/**************************************************************************
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*
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* Copyright 2007 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* Binning code for lines
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*/
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#include "lp_perf.h"
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#include "lp_setup_context.h"
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#include "lp_rast.h"
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#include "lp_state_fs.h"
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#include "lp_state_setup.h"
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#include "lp_context.h"
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#include "draw/draw_context.h"
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#define NUM_CHANNELS 4
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struct lp_line_info {
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float dx;
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float dy;
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float oneoverarea;
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boolean frontfacing;
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const float (*v1)[4];
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const float (*v2)[4];
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float (*a0)[4];
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float (*dadx)[4];
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float (*dady)[4];
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};
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/**
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* Compute a0 for a constant-valued coefficient (GL_FLAT shading).
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*/
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static void constant_coef( struct lp_setup_context *setup,
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struct lp_line_info *info,
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unsigned slot,
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const float value,
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unsigned i )
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{
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info->a0[slot][i] = value;
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info->dadx[slot][i] = 0.0f;
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info->dady[slot][i] = 0.0f;
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}
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/**
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* Compute a0, dadx and dady for a linearly interpolated coefficient,
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* for a triangle.
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*/
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static void linear_coef( struct lp_setup_context *setup,
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struct lp_line_info *info,
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unsigned slot,
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unsigned vert_attr,
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unsigned i)
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{
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float a1 = info->v1[vert_attr][i];
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float a2 = info->v2[vert_attr][i];
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float da21 = a1 - a2;
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float dadx = da21 * info->dx * info->oneoverarea;
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float dady = da21 * info->dy * info->oneoverarea;
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info->dadx[slot][i] = dadx;
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info->dady[slot][i] = dady;
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info->a0[slot][i] = (a1 -
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(dadx * (info->v1[0][0] - setup->pixel_offset) +
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dady * (info->v1[0][1] - setup->pixel_offset)));
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}
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/**
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* Compute a0, dadx and dady for a perspective-corrected interpolant,
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* for a triangle.
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* We basically multiply the vertex value by 1/w before computing
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* the plane coefficients (a0, dadx, dady).
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* Later, when we compute the value at a particular fragment position we'll
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* divide the interpolated value by the interpolated W at that fragment.
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*/
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static void perspective_coef( struct lp_setup_context *setup,
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struct lp_line_info *info,
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unsigned slot,
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unsigned vert_attr,
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unsigned i)
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{
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/* premultiply by 1/w (v[0][3] is always 1/w):
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*/
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float a1 = info->v1[vert_attr][i] * info->v1[0][3];
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float a2 = info->v2[vert_attr][i] * info->v2[0][3];
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float da21 = a1 - a2;
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float dadx = da21 * info->dx * info->oneoverarea;
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float dady = da21 * info->dy * info->oneoverarea;
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info->dadx[slot][i] = dadx;
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info->dady[slot][i] = dady;
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info->a0[slot][i] = (a1 -
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(dadx * (info->v1[0][0] - setup->pixel_offset) +
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dady * (info->v1[0][1] - setup->pixel_offset)));
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}
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static void
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setup_fragcoord_coef( struct lp_setup_context *setup,
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struct lp_line_info *info,
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unsigned slot,
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unsigned usage_mask)
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{
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/*X*/
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if (usage_mask & TGSI_WRITEMASK_X) {
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info->a0[slot][0] = 0.0;
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info->dadx[slot][0] = 1.0;
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info->dady[slot][0] = 0.0;
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}
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/*Y*/
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if (usage_mask & TGSI_WRITEMASK_Y) {
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info->a0[slot][1] = 0.0;
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info->dadx[slot][1] = 0.0;
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info->dady[slot][1] = 1.0;
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}
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/*Z*/
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if (usage_mask & TGSI_WRITEMASK_Z) {
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linear_coef(setup, info, slot, 0, 2);
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}
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/*W*/
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if (usage_mask & TGSI_WRITEMASK_W) {
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linear_coef(setup, info, slot, 0, 3);
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}
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}
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/**
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* Compute the tri->coef[] array dadx, dady, a0 values.
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*/
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static void setup_line_coefficients( struct lp_setup_context *setup,
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struct lp_line_info *info)
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{
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const struct lp_setup_variant_key *key = &setup->setup.variant->key;
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unsigned fragcoord_usage_mask = TGSI_WRITEMASK_XYZ;
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unsigned slot;
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/* setup interpolation for all the remaining attributes:
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*/
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for (slot = 0; slot < key->num_inputs; slot++) {
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unsigned vert_attr = key->inputs[slot].src_index;
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unsigned usage_mask = key->inputs[slot].usage_mask;
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unsigned i;
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switch (key->inputs[slot].interp) {
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case LP_INTERP_CONSTANT:
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if (key->flatshade_first) {
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for (i = 0; i < NUM_CHANNELS; i++)
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if (usage_mask & (1 << i))
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constant_coef(setup, info, slot+1, info->v1[vert_attr][i], i);
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}
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else {
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for (i = 0; i < NUM_CHANNELS; i++)
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if (usage_mask & (1 << i))
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constant_coef(setup, info, slot+1, info->v2[vert_attr][i], i);
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}
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break;
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case LP_INTERP_LINEAR:
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for (i = 0; i < NUM_CHANNELS; i++)
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if (usage_mask & (1 << i))
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linear_coef(setup, info, slot+1, vert_attr, i);
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break;
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case LP_INTERP_PERSPECTIVE:
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for (i = 0; i < NUM_CHANNELS; i++)
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if (usage_mask & (1 << i))
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perspective_coef(setup, info, slot+1, vert_attr, i);
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fragcoord_usage_mask |= TGSI_WRITEMASK_W;
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break;
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case LP_INTERP_POSITION:
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/*
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* The generated pixel interpolators will pick up the coeffs from
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* slot 0, so all need to ensure that the usage mask is covers all
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* usages.
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*/
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fragcoord_usage_mask |= usage_mask;
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break;
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case LP_INTERP_FACING:
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for (i = 0; i < NUM_CHANNELS; i++)
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if (usage_mask & (1 << i))
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constant_coef(setup, info, slot+1,
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info->frontfacing ? 1.0f : -1.0f, i);
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break;
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default:
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assert(0);
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}
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}
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/* The internal position input is in slot zero:
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*/
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setup_fragcoord_coef(setup, info, 0,
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fragcoord_usage_mask);
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}
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static inline int subpixel_snap( float a )
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{
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return util_iround(FIXED_ONE * a);
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}
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/**
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* Print line vertex attribs (for debug).
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*/
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static void
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print_line(struct lp_setup_context *setup,
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const float (*v1)[4],
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const float (*v2)[4])
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{
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const struct lp_setup_variant_key *key = &setup->setup.variant->key;
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uint i;
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debug_printf("llvmpipe line\n");
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for (i = 0; i < 1 + key->num_inputs; i++) {
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debug_printf(" v1[%d]: %f %f %f %f\n", i,
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v1[i][0], v1[i][1], v1[i][2], v1[i][3]);
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}
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for (i = 0; i < 1 + key->num_inputs; i++) {
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debug_printf(" v2[%d]: %f %f %f %f\n", i,
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v2[i][0], v2[i][1], v2[i][2], v2[i][3]);
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}
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}
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static inline boolean sign(float x){
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return x >= 0;
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}
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/* Used on positive floats only:
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*/
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static inline float fracf(float f)
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{
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return f - floorf(f);
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}
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static boolean
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try_setup_line( struct lp_setup_context *setup,
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const float (*v1)[4],
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const float (*v2)[4])
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{
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struct llvmpipe_context *lp_context = (struct llvmpipe_context *)setup->pipe;
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struct lp_scene *scene = setup->scene;
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const struct lp_setup_variant_key *key = &setup->setup.variant->key;
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struct lp_rast_triangle *line;
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struct lp_rast_plane *plane;
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struct lp_line_info info;
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float width = MAX2(1.0, setup->line_width);
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const struct u_rect *scissor;
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struct u_rect bbox, bboxpos;
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boolean s_planes[4];
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unsigned tri_bytes;
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int x[4];
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int y[4];
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int i;
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int nr_planes = 4;
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unsigned viewport_index = 0;
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unsigned layer = 0;
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/* linewidth should be interpreted as integer */
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int fixed_width = util_iround(width) * FIXED_ONE;
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float x_offset=0;
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float y_offset=0;
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float x_offset_end=0;
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float y_offset_end=0;
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float x1diff;
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float y1diff;
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float x2diff;
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float y2diff;
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float dx, dy;
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float area;
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const float (*pv)[4];
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boolean draw_start;
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boolean draw_end;
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boolean will_draw_start;
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boolean will_draw_end;
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if (0)
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print_line(setup, v1, v2);
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if (setup->flatshade_first) {
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pv = v1;
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}
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else {
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pv = v2;
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}
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if (setup->viewport_index_slot > 0) {
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unsigned *udata = (unsigned*)pv[setup->viewport_index_slot];
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viewport_index = lp_clamp_viewport_idx(*udata);
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}
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if (setup->layer_slot > 0) {
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layer = *(unsigned*)pv[setup->layer_slot];
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layer = MIN2(layer, scene->fb_max_layer);
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}
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dx = v1[0][0] - v2[0][0];
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dy = v1[0][1] - v2[0][1];
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area = (dx * dx + dy * dy);
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if (area == 0) {
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LP_COUNT(nr_culled_tris);
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return TRUE;
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}
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info.oneoverarea = 1.0f / area;
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info.dx = dx;
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info.dy = dy;
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info.v1 = v1;
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info.v2 = v2;
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/* X-MAJOR LINE */
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if (fabsf(dx) >= fabsf(dy)) {
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float dydx = dy / dx;
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x1diff = v1[0][0] - (float) floor(v1[0][0]) - 0.5;
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y1diff = v1[0][1] - (float) floor(v1[0][1]) - 0.5;
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x2diff = v2[0][0] - (float) floor(v2[0][0]) - 0.5;
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y2diff = v2[0][1] - (float) floor(v2[0][1]) - 0.5;
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if (y2diff==-0.5 && dy<0){
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y2diff = 0.5;
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}
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/*
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* Diamond exit rule test for starting point
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*/
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if (fabsf(x1diff) + fabsf(y1diff) < 0.5) {
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draw_start = TRUE;
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}
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else if (sign(x1diff) == sign(-dx)) {
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draw_start = FALSE;
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}
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else if (sign(-y1diff) != sign(dy)) {
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draw_start = TRUE;
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}
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else {
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/* do intersection test */
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float yintersect = fracf(v1[0][1]) + x1diff * dydx;
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draw_start = (yintersect < 1.0 && yintersect > 0.0);
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}
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/*
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* Diamond exit rule test for ending point
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*/
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if (fabsf(x2diff) + fabsf(y2diff) < 0.5) {
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draw_end = FALSE;
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}
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else if (sign(x2diff) != sign(-dx)) {
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draw_end = FALSE;
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}
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else if (sign(-y2diff) == sign(dy)) {
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draw_end = TRUE;
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}
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else {
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/* do intersection test */
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float yintersect = fracf(v2[0][1]) + x2diff * dydx;
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draw_end = (yintersect < 1.0 && yintersect > 0.0);
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}
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/* Are we already drawing start/end?
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*/
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will_draw_start = sign(-x1diff) != sign(dx);
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will_draw_end = (sign(x2diff) == sign(-dx)) || x2diff==0;
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if (dx < 0) {
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/* if v2 is to the right of v1, swap pointers */
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const float (*temp)[4] = v1;
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v1 = v2;
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v2 = temp;
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dx = -dx;
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dy = -dy;
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/* Otherwise shift planes appropriately */
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if (will_draw_start != draw_start) {
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x_offset_end = - x1diff - 0.5;
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y_offset_end = x_offset_end * dydx;
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}
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if (will_draw_end != draw_end) {
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x_offset = - x2diff - 0.5;
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y_offset = x_offset * dydx;
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}
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}
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else{
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/* Otherwise shift planes appropriately */
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if (will_draw_start != draw_start) {
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x_offset = - x1diff + 0.5;
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y_offset = x_offset * dydx;
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}
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if (will_draw_end != draw_end) {
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x_offset_end = - x2diff + 0.5;
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y_offset_end = x_offset_end * dydx;
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}
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}
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/* x/y positions in fixed point */
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x[0] = subpixel_snap(v1[0][0] + x_offset - setup->pixel_offset);
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x[1] = subpixel_snap(v2[0][0] + x_offset_end - setup->pixel_offset);
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x[2] = subpixel_snap(v2[0][0] + x_offset_end - setup->pixel_offset);
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x[3] = subpixel_snap(v1[0][0] + x_offset - setup->pixel_offset);
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y[0] = subpixel_snap(v1[0][1] + y_offset - setup->pixel_offset) - fixed_width/2;
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y[1] = subpixel_snap(v2[0][1] + y_offset_end - setup->pixel_offset) - fixed_width/2;
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y[2] = subpixel_snap(v2[0][1] + y_offset_end - setup->pixel_offset) + fixed_width/2;
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y[3] = subpixel_snap(v1[0][1] + y_offset - setup->pixel_offset) + fixed_width/2;
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}
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else {
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const float dxdy = dx / dy;
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/* Y-MAJOR LINE */
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x1diff = v1[0][0] - (float) floor(v1[0][0]) - 0.5;
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y1diff = v1[0][1] - (float) floor(v1[0][1]) - 0.5;
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x2diff = v2[0][0] - (float) floor(v2[0][0]) - 0.5;
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y2diff = v2[0][1] - (float) floor(v2[0][1]) - 0.5;
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if (x2diff==-0.5 && dx<0) {
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x2diff = 0.5;
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}
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/*
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* Diamond exit rule test for starting point
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*/
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if (fabsf(x1diff) + fabsf(y1diff) < 0.5) {
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draw_start = TRUE;
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}
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else if (sign(-y1diff) == sign(dy)) {
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draw_start = FALSE;
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}
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else if (sign(x1diff) != sign(-dx)) {
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draw_start = TRUE;
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}
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else {
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/* do intersection test */
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float xintersect = fracf(v1[0][0]) + y1diff * dxdy;
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draw_start = (xintersect < 1.0 && xintersect > 0.0);
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}
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/*
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* Diamond exit rule test for ending point
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*/
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if (fabsf(x2diff) + fabsf(y2diff) < 0.5) {
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draw_end = FALSE;
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}
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else if (sign(-y2diff) != sign(dy) ) {
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draw_end = FALSE;
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}
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else if (sign(x2diff) == sign(-dx) ) {
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draw_end = TRUE;
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}
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else {
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/* do intersection test */
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float xintersect = fracf(v2[0][0]) + y2diff * dxdy;
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draw_end = (xintersect < 1.0 && xintersect >= 0.0);
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}
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/* Are we already drawing start/end?
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*/
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will_draw_start = sign(y1diff) == sign(dy);
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will_draw_end = (sign(-y2diff) == sign(dy)) || y2diff==0;
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if (dy > 0) {
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/* if v2 is on top of v1, swap pointers */
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const float (*temp)[4] = v1;
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v1 = v2;
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v2 = temp;
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dx = -dx;
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dy = -dy;
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/* Otherwise shift planes appropriately */
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if (will_draw_start != draw_start) {
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y_offset_end = - y1diff + 0.5;
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x_offset_end = y_offset_end * dxdy;
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}
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if (will_draw_end != draw_end) {
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y_offset = - y2diff + 0.5;
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x_offset = y_offset * dxdy;
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}
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}
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else {
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/* Otherwise shift planes appropriately */
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if (will_draw_start != draw_start) {
|
y_offset = - y1diff - 0.5;
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x_offset = y_offset * dxdy;
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|
}
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if (will_draw_end != draw_end) {
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y_offset_end = - y2diff - 0.5;
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x_offset_end = y_offset_end * dxdy;
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}
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}
|
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/* x/y positions in fixed point */
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x[0] = subpixel_snap(v1[0][0] + x_offset - setup->pixel_offset) - fixed_width/2;
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x[1] = subpixel_snap(v2[0][0] + x_offset_end - setup->pixel_offset) - fixed_width/2;
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x[2] = subpixel_snap(v2[0][0] + x_offset_end - setup->pixel_offset) + fixed_width/2;
|
x[3] = subpixel_snap(v1[0][0] + x_offset - setup->pixel_offset) + fixed_width/2;
|
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y[0] = subpixel_snap(v1[0][1] + y_offset - setup->pixel_offset);
|
y[1] = subpixel_snap(v2[0][1] + y_offset_end - setup->pixel_offset);
|
y[2] = subpixel_snap(v2[0][1] + y_offset_end - setup->pixel_offset);
|
y[3] = subpixel_snap(v1[0][1] + y_offset - setup->pixel_offset);
|
}
|
|
/* Bounding rectangle (in pixels) */
|
{
|
/* Yes this is necessary to accurately calculate bounding boxes
|
* with the two fill-conventions we support. GL (normally) ends
|
* up needing a bottom-left fill convention, which requires
|
* slightly different rounding.
|
*/
|
int adj = (setup->bottom_edge_rule != 0) ? 1 : 0;
|
|
bbox.x0 = (MIN4(x[0], x[1], x[2], x[3]) + (FIXED_ONE-1)) >> FIXED_ORDER;
|
bbox.x1 = (MAX4(x[0], x[1], x[2], x[3]) + (FIXED_ONE-1)) >> FIXED_ORDER;
|
bbox.y0 = (MIN4(y[0], y[1], y[2], y[3]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
|
bbox.y1 = (MAX4(y[0], y[1], y[2], y[3]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
|
|
/* Inclusive coordinates:
|
*/
|
bbox.x1--;
|
bbox.y1--;
|
}
|
|
if (bbox.x1 < bbox.x0 ||
|
bbox.y1 < bbox.y0) {
|
if (0) debug_printf("empty bounding box\n");
|
LP_COUNT(nr_culled_tris);
|
return TRUE;
|
}
|
|
if (!u_rect_test_intersection(&setup->draw_regions[viewport_index], &bbox)) {
|
if (0) debug_printf("offscreen\n");
|
LP_COUNT(nr_culled_tris);
|
return TRUE;
|
}
|
|
bboxpos = bbox;
|
|
/* Can safely discard negative regions:
|
*/
|
bboxpos.x0 = MAX2(bboxpos.x0, 0);
|
bboxpos.y0 = MAX2(bboxpos.y0, 0);
|
|
nr_planes = 4;
|
/*
|
* Determine how many scissor planes we need, that is drop scissor
|
* edges if the bounding box of the tri is fully inside that edge.
|
*/
|
if (setup->scissor_test) {
|
/* why not just use draw_regions */
|
scissor = &setup->scissors[viewport_index];
|
scissor_planes_needed(s_planes, &bboxpos, scissor);
|
nr_planes += s_planes[0] + s_planes[1] + s_planes[2] + s_planes[3];
|
}
|
|
line = lp_setup_alloc_triangle(scene,
|
key->num_inputs,
|
nr_planes,
|
&tri_bytes);
|
if (!line)
|
return FALSE;
|
|
#ifdef DEBUG
|
line->v[0][0] = v1[0][0];
|
line->v[1][0] = v2[0][0];
|
line->v[0][1] = v1[0][1];
|
line->v[1][1] = v2[0][1];
|
#endif
|
|
LP_COUNT(nr_tris);
|
|
if (lp_context->active_statistics_queries &&
|
!llvmpipe_rasterization_disabled(lp_context)) {
|
lp_context->pipeline_statistics.c_primitives++;
|
}
|
|
/* calculate the deltas */
|
plane = GET_PLANES(line);
|
plane[0].dcdy = x[0] - x[1];
|
plane[1].dcdy = x[1] - x[2];
|
plane[2].dcdy = x[2] - x[3];
|
plane[3].dcdy = x[3] - x[0];
|
|
plane[0].dcdx = y[0] - y[1];
|
plane[1].dcdx = y[1] - y[2];
|
plane[2].dcdx = y[2] - y[3];
|
plane[3].dcdx = y[3] - y[0];
|
|
if (draw_will_inject_frontface(lp_context->draw) &&
|
setup->face_slot > 0) {
|
line->inputs.frontfacing = v1[setup->face_slot][0];
|
} else {
|
line->inputs.frontfacing = TRUE;
|
}
|
|
/* Setup parameter interpolants:
|
*/
|
info.a0 = GET_A0(&line->inputs);
|
info.dadx = GET_DADX(&line->inputs);
|
info.dady = GET_DADY(&line->inputs);
|
info.frontfacing = line->inputs.frontfacing;
|
setup_line_coefficients(setup, &info);
|
|
line->inputs.disable = FALSE;
|
line->inputs.opaque = FALSE;
|
line->inputs.layer = layer;
|
line->inputs.viewport_index = viewport_index;
|
|
/*
|
* XXX: this code is mostly identical to the one in lp_setup_tri, except it
|
* uses 4 planes instead of 3. Could share the code (including the sse
|
* assembly, in fact we'd get the 4th plane for free).
|
* The only difference apart from storing the 4th plane would be some
|
* different shuffle for calculating dcdx/dcdy.
|
*/
|
for (i = 0; i < 4; i++) {
|
|
/* half-edge constants, will be iterated over the whole render
|
* target.
|
*/
|
plane[i].c = IMUL64(plane[i].dcdx, x[i]) - IMUL64(plane[i].dcdy, y[i]);
|
|
/* correct for top-left vs. bottom-left fill convention.
|
*/
|
if (plane[i].dcdx < 0) {
|
/* both fill conventions want this - adjust for left edges */
|
plane[i].c++;
|
}
|
else if (plane[i].dcdx == 0) {
|
if (setup->pixel_offset == 0) {
|
/* correct for top-left fill convention:
|
*/
|
if (plane[i].dcdy > 0) plane[i].c++;
|
}
|
else {
|
/* correct for bottom-left fill convention:
|
*/
|
if (plane[i].dcdy < 0) plane[i].c++;
|
}
|
}
|
|
plane[i].dcdx *= FIXED_ONE;
|
plane[i].dcdy *= FIXED_ONE;
|
|
/* find trivial reject offsets for each edge for a single-pixel
|
* sized block. These will be scaled up at each recursive level to
|
* match the active blocksize. Scaling in this way works best if
|
* the blocks are square.
|
*/
|
plane[i].eo = 0;
|
if (plane[i].dcdx < 0) plane[i].eo -= plane[i].dcdx;
|
if (plane[i].dcdy > 0) plane[i].eo += plane[i].dcdy;
|
}
|
|
|
/*
|
* When rasterizing scissored tris, use the intersection of the
|
* triangle bounding box and the scissor rect to generate the
|
* scissor planes.
|
*
|
* This permits us to cut off the triangle "tails" that are present
|
* in the intermediate recursive levels caused when two of the
|
* triangles edges don't diverge quickly enough to trivially reject
|
* exterior blocks from the triangle.
|
*
|
* It's not really clear if it's worth worrying about these tails,
|
* but since we generate the planes for each scissored tri, it's
|
* free to trim them in this case.
|
*
|
* Note that otherwise, the scissor planes only vary in 'C' value,
|
* and even then only on state-changes. Could alternatively store
|
* these planes elsewhere.
|
* (Or only store the c value together with a bit indicating which
|
* scissor edge this is, so rasterization would treat them differently
|
* (easier to evaluate) to ordinary planes.)
|
*/
|
if (nr_planes > 4) {
|
struct lp_rast_plane *plane_s = &plane[4];
|
|
if (s_planes[0]) {
|
plane_s->dcdx = -1 << 8;
|
plane_s->dcdy = 0;
|
plane_s->c = (1-scissor->x0) << 8;
|
plane_s->eo = 1 << 8;
|
plane_s++;
|
}
|
if (s_planes[1]) {
|
plane_s->dcdx = 1 << 8;
|
plane_s->dcdy = 0;
|
plane_s->c = (scissor->x1+1) << 8;
|
plane_s->eo = 0 << 8;
|
plane_s++;
|
}
|
if (s_planes[2]) {
|
plane_s->dcdx = 0;
|
plane_s->dcdy = 1 << 8;
|
plane_s->c = (1-scissor->y0) << 8;
|
plane_s->eo = 1 << 8;
|
plane_s++;
|
}
|
if (s_planes[3]) {
|
plane_s->dcdx = 0;
|
plane_s->dcdy = -1 << 8;
|
plane_s->c = (scissor->y1+1) << 8;
|
plane_s->eo = 0;
|
plane_s++;
|
}
|
assert(plane_s == &plane[nr_planes]);
|
}
|
|
return lp_setup_bin_triangle(setup, line, &bbox, &bboxpos, nr_planes, viewport_index);
|
}
|
|
|
static void lp_setup_line( struct lp_setup_context *setup,
|
const float (*v0)[4],
|
const float (*v1)[4] )
|
{
|
if (!try_setup_line( setup, v0, v1 ))
|
{
|
if (!lp_setup_flush_and_restart(setup))
|
return;
|
|
if (!try_setup_line( setup, v0, v1 ))
|
return;
|
}
|
}
|
|
|
void lp_setup_choose_line( struct lp_setup_context *setup )
|
{
|
setup->line = lp_setup_line;
|
}
|