/*
|
* Copyright (C) 2012 The Android Open Source Project
|
*
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
* you may not use this file except in compliance with the License.
|
* You may obtain a copy of the License at
|
*
|
* http://www.apache.org/licenses/LICENSE-2.0
|
*
|
* Unless required by applicable law or agreed to in writing, software
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
* See the License for the specific language governing permissions and
|
* limitations under the License.
|
*/
|
#include <GLES2/gl2.h>
|
#include <GLES2/gl2ext.h>
|
#include <stdio.h>
|
#include <stdlib.h>
|
#include "color_one.h"
|
#include "common.h"
|
#include "vertex.h"
|
#include "shader.h"
|
|
#define LOG_TAG "color_one"
|
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
|
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
|
|
static const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f,
|
0.5f, -0.5f };
|
GLuint gProgram;
|
GLuint gvPositionHandle;
|
GLuint gvColorHandle;
|
int width;
|
int height;
|
|
float dataFloat[4];
|
void initColorOne(int w, int h){
|
GLuint vertexShader = loadShader(GL_VERTEX_SHADER, color_one_vertex_shader_one);
|
GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, color_one_fragment_shader_one);
|
gProgram = glCreateProgram();
|
LOGI("Program %d\n", gProgram);
|
width = w;
|
height = h;
|
glAttachShader(gProgram, vertexShader);
|
checkGlError("glAttachShader");
|
glAttachShader(gProgram, fragmentShader);
|
checkGlError("glAttachShader");
|
glBindAttribLocation(gProgram, 0, "vPosition");
|
glBindAttribLocation(gProgram, 1, "vColor");
|
glLinkProgram(gProgram);
|
GLint linkStatus = GL_FALSE;
|
glGetProgramiv(gProgram, GL_LINK_STATUS, &linkStatus);
|
if (linkStatus != GL_TRUE) {
|
GLint bufLength = 0;
|
glGetProgramiv(gProgram, GL_INFO_LOG_LENGTH, &bufLength);
|
if (bufLength) {
|
char* buf = (char*) malloc(bufLength);
|
if (buf) {
|
glGetProgramInfoLog(gProgram, bufLength, NULL, buf);
|
LOGE("Could not link program:\n%s\n", buf);
|
free(buf);
|
}
|
}
|
}
|
LOGI("w %d, h %d\n",w, h);
|
glViewport(0, 0, w, h);
|
|
checkGlError("glViewport");
|
gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
|
gvColorHandle = glGetAttribLocation(gProgram, "vColor");
|
GLsizei maxCount = 10;
|
GLsizei count;
|
GLuint shaders[maxCount];
|
|
glGetAttachedShaders(gProgram, maxCount,
|
&count,
|
shaders);
|
LOGI("Attached Shader First element : %d\n", *shaders);
|
LOGI("ShaderCount %d\n", count);
|
GLint error = glGetError();
|
return;
|
}
|
|
float* drawColorOne(float mColor[]){
|
LOGI("drawColorOne start");
|
static float grey;
|
grey = 0.01f;
|
|
glClearColor(grey, grey, grey, 1.0f);
|
checkGlError("glClearColor");
|
glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
checkGlError("glClear");
|
|
glUseProgram(gProgram);
|
checkGlError("glUseProgram");
|
|
glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
|
checkGlError("glVertexAttribPointer");
|
glEnableVertexAttribArray(0);
|
checkGlError("glEnableVertexAttribArray");
|
|
glVertexAttribPointer(gvColorHandle,4, GL_FLOAT, GL_FALSE, 0, mColor);
|
checkGlError("glVertexAttribPointer");
|
glEnableVertexAttribArray(1);
|
checkGlError("glEnableVertexAttribArray");
|
|
glDrawArrays(GL_TRIANGLES, 0, 3);
|
checkGlError("glDrawArrays");
|
GLubyte data[4*1];
|
|
|
glReadPixels(width/2, height/2, 1,1, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)&data);
|
for(size_t i = 0; i < sizeof(data); i++){
|
dataFloat[i] = data[i];
|
}
|
|
return dataFloat;
|
}
|
|
void deleteColorOne() {
|
glDeleteProgram(gProgram);
|
}
|
|
static void checkGlError(const char* op) {
|
for (GLint error = glGetError(); error; error
|
= glGetError()) {
|
LOGI("after %s() glError (0x%x)\n", op, error);
|
}
|
}
|