hc
2023-02-14 0cc9b7c44253c93447ddf73e206fbdbb3d9f16b1
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#ifndef PLAYER_H
#define PLAYER_H
#ifdef __cplusplus
extern "C" {
#endif
 
#include <stdlib.h>
#include <stdbool.h>
 
__attribute ((visibility("default"))) int player_init();
 
typedef struct player* player_handle_t;
 
typedef enum {
    PLAY_INFO_SUCCESS = 0,
    PLAY_INFO_PREPROCESS,
    PLAY_INFO_DECODE,
    PLAY_INFO_PAUSED,
    PLAY_INFO_RESUMED,
    PLAY_INFO_IDLE,
    PLAY_INFO_STOP,
}play_info_t;
 
typedef void (*play_info_cb)(player_handle_t player, play_info_t info, void *userdata);
 
typedef struct {
    size_t preprocess_buf_size;
    size_t decode_buf_size;
    char *name;
 
    play_info_cb cb;
    void *userdata;
} player_cfg_t;
 
 
__attribute ((visibility("default"))) player_handle_t player_create(player_cfg_t *cfg);
 
typedef enum {
    //本地流
    PLAY_TYPE_NATIVE = 0,
    //网络流
    PLAY_TYPE_NETWORK,
    //应用流
    PLAY_TYPE_APP,
}play_type_t;
 
typedef enum {
    PLAY_AUDIO_TYPE_PCM,
    PLAY_AUDIO_TYPE_WAV,
    PLAY_AUDIO_TYPE_MP3,
    PLAY_AUDIO_TYPE_FLAC,
    PLAY_AUDIO_TYPE_AAC,
    PLAY_AUDIO_TYPE_MAX
}play_audio_type_t;
 
typedef struct {
    play_type_t type;
    //当type==PLAY_TYPE_APP时需要设置audioi_type;其他情况忽略
    play_audio_type_t audio_type;
    char *target;
    bool need_free;
 
    //当播放PCM数据流时需要指定下面三个参数
    int samplerate;
    int bits;
    int channels;
}play_cfg_t;
 
typedef enum {
    //空闲状态
    PLAYER_STATE_IDLE = 0,
    //运行状态
    PLAYER_STATE_RUNNING,
    //暂停状态
    PLAYER_STATE_PAUSED
}player_state_t;
 
__attribute ((visibility("default"))) int player_play(player_handle_t self, play_cfg_t *cfg);
__attribute ((visibility("default"))) int player_app_feed(player_handle_t self, char *data, size_t data_len);
__attribute ((visibility("default"))) int player_pause(player_handle_t self);
__attribute ((visibility("default"))) int player_resume(player_handle_t self);
__attribute ((visibility("default"))) int player_stop(player_handle_t self);
__attribute ((visibility("default"))) int player_wait_idle(player_handle_t self);
__attribute ((visibility("default"))) void player_destroy(player_handle_t self);
__attribute ((visibility("default"))) void player_deinit();
 
#ifdef __cplusplus
}
#endif
#endif