/*
|
* Copyright (C) 2014 The Android Open Source Project
|
*
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
* you may not use this file except in compliance with the License.
|
* You may obtain a copy of the License at
|
*
|
* http://www.apache.org/licenses/LICENSE-2.0
|
*
|
* Unless required by applicable law or agreed to in writing, software
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
* See the License for the specific language governing permissions and
|
* limitations under the License.
|
*/
|
|
package com.android.server.wm;
|
|
import static android.view.WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED;
|
import static android.view.WindowManager.LayoutParams.FLAG_SCALED;
|
import static android.view.WindowManager.LayoutParams.PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY;
|
import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_STARTING;
|
import static android.view.WindowManager.LayoutParams.TYPE_BASE_APPLICATION;
|
import static android.view.WindowManager.LayoutParams.TYPE_INPUT_METHOD;
|
import static android.view.WindowManager.LayoutParams.TYPE_WALLPAPER;
|
import static android.view.WindowManager.TRANSIT_NONE;
|
|
import static com.android.server.policy.WindowManagerPolicy.FINISH_LAYOUT_REDO_ANIM;
|
import static com.android.server.policy.WindowManagerPolicy.FINISH_LAYOUT_REDO_WALLPAPER;
|
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_ANIM;
|
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_LAYOUT_REPEATS;
|
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_ORIENTATION;
|
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_STARTING_WINDOW;
|
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_STARTING_WINDOW_VERBOSE;
|
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_VISIBILITY;
|
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_WINDOW_CROP;
|
import static com.android.server.wm.WindowManagerDebugConfig.SHOW_LIGHT_TRANSACTIONS;
|
import static com.android.server.wm.WindowManagerDebugConfig.SHOW_SURFACE_ALLOC;
|
import static com.android.server.wm.WindowManagerDebugConfig.SHOW_TRANSACTIONS;
|
import static com.android.server.wm.WindowManagerDebugConfig.TAG_WITH_CLASS_NAME;
|
import static com.android.server.wm.WindowManagerDebugConfig.TAG_WM;
|
import static com.android.server.wm.WindowManagerService.TYPE_LAYER_MULTIPLIER;
|
import static com.android.server.wm.WindowManagerService.logWithStack;
|
import static com.android.server.wm.WindowStateAnimatorProto.DRAW_STATE;
|
import static com.android.server.wm.WindowStateAnimatorProto.LAST_CLIP_RECT;
|
import static com.android.server.wm.WindowStateAnimatorProto.SURFACE;
|
import static com.android.server.wm.WindowStateAnimatorProto.SYSTEM_DECOR_RECT;
|
import static com.android.server.wm.WindowSurfacePlacer.SET_ORIENTATION_CHANGE_COMPLETE;
|
|
import android.content.Context;
|
import android.graphics.Matrix;
|
import android.graphics.PixelFormat;
|
import android.graphics.Point;
|
import android.graphics.Rect;
|
import android.graphics.Region;
|
import android.os.Debug;
|
import android.os.Trace;
|
import android.util.Slog;
|
import android.util.proto.ProtoOutputStream;
|
import android.view.DisplayInfo;
|
import android.view.Surface.OutOfResourcesException;
|
import android.view.SurfaceControl;
|
import android.view.WindowManager;
|
import android.view.WindowManager.LayoutParams;
|
import android.view.animation.Animation;
|
import android.view.animation.AnimationUtils;
|
|
import com.android.server.policy.WindowManagerPolicy;
|
|
import java.io.PrintWriter;
|
|
/**
|
* Keep track of animations and surface operations for a single WindowState.
|
**/
|
class WindowStateAnimator {
|
static final String TAG = TAG_WITH_CLASS_NAME ? "WindowStateAnimator" : TAG_WM;
|
static final int WINDOW_FREEZE_LAYER = TYPE_LAYER_MULTIPLIER * 200;
|
static final int PRESERVED_SURFACE_LAYER = 1;
|
|
/**
|
* Mode how the window gets clipped by the stack bounds during an animation: The clipping should
|
* be applied after applying the animation transformation, i.e. the stack bounds don't move
|
* during the animation.
|
*/
|
static final int STACK_CLIP_AFTER_ANIM = 0;
|
|
/**
|
* Mode how the window gets clipped by the stack bounds: The clipping should be applied before
|
* applying the animation transformation, i.e. the stack bounds move with the window.
|
*/
|
static final int STACK_CLIP_BEFORE_ANIM = 1;
|
|
/**
|
* Mode how window gets clipped by the stack bounds during an animation: Don't clip the window
|
* by the stack bounds.
|
*/
|
static final int STACK_CLIP_NONE = 2;
|
|
// Unchanging local convenience fields.
|
final WindowManagerService mService;
|
final WindowState mWin;
|
final WindowAnimator mAnimator;
|
final Session mSession;
|
final WindowManagerPolicy mPolicy;
|
final Context mContext;
|
final boolean mIsWallpaper;
|
private final WallpaperController mWallpaperControllerLocked;
|
|
boolean mAnimationIsEntrance;
|
|
/**
|
* Set when we have changed the size of the surface, to know that
|
* we must tell them application to resize (and thus redraw itself).
|
*/
|
boolean mSurfaceResized;
|
/**
|
* Whether we should inform the client on next relayoutWindow that
|
* the surface has been resized since last time.
|
*/
|
boolean mReportSurfaceResized;
|
WindowSurfaceController mSurfaceController;
|
private WindowSurfaceController mPendingDestroySurface;
|
|
/**
|
* Set if the client has asked that the destroy of its surface be delayed
|
* until it explicitly says it is okay.
|
*/
|
boolean mSurfaceDestroyDeferred;
|
|
private boolean mDestroyPreservedSurfaceUponRedraw;
|
float mShownAlpha = 0;
|
float mAlpha = 0;
|
float mLastAlpha = 0;
|
|
Rect mTmpClipRect = new Rect();
|
Rect mLastClipRect = new Rect();
|
Rect mLastFinalClipRect = new Rect();
|
Rect mTmpStackBounds = new Rect();
|
private Rect mTmpAnimatingBounds = new Rect();
|
private Rect mTmpSourceBounds = new Rect();
|
|
/**
|
* This is rectangle of the window's surface that is not covered by
|
* system decorations.
|
*/
|
private final Rect mSystemDecorRect = new Rect();
|
|
float mDsDx=1, mDtDx=0, mDsDy=0, mDtDy=1;
|
private float mLastDsDx=1, mLastDtDx=0, mLastDsDy=0, mLastDtDy=1;
|
|
boolean mHaveMatrix;
|
|
// Set to true if, when the window gets displayed, it should perform
|
// an enter animation.
|
boolean mEnterAnimationPending;
|
|
/** Used to indicate that this window is undergoing an enter animation. Used for system
|
* windows to make the callback to View.dispatchOnWindowShownCallback(). Set when the
|
* window is first added or shown, cleared when the callback has been made. */
|
boolean mEnteringAnimation;
|
|
private final SurfaceControl.Transaction mTmpTransaction = new SurfaceControl.Transaction();
|
|
/** The pixel format of the underlying SurfaceControl */
|
int mSurfaceFormat;
|
|
/** This is set when there is no Surface */
|
static final int NO_SURFACE = 0;
|
/** This is set after the Surface has been created but before the window has been drawn. During
|
* this time the surface is hidden. */
|
static final int DRAW_PENDING = 1;
|
/** This is set after the window has finished drawing for the first time but before its surface
|
* is shown. The surface will be displayed when the next layout is run. */
|
static final int COMMIT_DRAW_PENDING = 2;
|
/** This is set during the time after the window's drawing has been committed, and before its
|
* surface is actually shown. It is used to delay showing the surface until all windows in a
|
* token are ready to be shown. */
|
static final int READY_TO_SHOW = 3;
|
/** Set when the window has been shown in the screen the first time. */
|
static final int HAS_DRAWN = 4;
|
|
String drawStateToString() {
|
switch (mDrawState) {
|
case NO_SURFACE: return "NO_SURFACE";
|
case DRAW_PENDING: return "DRAW_PENDING";
|
case COMMIT_DRAW_PENDING: return "COMMIT_DRAW_PENDING";
|
case READY_TO_SHOW: return "READY_TO_SHOW";
|
case HAS_DRAWN: return "HAS_DRAWN";
|
default: return Integer.toString(mDrawState);
|
}
|
}
|
int mDrawState;
|
|
/** Was this window last hidden? */
|
boolean mLastHidden;
|
|
int mAttrType;
|
|
boolean mForceScaleUntilResize;
|
|
// WindowState.mHScale and WindowState.mVScale contain the
|
// scale according to client specified layout parameters (e.g.
|
// one layout size, with another surface size, creates such scaling).
|
// Here we track an additional scaling factor used to follow stack
|
// scaling (as in the case of the Pinned stack animation).
|
float mExtraHScale = (float) 1.0;
|
float mExtraVScale = (float) 1.0;
|
|
// An offset in pixel of the surface contents from the window position. Used for Wallpaper
|
// to provide the effect of scrolling within a large surface. We just use these values as
|
// a cache.
|
int mXOffset = 0;
|
int mYOffset = 0;
|
|
/**
|
* A flag to determine if the WSA needs to offset its position to compensate for the stack's
|
* position update before the WSA surface has resized.
|
*/
|
private boolean mOffsetPositionForStackResize;
|
|
private final Rect mTmpSize = new Rect();
|
|
private final SurfaceControl.Transaction mReparentTransaction = new SurfaceControl.Transaction();
|
|
// Used to track whether we have called detach children on the way to invisibility, in which
|
// case we need to give the client a new Surface if it lays back out to a visible state.
|
boolean mChildrenDetached = false;
|
|
// Set to true after the first frame of the Pinned stack animation
|
// and reset after the last to ensure we only reset mForceScaleUntilResize
|
// once per animation.
|
boolean mPipAnimationStarted = false;
|
|
private final Point mTmpPos = new Point();
|
|
WindowStateAnimator(final WindowState win) {
|
final WindowManagerService service = win.mWmService;
|
|
mService = service;
|
mAnimator = service.mAnimator;
|
mPolicy = service.mPolicy;
|
mContext = service.mContext;
|
|
mWin = win;
|
mSession = win.mSession;
|
mAttrType = win.mAttrs.type;
|
mIsWallpaper = win.mIsWallpaper;
|
mWallpaperControllerLocked = win.getDisplayContent().mWallpaperController;
|
}
|
|
void onAnimationFinished() {
|
// Done animating, clean up.
|
if (DEBUG_ANIM) Slog.v(
|
TAG, "Animation done in " + this + ": exiting=" + mWin.mAnimatingExit
|
+ ", reportedVisible="
|
+ (mWin.mAppToken != null ? mWin.mAppToken.reportedVisible : false));
|
|
mWin.checkPolicyVisibilityChange();
|
final DisplayContent displayContent = mWin.getDisplayContent();
|
if (mAttrType == LayoutParams.TYPE_STATUS_BAR && mWin.isVisibleByPolicy()) {
|
// Upon completion of a not-visible to visible status bar animation a relayout is
|
// required.
|
if (displayContent != null) {
|
displayContent.setLayoutNeeded();
|
}
|
}
|
mWin.onExitAnimationDone();
|
final int displayId = mWin.getDisplayId();
|
int pendingLayoutChanges = FINISH_LAYOUT_REDO_ANIM;
|
if (displayContent.mWallpaperController.isWallpaperTarget(mWin)) {
|
pendingLayoutChanges |= FINISH_LAYOUT_REDO_WALLPAPER;
|
}
|
mAnimator.setPendingLayoutChanges(displayId, pendingLayoutChanges);
|
if (DEBUG_LAYOUT_REPEATS)
|
mService.mWindowPlacerLocked.debugLayoutRepeats(
|
"WindowStateAnimator", mAnimator.getPendingLayoutChanges(displayId));
|
|
if (mWin.mAppToken != null) {
|
mWin.mAppToken.updateReportedVisibilityLocked();
|
}
|
}
|
|
void hide(SurfaceControl.Transaction transaction, String reason) {
|
if (!mLastHidden) {
|
//dump();
|
mLastHidden = true;
|
|
// We may have a preserved surface which we no longer need. If there was a quick
|
// VISIBLE, GONE, VISIBLE, GONE sequence, the surface may never draw, so we don't mark
|
// it to be destroyed in prepareSurfaceLocked.
|
markPreservedSurfaceForDestroy();
|
|
if (mSurfaceController != null) {
|
mSurfaceController.hide(transaction, reason);
|
}
|
}
|
}
|
|
void hide(String reason) {
|
hide(mTmpTransaction, reason);
|
SurfaceControl.mergeToGlobalTransaction(mTmpTransaction);
|
}
|
|
boolean finishDrawingLocked() {
|
final boolean startingWindow =
|
mWin.mAttrs.type == WindowManager.LayoutParams.TYPE_APPLICATION_STARTING;
|
if (DEBUG_STARTING_WINDOW && startingWindow) {
|
Slog.v(TAG, "Finishing drawing window " + mWin + ": mDrawState="
|
+ drawStateToString());
|
}
|
|
boolean layoutNeeded = false;
|
|
if (mDrawState == DRAW_PENDING) {
|
if (DEBUG_ANIM || SHOW_TRANSACTIONS || DEBUG_ORIENTATION)
|
Slog.v(TAG, "finishDrawingLocked: mDrawState=COMMIT_DRAW_PENDING " + mWin + " in "
|
+ mSurfaceController);
|
if (DEBUG_STARTING_WINDOW && startingWindow) {
|
Slog.v(TAG, "Draw state now committed in " + mWin);
|
}
|
mDrawState = COMMIT_DRAW_PENDING;
|
layoutNeeded = true;
|
}
|
|
return layoutNeeded;
|
}
|
|
// This must be called while inside a transaction.
|
boolean commitFinishDrawingLocked() {
|
if (DEBUG_STARTING_WINDOW_VERBOSE &&
|
mWin.mAttrs.type == WindowManager.LayoutParams.TYPE_APPLICATION_STARTING) {
|
Slog.i(TAG, "commitFinishDrawingLocked: " + mWin + " cur mDrawState="
|
+ drawStateToString());
|
}
|
if (mDrawState != COMMIT_DRAW_PENDING && mDrawState != READY_TO_SHOW) {
|
return false;
|
}
|
if (DEBUG_ANIM) {
|
Slog.i(TAG, "commitFinishDrawingLocked: mDrawState=READY_TO_SHOW " + mSurfaceController);
|
}
|
mDrawState = READY_TO_SHOW;
|
boolean result = false;
|
final AppWindowToken atoken = mWin.mAppToken;
|
if (atoken == null || atoken.canShowWindows()
|
|| mWin.mAttrs.type == TYPE_APPLICATION_STARTING) {
|
result = mWin.performShowLocked();
|
}
|
return result;
|
}
|
|
void preserveSurfaceLocked() {
|
if (mDestroyPreservedSurfaceUponRedraw) {
|
// This could happen when switching the surface mode very fast. For example,
|
// we preserved a surface when dragResizing changed to true. Then before the
|
// preserved surface is removed, dragResizing changed to false again.
|
// In this case, we need to leave the preserved surface alone, and destroy
|
// the actual surface, so that the createSurface call could create a surface
|
// of the proper size. The preserved surface will still be removed when client
|
// finishes drawing to the new surface.
|
mSurfaceDestroyDeferred = false;
|
destroySurfaceLocked();
|
mSurfaceDestroyDeferred = true;
|
return;
|
}
|
if (SHOW_TRANSACTIONS) WindowManagerService.logSurface(mWin, "SET FREEZE LAYER", false);
|
if (mSurfaceController != null) {
|
// Our SurfaceControl is always at layer 0 within the parent Surface managed by
|
// window-state. We want this old Surface to stay on top of the new one
|
// until we do the swap, so we place it at a positive layer.
|
mSurfaceController.mSurfaceControl.setLayer(PRESERVED_SURFACE_LAYER);
|
}
|
mDestroyPreservedSurfaceUponRedraw = true;
|
mSurfaceDestroyDeferred = true;
|
destroySurfaceLocked();
|
}
|
|
void destroyPreservedSurfaceLocked() {
|
if (!mDestroyPreservedSurfaceUponRedraw) {
|
return;
|
}
|
if (mSurfaceController != null) {
|
if (mPendingDestroySurface != null) {
|
// If we are preserving a surface but we aren't relaunching that means
|
// we are just doing an in-place switch. In that case any SurfaceFlinger side
|
// child layers need to be reparented to the new surface to make this
|
// transparent to the app.
|
if (mWin.mAppToken == null || mWin.mAppToken.isRelaunching() == false) {
|
mReparentTransaction.reparentChildren(mPendingDestroySurface.mSurfaceControl,
|
mSurfaceController.mSurfaceControl.getHandle())
|
.apply();
|
}
|
}
|
}
|
|
destroyDeferredSurfaceLocked();
|
mDestroyPreservedSurfaceUponRedraw = false;
|
}
|
|
void markPreservedSurfaceForDestroy() {
|
if (mDestroyPreservedSurfaceUponRedraw
|
&& !mService.mDestroyPreservedSurface.contains(mWin)) {
|
mService.mDestroyPreservedSurface.add(mWin);
|
}
|
}
|
|
private int getLayerStack() {
|
return mWin.getDisplayContent().getDisplay().getLayerStack();
|
}
|
|
void resetDrawState() {
|
mDrawState = DRAW_PENDING;
|
|
if (mWin.mAppToken == null) {
|
return;
|
}
|
|
if (!mWin.mAppToken.isSelfAnimating()) {
|
mWin.mAppToken.clearAllDrawn();
|
} else {
|
// Currently animating, persist current state of allDrawn until animation
|
// is complete.
|
mWin.mAppToken.deferClearAllDrawn = true;
|
}
|
}
|
|
WindowSurfaceController createSurfaceLocked(int windowType, int ownerUid) {
|
final WindowState w = mWin;
|
|
if (mSurfaceController != null) {
|
return mSurfaceController;
|
}
|
mChildrenDetached = false;
|
|
if ((mWin.mAttrs.privateFlags & PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY) != 0) {
|
windowType = SurfaceControl.WINDOW_TYPE_DONT_SCREENSHOT;
|
}
|
|
w.setHasSurface(false);
|
|
if (DEBUG_ANIM || DEBUG_ORIENTATION) Slog.i(TAG,
|
"createSurface " + this + ": mDrawState=DRAW_PENDING");
|
|
resetDrawState();
|
|
mService.makeWindowFreezingScreenIfNeededLocked(w);
|
|
int flags = SurfaceControl.HIDDEN;
|
final WindowManager.LayoutParams attrs = w.mAttrs;
|
|
if (mService.isSecureLocked(w)) {
|
flags |= SurfaceControl.SECURE;
|
}
|
|
calculateSurfaceBounds(w, attrs, mTmpSize);
|
final int width = mTmpSize.width();
|
final int height = mTmpSize.height();
|
|
if (DEBUG_VISIBILITY) {
|
Slog.v(TAG, "Creating surface in session "
|
+ mSession.mSurfaceSession + " window " + this
|
+ " w=" + width + " h=" + height
|
+ " x=" + mTmpSize.left + " y=" + mTmpSize.top
|
+ " format=" + attrs.format + " flags=" + flags);
|
}
|
|
// We may abort, so initialize to defaults.
|
mLastClipRect.set(0, 0, 0, 0);
|
|
// Set up surface control with initial size.
|
try {
|
|
final boolean isHwAccelerated = (attrs.flags & FLAG_HARDWARE_ACCELERATED) != 0;
|
final int format = isHwAccelerated ? PixelFormat.TRANSLUCENT : attrs.format;
|
if (!PixelFormat.formatHasAlpha(attrs.format)
|
// Don't make surface with surfaceInsets opaque as they display a
|
// translucent shadow.
|
&& attrs.surfaceInsets.left == 0
|
&& attrs.surfaceInsets.top == 0
|
&& attrs.surfaceInsets.right == 0
|
&& attrs.surfaceInsets.bottom == 0
|
// Don't make surface opaque when resizing to reduce the amount of
|
// artifacts shown in areas the app isn't drawing content to.
|
&& !w.isDragResizing()) {
|
flags |= SurfaceControl.OPAQUE;
|
}
|
|
mSurfaceController = new WindowSurfaceController(mSession.mSurfaceSession,
|
attrs.getTitle().toString(), width, height, format, flags, this,
|
windowType, ownerUid);
|
mSurfaceController.setColorSpaceAgnostic((attrs.privateFlags
|
& WindowManager.LayoutParams.PRIVATE_FLAG_COLOR_SPACE_AGNOSTIC) != 0);
|
|
setOffsetPositionForStackResize(false);
|
mSurfaceFormat = format;
|
|
w.setHasSurface(true);
|
|
if (SHOW_TRANSACTIONS || SHOW_SURFACE_ALLOC) {
|
Slog.i(TAG, " CREATE SURFACE "
|
+ mSurfaceController + " IN SESSION "
|
+ mSession.mSurfaceSession
|
+ ": pid=" + mSession.mPid + " format="
|
+ attrs.format + " flags=0x"
|
+ Integer.toHexString(flags)
|
+ " / " + this);
|
}
|
} catch (OutOfResourcesException e) {
|
Slog.w(TAG, "OutOfResourcesException creating surface");
|
mService.mRoot.reclaimSomeSurfaceMemory(this, "create", true);
|
mDrawState = NO_SURFACE;
|
return null;
|
} catch (Exception e) {
|
Slog.e(TAG, "Exception creating surface (parent dead?)", e);
|
mDrawState = NO_SURFACE;
|
return null;
|
}
|
|
if (WindowManagerService.localLOGV) Slog.v(TAG, "Got surface: " + mSurfaceController
|
+ ", set left=" + w.getFrameLw().left + " top=" + w.getFrameLw().top);
|
|
if (SHOW_LIGHT_TRANSACTIONS) {
|
Slog.i(TAG, ">>> OPEN TRANSACTION createSurfaceLocked");
|
WindowManagerService.logSurface(w, "CREATE pos=("
|
+ w.getFrameLw().left + "," + w.getFrameLw().top + ") ("
|
+ width + "x" + height + ")" + " HIDE", false);
|
}
|
|
mLastHidden = true;
|
|
if (WindowManagerService.localLOGV) Slog.v(TAG, "Created surface " + this);
|
return mSurfaceController;
|
}
|
|
private void calculateSurfaceBounds(WindowState w, LayoutParams attrs, Rect outSize) {
|
outSize.setEmpty();
|
if ((attrs.flags & FLAG_SCALED) != 0) {
|
// For a scaled surface, we always want the requested size.
|
outSize.right = w.mRequestedWidth;
|
outSize.bottom = w.mRequestedHeight;
|
} else {
|
// When we're doing a drag-resizing, request a surface that's fullscreen size,
|
// so that we don't need to reallocate during the process. This also prevents
|
// buffer drops due to size mismatch.
|
if (w.isDragResizing()) {
|
final DisplayInfo displayInfo = w.getDisplayInfo();
|
outSize.right = displayInfo.logicalWidth;
|
outSize.bottom = displayInfo.logicalHeight;
|
} else {
|
w.getCompatFrameSize(outSize);
|
}
|
}
|
|
// Something is wrong and SurfaceFlinger will not like this, try to revert to sane values.
|
// This doesn't necessarily mean that there is an error in the system. The sizes might be
|
// incorrect, because it is before the first layout or draw.
|
if (outSize.width() < 1) {
|
outSize.right = 1;
|
}
|
if (outSize.height() < 1) {
|
outSize.bottom = 1;
|
}
|
|
// Adjust for surface insets.
|
outSize.inset(-attrs.surfaceInsets.left, -attrs.surfaceInsets.top,
|
-attrs.surfaceInsets.right, -attrs.surfaceInsets.bottom);
|
}
|
|
boolean hasSurface() {
|
return mSurfaceController != null && mSurfaceController.hasSurface();
|
}
|
|
void destroySurfaceLocked() {
|
final AppWindowToken wtoken = mWin.mAppToken;
|
if (wtoken != null) {
|
if (mWin == wtoken.startingWindow) {
|
wtoken.startingDisplayed = false;
|
}
|
}
|
|
if (mSurfaceController == null) {
|
return;
|
}
|
|
// When destroying a surface we want to make sure child windows are hidden. If we are
|
// preserving the surface until redraw though we intend to swap it out with another surface
|
// for resizing. In this case the window always remains visible to the user and the child
|
// windows should likewise remain visible.
|
if (!mDestroyPreservedSurfaceUponRedraw) {
|
mWin.mHidden = true;
|
}
|
|
try {
|
if (DEBUG_VISIBILITY) logWithStack(TAG, "Window " + this + " destroying surface "
|
+ mSurfaceController + ", session " + mSession);
|
if (mSurfaceDestroyDeferred) {
|
if (mSurfaceController != null && mPendingDestroySurface != mSurfaceController) {
|
if (mPendingDestroySurface != null) {
|
if (SHOW_TRANSACTIONS || SHOW_SURFACE_ALLOC) {
|
WindowManagerService.logSurface(mWin, "DESTROY PENDING", true);
|
}
|
mPendingDestroySurface.destroyNotInTransaction();
|
}
|
mPendingDestroySurface = mSurfaceController;
|
}
|
} else {
|
if (SHOW_TRANSACTIONS || SHOW_SURFACE_ALLOC) {
|
WindowManagerService.logSurface(mWin, "DESTROY", true);
|
}
|
destroySurface();
|
}
|
// Don't hide wallpaper if we're deferring the surface destroy
|
// because of a surface change.
|
if (!mDestroyPreservedSurfaceUponRedraw) {
|
mWallpaperControllerLocked.hideWallpapers(mWin);
|
}
|
} catch (RuntimeException e) {
|
Slog.w(TAG, "Exception thrown when destroying Window " + this
|
+ " surface " + mSurfaceController + " session " + mSession + ": " + e.toString());
|
}
|
|
// Whether the surface was preserved (and copied to mPendingDestroySurface) or not, it
|
// needs to be cleared to match the WindowState.mHasSurface state. It is also necessary
|
// so it can be recreated successfully in mPendingDestroySurface case.
|
mWin.setHasSurface(false);
|
if (mSurfaceController != null) {
|
mSurfaceController.setShown(false);
|
}
|
mSurfaceController = null;
|
mDrawState = NO_SURFACE;
|
}
|
|
void destroyDeferredSurfaceLocked() {
|
try {
|
if (mPendingDestroySurface != null) {
|
if (SHOW_TRANSACTIONS || SHOW_SURFACE_ALLOC) {
|
WindowManagerService.logSurface(mWin, "DESTROY PENDING", true);
|
}
|
mPendingDestroySurface.destroyNotInTransaction();
|
// Don't hide wallpaper if we're destroying a deferred surface
|
// after a surface mode change.
|
if (!mDestroyPreservedSurfaceUponRedraw) {
|
mWallpaperControllerLocked.hideWallpapers(mWin);
|
}
|
}
|
} catch (RuntimeException e) {
|
Slog.w(TAG, "Exception thrown when destroying Window "
|
+ this + " surface " + mPendingDestroySurface
|
+ " session " + mSession + ": " + e.toString());
|
}
|
mSurfaceDestroyDeferred = false;
|
mPendingDestroySurface = null;
|
}
|
|
void computeShownFrameLocked() {
|
final int displayId = mWin.getDisplayId();
|
final ScreenRotationAnimation screenRotationAnimation =
|
mAnimator.getScreenRotationAnimationLocked(displayId);
|
final boolean windowParticipatesInScreenRotationAnimation =
|
!mWin.mForceSeamlesslyRotate;
|
final boolean screenAnimation = screenRotationAnimation != null
|
&& screenRotationAnimation.isAnimating()
|
&& windowParticipatesInScreenRotationAnimation;
|
|
if (screenAnimation) {
|
// cache often used attributes locally
|
final Rect frame = mWin.getFrameLw();
|
final float tmpFloats[] = mService.mTmpFloats;
|
final Matrix tmpMatrix = mWin.mTmpMatrix;
|
|
// Compute the desired transformation.
|
if (screenRotationAnimation.isRotating()) {
|
// If we are doing a screen animation, the global rotation
|
// applied to windows can result in windows that are carefully
|
// aligned with each other to slightly separate, allowing you
|
// to see what is behind them. An unsightly mess. This...
|
// thing... magically makes it call good: scale each window
|
// slightly (two pixels larger in each dimension, from the
|
// window's center).
|
final float w = frame.width();
|
final float h = frame.height();
|
if (w>=1 && h>=1) {
|
tmpMatrix.setScale(1 + 2/w, 1 + 2/h, w/2, h/2);
|
} else {
|
tmpMatrix.reset();
|
}
|
} else {
|
tmpMatrix.reset();
|
}
|
|
tmpMatrix.postScale(mWin.mGlobalScale, mWin.mGlobalScale);
|
|
// WindowState.prepareSurfaces expands for surface insets (in order they don't get
|
// clipped by the WindowState surface), so we need to go into the other direction here.
|
tmpMatrix.postTranslate(mWin.mAttrs.surfaceInsets.left,
|
mWin.mAttrs.surfaceInsets.top);
|
|
|
// "convert" it into SurfaceFlinger's format
|
// (a 2x2 matrix + an offset)
|
// Here we must not transform the position of the surface
|
// since it is already included in the transformation.
|
//Slog.i(TAG_WM, "Transform: " + matrix);
|
|
mHaveMatrix = true;
|
tmpMatrix.getValues(tmpFloats);
|
mDsDx = tmpFloats[Matrix.MSCALE_X];
|
mDtDx = tmpFloats[Matrix.MSKEW_Y];
|
mDtDy = tmpFloats[Matrix.MSKEW_X];
|
mDsDy = tmpFloats[Matrix.MSCALE_Y];
|
|
// Now set the alpha... but because our current hardware
|
// can't do alpha transformation on a non-opaque surface,
|
// turn it off if we are running an animation that is also
|
// transforming since it is more important to have that
|
// animation be smooth.
|
mShownAlpha = mAlpha;
|
if (!mService.mLimitedAlphaCompositing
|
|| (!PixelFormat.formatHasAlpha(mWin.mAttrs.format)
|
|| (mWin.isIdentityMatrix(mDsDx, mDtDx, mDtDy, mDsDy)))) {
|
//Slog.i(TAG_WM, "Applying alpha transform");
|
if (screenAnimation) {
|
mShownAlpha *= screenRotationAnimation.getEnterTransformation().getAlpha();
|
}
|
} else {
|
//Slog.i(TAG_WM, "Not applying alpha transform");
|
}
|
|
if ((DEBUG_ANIM || WindowManagerService.localLOGV)
|
&& (mShownAlpha == 1.0 || mShownAlpha == 0.0)) Slog.v(
|
TAG, "computeShownFrameLocked: Animating " + this + " mAlpha=" + mAlpha
|
+ " screen=" + (screenAnimation ?
|
screenRotationAnimation.getEnterTransformation().getAlpha() : "null"));
|
return;
|
} else if (mIsWallpaper && mService.mRoot.mWallpaperActionPending) {
|
return;
|
} else if (mWin.isDragResizeChanged()) {
|
// This window is awaiting a relayout because user just started (or ended)
|
// drag-resizing. The shown frame (which affects surface size and pos)
|
// should not be updated until we get next finished draw with the new surface.
|
// Otherwise one or two frames rendered with old settings would be displayed
|
// with new geometry.
|
return;
|
}
|
|
if (WindowManagerService.localLOGV) Slog.v(
|
TAG, "computeShownFrameLocked: " + this +
|
" not attached, mAlpha=" + mAlpha);
|
|
mShownAlpha = mAlpha;
|
mHaveMatrix = false;
|
mDsDx = mWin.mGlobalScale;
|
mDtDx = 0;
|
mDtDy = 0;
|
mDsDy = mWin.mGlobalScale;
|
}
|
|
/**
|
* Calculate the window-space crop rect and fill clipRect.
|
* @return true if clipRect has been filled otherwise, no window space crop should be applied.
|
*/
|
private boolean calculateCrop(Rect clipRect) {
|
final WindowState w = mWin;
|
final DisplayContent displayContent = w.getDisplayContent();
|
clipRect.setEmpty();
|
|
if (displayContent == null) {
|
return false;
|
}
|
|
if (w.getWindowConfiguration().tasksAreFloating()) {
|
return false;
|
}
|
|
// During forced seamless rotation, the surface bounds get updated with the crop in the
|
// new rotation, which is not compatible with showing the surface in the old rotation.
|
// To work around that we disable cropping for such windows, as it is not necessary anyways.
|
if (w.mForceSeamlesslyRotate) {
|
return false;
|
}
|
|
// If we're animating, the wallpaper should only
|
// be updated at the end of the animation.
|
if (w.mAttrs.type == TYPE_WALLPAPER) {
|
return false;
|
}
|
|
if (DEBUG_WINDOW_CROP) Slog.d(TAG,
|
"Updating crop win=" + w + " mLastCrop=" + mLastClipRect);
|
|
w.calculatePolicyCrop(mSystemDecorRect);
|
|
if (DEBUG_WINDOW_CROP) Slog.d(TAG, "Applying decor to crop win=" + w + " mDecorFrame="
|
+ w.getDecorFrame() + " mSystemDecorRect=" + mSystemDecorRect);
|
|
// We use the clip rect as provided by the tranformation for non-fullscreen windows to
|
// avoid premature clipping with the system decor rect.
|
clipRect.set(mSystemDecorRect);
|
if (DEBUG_WINDOW_CROP) Slog.d(TAG, "win=" + w + " Initial clip rect: " + clipRect);
|
|
w.expandForSurfaceInsets(clipRect);
|
|
// The clip rect was generated assuming (0,0) as the window origin,
|
// so we need to translate to match the actual surface coordinates.
|
clipRect.offset(w.mAttrs.surfaceInsets.left, w.mAttrs.surfaceInsets.top);
|
|
if (DEBUG_WINDOW_CROP) Slog.d(TAG,
|
"win=" + w + " Clip rect after stack adjustment=" + clipRect);
|
|
w.transformClipRectFromScreenToSurfaceSpace(clipRect);
|
|
return true;
|
}
|
|
private void applyCrop(Rect clipRect, boolean recoveringMemory) {
|
if (DEBUG_WINDOW_CROP) Slog.d(TAG, "applyCrop: win=" + mWin
|
+ " clipRect=" + clipRect);
|
if (clipRect != null) {
|
if (!clipRect.equals(mLastClipRect)) {
|
mLastClipRect.set(clipRect);
|
mSurfaceController.setCropInTransaction(clipRect, recoveringMemory);
|
}
|
} else {
|
mSurfaceController.clearCropInTransaction(recoveringMemory);
|
}
|
}
|
|
void setSurfaceBoundariesLocked(final boolean recoveringMemory) {
|
if (mSurfaceController == null) {
|
return;
|
}
|
|
final WindowState w = mWin;
|
final LayoutParams attrs = mWin.getAttrs();
|
final Task task = w.getTask();
|
|
calculateSurfaceBounds(w, attrs, mTmpSize);
|
|
mExtraHScale = (float) 1.0;
|
mExtraVScale = (float) 1.0;
|
|
boolean wasForceScaled = mForceScaleUntilResize;
|
|
// Once relayout has been called at least once, we need to make sure
|
// we only resize the client surface during calls to relayout. For
|
// clients which use indeterminate measure specs (MATCH_PARENT),
|
// we may try and change their window size without a call to relayout.
|
// However, this would be unsafe, as the client may be in the middle
|
// of producing a frame at the old size, having just completed layout
|
// to find the surface size changed underneath it.
|
final boolean relayout = !w.mRelayoutCalled || w.mInRelayout;
|
if (relayout) {
|
mSurfaceResized = mSurfaceController.setBufferSizeInTransaction(
|
mTmpSize.width(), mTmpSize.height(), recoveringMemory);
|
} else {
|
mSurfaceResized = false;
|
}
|
mForceScaleUntilResize = mForceScaleUntilResize && !mSurfaceResized;
|
// If we are undergoing seamless rotation, the surface has already
|
// been set up to persist at it's old location. We need to freeze
|
// updates until a resize occurs.
|
|
Rect clipRect = null;
|
if (calculateCrop(mTmpClipRect)) {
|
clipRect = mTmpClipRect;
|
}
|
|
float surfaceWidth = mSurfaceController.getWidth();
|
float surfaceHeight = mSurfaceController.getHeight();
|
|
final Rect insets = attrs.surfaceInsets;
|
|
if (isForceScaled()) {
|
int hInsets = insets.left + insets.right;
|
int vInsets = insets.top + insets.bottom;
|
float surfaceContentWidth = surfaceWidth - hInsets;
|
float surfaceContentHeight = surfaceHeight - vInsets;
|
if (!mForceScaleUntilResize) {
|
mSurfaceController.forceScaleableInTransaction(true);
|
}
|
|
int posX = 0;
|
int posY = 0;
|
task.mStack.getDimBounds(mTmpStackBounds);
|
|
boolean allowStretching = false;
|
task.mStack.getFinalAnimationSourceHintBounds(mTmpSourceBounds);
|
// If we don't have source bounds, we can attempt to use the content insets
|
// in the following scenario:
|
// 1. We have content insets.
|
// 2. We are not transitioning to full screen
|
// We have to be careful to check "lastAnimatingBoundsWasToFullscreen" rather than
|
// the mBoundsAnimating state, as we may have already left it and only be here
|
// because of the force-scale until resize state.
|
if (mTmpSourceBounds.isEmpty() && (mWin.mLastRelayoutContentInsets.width() > 0
|
|| mWin.mLastRelayoutContentInsets.height() > 0)
|
&& !task.mStack.lastAnimatingBoundsWasToFullscreen()) {
|
mTmpSourceBounds.set(task.mStack.mPreAnimationBounds);
|
mTmpSourceBounds.inset(mWin.mLastRelayoutContentInsets);
|
allowStretching = true;
|
}
|
|
// Make sure that what we're animating to and from is actually the right size in case
|
// the window cannot take up the full screen.
|
mTmpStackBounds.intersectUnchecked(w.getParentFrame());
|
mTmpSourceBounds.intersectUnchecked(w.getParentFrame());
|
mTmpAnimatingBounds.intersectUnchecked(w.getParentFrame());
|
|
if (!mTmpSourceBounds.isEmpty()) {
|
// Get the final target stack bounds, if we are not animating, this is just the
|
// current stack bounds
|
task.mStack.getFinalAnimationBounds(mTmpAnimatingBounds);
|
|
// Calculate the current progress and interpolate the difference between the target
|
// and source bounds
|
float finalWidth = mTmpAnimatingBounds.width();
|
float initialWidth = mTmpSourceBounds.width();
|
float tw = (surfaceContentWidth - mTmpStackBounds.width())
|
/ (surfaceContentWidth - mTmpAnimatingBounds.width());
|
float th = tw;
|
mExtraHScale = (initialWidth + tw * (finalWidth - initialWidth)) / initialWidth;
|
if (allowStretching) {
|
float finalHeight = mTmpAnimatingBounds.height();
|
float initialHeight = mTmpSourceBounds.height();
|
th = (surfaceContentHeight - mTmpStackBounds.height())
|
/ (surfaceContentHeight - mTmpAnimatingBounds.height());
|
mExtraVScale = (initialHeight + tw * (finalHeight - initialHeight))
|
/ initialHeight;
|
} else {
|
mExtraVScale = mExtraHScale;
|
}
|
|
// Adjust the position to account for the inset bounds
|
posX -= (int) (tw * mExtraHScale * mTmpSourceBounds.left);
|
posY -= (int) (th * mExtraVScale * mTmpSourceBounds.top);
|
|
// In pinned mode the clip rectangle applied to us by our stack has been
|
// expanded outwards to allow for shadows. However in case of source bounds set
|
// we need to crop to within the surface. The code above has scaled and positioned
|
// the surface to fit the unexpanded stack bounds, but now we need to reapply
|
// the cropping that the stack would have applied if it weren't expanded. This
|
// can be different in each direction based on the source bounds.
|
clipRect = mTmpClipRect;
|
clipRect.set((int)((insets.left + mTmpSourceBounds.left) * tw),
|
(int)((insets.top + mTmpSourceBounds.top) * th),
|
insets.left + (int)(surfaceWidth
|
- (tw* (surfaceWidth - mTmpSourceBounds.right))),
|
insets.top + (int)(surfaceHeight
|
- (th * (surfaceHeight - mTmpSourceBounds.bottom))));
|
} else {
|
// We want to calculate the scaling based on the content area, not based on
|
// the entire surface, so that we scale in sync with windows that don't have insets.
|
mExtraHScale = mTmpStackBounds.width() / surfaceContentWidth;
|
mExtraVScale = mTmpStackBounds.height() / surfaceContentHeight;
|
|
// Since we are scaled to fit in our previously desired crop, we can now
|
// expose the whole window in buffer space, and not risk extending
|
// past where the system would have cropped us
|
clipRect = null;
|
}
|
|
// In the case of ForceScaleToStack we scale entire tasks together,
|
// and so we need to scale our offsets relative to the task bounds
|
// or parent and child windows would fall out of alignment.
|
posX -= (int) (attrs.x * (1 - mExtraHScale));
|
posY -= (int) (attrs.y * (1 - mExtraVScale));
|
|
// Imagine we are scaling down. As we scale the buffer down, we decrease the
|
// distance between the surface top left, and the start of the surface contents
|
// (previously it was surfaceInsets.left pixels in screen space but now it
|
// will be surfaceInsets.left*mExtraHScale). This means in order to keep the
|
// non inset content at the same position, we have to shift the whole window
|
// forward. Likewise for scaling up, we've increased this distance, and we need
|
// to shift by a negative number to compensate.
|
posX += insets.left * (1 - mExtraHScale);
|
posY += insets.top * (1 - mExtraVScale);
|
|
mSurfaceController.setPositionInTransaction((float) Math.floor(posX),
|
(float) Math.floor(posY), recoveringMemory);
|
|
// Various surfaces in the scaled stack may resize at different times.
|
// We need to ensure for each surface, that we disable transformation matrix
|
// scaling in the same transaction which we resize the surface in.
|
// As we are in SCALING_MODE_SCALE_TO_WINDOW, SurfaceFlinger will
|
// then take over the scaling until the new buffer arrives, and things
|
// will be seamless.
|
if (mPipAnimationStarted == false) {
|
mForceScaleUntilResize = true;
|
mPipAnimationStarted = true;
|
}
|
} else {
|
mPipAnimationStarted = false;
|
|
if (!w.mSeamlesslyRotated) {
|
// Used to offset the WSA when stack position changes before a resize.
|
int xOffset = mXOffset;
|
int yOffset = mYOffset;
|
if (mOffsetPositionForStackResize) {
|
if (relayout) {
|
// Once a relayout is called, reset the offset back to 0 and defer
|
// setting it until a new frame with the updated size. This ensures that
|
// the WS position is reset (so the stack position is shown) at the same
|
// time that the buffer size changes.
|
setOffsetPositionForStackResize(false);
|
mSurfaceController.deferTransactionUntil(mSurfaceController.getHandle(),
|
mWin.getFrameNumber());
|
} else {
|
final TaskStack stack = mWin.getStack();
|
mTmpPos.x = 0;
|
mTmpPos.y = 0;
|
if (stack != null) {
|
stack.getRelativeDisplayedPosition(mTmpPos);
|
}
|
|
xOffset = -mTmpPos.x;
|
yOffset = -mTmpPos.y;
|
|
// Crop also needs to be extended so the bottom isn't cut off when the WSA
|
// position is moved.
|
if (clipRect != null) {
|
clipRect.right += mTmpPos.x;
|
clipRect.bottom += mTmpPos.y;
|
}
|
}
|
}
|
mSurfaceController.setPositionInTransaction(xOffset, yOffset, recoveringMemory);
|
}
|
}
|
|
// If we are ending the scaling mode. We switch to SCALING_MODE_FREEZE
|
// to prevent further updates until buffer latch.
|
// We also need to freeze the Surface geometry until a buffer
|
// comes in at the new size (normally position and crop are unfrozen).
|
// setGeometryAppliesWithResizeInTransaction accomplishes this for us.
|
if (wasForceScaled && !mForceScaleUntilResize) {
|
mSurfaceController.deferTransactionUntil(mSurfaceController.getHandle(),
|
mWin.getFrameNumber());
|
mSurfaceController.forceScaleableInTransaction(false);
|
}
|
|
|
if (!w.mSeamlesslyRotated) {
|
applyCrop(clipRect, recoveringMemory);
|
mSurfaceController.setMatrixInTransaction(mDsDx * w.mHScale * mExtraHScale,
|
mDtDx * w.mVScale * mExtraVScale,
|
mDtDy * w.mHScale * mExtraHScale,
|
mDsDy * w.mVScale * mExtraVScale, recoveringMemory);
|
}
|
|
if (mSurfaceResized) {
|
mReportSurfaceResized = true;
|
mAnimator.setPendingLayoutChanges(w.getDisplayId(),
|
FINISH_LAYOUT_REDO_WALLPAPER);
|
}
|
}
|
|
/**
|
* Get rect of the task this window is currently in. If there is no task, rect will be set to
|
* empty.
|
*/
|
void getContainerRect(Rect rect) {
|
final Task task = mWin.getTask();
|
if (task != null) {
|
task.getDimBounds(rect);
|
} else {
|
rect.left = rect.top = rect.right = rect.bottom = 0;
|
}
|
}
|
|
void prepareSurfaceLocked(final boolean recoveringMemory) {
|
final WindowState w = mWin;
|
if (!hasSurface()) {
|
|
// There is no need to wait for an animation change if our window is gone for layout
|
// already as we'll never be visible.
|
if (w.getOrientationChanging() && w.isGoneForLayoutLw()) {
|
if (DEBUG_ORIENTATION) {
|
Slog.v(TAG, "Orientation change skips hidden " + w);
|
}
|
w.setOrientationChanging(false);
|
}
|
return;
|
}
|
|
boolean displayed = false;
|
|
computeShownFrameLocked();
|
|
setSurfaceBoundariesLocked(recoveringMemory);
|
|
if (mIsWallpaper && !w.mWallpaperVisible) {
|
// Wallpaper is no longer visible and there is no wp target => hide it.
|
hide("prepareSurfaceLocked");
|
} else if (w.isParentWindowHidden() || !w.isOnScreen()) {
|
hide("prepareSurfaceLocked");
|
mWallpaperControllerLocked.hideWallpapers(w);
|
|
// If we are waiting for this window to handle an orientation change. If this window is
|
// really hidden (gone for layout), there is no point in still waiting for it.
|
// Note that this does introduce a potential glitch if the window becomes unhidden
|
// before it has drawn for the new orientation.
|
if (w.getOrientationChanging() && w.isGoneForLayoutLw()) {
|
w.setOrientationChanging(false);
|
if (DEBUG_ORIENTATION) Slog.v(TAG,
|
"Orientation change skips hidden " + w);
|
}
|
} else if (mLastAlpha != mShownAlpha
|
|| mLastDsDx != mDsDx
|
|| mLastDtDx != mDtDx
|
|| mLastDsDy != mDsDy
|
|| mLastDtDy != mDtDy
|
|| w.mLastHScale != w.mHScale
|
|| w.mLastVScale != w.mVScale
|
|| mLastHidden) {
|
displayed = true;
|
mLastAlpha = mShownAlpha;
|
mLastDsDx = mDsDx;
|
mLastDtDx = mDtDx;
|
mLastDsDy = mDsDy;
|
mLastDtDy = mDtDy;
|
w.mLastHScale = w.mHScale;
|
w.mLastVScale = w.mVScale;
|
if (SHOW_TRANSACTIONS) WindowManagerService.logSurface(w,
|
"controller=" + mSurfaceController +
|
"alpha=" + mShownAlpha
|
+ " matrix=[" + mDsDx + "*" + w.mHScale
|
+ "," + mDtDx + "*" + w.mVScale
|
+ "][" + mDtDy + "*" + w.mHScale
|
+ "," + mDsDy + "*" + w.mVScale + "]", false);
|
|
boolean prepared =
|
mSurfaceController.prepareToShowInTransaction(mShownAlpha,
|
mDsDx * w.mHScale * mExtraHScale,
|
mDtDx * w.mVScale * mExtraVScale,
|
mDtDy * w.mHScale * mExtraHScale,
|
mDsDy * w.mVScale * mExtraVScale,
|
recoveringMemory);
|
|
if (prepared && mDrawState == HAS_DRAWN) {
|
if (mLastHidden) {
|
if (showSurfaceRobustlyLocked()) {
|
markPreservedSurfaceForDestroy();
|
mAnimator.requestRemovalOfReplacedWindows(w);
|
mLastHidden = false;
|
if (mIsWallpaper) {
|
w.dispatchWallpaperVisibility(true);
|
}
|
if (!w.getDisplayContent().getLastHasContent()) {
|
// This draw means the difference between unique content and mirroring.
|
// Run another pass through performLayout to set mHasContent in the
|
// LogicalDisplay.
|
mAnimator.setPendingLayoutChanges(w.getDisplayId(),
|
FINISH_LAYOUT_REDO_ANIM);
|
if (DEBUG_LAYOUT_REPEATS) {
|
mService.mWindowPlacerLocked.debugLayoutRepeats(
|
"showSurfaceRobustlyLocked " + w,
|
mAnimator.getPendingLayoutChanges(w.getDisplayId()));
|
}
|
}
|
} else {
|
w.setOrientationChanging(false);
|
}
|
}
|
}
|
if (hasSurface()) {
|
w.mToken.hasVisible = true;
|
}
|
} else {
|
if (DEBUG_ANIM && mWin.isAnimating()) {
|
Slog.v(TAG, "prepareSurface: No changes in animation for " + this);
|
}
|
displayed = true;
|
}
|
|
if (w.getOrientationChanging()) {
|
if (!w.isDrawnLw()) {
|
mAnimator.mBulkUpdateParams &= ~SET_ORIENTATION_CHANGE_COMPLETE;
|
mAnimator.mLastWindowFreezeSource = w;
|
if (DEBUG_ORIENTATION) Slog.v(TAG,
|
"Orientation continue waiting for draw in " + w);
|
} else {
|
w.setOrientationChanging(false);
|
if (DEBUG_ORIENTATION) Slog.v(TAG, "Orientation change complete in " + w);
|
}
|
}
|
|
if (displayed) {
|
w.mToken.hasVisible = true;
|
}
|
}
|
|
void setTransparentRegionHintLocked(final Region region) {
|
if (mSurfaceController == null) {
|
Slog.w(TAG, "setTransparentRegionHint: null mSurface after mHasSurface true");
|
return;
|
}
|
mSurfaceController.setTransparentRegionHint(region);
|
}
|
|
boolean setWallpaperOffset(int dx, int dy) {
|
if (mXOffset == dx && mYOffset == dy) {
|
return false;
|
}
|
mXOffset = dx;
|
mYOffset = dy;
|
|
try {
|
if (SHOW_LIGHT_TRANSACTIONS) Slog.i(TAG, ">>> OPEN TRANSACTION setWallpaperOffset");
|
mService.openSurfaceTransaction();
|
mSurfaceController.setPositionInTransaction(dx, dy, false);
|
applyCrop(null, false);
|
} catch (RuntimeException e) {
|
Slog.w(TAG, "Error positioning surface of " + mWin
|
+ " pos=(" + dx + "," + dy + ")", e);
|
} finally {
|
mService.closeSurfaceTransaction("setWallpaperOffset");
|
if (SHOW_LIGHT_TRANSACTIONS) Slog.i(TAG,
|
"<<< CLOSE TRANSACTION setWallpaperOffset");
|
return true;
|
}
|
}
|
|
/**
|
* Try to change the pixel format without recreating the surface. This
|
* will be common in the case of changing from PixelFormat.OPAQUE to
|
* PixelFormat.TRANSLUCENT in the hardware-accelerated case as both
|
* requested formats resolve to the same underlying SurfaceControl format
|
* @return True if format was succesfully changed, false otherwise
|
*/
|
boolean tryChangeFormatInPlaceLocked() {
|
if (mSurfaceController == null) {
|
return false;
|
}
|
final LayoutParams attrs = mWin.getAttrs();
|
final boolean isHwAccelerated = (attrs.flags & FLAG_HARDWARE_ACCELERATED) != 0;
|
final int format = isHwAccelerated ? PixelFormat.TRANSLUCENT : attrs.format;
|
if (format == mSurfaceFormat) {
|
setOpaqueLocked(!PixelFormat.formatHasAlpha(attrs.format));
|
return true;
|
}
|
return false;
|
}
|
|
void setOpaqueLocked(boolean isOpaque) {
|
if (mSurfaceController == null) {
|
return;
|
}
|
mSurfaceController.setOpaque(isOpaque);
|
}
|
|
void setSecureLocked(boolean isSecure) {
|
if (mSurfaceController == null) {
|
return;
|
}
|
mSurfaceController.setSecure(isSecure);
|
}
|
|
void setColorSpaceAgnosticLocked(boolean agnostic) {
|
if (mSurfaceController == null) {
|
return;
|
}
|
mSurfaceController.setColorSpaceAgnostic(agnostic);
|
}
|
|
/**
|
* Have the surface flinger show a surface, robustly dealing with
|
* error conditions. In particular, if there is not enough memory
|
* to show the surface, then we will try to get rid of other surfaces
|
* in order to succeed.
|
*
|
* @return Returns true if the surface was successfully shown.
|
*/
|
private boolean showSurfaceRobustlyLocked() {
|
if (mWin.getWindowConfiguration().windowsAreScaleable()) {
|
mSurfaceController.forceScaleableInTransaction(true);
|
}
|
|
boolean shown = mSurfaceController.showRobustlyInTransaction();
|
if (!shown)
|
return false;
|
|
// If we had a preserved surface it's no longer needed, and it may be harmful
|
// if we are transparent.
|
if (mPendingDestroySurface != null && mDestroyPreservedSurfaceUponRedraw) {
|
mPendingDestroySurface.mSurfaceControl.hide();
|
mPendingDestroySurface.reparentChildrenInTransaction(mSurfaceController);
|
}
|
|
return true;
|
}
|
|
void applyEnterAnimationLocked() {
|
// If we are the new part of a window replacement transition and we have requested
|
// not to animate, we instead want to make it seamless, so we don't want to apply
|
// an enter transition.
|
if (mWin.mSkipEnterAnimationForSeamlessReplacement) {
|
return;
|
}
|
|
final int transit;
|
if (mEnterAnimationPending) {
|
mEnterAnimationPending = false;
|
transit = WindowManagerPolicy.TRANSIT_ENTER;
|
} else {
|
transit = WindowManagerPolicy.TRANSIT_SHOW;
|
}
|
|
// We don't apply animation for application main window here since this window type
|
// should be controlled by AppWindowToken in general.
|
if (mAttrType != TYPE_BASE_APPLICATION) {
|
applyAnimationLocked(transit, true);
|
}
|
|
if (mService.mAccessibilityController != null) {
|
mService.mAccessibilityController.onWindowTransitionLocked(mWin, transit);
|
}
|
}
|
|
/**
|
* Choose the correct animation and set it to the passed WindowState.
|
* @param transit If AppTransition.TRANSIT_PREVIEW_DONE and the app window has been drawn
|
* then the animation will be app_starting_exit. Any other value loads the animation from
|
* the switch statement below.
|
* @param isEntrance The animation type the last time this was called. Used to keep from
|
* loading the same animation twice.
|
* @return true if an animation has been loaded.
|
*/
|
boolean applyAnimationLocked(int transit, boolean isEntrance) {
|
if (mWin.isSelfAnimating() && mAnimationIsEntrance == isEntrance) {
|
// If we are trying to apply an animation, but already running
|
// an animation of the same type, then just leave that one alone.
|
return true;
|
}
|
|
if (isEntrance && mWin.mAttrs.type == TYPE_INPUT_METHOD) {
|
mWin.getDisplayContent().adjustForImeIfNeeded();
|
mWin.setDisplayLayoutNeeded();
|
mService.mWindowPlacerLocked.requestTraversal();
|
}
|
|
// Only apply an animation if the display isn't frozen. If it is
|
// frozen, there is no reason to animate and it can cause strange
|
// artifacts when we unfreeze the display if some different animation
|
// is running.
|
Trace.traceBegin(Trace.TRACE_TAG_WINDOW_MANAGER, "WSA#applyAnimationLocked");
|
if (mWin.mToken.okToAnimate()) {
|
int anim = mWin.getDisplayContent().getDisplayPolicy().selectAnimationLw(mWin, transit);
|
int attr = -1;
|
Animation a = null;
|
if (anim != 0) {
|
a = anim != -1 ? AnimationUtils.loadAnimation(mContext, anim) : null;
|
} else {
|
switch (transit) {
|
case WindowManagerPolicy.TRANSIT_ENTER:
|
attr = com.android.internal.R.styleable.WindowAnimation_windowEnterAnimation;
|
break;
|
case WindowManagerPolicy.TRANSIT_EXIT:
|
attr = com.android.internal.R.styleable.WindowAnimation_windowExitAnimation;
|
break;
|
case WindowManagerPolicy.TRANSIT_SHOW:
|
attr = com.android.internal.R.styleable.WindowAnimation_windowShowAnimation;
|
break;
|
case WindowManagerPolicy.TRANSIT_HIDE:
|
attr = com.android.internal.R.styleable.WindowAnimation_windowHideAnimation;
|
break;
|
}
|
if (attr >= 0) {
|
a = mWin.getDisplayContent().mAppTransition.loadAnimationAttr(
|
mWin.mAttrs, attr, TRANSIT_NONE);
|
}
|
}
|
if (DEBUG_ANIM) Slog.v(TAG,
|
"applyAnimation: win=" + this
|
+ " anim=" + anim + " attr=0x" + Integer.toHexString(attr)
|
+ " a=" + a
|
+ " transit=" + transit
|
+ " type=" + mAttrType
|
+ " isEntrance=" + isEntrance + " Callers " + Debug.getCallers(3));
|
if (a != null) {
|
if (DEBUG_ANIM) logWithStack(TAG, "Loaded animation " + a + " for " + this);
|
mWin.startAnimation(a);
|
mAnimationIsEntrance = isEntrance;
|
}
|
} else {
|
mWin.cancelAnimation();
|
}
|
|
if (!isEntrance && mWin.mAttrs.type == TYPE_INPUT_METHOD) {
|
mWin.getDisplayContent().adjustForImeIfNeeded();
|
}
|
|
Trace.traceEnd(Trace.TRACE_TAG_WINDOW_MANAGER);
|
return mWin.isAnimating();
|
}
|
|
void writeToProto(ProtoOutputStream proto, long fieldId) {
|
final long token = proto.start(fieldId);
|
mLastClipRect.writeToProto(proto, LAST_CLIP_RECT);
|
if (mSurfaceController != null) {
|
mSurfaceController.writeToProto(proto, SURFACE);
|
}
|
proto.write(DRAW_STATE, mDrawState);
|
mSystemDecorRect.writeToProto(proto, SYSTEM_DECOR_RECT);
|
proto.end(token);
|
}
|
|
public void dump(PrintWriter pw, String prefix, boolean dumpAll) {
|
if (mAnimationIsEntrance) {
|
pw.print(prefix); pw.print(" mAnimationIsEntrance="); pw.print(mAnimationIsEntrance);
|
}
|
if (mSurfaceController != null) {
|
mSurfaceController.dump(pw, prefix, dumpAll);
|
}
|
if (dumpAll) {
|
pw.print(prefix); pw.print("mDrawState="); pw.print(drawStateToString());
|
pw.print(prefix); pw.print(" mLastHidden="); pw.println(mLastHidden);
|
pw.print(prefix); pw.print("mSystemDecorRect="); mSystemDecorRect.printShortString(pw);
|
pw.print(" mLastClipRect="); mLastClipRect.printShortString(pw);
|
|
if (!mLastFinalClipRect.isEmpty()) {
|
pw.print(" mLastFinalClipRect="); mLastFinalClipRect.printShortString(pw);
|
}
|
pw.println();
|
}
|
|
if (mPendingDestroySurface != null) {
|
pw.print(prefix); pw.print("mPendingDestroySurface=");
|
pw.println(mPendingDestroySurface);
|
}
|
if (mSurfaceResized || mSurfaceDestroyDeferred) {
|
pw.print(prefix); pw.print("mSurfaceResized="); pw.print(mSurfaceResized);
|
pw.print(" mSurfaceDestroyDeferred="); pw.println(mSurfaceDestroyDeferred);
|
}
|
if (mShownAlpha != 1 || mAlpha != 1 || mLastAlpha != 1) {
|
pw.print(prefix); pw.print("mShownAlpha="); pw.print(mShownAlpha);
|
pw.print(" mAlpha="); pw.print(mAlpha);
|
pw.print(" mLastAlpha="); pw.println(mLastAlpha);
|
}
|
if (mHaveMatrix || mWin.mGlobalScale != 1) {
|
pw.print(prefix); pw.print("mGlobalScale="); pw.print(mWin.mGlobalScale);
|
pw.print(" mDsDx="); pw.print(mDsDx);
|
pw.print(" mDtDx="); pw.print(mDtDx);
|
pw.print(" mDtDy="); pw.print(mDtDy);
|
pw.print(" mDsDy="); pw.println(mDsDy);
|
}
|
}
|
|
@Override
|
public String toString() {
|
StringBuffer sb = new StringBuffer("WindowStateAnimator{");
|
sb.append(Integer.toHexString(System.identityHashCode(this)));
|
sb.append(' ');
|
sb.append(mWin.mAttrs.getTitle());
|
sb.append('}');
|
return sb.toString();
|
}
|
|
void reclaimSomeSurfaceMemory(String operation, boolean secure) {
|
mService.mRoot.reclaimSomeSurfaceMemory(this, operation, secure);
|
}
|
|
boolean getShown() {
|
if (mSurfaceController != null) {
|
return mSurfaceController.getShown();
|
}
|
return false;
|
}
|
|
void destroySurface() {
|
try {
|
if (mSurfaceController != null) {
|
mSurfaceController.destroyNotInTransaction();
|
}
|
} catch (RuntimeException e) {
|
Slog.w(TAG, "Exception thrown when destroying surface " + this
|
+ " surface " + mSurfaceController + " session " + mSession + ": " + e);
|
} finally {
|
mWin.setHasSurface(false);
|
mSurfaceController = null;
|
mDrawState = NO_SURFACE;
|
}
|
}
|
|
/** The force-scaled state for a given window can persist past
|
* the state for it's stack as the windows complete resizing
|
* independently of one another.
|
*/
|
boolean isForceScaled() {
|
final Task task = mWin.getTask();
|
if (task != null && task.mStack.isForceScaled()) {
|
return true;
|
}
|
return mForceScaleUntilResize;
|
}
|
|
void detachChildren() {
|
if (mSurfaceController != null) {
|
mSurfaceController.detachChildren();
|
}
|
mChildrenDetached = true;
|
}
|
|
void setOffsetPositionForStackResize(boolean offsetPositionForStackResize) {
|
mOffsetPositionForStackResize = offsetPositionForStackResize;
|
}
|
}
|