hc
2023-11-06 e3e12f52b214121840b44c91de5b3e5af5d3eb84
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config BR2_PACKAGE_SOLARUS
   bool "solarus"
   depends on BR2_INSTALL_LIBSTDCPP
   depends on BR2_PACKAGE_LUAJIT_ARCH_SUPPORTS
   depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
   depends on BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 # C++11
   depends on BR2_TOOLCHAIN_HAS_THREADS_NPTL # openal
   depends on !BR2_STATIC_LIBS # SDL2
   select BR2_PACKAGE_LIBMODPLUG
   select BR2_PACKAGE_LIBOGG
   select BR2_PACKAGE_LIBPNG # runtime
   select BR2_PACKAGE_LIBVORBIS
   select BR2_PACKAGE_LUAJIT
   select BR2_PACKAGE_OPENAL
   select BR2_PACKAGE_PHYSFS
   select BR2_PACKAGE_SDL2
   select BR2_PACKAGE_SDL2_IMAGE
   select BR2_PACKAGE_SDL2_TTF
   help
     Solarus is an open-source Zelda-like 2D game engine written
     in C++. It can run games scripted in Lua. This engine is used
     by our Zelda fangames. Solarus is licensed under GPL v3.
 
     http://www.solarus-games.org
     https://github.com/solarus-games/solarus
 
comment "solarus needs a toolchain w/ C++, gcc >= 4.8, NPTL, dynamic library"
   depends on BR2_PACKAGE_LUAJIT_ARCH_SUPPORTS
   depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
   depends on !BR2_INSTALL_LIBSTDCPP || !BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 \
       || !BR2_TOOLCHAIN_HAS_THREADS_NPTL || BR2_STATIC_LIBS