/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.systemui.bubbles;
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import static android.graphics.Paint.ANTI_ALIAS_FLAG;
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import static android.graphics.Paint.FILTER_BITMAP_FLAG;
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import android.animation.ArgbEvaluator;
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import android.content.Context;
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import android.content.res.Resources;
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import android.content.res.TypedArray;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.Matrix;
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import android.graphics.Outline;
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import android.graphics.Paint;
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import android.graphics.Path;
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import android.graphics.PointF;
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import android.graphics.RectF;
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import android.graphics.drawable.ShapeDrawable;
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import android.view.LayoutInflater;
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import android.view.View;
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import android.view.ViewGroup;
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import android.view.ViewOutlineProvider;
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import android.widget.FrameLayout;
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import android.widget.TextView;
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import androidx.dynamicanimation.animation.DynamicAnimation;
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import androidx.dynamicanimation.animation.SpringAnimation;
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import com.android.systemui.R;
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import com.android.systemui.recents.TriangleShape;
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/**
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* Flyout view that appears as a 'chat bubble' alongside the bubble stack. The flyout can visually
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* transform into the 'new' dot, which is used during flyout dismiss animations/gestures.
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*/
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public class BubbleFlyoutView extends FrameLayout {
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/** Max width of the flyout, in terms of percent of the screen width. */
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private static final float FLYOUT_MAX_WIDTH_PERCENT = .6f;
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private final int mFlyoutPadding;
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private final int mFlyoutSpaceFromBubble;
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private final int mPointerSize;
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private final int mBubbleSize;
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private final int mFlyoutElevation;
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private final int mBubbleElevation;
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private final int mFloatingBackgroundColor;
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private final float mCornerRadius;
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private final ViewGroup mFlyoutTextContainer;
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private final TextView mFlyoutText;
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/** Spring animation for the flyout. */
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private final SpringAnimation mFlyoutSpring =
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new SpringAnimation(this, DynamicAnimation.TRANSLATION_X);
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/** Values related to the 'new' dot which we use to figure out where to collapse the flyout. */
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private final float mNewDotRadius;
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private final float mNewDotSize;
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private final float mNewDotOffsetFromBubbleBounds;
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/**
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* The paint used to draw the background, whose color changes as the flyout transitions to the
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* tinted 'new' dot.
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*/
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private final Paint mBgPaint = new Paint(ANTI_ALIAS_FLAG | FILTER_BITMAP_FLAG);
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private final ArgbEvaluator mArgbEvaluator = new ArgbEvaluator();
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/**
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* Triangular ShapeDrawables used for the triangle that points from the flyout to the bubble
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* stack (a chat-bubble effect).
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*/
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private final ShapeDrawable mLeftTriangleShape;
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private final ShapeDrawable mRightTriangleShape;
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/** Whether the flyout arrow is on the left (pointing left) or right (pointing right). */
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private boolean mArrowPointingLeft = true;
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/** Color of the 'new' dot that the flyout will transform into. */
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private int mDotColor;
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/** The outline of the triangle, used for elevation shadows. */
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private final Outline mTriangleOutline = new Outline();
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/** The bounds of the flyout background, kept up to date as it transitions to the 'new' dot. */
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private final RectF mBgRect = new RectF();
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/**
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* Percent progress in the transition from flyout to 'new' dot. These two values are the inverse
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* of each other (if we're 40% transitioned to the dot, we're 60% flyout), but it makes the code
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* much more readable.
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*/
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private float mPercentTransitionedToDot = 1f;
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private float mPercentStillFlyout = 0f;
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/**
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* The difference in values between the flyout and the dot. These differences are gradually
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* added over the course of the animation to transform the flyout into the 'new' dot.
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*/
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private float mFlyoutToDotWidthDelta = 0f;
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private float mFlyoutToDotHeightDelta = 0f;
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private float mFlyoutToDotCornerRadiusDelta;
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/** The translation values when the flyout is completely transitioned into the dot. */
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private float mTranslationXWhenDot = 0f;
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private float mTranslationYWhenDot = 0f;
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/**
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* The current translation values applied to the flyout background as it transitions into the
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* 'new' dot.
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*/
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private float mBgTranslationX;
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private float mBgTranslationY;
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/** The flyout's X translation when at rest (not animating or dragging). */
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private float mRestingTranslationX = 0f;
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/** Callback to run when the flyout is hidden. */
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private Runnable mOnHide;
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public BubbleFlyoutView(Context context) {
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super(context);
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LayoutInflater.from(context).inflate(R.layout.bubble_flyout, this, true);
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mFlyoutTextContainer = findViewById(R.id.bubble_flyout_text_container);
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mFlyoutText = mFlyoutTextContainer.findViewById(R.id.bubble_flyout_text);
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final Resources res = getResources();
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mFlyoutPadding = res.getDimensionPixelSize(R.dimen.bubble_flyout_padding_x);
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mFlyoutSpaceFromBubble = res.getDimensionPixelSize(R.dimen.bubble_flyout_space_from_bubble);
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mPointerSize = res.getDimensionPixelSize(R.dimen.bubble_flyout_pointer_size);
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mBubbleSize = res.getDimensionPixelSize(R.dimen.individual_bubble_size);
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mBubbleElevation = res.getDimensionPixelSize(R.dimen.bubble_elevation);
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mFlyoutElevation = res.getDimensionPixelSize(R.dimen.bubble_flyout_elevation);
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mNewDotOffsetFromBubbleBounds = BadgeRenderer.getDotCenterOffset(context);
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mNewDotRadius = BadgeRenderer.getDotRadius(mNewDotOffsetFromBubbleBounds);
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mNewDotSize = mNewDotRadius * 2f;
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final TypedArray ta = mContext.obtainStyledAttributes(
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new int[] {
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android.R.attr.colorBackgroundFloating,
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android.R.attr.dialogCornerRadius});
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mFloatingBackgroundColor = ta.getColor(0, Color.WHITE);
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mCornerRadius = ta.getDimensionPixelSize(1, 0);
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mFlyoutToDotCornerRadiusDelta = mNewDotRadius - mCornerRadius;
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ta.recycle();
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// Add padding for the pointer on either side, onDraw will draw it in this space.
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setPadding(mPointerSize, 0, mPointerSize, 0);
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setWillNotDraw(false);
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setClipChildren(false);
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setTranslationZ(mFlyoutElevation);
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setOutlineProvider(new ViewOutlineProvider() {
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@Override
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public void getOutline(View view, Outline outline) {
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BubbleFlyoutView.this.getOutline(outline);
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}
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});
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mBgPaint.setColor(mFloatingBackgroundColor);
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mLeftTriangleShape =
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new ShapeDrawable(TriangleShape.createHorizontal(
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mPointerSize, mPointerSize, true /* isPointingLeft */));
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mLeftTriangleShape.setBounds(0, 0, mPointerSize, mPointerSize);
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mLeftTriangleShape.getPaint().setColor(mFloatingBackgroundColor);
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mRightTriangleShape =
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new ShapeDrawable(TriangleShape.createHorizontal(
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mPointerSize, mPointerSize, false /* isPointingLeft */));
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mRightTriangleShape.setBounds(0, 0, mPointerSize, mPointerSize);
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mRightTriangleShape.getPaint().setColor(mFloatingBackgroundColor);
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}
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@Override
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protected void onDraw(Canvas canvas) {
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renderBackground(canvas);
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invalidateOutline();
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super.onDraw(canvas);
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}
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/** Configures the flyout and animates it in. */
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void showFlyout(
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CharSequence updateMessage, PointF stackPos, float parentWidth,
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boolean arrowPointingLeft, int dotColor, Runnable onHide) {
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mArrowPointingLeft = arrowPointingLeft;
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mDotColor = dotColor;
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mOnHide = onHide;
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setCollapsePercent(0f);
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setAlpha(0f);
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setVisibility(VISIBLE);
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// Set the flyout TextView's max width in terms of percent, and then subtract out the
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// padding so that the entire flyout view will be the desired width (rather than the
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// TextView being the desired width + extra padding).
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mFlyoutText.setMaxWidth(
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(int) (parentWidth * FLYOUT_MAX_WIDTH_PERCENT) - mFlyoutPadding * 2);
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mFlyoutText.setText(updateMessage);
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// Wait for the TextView to lay out so we know its line count.
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post(() -> {
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// Multi line flyouts get top-aligned to the bubble.
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if (mFlyoutText.getLineCount() > 1) {
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setTranslationY(stackPos.y);
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} else {
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// Single line flyouts are vertically centered with respect to the bubble.
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setTranslationY(
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stackPos.y + (mBubbleSize - mFlyoutTextContainer.getHeight()) / 2f);
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}
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// Calculate the translation required to position the flyout next to the bubble stack,
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// with the desired padding.
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mRestingTranslationX = mArrowPointingLeft
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? stackPos.x + mBubbleSize + mFlyoutSpaceFromBubble
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: stackPos.x - getWidth() - mFlyoutSpaceFromBubble;
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// Translate towards the stack slightly.
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setTranslationX(
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mRestingTranslationX + (arrowPointingLeft ? -mBubbleSize : mBubbleSize));
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// Fade in the entire flyout and spring it to its normal position.
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animate().alpha(1f);
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mFlyoutSpring.animateToFinalPosition(mRestingTranslationX);
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// Calculate the difference in size between the flyout and the 'dot' so that we can
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// transform into the dot later.
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mFlyoutToDotWidthDelta = getWidth() - mNewDotSize;
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mFlyoutToDotHeightDelta = getHeight() - mNewDotSize;
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// Calculate the translation values needed to be in the correct 'new dot' position.
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final float distanceFromFlyoutLeftToDotCenterX =
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mFlyoutSpaceFromBubble + mNewDotOffsetFromBubbleBounds / 2;
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if (mArrowPointingLeft) {
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mTranslationXWhenDot = -distanceFromFlyoutLeftToDotCenterX - mNewDotRadius;
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} else {
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mTranslationXWhenDot =
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getWidth() + distanceFromFlyoutLeftToDotCenterX - mNewDotRadius;
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}
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mTranslationYWhenDot =
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getHeight() / 2f
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- mNewDotRadius
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- mBubbleSize / 2f
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+ mNewDotOffsetFromBubbleBounds / 2;
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});
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}
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/**
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* Hides the flyout and runs the optional callback passed into showFlyout. The flyout has been
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* animated into the 'new' dot by the time we call this, so no animations are needed.
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*/
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void hideFlyout() {
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if (mOnHide != null) {
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mOnHide.run();
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mOnHide = null;
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}
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setVisibility(GONE);
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}
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/** Sets the percentage that the flyout should be collapsed into dot form. */
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void setCollapsePercent(float percentCollapsed) {
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mPercentTransitionedToDot = Math.max(0f, Math.min(percentCollapsed, 1f));
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mPercentStillFlyout = (1f - mPercentTransitionedToDot);
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// Move and fade out the text.
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mFlyoutText.setTranslationX(
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(mArrowPointingLeft ? -getWidth() : getWidth()) * mPercentTransitionedToDot);
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mFlyoutText.setAlpha(clampPercentage(
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(mPercentStillFlyout - (1f - BubbleStackView.FLYOUT_DRAG_PERCENT_DISMISS))
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/ BubbleStackView.FLYOUT_DRAG_PERCENT_DISMISS));
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// Reduce the elevation towards that of the topmost bubble.
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setTranslationZ(
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mFlyoutElevation
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- (mFlyoutElevation - mBubbleElevation) * mPercentTransitionedToDot);
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invalidate();
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}
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/** Return the flyout's resting X translation (translation when not dragging or animating). */
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float getRestingTranslationX() {
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return mRestingTranslationX;
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}
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/** Clamps a float to between 0 and 1. */
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private float clampPercentage(float percent) {
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return Math.min(1f, Math.max(0f, percent));
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}
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/**
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* Renders the background, which is either the rounded 'chat bubble' flyout, or some state
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* between that and the 'new' dot over the bubbles.
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*/
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private void renderBackground(Canvas canvas) {
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// Calculate the width, height, and corner radius of the flyout given the current collapsed
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// percentage.
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final float width = getWidth() - (mFlyoutToDotWidthDelta * mPercentTransitionedToDot);
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final float height = getHeight() - (mFlyoutToDotHeightDelta * mPercentTransitionedToDot);
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final float cornerRadius = mCornerRadius
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- (mFlyoutToDotCornerRadiusDelta * mPercentTransitionedToDot);
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// Translate the flyout background towards the collapsed 'dot' state.
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mBgTranslationX = mTranslationXWhenDot * mPercentTransitionedToDot;
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mBgTranslationY = mTranslationYWhenDot * mPercentTransitionedToDot;
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// Set the bounds of the rounded rectangle that serves as either the flyout background or
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// the collapsed 'dot'. These bounds will also be used to provide the outline for elevation
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// shadows. In the expanded flyout state, the left and right bounds leave space for the
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// pointer triangle - as the flyout collapses, this space is reduced since the triangle
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// retracts into the flyout.
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mBgRect.set(
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mPointerSize * mPercentStillFlyout /* left */,
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0 /* top */,
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width - mPointerSize * mPercentStillFlyout /* right */,
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height /* bottom */);
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mBgPaint.setColor(
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(int) mArgbEvaluator.evaluate(
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mPercentTransitionedToDot, mFloatingBackgroundColor, mDotColor));
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canvas.save();
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canvas.translate(mBgTranslationX, mBgTranslationY);
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renderPointerTriangle(canvas, width, height);
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canvas.drawRoundRect(mBgRect, cornerRadius, cornerRadius, mBgPaint);
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canvas.restore();
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}
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/** Renders the 'pointer' triangle that points from the flyout to the bubble stack. */
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private void renderPointerTriangle(
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Canvas canvas, float currentFlyoutWidth, float currentFlyoutHeight) {
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canvas.save();
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// Translation to apply for the 'retraction' effect as the flyout collapses.
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final float retractionTranslationX =
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(mArrowPointingLeft ? 1 : -1) * (mPercentTransitionedToDot * mPointerSize * 2f);
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// Place the arrow either at the left side, or the far right, depending on whether the
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// flyout is on the left or right side.
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final float arrowTranslationX =
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mArrowPointingLeft
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? retractionTranslationX
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: currentFlyoutWidth - mPointerSize + retractionTranslationX;
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// Vertically center the arrow at all times.
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final float arrowTranslationY = currentFlyoutHeight / 2f - mPointerSize / 2f;
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// Draw the appropriate direction of arrow.
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final ShapeDrawable relevantTriangle =
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mArrowPointingLeft ? mLeftTriangleShape : mRightTriangleShape;
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canvas.translate(arrowTranslationX, arrowTranslationY);
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relevantTriangle.setAlpha((int) (255f * mPercentStillFlyout));
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relevantTriangle.draw(canvas);
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// Save the triangle's outline for use in the outline provider, offsetting it to reflect its
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// current position.
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relevantTriangle.getOutline(mTriangleOutline);
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mTriangleOutline.offset((int) arrowTranslationX, (int) arrowTranslationY);
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canvas.restore();
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}
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/** Builds an outline that includes the transformed flyout background and triangle. */
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private void getOutline(Outline outline) {
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if (!mTriangleOutline.isEmpty()) {
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// Draw the rect into the outline as a path so we can merge the triangle path into it.
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final Path rectPath = new Path();
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rectPath.addRoundRect(mBgRect, mCornerRadius, mCornerRadius, Path.Direction.CW);
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outline.setConvexPath(rectPath);
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// Get rid of the triangle path once it has disappeared behind the flyout.
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if (mPercentStillFlyout > 0.5f) {
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outline.mPath.addPath(mTriangleOutline.mPath);
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}
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// Translate the outline to match the background's position.
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final Matrix outlineMatrix = new Matrix();
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outlineMatrix.postTranslate(getLeft() + mBgTranslationX, getTop() + mBgTranslationY);
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// At the very end, retract the outline into the bubble so the shadow will be pulled
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// into the flyout-dot as it (visually) becomes part of the bubble. We can't do this by
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// animating translationZ to zero since then it'll go under the bubbles, which have
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// elevation.
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if (mPercentTransitionedToDot > 0.98f) {
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final float percentBetween99and100 = (mPercentTransitionedToDot - 0.98f) / .02f;
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final float percentShadowVisible = 1f - percentBetween99and100;
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// Keep it centered.
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outlineMatrix.postTranslate(
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mNewDotRadius * percentBetween99and100,
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mNewDotRadius * percentBetween99and100);
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outlineMatrix.preScale(percentShadowVisible, percentShadowVisible);
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}
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outline.mPath.transform(outlineMatrix);
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}
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}
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}
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