/**************************************************************************
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*
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* Copyright 2009 VMware, Inc.
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* Copyright 2007 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "pipe/p_defines.h"
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#include "tgsi/tgsi_dump.h"
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#include "tgsi/tgsi_parse.h"
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#include "util/u_memory.h"
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#include "draw/draw_context.h"
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#include "lp_context.h"
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#include "lp_debug.h"
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#include "lp_state.h"
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static void *
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llvmpipe_create_vs_state(struct pipe_context *pipe,
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const struct pipe_shader_state *templ)
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
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struct draw_vertex_shader *vs;
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vs = draw_create_vertex_shader(llvmpipe->draw, templ);
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if (!vs) {
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return NULL;
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}
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if (LP_DEBUG & DEBUG_TGSI) {
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debug_printf("llvmpipe: Create vertex shader %p:\n", (void *) vs);
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tgsi_dump(templ->tokens, 0);
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}
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return vs;
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}
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static void
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llvmpipe_bind_vs_state(struct pipe_context *pipe, void *_vs)
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
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struct draw_vertex_shader *vs = (struct draw_vertex_shader *)_vs;
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if (llvmpipe->vs == vs)
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return;
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draw_bind_vertex_shader(llvmpipe->draw, vs);
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llvmpipe->vs = vs;
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llvmpipe->dirty |= LP_NEW_VS;
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}
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static void
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llvmpipe_delete_vs_state(struct pipe_context *pipe, void *_vs)
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
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struct draw_vertex_shader *vs = (struct draw_vertex_shader *)_vs;
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draw_delete_vertex_shader(llvmpipe->draw, vs);
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}
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void
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llvmpipe_init_vs_funcs(struct llvmpipe_context *llvmpipe)
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{
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llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state;
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llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state;
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llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state;
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}
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