# -*- mode: bitbake; c-basic-offset: 4; indent-tabs-mode: nil -*-
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# SPDX-FileCopyrightText: Huawei Inc.
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# SPDX-License-Identifier: MIT
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# TODO: Pin upstream release (current is v8.0.3-dev-239-g7b7bed37d)
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src_org = "lvgl"
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SRC_URI = "gitsm://github.com/${src_org}/lvgl;destsuffix=${S};protocol=https;nobranch=1"
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SRCREV = "7b7bed37d3e937c59ec99fccba58774fbf9f1930"
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LICENSE = "MIT"
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LIC_FILES_CHKSUM = "file://LICENCE.txt;md5=bf1198c89ae87f043108cea62460b03a"
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HOMEPAGE = "https://lvgl.io/"
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SUMMARY = "Light and Versatile Graphics Library"
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DESCRIPTION = "LVGL is an open-source graphics library providing everything you need to create embedded GUI with easy-to-use graphical elements, beautiful visual effects and low memory footprint."
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REQUIRED_DISTRO_FEATURES = "wayland"
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inherit cmake
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inherit features_check
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S = "${WORKDIR}/${PN}-${PV}"
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EXTRA_OECMAKE += "-Dinstall:BOOL=ON"
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do_configure:prepend() {
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[ -r "${S}/lv_conf.h" ] \
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|| sed -e "s|#if 0 /*Set it to \"1\" to enable the content*/|#if 1 // Enabled by ${PN}|g" \
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< "${S}/lv_conf_template.h" > "${S}/lv_conf.h"
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}
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FILES:${PN}-dev = "\
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${includedir}/${PN}/ \
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${includedir}/${PN}/lvgl/ \
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"
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FILES:${PN}-staticdev = "${libdir}/"
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