/*
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* Copyright (c) 2012-2015 Etnaviv Project
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sub license,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Wladimir J. van der Laan <laanwj@gmail.com>
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*/
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#include "etnaviv_shader.h"
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#include "etnaviv_compiler.h"
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#include "etnaviv_context.h"
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#include "etnaviv_debug.h"
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#include "etnaviv_screen.h"
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#include "etnaviv_util.h"
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#include "tgsi/tgsi_parse.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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/* Upload shader code to bo, if not already done */
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static bool etna_icache_upload_shader(struct etna_context *ctx, struct etna_shader_variant *v)
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{
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if (v->bo)
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return true;
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v->bo = etna_bo_new(ctx->screen->dev, v->code_size*4, DRM_ETNA_GEM_CACHE_UNCACHED);
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if (!v->bo)
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return false;
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void *buf = etna_bo_map(v->bo);
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etna_bo_cpu_prep(v->bo, DRM_ETNA_PREP_WRITE);
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memcpy(buf, v->code, v->code_size*4);
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etna_bo_cpu_fini(v->bo);
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DBG("Uploaded %s of %u words to bo %p", v->processor == PIPE_SHADER_FRAGMENT ? "fs":"vs", v->code_size, v->bo);
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return true;
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}
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/* Link vs and fs together: fill in shader_state from vs and fs
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* as this function is called every time a new fs or vs is bound, the goal is to
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* do little processing as possible here, and to precompute as much as possible in
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* the vs/fs shader_object.
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*
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* XXX we could cache the link result for a certain set of VS/PS; usually a pair
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* of VS and PS will be used together anyway.
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*/
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static bool
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etna_link_shaders(struct etna_context *ctx, struct compiled_shader_state *cs,
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struct etna_shader_variant *vs, struct etna_shader_variant *fs)
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{
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struct etna_shader_link_info link = { };
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assert(vs->processor == PIPE_SHADER_VERTEX);
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assert(fs->processor == PIPE_SHADER_FRAGMENT);
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#ifdef DEBUG
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if (DBG_ENABLED(ETNA_DBG_DUMP_SHADERS)) {
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etna_dump_shader(vs);
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etna_dump_shader(fs);
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}
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#endif
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if (etna_link_shader(&link, vs, fs)) {
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/* linking failed: some fs inputs do not have corresponding
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* vs outputs */
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assert(0);
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return false;
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}
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if (DBG_ENABLED(ETNA_DBG_LINKER_MSGS)) {
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debug_printf("link result:\n");
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debug_printf(" vs -> fs comps use pa_attr\n");
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for (int idx = 0; idx < link.num_varyings; ++idx)
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debug_printf(" t%-2u -> t%-2u %-5.*s %u,%u,%u,%u 0x%08x\n",
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link.varyings[idx].reg, idx + 1,
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link.varyings[idx].num_components, "xyzw",
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link.varyings[idx].use[0], link.varyings[idx].use[1],
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link.varyings[idx].use[2], link.varyings[idx].use[3],
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link.varyings[idx].pa_attributes);
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}
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/* set last_varying_2x flag if the last varying has 1 or 2 components */
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bool last_varying_2x = false;
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if (link.num_varyings > 0 && link.varyings[link.num_varyings - 1].num_components <= 2)
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last_varying_2x = true;
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cs->RA_CONTROL = VIVS_RA_CONTROL_UNK0 |
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COND(last_varying_2x, VIVS_RA_CONTROL_LAST_VARYING_2X);
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cs->PA_ATTRIBUTE_ELEMENT_COUNT = VIVS_PA_ATTRIBUTE_ELEMENT_COUNT_COUNT(link.num_varyings);
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for (int idx = 0; idx < link.num_varyings; ++idx)
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cs->PA_SHADER_ATTRIBUTES[idx] = link.varyings[idx].pa_attributes;
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cs->VS_END_PC = vs->code_size / 4;
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cs->VS_OUTPUT_COUNT = 1 + link.num_varyings; /* position + varyings */
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/* vs outputs (varyings) */
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DEFINE_ETNA_BITARRAY(vs_output, 16, 8) = {0};
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int varid = 0;
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etna_bitarray_set(vs_output, 8, varid++, vs->vs_pos_out_reg);
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for (int idx = 0; idx < link.num_varyings; ++idx)
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etna_bitarray_set(vs_output, 8, varid++, link.varyings[idx].reg);
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if (vs->vs_pointsize_out_reg >= 0)
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etna_bitarray_set(vs_output, 8, varid++, vs->vs_pointsize_out_reg); /* pointsize is last */
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for (int idx = 0; idx < ARRAY_SIZE(cs->VS_OUTPUT); ++idx)
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cs->VS_OUTPUT[idx] = vs_output[idx];
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if (vs->vs_pointsize_out_reg != -1) {
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/* vertex shader outputs point coordinate, provide extra output and make
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* sure PA config is
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* not masked */
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cs->PA_CONFIG = ~0;
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cs->VS_OUTPUT_COUNT_PSIZE = cs->VS_OUTPUT_COUNT + 1;
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} else {
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/* vertex shader does not output point coordinate, make sure thate
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* POINT_SIZE_ENABLE is masked
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* and no extra output is given */
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cs->PA_CONFIG = ~VIVS_PA_CONFIG_POINT_SIZE_ENABLE;
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cs->VS_OUTPUT_COUNT_PSIZE = cs->VS_OUTPUT_COUNT;
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}
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cs->VS_LOAD_BALANCING = vs->vs_load_balancing;
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cs->VS_START_PC = 0;
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cs->PS_END_PC = fs->code_size / 4;
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cs->PS_OUTPUT_REG = fs->ps_color_out_reg;
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cs->PS_INPUT_COUNT =
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VIVS_PS_INPUT_COUNT_COUNT(link.num_varyings + 1) | /* Number of inputs plus position */
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VIVS_PS_INPUT_COUNT_UNK8(fs->input_count_unk8);
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cs->PS_TEMP_REGISTER_CONTROL =
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VIVS_PS_TEMP_REGISTER_CONTROL_NUM_TEMPS(MAX2(fs->num_temps, link.num_varyings + 1));
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cs->PS_CONTROL = VIVS_PS_CONTROL_UNK1; /* XXX when can we set BYPASS? */
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cs->PS_START_PC = 0;
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/* Precompute PS_INPUT_COUNT and TEMP_REGISTER_CONTROL in the case of MSAA
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* mode, avoids some fumbling in sync_context. */
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cs->PS_INPUT_COUNT_MSAA =
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VIVS_PS_INPUT_COUNT_COUNT(link.num_varyings + 2) | /* MSAA adds another input */
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VIVS_PS_INPUT_COUNT_UNK8(fs->input_count_unk8);
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cs->PS_TEMP_REGISTER_CONTROL_MSAA =
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VIVS_PS_TEMP_REGISTER_CONTROL_NUM_TEMPS(MAX2(fs->num_temps, link.num_varyings + 2));
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uint32_t total_components = 0;
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DEFINE_ETNA_BITARRAY(num_components, ETNA_NUM_VARYINGS, 4) = {0};
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DEFINE_ETNA_BITARRAY(component_use, 4 * ETNA_NUM_VARYINGS, 2) = {0};
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for (int idx = 0; idx < link.num_varyings; ++idx) {
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const struct etna_varying *varying = &link.varyings[idx];
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etna_bitarray_set(num_components, 4, idx, varying->num_components);
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for (int comp = 0; comp < varying->num_components; ++comp) {
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etna_bitarray_set(component_use, 2, total_components, varying->use[comp]);
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total_components += 1;
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}
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}
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cs->GL_VARYING_TOTAL_COMPONENTS =
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VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(align(total_components, 2));
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cs->GL_VARYING_NUM_COMPONENTS = num_components[0];
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cs->GL_VARYING_COMPONENT_USE[0] = component_use[0];
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cs->GL_VARYING_COMPONENT_USE[1] = component_use[1];
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cs->GL_HALTI5_SH_SPECIALS =
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0x7f7f0000 | /* unknown bits, probably other PS inputs */
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/* pointsize is last (see above) */
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VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT((vs->vs_pointsize_out_reg != -1) ?
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cs->VS_OUTPUT_COUNT * 4 : 0x00) |
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VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN((link.pcoord_varying_comp_ofs != -1) ?
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link.pcoord_varying_comp_ofs : 0x7f);
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/* reference instruction memory */
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cs->vs_inst_mem_size = vs->code_size;
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cs->VS_INST_MEM = vs->code;
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cs->ps_inst_mem_size = fs->code_size;
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cs->PS_INST_MEM = fs->code;
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if (vs->needs_icache | fs->needs_icache) {
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/* If either of the shaders needs ICACHE, we use it for both. It is
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* either switched on or off for the entire shader processor.
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*/
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if (!etna_icache_upload_shader(ctx, vs) ||
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!etna_icache_upload_shader(ctx, fs)) {
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assert(0);
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return false;
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}
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cs->VS_INST_ADDR.bo = vs->bo;
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cs->VS_INST_ADDR.offset = 0;
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cs->VS_INST_ADDR.flags = ETNA_RELOC_READ;
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cs->PS_INST_ADDR.bo = fs->bo;
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cs->PS_INST_ADDR.offset = 0;
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cs->PS_INST_ADDR.flags = ETNA_RELOC_READ;
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} else {
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/* clear relocs */
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memset(&cs->VS_INST_ADDR, 0, sizeof(cs->VS_INST_ADDR));
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memset(&cs->PS_INST_ADDR, 0, sizeof(cs->PS_INST_ADDR));
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}
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return true;
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}
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bool
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etna_shader_link(struct etna_context *ctx)
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{
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if (!ctx->shader.vs || !ctx->shader.fs)
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return false;
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/* re-link vs and fs if needed */
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return etna_link_shaders(ctx, &ctx->shader_state, ctx->shader.vs, ctx->shader.fs);
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}
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static bool
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etna_shader_update_vs_inputs(struct etna_context *ctx,
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struct compiled_shader_state *cs,
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const struct etna_shader_variant *vs,
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const struct compiled_vertex_elements_state *ves)
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{
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unsigned num_temps, cur_temp, num_vs_inputs;
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if (!vs)
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return false;
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/* Number of vertex elements determines number of VS inputs. Otherwise,
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* the GPU crashes. Allocate any unused vertex elements to VS temporary
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* registers. */
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num_vs_inputs = MAX2(ves->num_elements, vs->infile.num_reg);
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if (num_vs_inputs != ves->num_elements) {
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BUG("Number of elements %u does not match the number of VS inputs %zu",
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ctx->vertex_elements->num_elements, ctx->shader.vs->infile.num_reg);
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return false;
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}
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cur_temp = vs->num_temps;
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num_temps = num_vs_inputs - vs->infile.num_reg + cur_temp;
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cs->VS_INPUT_COUNT = VIVS_VS_INPUT_COUNT_COUNT(num_vs_inputs) |
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VIVS_VS_INPUT_COUNT_UNK8(vs->input_count_unk8);
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cs->VS_TEMP_REGISTER_CONTROL =
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VIVS_VS_TEMP_REGISTER_CONTROL_NUM_TEMPS(num_temps);
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/* vs inputs (attributes) */
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DEFINE_ETNA_BITARRAY(vs_input, 16, 8) = {0};
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for (int idx = 0; idx < num_vs_inputs; ++idx) {
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if (idx < vs->infile.num_reg)
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etna_bitarray_set(vs_input, 8, idx, vs->infile.reg[idx].reg);
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else
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etna_bitarray_set(vs_input, 8, idx, cur_temp++);
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}
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for (int idx = 0; idx < ARRAY_SIZE(cs->VS_INPUT); ++idx)
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cs->VS_INPUT[idx] = vs_input[idx];
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return true;
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}
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static inline const char *
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etna_shader_stage(struct etna_shader_variant *shader)
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{
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switch (shader->processor) {
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case PIPE_SHADER_VERTEX: return "VERT";
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case PIPE_SHADER_FRAGMENT: return "FRAG";
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case PIPE_SHADER_COMPUTE: return "CL";
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default:
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unreachable("invalid type");
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return NULL;
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}
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}
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static void
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dump_shader_info(struct etna_shader_variant *v, struct pipe_debug_callback *debug)
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{
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if (!unlikely(etna_mesa_debug & ETNA_DBG_SHADERDB))
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return;
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pipe_debug_message(debug, SHADER_INFO, "\n"
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"SHADER-DB: %s prog %d/%d: %u instructions %u temps\n"
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"SHADER-DB: %s prog %d/%d: %u immediates %u consts\n"
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"SHADER-DB: %s prog %d/%d: %u loops\n",
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etna_shader_stage(v),
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v->shader->id, v->id,
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v->code_size,
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v->num_temps,
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etna_shader_stage(v),
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v->shader->id, v->id,
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v->uniforms.imm_count,
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v->uniforms.const_count,
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etna_shader_stage(v),
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v->shader->id, v->id,
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v->num_loops);
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}
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bool
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etna_shader_update_vertex(struct etna_context *ctx)
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{
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return etna_shader_update_vs_inputs(ctx, &ctx->shader_state, ctx->shader.vs,
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ctx->vertex_elements);
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}
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static struct etna_shader_variant *
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create_variant(struct etna_shader *shader, struct etna_shader_key key)
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{
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struct etna_shader_variant *v = CALLOC_STRUCT(etna_shader_variant);
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int ret;
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if (!v)
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return NULL;
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v->shader = shader;
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v->key = key;
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ret = etna_compile_shader(v);
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if (!ret) {
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debug_error("compile failed!");
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goto fail;
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}
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v->id = ++shader->variant_count;
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return v;
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fail:
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FREE(v);
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return NULL;
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}
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struct etna_shader_variant *
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etna_shader_variant(struct etna_shader *shader, struct etna_shader_key key,
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struct pipe_debug_callback *debug)
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{
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struct etna_shader_variant *v;
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for (v = shader->variants; v; v = v->next)
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if (etna_shader_key_equal(&key, &v->key))
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return v;
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/* compile new variant if it doesn't exist already */
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v = create_variant(shader, key);
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if (v) {
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v->next = shader->variants;
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shader->variants = v;
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dump_shader_info(v, debug);
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}
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return v;
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}
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static void *
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etna_create_shader_state(struct pipe_context *pctx,
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const struct pipe_shader_state *pss)
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{
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struct etna_context *ctx = etna_context(pctx);
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struct etna_shader *shader = CALLOC_STRUCT(etna_shader);
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if (!shader)
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return NULL;
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static uint32_t id;
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shader->id = id++;
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shader->specs = &ctx->specs;
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shader->tokens = tgsi_dup_tokens(pss->tokens);
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if (etna_mesa_debug & ETNA_DBG_SHADERDB) {
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/* if shader-db run, create a standard variant immediately
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* (as otherwise nothing will trigger the shader to be
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* actually compiled).
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*/
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struct etna_shader_key key = {};
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etna_shader_variant(shader, key, &ctx->debug);
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}
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return shader;
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}
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static void
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etna_delete_shader_state(struct pipe_context *pctx, void *ss)
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{
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struct etna_shader *shader = ss;
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struct etna_shader_variant *v, *t;
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v = shader->variants;
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while (v) {
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t = v;
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v = v->next;
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if (t->bo)
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etna_bo_del(t->bo);
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etna_destroy_shader(t);
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}
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FREE(shader->tokens);
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FREE(shader);
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}
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static void
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etna_bind_fs_state(struct pipe_context *pctx, void *hwcso)
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{
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struct etna_context *ctx = etna_context(pctx);
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ctx->shader.bind_fs = hwcso;
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ctx->dirty |= ETNA_DIRTY_SHADER;
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}
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static void
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etna_bind_vs_state(struct pipe_context *pctx, void *hwcso)
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{
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struct etna_context *ctx = etna_context(pctx);
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ctx->shader.bind_vs = hwcso;
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ctx->dirty |= ETNA_DIRTY_SHADER;
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}
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void
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etna_shader_init(struct pipe_context *pctx)
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{
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pctx->create_fs_state = etna_create_shader_state;
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pctx->bind_fs_state = etna_bind_fs_state;
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pctx->delete_fs_state = etna_delete_shader_state;
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pctx->create_vs_state = etna_create_shader_state;
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pctx->bind_vs_state = etna_bind_vs_state;
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pctx->delete_vs_state = etna_delete_shader_state;
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}
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