/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
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/*
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*
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* (C) COPYRIGHT 2011-2018, 2020-2021 ARM Limited. All rights reserved.
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*
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* This program is free software and is provided to you under the terms of the
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* GNU General Public License version 2 as published by the Free Software
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* Foundation, and any use by you of this program is subject to the terms
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* of such GNU license.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you can access it online at
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* http://www.gnu.org/licenses/gpl-2.0.html.
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*
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*/
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/**
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* DOC: Base kernel property query APIs
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*/
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#ifndef _KBASE_GPUPROPS_TYPES_H_
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#define _KBASE_GPUPROPS_TYPES_H_
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#include <uapi/gpu/arm/bifrost/mali_base_kernel.h>
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#define KBASE_GPU_SPEED_MHZ 123
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#define KBASE_GPU_PC_SIZE_LOG2 24U
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struct kbase_gpuprops_regdump {
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u32 gpu_id;
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u32 l2_features;
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u32 l2_config;
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u32 l2_asn_hash[ASN_HASH_COUNT];
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u32 core_features;
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u32 tiler_features;
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u32 mem_features;
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u32 mmu_features;
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u32 as_present;
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u32 js_present;
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u32 thread_max_threads;
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u32 thread_max_workgroup_size;
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u32 thread_max_barrier_size;
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u32 thread_features;
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u32 thread_tls_alloc;
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u32 texture_features[BASE_GPU_NUM_TEXTURE_FEATURES_REGISTERS];
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u32 js_features[GPU_MAX_JOB_SLOTS];
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u32 shader_present_lo;
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u32 shader_present_hi;
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u32 tiler_present_lo;
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u32 tiler_present_hi;
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u32 l2_present_lo;
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u32 l2_present_hi;
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u32 stack_present_lo;
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u32 stack_present_hi;
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u32 coherency_features;
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u32 gpu_features_lo;
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u32 gpu_features_hi;
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};
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/**
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* struct kbase_current_config_regdump - Register dump for current resources
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* allocated to the GPU.
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* @mem_features: Memory system features. Contains information about the
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* features of the memory system. Used here to get the L2 slice
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* count.
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* @shader_present_lo: Shader core present bitmap. Low word.
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* @shader_present_hi: Shader core present bitmap. High word.
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* @l2_present_lo: L2 cache present bitmap. Low word.
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* @l2_present_hi: L2 cache present bitmap. High word.
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*
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* Register dump structure used to store the resgisters data realated to the
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* current resources allocated to the GPU.
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*/
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struct kbase_current_config_regdump {
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u32 mem_features;
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u32 shader_present_lo;
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u32 shader_present_hi;
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u32 l2_present_lo;
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u32 l2_present_hi;
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};
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struct kbase_gpu_cache_props {
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u8 associativity;
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u8 external_bus_width;
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};
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struct kbase_gpu_mem_props {
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u8 core_group;
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};
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struct kbase_gpu_mmu_props {
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u8 va_bits;
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u8 pa_bits;
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};
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/**
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* struct max_config_props - Properties based on the maximum resources
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* available.
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* @l2_slices: Maximum number of L2 slices that can be assinged to the GPU
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* during runtime.
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* @padding: Padding to a multiple of 64 bits.
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* @core_mask: Largest core mask bitmap that can be assigned to the GPU during
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* runtime.
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*
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* Properties based on the maximum resources available (not necessarly
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* allocated at that moment). Used to provide the maximum configuration to the
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* userspace allowing the applications to allocate enough resources in case the
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* real allocated resources change.
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*/
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struct max_config_props {
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u8 l2_slices;
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u8 padding[3];
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u32 core_mask;
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};
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/**
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* struct curr_config_props - Properties based on the current resources
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* allocated to the GPU.
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* @l2_present: Current L2 present bitmap that is allocated to the GPU.
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* @shader_present: Current shader present bitmap that is allocated to the GPU.
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* @num_cores: Current number of shader cores allocated to the GPU.
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* @l2_slices: Current number of L2 slices allocated to the GPU.
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* @update_needed: Defines if it is necessary to re-read the registers to
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* update the current allocated resources.
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* @padding: Padding to a multiple of 64 bits.
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*
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* Properties based on the current resource available. Used for operations with
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* hardware interactions to avoid using userspace data that can be based on
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* the maximum resource available.
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*/
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struct curr_config_props {
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u64 l2_present;
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u64 shader_present;
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u16 num_cores;
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u8 l2_slices;
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bool update_needed;
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u8 padding[4];
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};
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struct kbase_gpu_props {
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/* kernel-only properties */
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u8 num_cores;
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u8 num_core_groups;
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u8 num_address_spaces;
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u8 num_job_slots;
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struct kbase_gpu_cache_props l2_props;
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struct kbase_gpu_mem_props mem;
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struct kbase_gpu_mmu_props mmu;
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/* Properties based on the current resource available */
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struct curr_config_props curr_config;
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/* Properties based on the maximum resource available */
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struct max_config_props max_config;
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/* Properties shared with userspace */
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struct base_gpu_props props;
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u32 prop_buffer_size;
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void *prop_buffer;
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};
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#endif /* _KBASE_GPUPROPS_TYPES_H_ */
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