#ifndef _RK_AIQ_UAPI_A3DLUT_INT_H_
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#define _RK_AIQ_UAPI_A3DLUT_INT_H_
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#include "base/xcam_common.h"
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#include "rk_aiq_algo_des.h"
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#include "a3dlut/rk_aiq_types_a3dlut_algo_int.h"
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// need_sync means the implementation should consider
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// the thread synchronization
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// if called by RkAiqA3dlutHandleInt, the sync has been done
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// in framework. And if called by user app directly,
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// sync should be done in inner. now we just need implement
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// the case of need_sync == false; need_sync is for future usage.
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XCamReturn
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rk_aiq_uapi_a3dlut_SetAttrib(RkAiqAlgoContext *ctx,
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rk_aiq_lut3d_attrib_t attr,
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bool need_sync);
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XCamReturn
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rk_aiq_uapi_a3dlut_GetAttrib(const RkAiqAlgoContext *ctx,
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rk_aiq_lut3d_attrib_t *attr);
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XCamReturn
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rk_aiq_uapi_a3dlut_Query3dlutInfo(const RkAiqAlgoContext *ctx,
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rk_aiq_lut3d_querry_info_t *lut3d_querry_info );
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#endif
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