/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher3;
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import static com.android.launcher3.anim.Interpolators.ACCEL;
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import static com.android.launcher3.anim.Interpolators.DEACCEL;
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import android.animation.ObjectAnimator;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.ColorFilter;
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import android.graphics.ColorMatrix;
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import android.graphics.ColorMatrixColorFilter;
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import android.graphics.Paint;
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import android.graphics.PixelFormat;
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import android.graphics.PorterDuff;
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import android.graphics.PorterDuffColorFilter;
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import android.graphics.Rect;
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import android.graphics.drawable.Drawable;
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import android.util.Property;
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import android.util.SparseArray;
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import com.android.launcher3.icons.BitmapInfo;
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public class FastBitmapDrawable extends Drawable {
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private static final float PRESSED_SCALE = 1.1f;
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private static final float DISABLED_DESATURATION = 1f;
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private static final float DISABLED_BRIGHTNESS = 0.5f;
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public static final int CLICK_FEEDBACK_DURATION = 200;
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// Since we don't need 256^2 values for combinations of both the brightness and saturation, we
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// reduce the value space to a smaller value V, which reduces the number of cached
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// ColorMatrixColorFilters that we need to keep to V^2
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private static final int REDUCED_FILTER_VALUE_SPACE = 48;
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// A cache of ColorFilters for optimizing brightness and saturation animations
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private static final SparseArray<ColorFilter> sCachedFilter = new SparseArray<>();
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// Temporary matrices used for calculation
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private static final ColorMatrix sTempBrightnessMatrix = new ColorMatrix();
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private static final ColorMatrix sTempFilterMatrix = new ColorMatrix();
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protected final Paint mPaint = new Paint(Paint.FILTER_BITMAP_FLAG | Paint.ANTI_ALIAS_FLAG);
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protected Bitmap mBitmap;
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protected final int mIconColor;
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private boolean mIsPressed;
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private boolean mIsDisabled;
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// Animator and properties for the fast bitmap drawable's scale
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private static final Property<FastBitmapDrawable, Float> SCALE
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= new Property<FastBitmapDrawable, Float>(Float.TYPE, "scale") {
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@Override
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public Float get(FastBitmapDrawable fastBitmapDrawable) {
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return fastBitmapDrawable.mScale;
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}
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@Override
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public void set(FastBitmapDrawable fastBitmapDrawable, Float value) {
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fastBitmapDrawable.mScale = value;
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fastBitmapDrawable.invalidateSelf();
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}
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};
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private ObjectAnimator mScaleAnimation;
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private float mScale = 1;
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// The saturation and brightness are values that are mapped to REDUCED_FILTER_VALUE_SPACE and
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// as a result, can be used to compose the key for the cached ColorMatrixColorFilters
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private int mDesaturation = 0;
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private int mBrightness = 0;
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private int mAlpha = 255;
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private int mPrevUpdateKey = Integer.MAX_VALUE;
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public FastBitmapDrawable(Bitmap b) {
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this(b, Color.TRANSPARENT);
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}
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public FastBitmapDrawable(BitmapInfo info) {
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this(info.icon, info.color);
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}
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public FastBitmapDrawable(ItemInfoWithIcon info) {
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this(info.iconBitmap, info.iconColor);
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}
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protected FastBitmapDrawable(Bitmap b, int iconColor) {
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this(b, iconColor, false);
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}
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protected FastBitmapDrawable(Bitmap b, int iconColor, boolean isDisabled) {
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mBitmap = b;
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mIconColor = iconColor;
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setFilterBitmap(true);
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setIsDisabled(isDisabled);
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}
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@Override
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public final void draw(Canvas canvas) {
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if (mScale != 1f) {
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int count = canvas.save();
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Rect bounds = getBounds();
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canvas.scale(mScale, mScale, bounds.exactCenterX(), bounds.exactCenterY());
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drawInternal(canvas, bounds);
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canvas.restoreToCount(count);
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} else {
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drawInternal(canvas, getBounds());
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}
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}
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protected void drawInternal(Canvas canvas, Rect bounds) {
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canvas.drawBitmap(mBitmap, null, bounds, mPaint);
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}
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@Override
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public void setColorFilter(ColorFilter cf) {
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// No op
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}
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@Override
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public int getOpacity() {
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return PixelFormat.TRANSLUCENT;
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}
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@Override
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public void setAlpha(int alpha) {
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mAlpha = alpha;
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mPaint.setAlpha(alpha);
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}
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@Override
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public void setFilterBitmap(boolean filterBitmap) {
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mPaint.setFilterBitmap(filterBitmap);
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mPaint.setAntiAlias(filterBitmap);
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}
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public int getAlpha() {
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return mAlpha;
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}
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public void setScale(float scale) {
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if (mScaleAnimation != null) {
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mScaleAnimation.cancel();
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mScaleAnimation = null;
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}
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mScale = scale;
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invalidateSelf();
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}
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public float getAnimatedScale() {
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return mScaleAnimation == null ? 1 : mScale;
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}
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public float getScale() {
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return mScale;
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}
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@Override
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public int getIntrinsicWidth() {
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return mBitmap.getWidth();
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}
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@Override
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public int getIntrinsicHeight() {
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return mBitmap.getHeight();
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}
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@Override
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public int getMinimumWidth() {
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return getBounds().width();
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}
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@Override
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public int getMinimumHeight() {
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return getBounds().height();
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}
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@Override
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public boolean isStateful() {
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return true;
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}
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@Override
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public ColorFilter getColorFilter() {
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return mPaint.getColorFilter();
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}
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@Override
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protected boolean onStateChange(int[] state) {
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boolean isPressed = false;
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for (int s : state) {
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if (s == android.R.attr.state_pressed) {
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isPressed = true;
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break;
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}
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}
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if (mIsPressed != isPressed) {
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mIsPressed = isPressed;
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if (mScaleAnimation != null) {
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mScaleAnimation.cancel();
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mScaleAnimation = null;
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}
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if (mIsPressed) {
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// Animate when going to pressed state
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mScaleAnimation = ObjectAnimator.ofFloat(this, SCALE, PRESSED_SCALE);
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mScaleAnimation.setDuration(CLICK_FEEDBACK_DURATION);
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mScaleAnimation.setInterpolator(ACCEL);
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mScaleAnimation.start();
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} else {
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if (isVisible()) {
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mScaleAnimation = ObjectAnimator.ofFloat(this, SCALE, 1f);
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mScaleAnimation.setDuration(CLICK_FEEDBACK_DURATION);
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mScaleAnimation.setInterpolator(DEACCEL);
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mScaleAnimation.start();
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} else {
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mScale = 1f;
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invalidateSelf();
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}
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}
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return true;
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}
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return false;
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}
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private void invalidateDesaturationAndBrightness() {
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setDesaturation(mIsDisabled ? DISABLED_DESATURATION : 0);
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setBrightness(mIsDisabled ? DISABLED_BRIGHTNESS : 0);
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}
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public void setIsDisabled(boolean isDisabled) {
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if (mIsDisabled != isDisabled) {
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mIsDisabled = isDisabled;
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invalidateDesaturationAndBrightness();
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}
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}
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protected boolean isDisabled() {
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return mIsDisabled;
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}
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/**
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* Sets the saturation of this icon, 0 [full color] -> 1 [desaturated]
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*/
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private void setDesaturation(float desaturation) {
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int newDesaturation = (int) Math.floor(desaturation * REDUCED_FILTER_VALUE_SPACE);
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if (mDesaturation != newDesaturation) {
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mDesaturation = newDesaturation;
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updateFilter();
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}
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}
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public float getDesaturation() {
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return (float) mDesaturation / REDUCED_FILTER_VALUE_SPACE;
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}
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/**
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* Sets the brightness of this icon, 0 [no add. brightness] -> 1 [2bright2furious]
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*/
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private void setBrightness(float brightness) {
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int newBrightness = (int) Math.floor(brightness * REDUCED_FILTER_VALUE_SPACE);
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if (mBrightness != newBrightness) {
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mBrightness = newBrightness;
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updateFilter();
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}
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}
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private float getBrightness() {
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return (float) mBrightness / REDUCED_FILTER_VALUE_SPACE;
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}
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/**
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* Updates the paint to reflect the current brightness and saturation.
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*/
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protected void updateFilter() {
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boolean usePorterDuffFilter = false;
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int key = -1;
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if (mDesaturation > 0) {
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key = (mDesaturation << 16) | mBrightness;
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} else if (mBrightness > 0) {
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// Compose a key with a fully saturated icon if we are just animating brightness
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key = (1 << 16) | mBrightness;
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// We found that in L, ColorFilters cause drawing artifacts with shadows baked into
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// icons, so just use a PorterDuff filter when we aren't animating saturation
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usePorterDuffFilter = true;
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}
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// Debounce multiple updates on the same frame
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if (key == mPrevUpdateKey) {
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return;
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}
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mPrevUpdateKey = key;
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if (key != -1) {
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ColorFilter filter = sCachedFilter.get(key);
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if (filter == null) {
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float brightnessF = getBrightness();
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int brightnessI = (int) (255 * brightnessF);
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if (usePorterDuffFilter) {
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filter = new PorterDuffColorFilter(Color.argb(brightnessI, 255, 255, 255),
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PorterDuff.Mode.SRC_ATOP);
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} else {
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float saturationF = 1f - getDesaturation();
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sTempFilterMatrix.setSaturation(saturationF);
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if (mBrightness > 0) {
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// Brightness: C-new = C-old*(1-amount) + amount
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float scale = 1f - brightnessF;
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float[] mat = sTempBrightnessMatrix.getArray();
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mat[0] = scale;
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mat[6] = scale;
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mat[12] = scale;
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mat[4] = brightnessI;
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mat[9] = brightnessI;
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mat[14] = brightnessI;
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sTempFilterMatrix.preConcat(sTempBrightnessMatrix);
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}
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filter = new ColorMatrixColorFilter(sTempFilterMatrix);
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}
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sCachedFilter.append(key, filter);
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}
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mPaint.setColorFilter(filter);
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} else {
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mPaint.setColorFilter(null);
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}
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invalidateSelf();
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}
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@Override
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public ConstantState getConstantState() {
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return new MyConstantState(mBitmap, mIconColor, mIsDisabled);
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}
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protected static class MyConstantState extends ConstantState {
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protected final Bitmap mBitmap;
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protected final int mIconColor;
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protected final boolean mIsDisabled;
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public MyConstantState(Bitmap bitmap, int color, boolean isDisabled) {
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mBitmap = bitmap;
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mIconColor = color;
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mIsDisabled = isDisabled;
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}
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@Override
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public Drawable newDrawable() {
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return new FastBitmapDrawable(mBitmap, mIconColor, mIsDisabled);
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}
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@Override
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public int getChangingConfigurations() {
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return 0;
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}
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}
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}
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