId);
|
}
|
} // namespace android
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