/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the
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* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the specific language governing
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* permissions and limitations under the License.
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*/
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package com.android.systemui.statusbar.phone;
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import android.annotation.NonNull;
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import android.view.View;
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import com.android.systemui.statusbar.StatusBarState;
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import com.android.systemui.statusbar.notification.row.ActivatableNotificationView;
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/**
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* {@link ShadeController} is an abstraction of the work that used to be hard-coded in
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* {@link StatusBar}. The shade itself represents the concept of the status bar window state, and
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* can be in multiple states: dozing, locked, showing the bouncer, occluded, etc. All/some of these
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* are coordinated with {@link StatusBarKeyguardViewManager} via
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* {@link com.android.systemui.keyguard.KeyguardViewMediator} and others.
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*/
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public interface ShadeController {
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/**
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* Shows the keyguard bouncer - the password challenge on the lock screen
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*
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* @param scrimmed true when the bouncer should show scrimmed, false when the user will be
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* dragging it and translation should be deferred {@see KeyguardBouncer#show(boolean, boolean)}
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*/
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void showBouncer(boolean scrimmed);
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/**
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* Make our window larger and the panel expanded
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*/
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void instantExpandNotificationsPanel();
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/**
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* Collapse the shade animated, showing the bouncer when on {@link StatusBarState#KEYGUARD} or
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* dismissing {@link StatusBar} when on {@link StatusBarState#SHADE}.
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*/
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void animateCollapsePanels(int flags, boolean force);
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/**
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* If the notifications panel is not fully expanded, collapse it animated.
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*
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* @return Seems to always return false
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*/
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boolean closeShadeIfOpen();
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/**
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* Add a runnable for NotificationPanelView to post when the panel is expanded.
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*
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* @param action the action to post
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*/
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void postOnShadeExpanded(Runnable action);
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/**
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* Add a runnable to be executed after the shade collapses. Post-collapse runnables are
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* aggregated and run serially.
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*
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* @param action the action to execute
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*/
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void addPostCollapseAction(Runnable action);
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/**
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* Ask shade controller to set the state to {@link StatusBarState#KEYGUARD}, but only from
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* {@link StatusBarState#SHADE_LOCKED}
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*/
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void goToKeyguard();
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/**
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* When the keyguard is showing and covered by something (bouncer, keyguard activity, etc.) it
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* is occluded. This is controlled by {@link com.android.server.policy.PhoneWindowManager}
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*
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* @return whether the keyguard is currently occluded
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*/
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boolean isOccluded();
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/**
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* Notify the shade controller that the current user changed
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*
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* @param newUserId userId of the new user
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*/
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void setLockscreenUser(int newUserId);
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/**
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* Dozing is when the screen is in AOD or asleep
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*
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* @return true if we are dozing
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*/
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boolean isDozing();
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/**
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* Ask the display to wake up if currently dozing, else do nothing
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*
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* @param time when to wake up
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* @param view the view requesting the wakeup
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* @param why the reason for the wake up
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*/
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void wakeUpIfDozing(long time, View view, @NonNull String why);
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/**
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* If secure with redaction: Show bouncer, go to unlocked shade.
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*
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* <p>If secure without redaction or no security: Go to {@link StatusBarState#SHADE_LOCKED}.</p>
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*
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* @param startingChild The view to expand after going to the shade.
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*/
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void goToLockedShade(View startingChild);
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/**
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* Adds a {@param runnable} to be executed after Keyguard is gone.
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*/
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void addAfterKeyguardGoneRunnable(Runnable runnable);
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/**
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* Close the shade if it was open
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*
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* @return true if the shade was open, else false
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*/
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boolean collapsePanel();
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/**
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* If {@param animate}, does the same as {@link #collapsePanel()}. Otherwise, instantly collapse
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* the panel. Post collapse runnables will be executed
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*
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* @param animate
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*/
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void collapsePanel(boolean animate);
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/**
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* Callback to tell the shade controller that an activity launch animation was canceled
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*/
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void onLaunchAnimationCancelled();
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/**
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* When notifications update, give the shade controller a chance to do thing in response to
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* the new data set
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*/
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void updateAreThereNotifications();
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/**
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* Callback to notify the shade controller that a {@link ActivatableNotificationView} has become
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* inactive
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*/
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void onActivationReset();
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}
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