/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
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/*
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*
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* (C) COPYRIGHT 2018-2021 ARM Limited. All rights reserved.
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*
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* This program is free software and is provided to you under the terms of the
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* GNU General Public License version 2 as published by the Free Software
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* Foundation, and any use by you of this program is subject to the terms
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* of such GNU license.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you can access it online at
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* http://www.gnu.org/licenses/gpl-2.0.html.
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*
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*/
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/*
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* Backend-specific Power Manager shader core state definitions.
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* The function-like macro KBASEP_SHADER_STATE() must be defined before
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* including this header file. This header file can be included multiple
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* times in the same compilation unit with different definitions of
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* KBASEP_SHADER_STATE().
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*
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* @OFF_CORESTACK_OFF: The shaders and core stacks are off
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* @OFF_CORESTACK_PEND_ON: The shaders are off, core stacks have been
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* requested to power on and hwcnt is being
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* disabled
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* @PEND_ON_CORESTACK_ON: Core stacks are on, shaders have been
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* requested to power on. Or after doing
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* partial shader on/off, checking whether
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* it's the desired state.
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* @ON_CORESTACK_ON: The shaders and core stacks are on, and
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* hwcnt already enabled.
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* @ON_CORESTACK_ON_RECHECK: The shaders and core stacks are on, hwcnt
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* disabled, and checks to powering down or
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* re-enabling hwcnt.
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* @WAIT_OFF_CORESTACK_ON: The shaders have been requested to power
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* off, but they remain on for the duration
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* of the hysteresis timer
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* @WAIT_GPU_IDLE: The shaders partial poweroff needs to
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* reach a state where jobs on the GPU are
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* finished including jobs currently running
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* and in the GPU queue because of
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* GPU2017-861
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* @WAIT_FINISHED_CORESTACK_ON: The hysteresis timer has expired
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* @L2_FLUSHING_CORESTACK_ON: The core stacks are on and the level 2
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* cache is being flushed.
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* @READY_OFF_CORESTACK_ON: The core stacks are on and the shaders are
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* ready to be powered off.
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* @PEND_OFF_CORESTACK_ON: The core stacks are on, and the shaders
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* have been requested to power off
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* @OFF_CORESTACK_PEND_OFF: The shaders are off, and the core stacks
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* have been requested to power off
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* @OFF_CORESTACK_OFF_TIMER_PEND_OFF: Shaders and corestacks are off, but the
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* tick timer cancellation is still pending.
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* @RESET_WAIT: The GPU is resetting, shader and core
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* stack power states are unknown
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*/
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KBASEP_SHADER_STATE(OFF_CORESTACK_OFF)
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KBASEP_SHADER_STATE(OFF_CORESTACK_PEND_ON)
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KBASEP_SHADER_STATE(PEND_ON_CORESTACK_ON)
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KBASEP_SHADER_STATE(ON_CORESTACK_ON)
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KBASEP_SHADER_STATE(ON_CORESTACK_ON_RECHECK)
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KBASEP_SHADER_STATE(WAIT_OFF_CORESTACK_ON)
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#if !MALI_USE_CSF
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KBASEP_SHADER_STATE(WAIT_GPU_IDLE)
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#endif /* !MALI_USE_CSF */
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KBASEP_SHADER_STATE(WAIT_FINISHED_CORESTACK_ON)
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KBASEP_SHADER_STATE(L2_FLUSHING_CORESTACK_ON)
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KBASEP_SHADER_STATE(READY_OFF_CORESTACK_ON)
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KBASEP_SHADER_STATE(PEND_OFF_CORESTACK_ON)
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KBASEP_SHADER_STATE(OFF_CORESTACK_PEND_OFF)
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KBASEP_SHADER_STATE(OFF_CORESTACK_OFF_TIMER_PEND_OFF)
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KBASEP_SHADER_STATE(RESET_WAIT)
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