package com.android.launcher3.allapps;
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import static com.android.launcher3.LauncherState.ALL_APPS_CONTENT;
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import static com.android.launcher3.LauncherState.ALL_APPS_HEADER_EXTRA;
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import static com.android.launcher3.LauncherState.BACKGROUND_APP;
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import static com.android.launcher3.LauncherState.HOTSEAT_ICONS;
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import static com.android.launcher3.LauncherState.OVERVIEW;
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import static com.android.launcher3.LauncherState.VERTICAL_SWIPE_INDICATOR;
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import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_ALL_APPS_FADE;
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import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_OVERVIEW_SCALE;
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import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_VERTICAL_PROGRESS;
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import static com.android.launcher3.anim.Interpolators.FAST_OUT_SLOW_IN;
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import static com.android.launcher3.anim.Interpolators.LINEAR;
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import static com.android.launcher3.anim.PropertySetter.NO_ANIM_PROPERTY_SETTER;
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import static com.android.launcher3.util.SystemUiController.UI_STATE_ALL_APPS;
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import android.animation.Animator;
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import android.animation.AnimatorListenerAdapter;
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import android.util.FloatProperty;
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import android.util.Log;
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import android.view.animation.Interpolator;
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import com.android.launcher3.DeviceProfile;
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import com.android.launcher3.DeviceProfile.OnDeviceProfileChangeListener;
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import com.android.launcher3.Launcher;
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import com.android.launcher3.LauncherState;
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import com.android.launcher3.LauncherStateManager.AnimationConfig;
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import com.android.launcher3.LauncherStateManager.StateHandler;
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import com.android.launcher3.R;
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import com.android.launcher3.anim.AnimationSuccessListener;
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import com.android.launcher3.anim.AnimatorSetBuilder;
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import com.android.launcher3.anim.PropertySetter;
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import com.android.launcher3.anim.SpringObjectAnimator;
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import com.android.launcher3.testing.TestProtocol;
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import com.android.launcher3.util.Themes;
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import com.android.launcher3.views.ScrimView;
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import java.lang.Math;//AW_code
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/**
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* Handles AllApps view transition.
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* 1) Slides all apps view using direct manipulation
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* 2) When finger is released, animate to either top or bottom accordingly.
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* <p/>
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* Algorithm:
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* If release velocity > THRES1, snap according to the direction of movement.
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* If release velocity < THRES1, snap according to either top or bottom depending on whether it's
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* closer to top or closer to the page indicator.
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*/
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public class AllAppsTransitionController implements StateHandler, OnDeviceProfileChangeListener {
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private static final float SPRING_DAMPING_RATIO = 0.9f;
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private static final float SPRING_STIFFNESS = 600f;
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public static final FloatProperty<AllAppsTransitionController> ALL_APPS_PROGRESS =
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new FloatProperty<AllAppsTransitionController>("allAppsProgress") {
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@Override
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public Float get(AllAppsTransitionController controller) {
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return controller.mProgress;
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}
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@Override
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public void setValue(AllAppsTransitionController controller, float progress) {
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controller.setProgress(progress);
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}
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};
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private static final int APPS_VIEW_ALPHA_CHANNEL_INDEX = 0;
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private AllAppsContainerView mAppsView;
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private ScrimView mScrimView;
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private final Launcher mLauncher;
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private final boolean mIsDarkTheme;
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private boolean mIsVerticalLayout;
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// Animation in this class is controlled by a single variable {@link mProgress}.
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// Visually, it represents top y coordinate of the all apps container if multiplied with
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// {@link mShiftRange}.
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// When {@link mProgress} is 0, all apps container is pulled up.
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// When {@link mProgress} is 1, all apps container is pulled down.
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private float mShiftRange; // changes depending on the orientation
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private float mProgress; // [0, 1], mShiftRange * mProgress = shiftCurrent
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private float mScrollRangeDelta = 0;
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public AllAppsTransitionController(Launcher l) {
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mLauncher = l;
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mShiftRange = mLauncher.getDeviceProfile().heightPx;
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mProgress = 1f;
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mIsDarkTheme = Themes.getAttrBoolean(mLauncher, R.attr.isMainColorDark);
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mIsVerticalLayout = mLauncher.getDeviceProfile().isVerticalBarLayout();
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mLauncher.addOnDeviceProfileChangeListener(this);
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}
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public float getShiftRange() {
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return mShiftRange;
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}
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@Override
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public void onDeviceProfileChanged(DeviceProfile dp) {
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mIsVerticalLayout = dp.isVerticalBarLayout();
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setScrollRangeDelta(mScrollRangeDelta);
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if (mIsVerticalLayout) {
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mAppsView.getAlphaProperty(APPS_VIEW_ALPHA_CHANNEL_INDEX).setValue(1);
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mLauncher.getHotseat().setTranslationY(0);
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mLauncher.getWorkspace().getPageIndicator().setTranslationY(0);
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}
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}
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/**
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* Note this method should not be called outside this class. This is public because it is used
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* in xml-based animations which also handle updating the appropriate UI.
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*
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* @param progress value between 0 and 1, 0 shows all apps and 1 shows workspace
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*
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* @see #setState(LauncherState)
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* @see #setStateWithAnimation(LauncherState, AnimatorSetBuilder, AnimationConfig)
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*/
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public void setProgress(float progress) {
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mProgress = progress;
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mScrimView.setProgress(progress);
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float shiftCurrent = progress * mShiftRange;
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/*AW_code;throw away float-Precision to avoid some Hardware-GPU-Draw(A50-T3...) error
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* jiangbin;191030
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* 1.4->1.0,1.5->2.0 */
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shiftCurrent = (float)(Math.round(shiftCurrent));
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/*end*/
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mAppsView.setTranslationY(shiftCurrent);
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// Use a light system UI (dark icons) if all apps is behind at least half of the
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// status bar.
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boolean forceChange = shiftCurrent - mScrimView.getDragHandleSize()
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<= mLauncher.getDeviceProfile().getInsets().top / 2;
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if (forceChange) {
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mLauncher.getSystemUiController().updateUiState(UI_STATE_ALL_APPS, !mIsDarkTheme);
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} else {
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mLauncher.getSystemUiController().updateUiState(UI_STATE_ALL_APPS, 0);
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}
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if ((OVERVIEW.getVisibleElements(mLauncher) & HOTSEAT_ICONS) != 0) {
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// Translate hotseat with the shelf until reaching overview.
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float overviewProgress = OVERVIEW.getVerticalProgress(mLauncher);
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if (progress >= overviewProgress || mLauncher.isInState(BACKGROUND_APP)) {
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float hotseatShift = (progress - overviewProgress) * mShiftRange;
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mLauncher.getHotseat().setTranslationY(hotseatShift);
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}
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}
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}
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public float getProgress() {
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return mProgress;
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}
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/**
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* Sets the vertical transition progress to {@param state} and updates all the dependent UI
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* accordingly.
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*/
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@Override
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public void setState(LauncherState state) {
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setProgress(state.getVerticalProgress(mLauncher));
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setAlphas(state, null, new AnimatorSetBuilder());
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onProgressAnimationEnd();
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}
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/**
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* Creates an animation which updates the vertical transition progress and updates all the
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* dependent UI using various animation events
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*/
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@Override
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public void setStateWithAnimation(LauncherState toState,
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AnimatorSetBuilder builder, AnimationConfig config) {
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if (TestProtocol.sDebugTracing) {
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Log.d(TestProtocol.NO_ALLAPPS_EVENT_TAG,
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"setStateWithAnimation " + toState.getClass().getSimpleName());
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}
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float targetProgress = toState.getVerticalProgress(mLauncher);
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if (Float.compare(mProgress, targetProgress) == 0) {
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setAlphas(toState, config, builder);
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// Fail fast
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onProgressAnimationEnd();
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return;
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}
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if (!config.playNonAtomicComponent()) {
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// There is no atomic component for the all apps transition, so just return early.
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return;
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}
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Interpolator interpolator = config.userControlled ? LINEAR : toState == OVERVIEW
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? builder.getInterpolator(ANIM_OVERVIEW_SCALE, FAST_OUT_SLOW_IN)
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: FAST_OUT_SLOW_IN;
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Animator anim = createSpringAnimation(mProgress, targetProgress);
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anim.setDuration(config.duration);
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anim.setInterpolator(builder.getInterpolator(ANIM_VERTICAL_PROGRESS, interpolator));
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anim.addListener(getProgressAnimatorListener());
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builder.play(anim);
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setAlphas(toState, config, builder);
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}
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public Animator createSpringAnimation(float... progressValues) {
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return new SpringObjectAnimator<>(this, ALL_APPS_PROGRESS, 1f / mShiftRange,
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SPRING_DAMPING_RATIO, SPRING_STIFFNESS, progressValues);
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}
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private void setAlphas(LauncherState toState, AnimationConfig config,
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AnimatorSetBuilder builder) {
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setAlphas(toState.getVisibleElements(mLauncher), config, builder);
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}
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public void setAlphas(int visibleElements, AnimationConfig config, AnimatorSetBuilder builder) {
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PropertySetter setter = config == null ? NO_ANIM_PROPERTY_SETTER
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: config.getPropertySetter(builder);
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boolean hasHeaderExtra = (visibleElements & ALL_APPS_HEADER_EXTRA) != 0;
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boolean hasContent = (visibleElements & ALL_APPS_CONTENT) != 0;
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Interpolator allAppsFade = builder.getInterpolator(ANIM_ALL_APPS_FADE, LINEAR);
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setter.setViewAlpha(mAppsView.getContentView(), hasContent ? 1 : 0, allAppsFade);
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setter.setViewAlpha(mAppsView.getScrollBar(), hasContent ? 1 : 0, allAppsFade);
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mAppsView.getFloatingHeaderView().setContentVisibility(hasHeaderExtra, hasContent, setter,
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allAppsFade);
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mAppsView.getSearchUiManager().setContentVisibility(visibleElements, setter, allAppsFade);
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setter.setInt(mScrimView, ScrimView.DRAG_HANDLE_ALPHA,
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(visibleElements & VERTICAL_SWIPE_INDICATOR) != 0 ? 255 : 0, allAppsFade);
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}
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public AnimatorListenerAdapter getProgressAnimatorListener() {
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return new AnimationSuccessListener() {
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@Override
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public void onAnimationSuccess(Animator animator) {
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onProgressAnimationEnd();
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}
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};
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}
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public void setupViews(AllAppsContainerView appsView) {
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mAppsView = appsView;
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mScrimView = mLauncher.findViewById(R.id.scrim_view);
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}
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/**
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* Updates the total scroll range but does not update the UI.
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*/
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void setScrollRangeDelta(float delta) {
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mScrollRangeDelta = delta;
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mShiftRange = mLauncher.getDeviceProfile().heightPx - mScrollRangeDelta;
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if (mScrimView != null) {
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mScrimView.reInitUi();
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}
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}
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/**
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* Set the final view states based on the progress.
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* TODO: This logic should go in {@link LauncherState}
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*/
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private void onProgressAnimationEnd() {
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if (Float.compare(mProgress, 1f) == 0) {
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mAppsView.reset(false /* animate */);
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} else if (isAllAppsExpanded()) {
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mAppsView.onScrollUpEnd();
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}
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}
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private boolean isAllAppsExpanded() {
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return Float.compare(mProgress, 0f) == 0;
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}
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public void highlightWorkTabIfNecessary() {
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if (isAllAppsExpanded()) {
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mAppsView.highlightWorkTabIfNecessary();
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}
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}
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}
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