/**********************************************************
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* Copyright 2008-2009 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************/
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/**
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* @file
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* VMware SVGA specific winsys interface.
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*
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* @author Jose Fonseca <jfonseca@vmware.com>
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*
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* Documentation taken from the VMware SVGA DDK.
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*/
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#ifndef SVGA_WINSYS_H_
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#define SVGA_WINSYS_H_
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#include "svga_types.h"
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#include "svga_reg.h"
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#include "svga3d_reg.h"
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#include "pipe/p_compiler.h"
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#include "pipe/p_defines.h"
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#include "svga_mksstats.h"
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struct svga_winsys_screen;
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struct svga_winsys_buffer;
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struct pipe_screen;
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struct pipe_context;
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struct pipe_debug_callback;
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struct pipe_fence_handle;
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struct pipe_resource;
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struct svga_region;
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struct winsys_handle;
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#define SVGA_BUFFER_USAGE_PINNED (1 << 0)
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#define SVGA_BUFFER_USAGE_WRAPPED (1 << 1)
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#define SVGA_BUFFER_USAGE_SHADER (1 << 2)
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/**
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* Relocation flags to help with dirty tracking
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* SVGA_RELOC_WRITE - The command will cause a GPU write to this
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* resource.
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* SVGA_RELOC_READ - The command will cause a GPU read from this
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* resource.
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* SVGA_RELOC_INTERNAL The command will only transfer data internally
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* within the resource, and optionally clear
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* dirty bits
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* SVGA_RELOC_DMA - Only set for resource buffer DMA uploads for winsys
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* implementations that want to track the amount
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* of such data referenced in the command stream.
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*/
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#define SVGA_RELOC_WRITE (1 << 0)
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#define SVGA_RELOC_READ (1 << 1)
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#define SVGA_RELOC_INTERNAL (1 << 2)
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#define SVGA_RELOC_DMA (1 << 3)
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#define SVGA_FENCE_FLAG_EXEC (1 << 0)
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#define SVGA_FENCE_FLAG_QUERY (1 << 1)
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#define SVGA_SURFACE_USAGE_SHARED (1 << 0)
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#define SVGA_SURFACE_USAGE_SCANOUT (1 << 1)
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#define SVGA_QUERY_FLAG_SET (1 << 0)
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#define SVGA_QUERY_FLAG_REF (1 << 1)
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#define SVGA_HINT_FLAG_CAN_PRE_FLUSH (1 << 0) /* Can preemptively flush */
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#define SVGA_HINT_FLAG_EXPORT_FENCE_FD (1 << 1) /* Export a Fence FD */
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/**
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* SVGA mks statistics info
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*/
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struct svga_winsys_stats_timeframe {
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void *counterTime;
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uint64 startTime;
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uint64 adjustedStartTime;
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struct svga_winsys_stats_timeframe *enclosing;
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};
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enum svga_stats_count {
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SVGA_STATS_COUNT_BLENDSTATE,
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SVGA_STATS_COUNT_BLITBLITTERCOPY,
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SVGA_STATS_COUNT_DEPTHSTENCILSTATE,
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SVGA_STATS_COUNT_RASTERIZERSTATE,
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SVGA_STATS_COUNT_SAMPLER,
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SVGA_STATS_COUNT_SAMPLERVIEW,
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SVGA_STATS_COUNT_SURFACEWRITEFLUSH,
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SVGA_STATS_COUNT_TEXREADBACK,
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SVGA_STATS_COUNT_VERTEXELEMENT,
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SVGA_STATS_COUNT_MAX
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};
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enum svga_stats_time {
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SVGA_STATS_TIME_BLIT,
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SVGA_STATS_TIME_BLITBLITTER,
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SVGA_STATS_TIME_BLITFALLBACK,
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SVGA_STATS_TIME_BUFFERSFLUSH,
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SVGA_STATS_TIME_BUFFERTRANSFERMAP,
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SVGA_STATS_TIME_BUFFERTRANSFERUNMAP,
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SVGA_STATS_TIME_CONTEXTFINISH,
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SVGA_STATS_TIME_CONTEXTFLUSH,
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SVGA_STATS_TIME_COPYREGION,
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SVGA_STATS_TIME_COPYREGIONFALLBACK,
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SVGA_STATS_TIME_CREATEBACKEDSURFACEVIEW,
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SVGA_STATS_TIME_CREATEBUFFER,
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SVGA_STATS_TIME_CREATECONTEXT,
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SVGA_STATS_TIME_CREATEFS,
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SVGA_STATS_TIME_CREATEGS,
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SVGA_STATS_TIME_CREATESURFACE,
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SVGA_STATS_TIME_CREATESURFACEVIEW,
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SVGA_STATS_TIME_CREATETEXTURE,
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SVGA_STATS_TIME_CREATEVS,
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SVGA_STATS_TIME_DEFINESHADER,
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SVGA_STATS_TIME_DESTROYSURFACE,
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SVGA_STATS_TIME_DRAWVBO,
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SVGA_STATS_TIME_DRAWARRAYS,
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SVGA_STATS_TIME_DRAWELEMENTS,
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SVGA_STATS_TIME_EMITFS,
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SVGA_STATS_TIME_EMITGS,
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SVGA_STATS_TIME_EMITVS,
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SVGA_STATS_TIME_EMULATESURFACEVIEW,
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SVGA_STATS_TIME_FENCEFINISH,
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SVGA_STATS_TIME_GENERATEINDICES,
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SVGA_STATS_TIME_HWTNLDRAWARRAYS,
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SVGA_STATS_TIME_HWTNLDRAWELEMENTS,
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SVGA_STATS_TIME_HWTNLFLUSH,
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SVGA_STATS_TIME_HWTNLPRIM,
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SVGA_STATS_TIME_PROPAGATESURFACE,
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SVGA_STATS_TIME_SETSAMPLERVIEWS,
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SVGA_STATS_TIME_SURFACEFLUSH,
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SVGA_STATS_TIME_SWTNLDRAWVBO,
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SVGA_STATS_TIME_SWTNLUPDATEDRAW,
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SVGA_STATS_TIME_SWTNLUPDATEVDECL,
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SVGA_STATS_TIME_TEXTRANSFERMAP,
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SVGA_STATS_TIME_TEXTRANSFERUNMAP,
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SVGA_STATS_TIME_TGSIVGPU10TRANSLATE,
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SVGA_STATS_TIME_TGSIVGPU9TRANSLATE,
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SVGA_STATS_TIME_UPDATESTATE,
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SVGA_STATS_TIME_VALIDATESURFACEVIEW,
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SVGA_STATS_TIME_VBUFDRAWARRAYS,
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SVGA_STATS_TIME_VBUFDRAWELEMENTS,
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SVGA_STATS_TIME_VBUFRENDERALLOCVERT,
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SVGA_STATS_TIME_VBUFRENDERMAPVERT,
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SVGA_STATS_TIME_VBUFRENDERUNMAPVERT,
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SVGA_STATS_TIME_VBUFSUBMITSTATE,
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SVGA_STATS_TIME_MAX
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};
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#define SVGA_STATS_PREFIX "GuestGL_"
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#define SVGA_STATS_COUNT_NAMES \
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SVGA_STATS_PREFIX "BlendState", \
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SVGA_STATS_PREFIX "BlitBlitterCopy", \
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SVGA_STATS_PREFIX "DepthStencilState", \
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SVGA_STATS_PREFIX "RasterizerState", \
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SVGA_STATS_PREFIX "Sampler", \
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SVGA_STATS_PREFIX "SamplerView", \
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SVGA_STATS_PREFIX "SurfaceWriteFlush", \
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SVGA_STATS_PREFIX "TextureReadback", \
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SVGA_STATS_PREFIX "VertexElement" \
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#define SVGA_STATS_TIME_NAMES \
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SVGA_STATS_PREFIX "Blit", \
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SVGA_STATS_PREFIX "BlitBlitter", \
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SVGA_STATS_PREFIX "BlitFallback", \
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SVGA_STATS_PREFIX "BuffersFlush", \
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SVGA_STATS_PREFIX "BufferTransferMap", \
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SVGA_STATS_PREFIX "BufferTransferUnmap", \
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SVGA_STATS_PREFIX "ContextFinish", \
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SVGA_STATS_PREFIX "ContextFlush", \
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SVGA_STATS_PREFIX "CopyRegion", \
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SVGA_STATS_PREFIX "CopyRegionFallback", \
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SVGA_STATS_PREFIX "CreateBackedSurfaceView", \
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SVGA_STATS_PREFIX "CreateBuffer", \
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SVGA_STATS_PREFIX "CreateContext", \
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SVGA_STATS_PREFIX "CreateFS", \
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SVGA_STATS_PREFIX "CreateGS", \
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SVGA_STATS_PREFIX "CreateSurface", \
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SVGA_STATS_PREFIX "CreateSurfaceView", \
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SVGA_STATS_PREFIX "CreateTexture", \
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SVGA_STATS_PREFIX "CreateVS", \
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SVGA_STATS_PREFIX "DefineShader", \
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SVGA_STATS_PREFIX "DestroySurface", \
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SVGA_STATS_PREFIX "DrawVBO", \
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SVGA_STATS_PREFIX "DrawArrays", \
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SVGA_STATS_PREFIX "DrawElements", \
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SVGA_STATS_PREFIX "EmitFS", \
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SVGA_STATS_PREFIX "EmitGS", \
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SVGA_STATS_PREFIX "EmitVS", \
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SVGA_STATS_PREFIX "EmulateSurfaceView", \
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SVGA_STATS_PREFIX "FenceFinish", \
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SVGA_STATS_PREFIX "GenerateIndices", \
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SVGA_STATS_PREFIX "HWtnlDrawArrays", \
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SVGA_STATS_PREFIX "HWtnlDrawElements", \
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SVGA_STATS_PREFIX "HWtnlFlush", \
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SVGA_STATS_PREFIX "HWtnlPrim", \
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SVGA_STATS_PREFIX "PropagateSurface", \
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SVGA_STATS_PREFIX "SetSamplerViews", \
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SVGA_STATS_PREFIX "SurfaceFlush", \
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SVGA_STATS_PREFIX "SwtnlDrawVBO", \
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SVGA_STATS_PREFIX "SwtnlUpdateDraw", \
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SVGA_STATS_PREFIX "SwtnlUpdateVDecl", \
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SVGA_STATS_PREFIX "TextureTransferMap", \
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SVGA_STATS_PREFIX "TextureTransferUnmap", \
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SVGA_STATS_PREFIX "TGSIVGPU10Translate", \
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SVGA_STATS_PREFIX "TGSIVGPU9Translate", \
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SVGA_STATS_PREFIX "UpdateState", \
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SVGA_STATS_PREFIX "ValidateSurfaceView", \
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SVGA_STATS_PREFIX "VbufDrawArrays", \
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SVGA_STATS_PREFIX "VbufDrawElements", \
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SVGA_STATS_PREFIX "VbufRenderAllocVertices", \
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SVGA_STATS_PREFIX "VbufRenderMapVertices", \
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SVGA_STATS_PREFIX "VbufRenderUnmapVertices", \
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SVGA_STATS_PREFIX "VbufSubmitState"
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/** Opaque surface handle */
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struct svga_winsys_surface;
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/** Opaque guest-backed objects */
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struct svga_winsys_gb_shader;
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struct svga_winsys_gb_query;
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/**
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* SVGA per-context winsys interface.
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*/
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struct svga_winsys_context
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{
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void
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(*destroy)(struct svga_winsys_context *swc);
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void *
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(*reserve)(struct svga_winsys_context *swc,
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uint32_t nr_bytes, uint32_t nr_relocs );
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/**
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* Returns current size of command buffer, in bytes.
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*/
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unsigned
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(*get_command_buffer_size)(struct svga_winsys_context *swc);
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/**
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* Emit a relocation for a host surface.
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*
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* @param flags bitmask of SVGA_RELOC_* flags
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*
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* NOTE: Order of this call does matter. It should be the same order
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* as relocations appear in the command buffer.
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*/
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void
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(*surface_relocation)(struct svga_winsys_context *swc,
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uint32 *sid,
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uint32 *mobid,
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struct svga_winsys_surface *surface,
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unsigned flags);
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/**
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* Emit a relocation for a guest memory region.
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*
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* @param flags bitmask of SVGA_RELOC_* flags
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*
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* NOTE: Order of this call does matter. It should be the same order
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* as relocations appear in the command buffer.
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*/
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void
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(*region_relocation)(struct svga_winsys_context *swc,
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struct SVGAGuestPtr *ptr,
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struct svga_winsys_buffer *buffer,
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uint32 offset,
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unsigned flags);
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/**
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* Emit a relocation for a guest-backed shader object.
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*
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* NOTE: Order of this call does matter. It should be the same order
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* as relocations appear in the command buffer.
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*/
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void
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(*shader_relocation)(struct svga_winsys_context *swc,
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uint32 *shid,
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uint32 *mobid,
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uint32 *offset,
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struct svga_winsys_gb_shader *shader,
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unsigned flags);
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/**
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* Emit a relocation for a guest-backed context.
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*
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* NOTE: Order of this call does matter. It should be the same order
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* as relocations appear in the command buffer.
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*/
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void
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(*context_relocation)(struct svga_winsys_context *swc, uint32 *cid);
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/**
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* Emit a relocation for a guest Memory OBject.
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*
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* @param flags bitmask of SVGA_RELOC_* flags
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* @param offset_into_mob Buffer starts at this offset into the MOB.
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*
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* Note that not all commands accept an offset into the MOB and
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* those commands can't use suballocated buffer pools. To trap
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* errors from improper buffer pool usage, set the offset_into_mob
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* pointer to NULL.
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*/
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void
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(*mob_relocation)(struct svga_winsys_context *swc,
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SVGAMobId *id,
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uint32 *offset_into_mob,
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struct svga_winsys_buffer *buffer,
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uint32 offset,
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unsigned flags);
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/**
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* Emit a relocation for a guest-backed query object.
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*
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* NOTE: Order of this call does matter. It should be the same order
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* as relocations appear in the command buffer.
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*/
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void
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(*query_relocation)(struct svga_winsys_context *swc,
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SVGAMobId *id,
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struct svga_winsys_gb_query *query);
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/**
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* Bind queries to context.
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* \param flags exactly one of SVGA_QUERY_FLAG_SET/REF
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*/
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enum pipe_error
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(*query_bind)(struct svga_winsys_context *sws,
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struct svga_winsys_gb_query *query,
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unsigned flags);
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void
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(*commit)(struct svga_winsys_context *swc);
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enum pipe_error
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(*flush)(struct svga_winsys_context *swc,
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struct pipe_fence_handle **pfence);
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/**
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* Context ID used to fill in the commands
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*
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* Context IDs are arbitrary small non-negative integers,
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* global to the entire SVGA device.
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*/
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uint32 cid;
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/**
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* Flags to hint the current context state
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*/
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uint32 hints;
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/**
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* File descriptor for imported fence
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*/
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int32 imported_fence_fd;
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/**
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** BEGIN new functions for guest-backed surfaces.
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**/
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boolean have_gb_objects;
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/**
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* Map a guest-backed surface.
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* \param flags bitmaks of PIPE_TRANSFER_x flags
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*
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* The surface_map() member is allowed to fail due to a
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* shortage of command buffer space, if the
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* PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE bit is set in flags.
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* In that case, the caller must flush the current command
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* buffer and reissue the map.
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*/
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void *
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(*surface_map)(struct svga_winsys_context *swc,
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struct svga_winsys_surface *surface,
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unsigned flags, boolean *retry);
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/**
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* Unmap a guest-backed surface.
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* \param rebind returns a flag indicating whether the caller should
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* issue a SVGA3D_BindGBSurface() call.
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*/
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void
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(*surface_unmap)(struct svga_winsys_context *swc,
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struct svga_winsys_surface *surface,
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boolean *rebind);
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/**
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* Invalidate the content of this surface
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*/
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enum pipe_error
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(*surface_invalidate)(struct svga_winsys_context *swc,
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struct svga_winsys_surface *surface);
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/**
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* Create and define a DX GB shader that resides in the device COTable.
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* Caller of this function will issue the DXDefineShader command.
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*/
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struct svga_winsys_gb_shader *
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(*shader_create)(struct svga_winsys_context *swc,
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uint32 shaderId,
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SVGA3dShaderType shaderType,
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const uint32 *bytecode,
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uint32 bytecodeLen);
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/**
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* Destroy a DX GB shader.
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* This function will issue the DXDestroyShader command.
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*/
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void
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(*shader_destroy)(struct svga_winsys_context *swc,
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struct svga_winsys_gb_shader *shader);
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/**
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* Rebind a DX GB resource to a context.
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* This is called to reference a DX GB resource in the command stream in
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* order to page in the associated resource in case the memory has been
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* paged out, and to fence it if necessary after command submission.
|
*/
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enum pipe_error
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(*resource_rebind)(struct svga_winsys_context *swc,
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struct svga_winsys_surface *surface,
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struct svga_winsys_gb_shader *shader,
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unsigned flags);
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/** To report perf/conformance/etc issues to the state tracker */
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struct pipe_debug_callback *debug_callback;
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/** The more recent command issued to command buffer */
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SVGAFifo3dCmdId last_command;
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/** For HUD queries */
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uint64_t num_commands;
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uint64_t num_draw_commands;
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};
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|
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/**
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* SVGA per-screen winsys interface.
|
*/
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struct svga_winsys_screen
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{
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void
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(*destroy)(struct svga_winsys_screen *sws);
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SVGA3dHardwareVersion
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(*get_hw_version)(struct svga_winsys_screen *sws);
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|
boolean
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(*get_cap)(struct svga_winsys_screen *sws,
|
SVGA3dDevCapIndex index,
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SVGA3dDevCapResult *result);
|
|
/**
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* Create a new context.
|
*
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* Context objects encapsulate all render state, and shader
|
* objects are per-context.
|
*
|
* Surfaces are not per-context. The same surface can be shared
|
* between multiple contexts, and surface operations can occur
|
* without a context.
|
*/
|
struct svga_winsys_context *
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(*context_create)(struct svga_winsys_screen *sws);
|
|
/**
|
* This creates a "surface" object in the SVGA3D device.
|
*
|
* \param sws Pointer to an svga_winsys_context
|
* \param flags Device surface create flags
|
* \param format Format Device surface format
|
* \param usage Winsys usage: bitmask of SVGA_SURFACE_USAGE_x flags
|
* \param size Surface size given in device format
|
* \param numLayers Number of layers of the surface (or cube faces)
|
* \param numMipLevels Number of mipmap levels for each face
|
*
|
* Returns the surface ID (sid). Surfaces are generic
|
* containers for host VRAM objects like textures, vertex
|
* buffers, and depth/stencil buffers.
|
*
|
* Surfaces are hierarchial:
|
*
|
* - Surface may have multiple faces (for cube maps)
|
*
|
* - Each face has a list of mipmap levels
|
*
|
* - Each mipmap image may have multiple volume
|
* slices for 3D image, or multiple 2D slices for texture array.
|
*
|
* - Each slice is a 2D array of 'blocks'
|
*
|
* - Each block may be one or more pixels.
|
* (Usually 1, more for DXT or YUV formats.)
|
*
|
* Surfaces are generic host VRAM objects. The SVGA3D device
|
* may optimize surfaces according to the format they were
|
* created with, but this format does not limit the ways in
|
* which the surface may be used. For example, a depth surface
|
* can be used as a texture, or a floating point image may
|
* be used as a vertex buffer. Some surface usages may be
|
* lower performance, due to software emulation, but any
|
* usage should work with any surface.
|
*/
|
struct svga_winsys_surface *
|
(*surface_create)(struct svga_winsys_screen *sws,
|
SVGA3dSurfaceFlags flags,
|
SVGA3dSurfaceFormat format,
|
unsigned usage,
|
SVGA3dSize size,
|
uint32 numLayers,
|
uint32 numMipLevels,
|
unsigned sampleCount);
|
|
/**
|
* Creates a surface from a winsys handle.
|
* Used to implement pipe_screen::resource_from_handle.
|
*/
|
struct svga_winsys_surface *
|
(*surface_from_handle)(struct svga_winsys_screen *sws,
|
struct winsys_handle *whandle,
|
SVGA3dSurfaceFormat *format);
|
|
/**
|
* Get a winsys_handle from a surface.
|
* Used to implement pipe_screen::resource_get_handle.
|
*/
|
boolean
|
(*surface_get_handle)(struct svga_winsys_screen *sws,
|
struct svga_winsys_surface *surface,
|
unsigned stride,
|
struct winsys_handle *whandle);
|
|
/**
|
* Whether this surface is sitting in a validate list
|
*/
|
boolean
|
(*surface_is_flushed)(struct svga_winsys_screen *sws,
|
struct svga_winsys_surface *surface);
|
|
/**
|
* Reference a SVGA3D surface object. This allows sharing of a
|
* surface between different objects.
|
*/
|
void
|
(*surface_reference)(struct svga_winsys_screen *sws,
|
struct svga_winsys_surface **pdst,
|
struct svga_winsys_surface *src);
|
|
/**
|
* Check if a resource (texture, buffer) of the given size
|
* and format can be created.
|
* \Return TRUE if OK, FALSE if too large.
|
*/
|
boolean
|
(*surface_can_create)(struct svga_winsys_screen *sws,
|
SVGA3dSurfaceFormat format,
|
SVGA3dSize size,
|
uint32 numLayers,
|
uint32 numMipLevels);
|
|
/**
|
* Buffer management. Buffer attributes are mostly fixed over its lifetime.
|
*
|
* @param usage bitmask of SVGA_BUFFER_USAGE_* flags.
|
*
|
* alignment indicates the client's alignment requirements, eg for
|
* SSE instructions.
|
*/
|
struct svga_winsys_buffer *
|
(*buffer_create)( struct svga_winsys_screen *sws,
|
unsigned alignment,
|
unsigned usage,
|
unsigned size );
|
|
/**
|
* Map the entire data store of a buffer object into the client's address.
|
* usage is a bitmask of PIPE_TRANSFER_*
|
*/
|
void *
|
(*buffer_map)( struct svga_winsys_screen *sws,
|
struct svga_winsys_buffer *buf,
|
unsigned usage );
|
|
void
|
(*buffer_unmap)( struct svga_winsys_screen *sws,
|
struct svga_winsys_buffer *buf );
|
|
void
|
(*buffer_destroy)( struct svga_winsys_screen *sws,
|
struct svga_winsys_buffer *buf );
|
|
|
/**
|
* Reference a fence object.
|
*/
|
void
|
(*fence_reference)( struct svga_winsys_screen *sws,
|
struct pipe_fence_handle **pdst,
|
struct pipe_fence_handle *src );
|
|
/**
|
* Checks whether the fence has been signalled.
|
* \param flags driver-specific meaning
|
* \return zero on success.
|
*/
|
int (*fence_signalled)( struct svga_winsys_screen *sws,
|
struct pipe_fence_handle *fence,
|
unsigned flag );
|
|
/**
|
* Wait for the fence to finish.
|
* \param timeout in nanoseconds (may be PIPE_TIMEOUT_INFINITE).
|
* 0 to return immediately, if the API suports it.
|
* \param flags driver-specific meaning
|
* \return zero on success.
|
*/
|
int (*fence_finish)( struct svga_winsys_screen *sws,
|
struct pipe_fence_handle *fence,
|
uint64_t timeout,
|
unsigned flag );
|
|
/**
|
* Get the file descriptor associated with the fence
|
* \param duplicate duplicate the fd before returning it
|
* \return zero on success.
|
*/
|
int (*fence_get_fd)( struct svga_winsys_screen *sws,
|
struct pipe_fence_handle *fence,
|
boolean duplicate );
|
|
/**
|
* Create a fence using the given file descriptor
|
* \return zero on success.
|
*/
|
void (*fence_create_fd)( struct svga_winsys_screen *sws,
|
struct pipe_fence_handle **fence,
|
int32_t fd );
|
|
/**
|
* Accumulates fence FD from other devices into the current context
|
* \param context_fd FD the context will be waiting on
|
* \return zero on success
|
*/
|
int (*fence_server_sync)( struct svga_winsys_screen *sws,
|
int32_t *context_fd,
|
struct pipe_fence_handle *fence );
|
|
/**
|
** BEGIN new functions for guest-backed surfaces.
|
**/
|
|
/** Are guest-backed objects enabled? */
|
bool have_gb_objects;
|
|
/** Can we do DMA with guest-backed objects enabled? */
|
bool have_gb_dma;
|
|
/**
|
* Create and define a GB shader.
|
*/
|
struct svga_winsys_gb_shader *
|
(*shader_create)(struct svga_winsys_screen *sws,
|
SVGA3dShaderType shaderType,
|
const uint32 *bytecode,
|
uint32 bytecodeLen);
|
|
/**
|
* Destroy a GB shader. It's safe to call this function even
|
* if the shader is referenced in a context's command stream.
|
*/
|
void
|
(*shader_destroy)(struct svga_winsys_screen *sws,
|
struct svga_winsys_gb_shader *shader);
|
|
/**
|
* Create and define a GB query.
|
*/
|
struct svga_winsys_gb_query *
|
(*query_create)(struct svga_winsys_screen *sws, uint32 len);
|
|
/**
|
* Destroy a GB query.
|
*/
|
void
|
(*query_destroy)(struct svga_winsys_screen *sws,
|
struct svga_winsys_gb_query *query);
|
|
/**
|
* Initialize the query state of the query that resides in the slot
|
* specified in offset
|
* \return zero on success.
|
*/
|
int
|
(*query_init)(struct svga_winsys_screen *sws,
|
struct svga_winsys_gb_query *query,
|
unsigned offset,
|
SVGA3dQueryState queryState);
|
|
/**
|
* Inquire for the query state and result of the query that resides
|
* in the slot specified in offset
|
*/
|
void
|
(*query_get_result)(struct svga_winsys_screen *sws,
|
struct svga_winsys_gb_query *query,
|
unsigned offset,
|
SVGA3dQueryState *queryState,
|
void *result, uint32 resultLen);
|
|
/**
|
* Increment a statistic counter
|
*/
|
void
|
(*stats_inc)(enum svga_stats_count);
|
|
/**
|
* Push a time frame onto the stack
|
*/
|
void
|
(*stats_time_push)(enum svga_stats_time, struct svga_winsys_stats_timeframe *);
|
|
/**
|
* Pop a time frame.
|
*/
|
void
|
(*stats_time_pop)();
|
|
|
/** Have VGPU v10 hardware? */
|
boolean have_vgpu10;
|
|
/** To rebind resources at the beginnning of a new command buffer */
|
boolean need_to_rebind_resources;
|
|
boolean have_generate_mipmap_cmd;
|
boolean have_set_predication_cmd;
|
boolean have_transfer_from_buffer_cmd;
|
boolean have_fence_fd;
|
};
|
|
|
struct svga_winsys_screen *
|
svga_winsys_screen(struct pipe_screen *screen);
|
|
struct svga_winsys_context *
|
svga_winsys_context(struct pipe_context *context);
|
|
struct pipe_resource *
|
svga_screen_buffer_wrap_surface(struct pipe_screen *screen,
|
enum SVGA3dSurfaceFormat format,
|
struct svga_winsys_surface *srf);
|
|
struct svga_winsys_surface *
|
svga_screen_buffer_get_winsys_surface(struct pipe_resource *buffer);
|
|
#endif /* SVGA_WINSYS_H_ */
|