/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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*/
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package com.android.systemui.statusbar;
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import android.view.View;
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import com.android.systemui.Interpolators;
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import com.android.systemui.R;
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import com.android.systemui.statusbar.notification.stack.StackStateAnimator;
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/**
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* A helper to fade views in and out.
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*/
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public class CrossFadeHelper {
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public static final long ANIMATION_DURATION_LENGTH = 210;
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public static void fadeOut(final View view, final Runnable endRunnable) {
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fadeOut(view, ANIMATION_DURATION_LENGTH, 0, endRunnable);
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}
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public static void fadeOut(final View view, long duration, int delay,
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final Runnable endRunnable) {
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view.animate().cancel();
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view.animate()
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.alpha(0f)
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.setDuration(duration)
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.setInterpolator(Interpolators.ALPHA_OUT)
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.setStartDelay(delay)
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.withEndAction(new Runnable() {
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@Override
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public void run() {
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if (endRunnable != null) {
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endRunnable.run();
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}
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view.setVisibility(View.INVISIBLE);
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}
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});
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if (view.hasOverlappingRendering()) {
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view.animate().withLayer();
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}
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}
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public static void fadeOut(View view, float fadeOutAmount) {
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fadeOut(view, fadeOutAmount, true /* remap */);
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}
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/**
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* Fade out a view by a given progress amount
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* @param view the view to fade out
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* @param fadeOutAmount how much the view is faded out. 0 means not at all and 1 means fully
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* faded out
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* @param remap whether the fade amount should be remapped to the shorter duration
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* {@link #ANIMATION_DURATION_LENGTH} from the normal fade duration
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* {@link StackStateAnimator#ANIMATION_DURATION_STANDARD} in order to have a faster fading.
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*
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* @see #fadeIn(View, float, boolean)
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*/
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public static void fadeOut(View view, float fadeOutAmount, boolean remap) {
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view.animate().cancel();
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if (fadeOutAmount == 1.0f) {
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view.setVisibility(View.INVISIBLE);
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} else if (view.getVisibility() == View.INVISIBLE) {
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view.setVisibility(View.VISIBLE);
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}
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if (remap) {
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fadeOutAmount = mapToFadeDuration(fadeOutAmount);
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}
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float alpha = Interpolators.ALPHA_OUT.getInterpolation(1.0f - fadeOutAmount);
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view.setAlpha(alpha);
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updateLayerType(view, alpha);
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}
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private static float mapToFadeDuration(float fadeOutAmount) {
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// Assuming a linear interpolator, we can easily map it to our new duration
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float endPoint = (float) ANIMATION_DURATION_LENGTH
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/ (float) StackStateAnimator.ANIMATION_DURATION_STANDARD;
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return Math.min(fadeOutAmount / endPoint, 1.0f);
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}
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private static void updateLayerType(View view, float alpha) {
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if (view.hasOverlappingRendering() && alpha > 0.0f && alpha < 1.0f) {
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if (view.getLayerType() != View.LAYER_TYPE_HARDWARE) {
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view.setLayerType(View.LAYER_TYPE_HARDWARE, null);
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view.setTag(R.id.cross_fade_layer_type_changed_tag, true);
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}
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} else if (view.getLayerType() == View.LAYER_TYPE_HARDWARE
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&& view.getTag(R.id.cross_fade_layer_type_changed_tag) != null) {
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if (view.getTag(R.id.cross_fade_layer_type_changed_tag) != null) {
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view.setLayerType(View.LAYER_TYPE_NONE, null);
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}
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}
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}
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public static void fadeIn(final View view) {
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fadeIn(view, ANIMATION_DURATION_LENGTH, 0);
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}
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public static void fadeIn(final View view, long duration, int delay) {
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view.animate().cancel();
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if (view.getVisibility() == View.INVISIBLE) {
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view.setAlpha(0.0f);
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view.setVisibility(View.VISIBLE);
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}
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view.animate()
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.alpha(1f)
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.setDuration(duration)
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.setStartDelay(delay)
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.setInterpolator(Interpolators.ALPHA_IN)
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.withEndAction(null);
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if (view.hasOverlappingRendering() && view.getLayerType() != View.LAYER_TYPE_HARDWARE) {
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view.animate().withLayer();
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}
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}
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public static void fadeIn(View view, float fadeInAmount) {
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fadeIn(view, fadeInAmount, true /* remap */);
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}
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/**
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* Fade in a view by a given progress amount
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* @param view the view to fade in
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* @param fadeInAmount how much the view is faded in. 0 means not at all and 1 means fully
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* faded in.
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* @param remap whether the fade amount should be remapped to the shorter duration
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* {@link #ANIMATION_DURATION_LENGTH} from the normal fade duration
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* {@link StackStateAnimator#ANIMATION_DURATION_STANDARD} in order to have a faster fading.
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*
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* @see #fadeOut(View, float, boolean)
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*/
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public static void fadeIn(View view, float fadeInAmount, boolean remap) {
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view.animate().cancel();
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if (view.getVisibility() == View.INVISIBLE) {
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view.setVisibility(View.VISIBLE);
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}
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if (remap) {
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fadeInAmount = mapToFadeDuration(fadeInAmount);
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}
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float alpha = Interpolators.ALPHA_IN.getInterpolation(fadeInAmount);
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view.setAlpha(alpha);
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updateLayerType(view, alpha);
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}
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}
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