/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/* BufferQueue implementation */
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#include "sles_allinclusive.h"
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/** Determine the state of the audio player or audio recorder associated with a buffer queue.
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* Note that PLAYSTATE and RECORDSTATE values are equivalent (where PLAYING == RECORDING).
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*/
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static SLuint32 getAssociatedState(IBufferQueue *thiz)
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{
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SLuint32 state;
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switch (InterfaceToObjectID(thiz)) {
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case SL_OBJECTID_AUDIOPLAYER:
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state = ((CAudioPlayer *) thiz->mThis)->mPlay.mState;
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break;
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case SL_OBJECTID_AUDIORECORDER:
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state = ((CAudioRecorder *) thiz->mThis)->mRecord.mState;
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break;
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default:
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// unreachable, but just in case we will assume it is stopped
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assert(SL_BOOLEAN_FALSE);
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state = SL_PLAYSTATE_STOPPED;
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break;
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}
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return state;
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}
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SLresult IBufferQueue_Enqueue(SLBufferQueueItf self, const void *pBuffer, SLuint32 size)
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{
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SL_ENTER_INTERFACE
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// Note that Enqueue while a Clear is pending is equivalent to Enqueue followed by Clear
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if (NULL == pBuffer || 0 == size) {
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result = SL_RESULT_PARAMETER_INVALID;
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} else {
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IBufferQueue *thiz = (IBufferQueue *) self;
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interface_lock_exclusive(thiz);
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BufferHeader *oldRear = thiz->mRear, *newRear;
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if ((newRear = oldRear + 1) == &thiz->mArray[thiz->mNumBuffers + 1]) {
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newRear = thiz->mArray;
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}
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if (newRear == thiz->mFront) {
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result = SL_RESULT_BUFFER_INSUFFICIENT;
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} else {
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oldRear->mBuffer = pBuffer;
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oldRear->mSize = size;
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thiz->mRear = newRear;
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++thiz->mState.count;
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result = SL_RESULT_SUCCESS;
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}
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// set enqueue attribute if state is PLAYING and the first buffer is enqueued
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interface_unlock_exclusive_attributes(thiz, ((SL_RESULT_SUCCESS == result) &&
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(1 == thiz->mState.count) && (SL_PLAYSTATE_PLAYING == getAssociatedState(thiz))) ?
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ATTR_BQ_ENQUEUE : ATTR_NONE);
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}
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SL_LEAVE_INTERFACE
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}
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SLresult IBufferQueue_Clear(SLBufferQueueItf self)
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{
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SL_ENTER_INTERFACE
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result = SL_RESULT_SUCCESS;
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IBufferQueue *thiz = (IBufferQueue *) self;
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interface_lock_exclusive(thiz);
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#ifdef ANDROID
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if (SL_OBJECTID_AUDIOPLAYER == InterfaceToObjectID(thiz)) {
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CAudioPlayer *audioPlayer = (CAudioPlayer *) thiz->mThis;
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// flush associated audio player
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result = android_audioPlayer_bufferQueue_onClear(audioPlayer);
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}
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// flush our buffers
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if (SL_RESULT_SUCCESS == result) {
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thiz->mFront = &thiz->mArray[0];
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thiz->mRear = &thiz->mArray[0];
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thiz->mState.count = 0;
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thiz->mState.playIndex = 0;
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thiz->mSizeConsumed = 0;
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thiz->mCallbackPending = false;
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}
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#endif
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#ifdef USE_OUTPUTMIXEXT
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// mixer might be reading from the front buffer, so tread carefully here
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// NTH asynchronous cancel instead of blocking until mixer acknowledges
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thiz->mClearRequested = SL_BOOLEAN_TRUE;
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do {
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interface_cond_wait(thiz);
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} while (thiz->mClearRequested);
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#endif
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interface_unlock_exclusive(thiz);
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// there is a danger that a buffer is still held by the callback thread
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// after we leave IBufferQueue_Clear(). This buffer will not be written
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// into anymore, but it is possible that it will be returned via callback.
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SL_LEAVE_INTERFACE
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}
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static SLresult IBufferQueue_GetState(SLBufferQueueItf self, SLBufferQueueState *pState)
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{
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SL_ENTER_INTERFACE
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// Note that GetState while a Clear is pending is equivalent to GetState before the Clear
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if (NULL == pState) {
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result = SL_RESULT_PARAMETER_INVALID;
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} else {
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IBufferQueue *thiz = (IBufferQueue *) self;
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SLBufferQueueState state;
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interface_lock_shared(thiz);
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#ifdef __cplusplus // FIXME Is this a compiler bug?
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state.count = thiz->mState.count;
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state.playIndex = thiz->mState.playIndex;
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#else
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state = thiz->mState;
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#endif
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interface_unlock_shared(thiz);
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*pState = state;
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result = SL_RESULT_SUCCESS;
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}
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SL_LEAVE_INTERFACE
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}
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SLresult IBufferQueue_RegisterCallback(SLBufferQueueItf self,
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slBufferQueueCallback callback, void *pContext)
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{
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SL_ENTER_INTERFACE
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IBufferQueue *thiz = (IBufferQueue *) self;
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interface_lock_exclusive(thiz);
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// verify pre-condition that media object is in the SL_PLAYSTATE_STOPPED state
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if (SL_PLAYSTATE_STOPPED == getAssociatedState(thiz)) {
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thiz->mCallback = callback;
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thiz->mContext = pContext;
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result = SL_RESULT_SUCCESS;
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} else {
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result = SL_RESULT_PRECONDITIONS_VIOLATED;
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}
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interface_unlock_exclusive(thiz);
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SL_LEAVE_INTERFACE
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}
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static const struct SLBufferQueueItf_ IBufferQueue_Itf = {
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IBufferQueue_Enqueue,
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IBufferQueue_Clear,
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IBufferQueue_GetState,
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IBufferQueue_RegisterCallback
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};
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void IBufferQueue_init(void *self)
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{
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IBufferQueue *thiz = (IBufferQueue *) self;
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thiz->mItf = &IBufferQueue_Itf;
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thiz->mState.count = 0;
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thiz->mState.playIndex = 0;
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thiz->mCallback = NULL;
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thiz->mContext = NULL;
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thiz->mNumBuffers = 0;
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thiz->mClearRequested = SL_BOOLEAN_FALSE;
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thiz->mArray = NULL;
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thiz->mFront = NULL;
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thiz->mRear = NULL;
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#ifdef ANDROID
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thiz->mSizeConsumed = 0;
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thiz->mCallbackPending = false;
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#endif
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BufferHeader *bufferHeader = thiz->mTypical;
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unsigned i;
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for (i = 0; i < BUFFER_HEADER_TYPICAL+1; ++i, ++bufferHeader) {
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bufferHeader->mBuffer = NULL;
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bufferHeader->mSize = 0;
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}
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}
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/** \brief Interface deinitialization hook called by IObject::Destroy.
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* Free the buffer queue, if it was larger than typical.
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*/
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void IBufferQueue_deinit(void *self)
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{
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IBufferQueue *thiz = (IBufferQueue *) self;
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if ((NULL != thiz->mArray) && (thiz->mArray != thiz->mTypical)) {
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free(thiz->mArray);
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thiz->mArray = NULL;
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}
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}
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