// SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note
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/*
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*
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* (C) COPYRIGHT 2019-2021 ARM Limited. All rights reserved.
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*
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* This program is free software and is provided to you under the terms of the
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* GNU General Public License version 2 as published by the Free Software
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* Foundation, and any use by you of this program is subject to the terms
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* of such GNU license.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you can access it online at
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* http://www.gnu.org/licenses/gpl-2.0.html.
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*
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*/
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#include <mali_kbase.h>
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#include "mali_kbase_csf_heap_context_alloc.h"
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/* Size of one heap context structure, in bytes. */
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#define HEAP_CTX_SIZE ((size_t)32)
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/* Total size of the GPU memory region allocated for heap contexts, in bytes. */
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#define HEAP_CTX_REGION_SIZE (MAX_TILER_HEAPS * HEAP_CTX_SIZE)
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/**
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* sub_alloc - Sub-allocate a heap context from a GPU memory region
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*
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* @ctx_alloc: Pointer to the heap context allocator.
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*
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* Return: GPU virtual address of the allocated heap context or 0 on failure.
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*/
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static u64 sub_alloc(struct kbase_csf_heap_context_allocator *const ctx_alloc)
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{
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struct kbase_context *const kctx = ctx_alloc->kctx;
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int heap_nr = 0;
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size_t ctx_offset = 0;
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u64 heap_gpu_va = 0;
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struct kbase_vmap_struct mapping;
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void *ctx_ptr = NULL;
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lockdep_assert_held(&ctx_alloc->lock);
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heap_nr = find_first_zero_bit(ctx_alloc->in_use,
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MAX_TILER_HEAPS);
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if (unlikely(heap_nr >= MAX_TILER_HEAPS)) {
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dev_err(kctx->kbdev->dev,
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"No free tiler heap contexts in the pool\n");
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return 0;
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}
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ctx_offset = heap_nr * HEAP_CTX_SIZE;
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heap_gpu_va = ctx_alloc->gpu_va + ctx_offset;
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ctx_ptr = kbase_vmap_prot(kctx, heap_gpu_va,
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HEAP_CTX_SIZE, KBASE_REG_CPU_WR, &mapping);
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if (unlikely(!ctx_ptr)) {
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dev_err(kctx->kbdev->dev,
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"Failed to map tiler heap context %d (0x%llX)\n",
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heap_nr, heap_gpu_va);
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return 0;
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}
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memset(ctx_ptr, 0, HEAP_CTX_SIZE);
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kbase_vunmap(ctx_ptr, &mapping);
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bitmap_set(ctx_alloc->in_use, heap_nr, 1);
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dev_dbg(kctx->kbdev->dev, "Allocated tiler heap context %d (0x%llX)\n",
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heap_nr, heap_gpu_va);
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return heap_gpu_va;
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}
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/**
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* sub_free - Free a heap context sub-allocated from a GPU memory region
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*
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* @ctx_alloc: Pointer to the heap context allocator.
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* @heap_gpu_va: The GPU virtual address of a heap context structure to free.
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*/
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static void sub_free(struct kbase_csf_heap_context_allocator *const ctx_alloc,
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u64 const heap_gpu_va)
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{
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struct kbase_context *const kctx = ctx_alloc->kctx;
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u64 ctx_offset = 0;
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unsigned int heap_nr = 0;
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lockdep_assert_held(&ctx_alloc->lock);
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if (WARN_ON(!ctx_alloc->region))
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return;
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if (WARN_ON(heap_gpu_va < ctx_alloc->gpu_va))
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return;
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ctx_offset = heap_gpu_va - ctx_alloc->gpu_va;
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if (WARN_ON(ctx_offset >= HEAP_CTX_REGION_SIZE) ||
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WARN_ON(ctx_offset % HEAP_CTX_SIZE))
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return;
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heap_nr = ctx_offset / HEAP_CTX_SIZE;
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dev_dbg(kctx->kbdev->dev,
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"Freed tiler heap context %d (0x%llX)\n", heap_nr, heap_gpu_va);
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bitmap_clear(ctx_alloc->in_use, heap_nr, 1);
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}
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int kbase_csf_heap_context_allocator_init(
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struct kbase_csf_heap_context_allocator *const ctx_alloc,
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struct kbase_context *const kctx)
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{
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/* We cannot pre-allocate GPU memory here because the
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* custom VA zone may not have been created yet.
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*/
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ctx_alloc->kctx = kctx;
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ctx_alloc->region = NULL;
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ctx_alloc->gpu_va = 0;
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mutex_init(&ctx_alloc->lock);
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bitmap_zero(ctx_alloc->in_use, MAX_TILER_HEAPS);
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dev_dbg(kctx->kbdev->dev,
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"Initialized a tiler heap context allocator\n");
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return 0;
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}
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void kbase_csf_heap_context_allocator_term(
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struct kbase_csf_heap_context_allocator *const ctx_alloc)
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{
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struct kbase_context *const kctx = ctx_alloc->kctx;
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dev_dbg(kctx->kbdev->dev,
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"Terminating tiler heap context allocator\n");
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if (ctx_alloc->region) {
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kbase_gpu_vm_lock(kctx);
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ctx_alloc->region->flags &= ~KBASE_REG_NO_USER_FREE;
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kbase_mem_free_region(kctx, ctx_alloc->region);
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kbase_gpu_vm_unlock(kctx);
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}
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mutex_destroy(&ctx_alloc->lock);
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}
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u64 kbase_csf_heap_context_allocator_alloc(
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struct kbase_csf_heap_context_allocator *const ctx_alloc)
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{
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struct kbase_context *const kctx = ctx_alloc->kctx;
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u64 flags = BASE_MEM_PROT_GPU_RD | BASE_MEM_PROT_GPU_WR |
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BASE_MEM_PROT_CPU_WR | BASEP_MEM_NO_USER_FREE;
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u64 nr_pages = PFN_UP(HEAP_CTX_REGION_SIZE);
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u64 heap_gpu_va = 0;
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#ifdef CONFIG_MALI_VECTOR_DUMP
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flags |= BASE_MEM_PROT_CPU_RD;
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#endif
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mutex_lock(&ctx_alloc->lock);
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/* If the pool of heap contexts wasn't already allocated then
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* allocate it.
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*/
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if (!ctx_alloc->region) {
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ctx_alloc->region = kbase_mem_alloc(kctx, nr_pages, nr_pages,
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0, &flags, &ctx_alloc->gpu_va);
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}
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/* If the pool still isn't allocated then an error occurred. */
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if (unlikely(!ctx_alloc->region)) {
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dev_err(kctx->kbdev->dev, "Failed to allocate a pool of tiler heap contexts\n");
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} else {
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heap_gpu_va = sub_alloc(ctx_alloc);
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}
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mutex_unlock(&ctx_alloc->lock);
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return heap_gpu_va;
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}
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void kbase_csf_heap_context_allocator_free(
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struct kbase_csf_heap_context_allocator *const ctx_alloc,
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u64 const heap_gpu_va)
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{
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mutex_lock(&ctx_alloc->lock);
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sub_free(ctx_alloc, heap_gpu_va);
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mutex_unlock(&ctx_alloc->lock);
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}
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