From e3bce98a60d6db3b719bbf5d71f732f9b86cb566 Mon Sep 17 00:00:00 2001
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From: Khem Raj <raj.khem@gmail.com>
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Date: Sat, 9 Feb 2019 08:28:09 -0800
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Subject: [PATCH] Explicit typecast to avoid implicit double to float
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conversion
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fixes compile errors e.g.
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../../ftgl-2.1.3~rc5/demo/simple.cpp:110:27: error: non-constant-expression cannot be narrowed from type 'double' to
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'float' in initializer list [-Wc++11-narrowing]
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(t3 + 2.0) / 3, 0.3 };
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^~~~~~~~~~~~~~
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Upstream-Status: Pending
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Signed-off-by: Khem Raj <raj.khem@gmail.com>
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---
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demo/simple.cpp | 6 +++---
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1 file changed, 3 insertions(+), 3 deletions(-)
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diff --git a/demo/simple.cpp b/demo/simple.cpp
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index 532e862..aba55b4 100644
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--- a/demo/simple.cpp
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+++ b/demo/simple.cpp
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@@ -105,9 +105,9 @@ static void RenderScene(void)
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float t2 = sin(n / 50 + 1);
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float t3 = sin(n / 30 + 2);
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- float ambient[4] = { (t1 + 2.0) / 3,
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- (t2 + 2.0) / 3,
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- (t3 + 2.0) / 3, 0.3 };
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+ float ambient[4] = { float(t1 + 2.0) / 3,
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+ float(t2 + 2.0) / 3,
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+ float(t3 + 2.0) / 3, 0.3 };
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float diffuse[4] = { 1.0, 0.9, 0.9, 1.0 };
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float specular[4] = { 1.0, 0.7, 0.7, 1.0 };
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float position[4] = { 100.0, 100.0, 0.0, 1.0 };
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--
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2.20.1
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