/*
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*
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* (C) COPYRIGHT 2010-2017 ARM Limited. All rights reserved.
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*
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* This program is free software and is provided to you under the terms of the
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* GNU General Public License version 2 as published by the Free Software
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* Foundation, and any use by you of this program is subject to the terms
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* of such GNU licence.
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*
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* A copy of the licence is included with the program, and can also be obtained
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* from Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Power management API definitions used internally by GPU backend
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*/
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#ifndef _KBASE_BACKEND_PM_INTERNAL_H_
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#define _KBASE_BACKEND_PM_INTERNAL_H_
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#include <mali_kbase_hwaccess_pm.h>
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#include "mali_kbase_pm_ca.h"
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#include "mali_kbase_pm_policy.h"
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/**
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* kbase_pm_dev_idle - The GPU is idle.
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*
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* The OS may choose to turn off idle devices
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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*/
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void kbase_pm_dev_idle(struct kbase_device *kbdev);
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/**
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* kbase_pm_dev_activate - The GPU is active.
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*
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* The OS should avoid opportunistically turning off the GPU while it is active
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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*/
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void kbase_pm_dev_activate(struct kbase_device *kbdev);
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/**
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* kbase_pm_get_present_cores - Get details of the cores that are present in
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* the device.
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*
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* This function can be called by the active power policy to return a bitmask of
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* the cores (of a specified type) present in the GPU device and also a count of
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* the number of cores.
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*
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* @kbdev: The kbase device structure for the device (must be a valid
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* pointer)
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* @type: The type of core (see the enum kbase_pm_core_type enumeration)
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*
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* Return: The bit mask of cores present
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*/
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u64 kbase_pm_get_present_cores(struct kbase_device *kbdev,
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enum kbase_pm_core_type type);
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/**
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* kbase_pm_get_active_cores - Get details of the cores that are currently
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* active in the device.
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*
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* This function can be called by the active power policy to return a bitmask of
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* the cores (of a specified type) that are actively processing work (i.e.
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* turned on *and* busy).
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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* @type: The type of core (see the enum kbase_pm_core_type enumeration)
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*
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* Return: The bit mask of active cores
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*/
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u64 kbase_pm_get_active_cores(struct kbase_device *kbdev,
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enum kbase_pm_core_type type);
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/**
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* kbase_pm_get_trans_cores - Get details of the cores that are currently
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* transitioning between power states.
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*
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* This function can be called by the active power policy to return a bitmask of
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* the cores (of a specified type) that are currently transitioning between
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* power states.
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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* @type: The type of core (see the enum kbase_pm_core_type enumeration)
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*
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* Return: The bit mask of transitioning cores
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*/
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u64 kbase_pm_get_trans_cores(struct kbase_device *kbdev,
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enum kbase_pm_core_type type);
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/**
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* kbase_pm_get_ready_cores - Get details of the cores that are currently
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* powered and ready for jobs.
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*
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* This function can be called by the active power policy to return a bitmask of
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* the cores (of a specified type) that are powered and ready for jobs (they may
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* or may not be currently executing jobs).
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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* @type: The type of core (see the enum kbase_pm_core_type enumeration)
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*
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* Return: The bit mask of ready cores
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*/
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u64 kbase_pm_get_ready_cores(struct kbase_device *kbdev,
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enum kbase_pm_core_type type);
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/**
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* kbase_pm_clock_on - Turn the clock for the device on, and enable device
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* interrupts.
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*
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* This function can be used by a power policy to turn the clock for the GPU on.
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* It should be modified during integration to perform the necessary actions to
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* ensure that the GPU is fully powered and clocked.
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*
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* @kbdev: The kbase device structure for the device (must be a valid
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* pointer)
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* @is_resume: true if clock on due to resume after suspend, false otherwise
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*/
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void kbase_pm_clock_on(struct kbase_device *kbdev, bool is_resume);
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/**
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* kbase_pm_clock_off - Disable device interrupts, and turn the clock for the
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* device off.
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*
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* This function can be used by a power policy to turn the clock for the GPU
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* off. It should be modified during integration to perform the necessary
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* actions to turn the clock off (if this is possible in the integration).
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*
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* @kbdev: The kbase device structure for the device (must be a valid
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* pointer)
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* @is_suspend: true if clock off due to suspend, false otherwise
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*
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* Return: true if clock was turned off, or
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* false if clock can not be turned off due to pending page/bus fault
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* workers. Caller must flush MMU workqueues and retry
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*/
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bool kbase_pm_clock_off(struct kbase_device *kbdev, bool is_suspend);
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/**
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* kbase_pm_enable_interrupts - Enable interrupts on the device.
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*
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* Interrupts are also enabled after a call to kbase_pm_clock_on().
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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*/
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void kbase_pm_enable_interrupts(struct kbase_device *kbdev);
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/**
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* kbase_pm_disable_interrupts - Disable interrupts on the device.
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*
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* This prevents delivery of Power Management interrupts to the CPU so that
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* kbase_pm_check_transitions_nolock() will not be called from the IRQ handler
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* until kbase_pm_enable_interrupts() or kbase_pm_clock_on() is called.
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*
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* Interrupts are also disabled after a call to kbase_pm_clock_off().
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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*/
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void kbase_pm_disable_interrupts(struct kbase_device *kbdev);
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/**
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* kbase_pm_disable_interrupts_nolock - Version of kbase_pm_disable_interrupts()
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* that does not take the hwaccess_lock
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*
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* Caller must hold the hwaccess_lock.
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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*/
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void kbase_pm_disable_interrupts_nolock(struct kbase_device *kbdev);
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/**
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* kbase_pm_init_hw - Initialize the hardware.
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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* @flags: Flags specifying the type of PM init
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*
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* This function checks the GPU ID register to ensure that the GPU is supported
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* by the driver and performs a reset on the device so that it is in a known
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* state before the device is used.
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*
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* Return: 0 if the device is supported and successfully reset.
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*/
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int kbase_pm_init_hw(struct kbase_device *kbdev, unsigned int flags);
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/**
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* kbase_pm_reset_done - The GPU has been reset successfully.
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*
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* This function must be called by the GPU interrupt handler when the
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* RESET_COMPLETED bit is set. It signals to the power management initialization
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* code that the GPU has been successfully reset.
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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*/
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void kbase_pm_reset_done(struct kbase_device *kbdev);
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/**
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* kbase_pm_check_transitions_nolock - Check if there are any power transitions
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* to make, and if so start them.
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*
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* This function will check the desired_xx_state members of
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* struct kbase_pm_device_data and the actual status of the hardware to see if
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* any power transitions can be made at this time to make the hardware state
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* closer to the state desired by the power policy.
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*
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* The return value can be used to check whether all the desired cores are
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* available, and so whether it's worth submitting a job (e.g. from a Power
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* Management IRQ).
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*
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* Note that this still returns true when desired_xx_state has no
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* cores. That is: of the no cores desired, none were *un*available. In
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* this case, the caller may still need to try submitting jobs. This is because
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* the Core Availability Policy might have taken us to an intermediate state
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* where no cores are powered, before powering on more cores (e.g. for core
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* rotation)
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*
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* The caller must hold kbase_device.pm.power_change_lock
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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*
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* Return: non-zero when all desired cores are available. That is,
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* it's worthwhile for the caller to submit a job.
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* false otherwise
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*/
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bool kbase_pm_check_transitions_nolock(struct kbase_device *kbdev);
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/**
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* kbase_pm_check_transitions_sync - Synchronous and locking variant of
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* kbase_pm_check_transitions_nolock()
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*
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* On returning, the desired state at the time of the call will have been met.
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*
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* There is nothing to stop the core being switched off by calls to
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* kbase_pm_release_cores() or kbase_pm_unrequest_cores(). Therefore, the
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* caller must have already made a call to
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* kbase_pm_request_cores()/kbase_pm_request_cores_sync() previously.
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*
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* The usual use-case for this is to ensure cores are 'READY' after performing
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* a GPU Reset.
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*
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* Unlike kbase_pm_check_transitions_nolock(), the caller must not hold
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* kbase_device.pm.power_change_lock, because this function will take that
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* lock itself.
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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*/
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void kbase_pm_check_transitions_sync(struct kbase_device *kbdev);
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/**
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* kbase_pm_update_cores_state_nolock - Variant of kbase_pm_update_cores_state()
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* where the caller must hold
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* kbase_device.pm.power_change_lock
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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*/
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void kbase_pm_update_cores_state_nolock(struct kbase_device *kbdev);
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/**
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* kbase_pm_update_cores_state - Update the desired state of shader cores from
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* the Power Policy, and begin any power
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* transitions.
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*
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* This function will update the desired_xx_state members of
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* struct kbase_pm_device_data by calling into the current Power Policy. It will
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* then begin power transitions to make the hardware acheive the desired shader
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* core state.
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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*/
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void kbase_pm_update_cores_state(struct kbase_device *kbdev);
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/**
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* kbase_pm_cancel_deferred_poweroff - Cancel any pending requests to power off
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* the GPU and/or shader cores.
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*
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* This should be called by any functions which directly power off the GPU.
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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*/
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void kbase_pm_cancel_deferred_poweroff(struct kbase_device *kbdev);
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/**
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* kbasep_pm_init_core_use_bitmaps - Initialise data tracking the required
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* and used cores.
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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*/
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void kbasep_pm_init_core_use_bitmaps(struct kbase_device *kbdev);
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/**
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* kbasep_pm_metrics_init - Initialize the metrics gathering framework.
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*
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* This must be called before other metric gathering APIs are called.
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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*
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* Return: 0 on success, error code on error
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*/
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int kbasep_pm_metrics_init(struct kbase_device *kbdev);
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/**
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* kbasep_pm_metrics_term - Terminate the metrics gathering framework.
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*
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* This must be called when metric gathering is no longer required. It is an
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* error to call any metrics gathering function (other than
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* kbasep_pm_metrics_init()) after calling this function.
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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*/
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void kbasep_pm_metrics_term(struct kbase_device *kbdev);
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/**
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* kbase_pm_report_vsync - Function to be called by the frame buffer driver to
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* update the vsync metric.
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*
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* This function should be called by the frame buffer driver to update whether
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* the system is hitting the vsync target or not. buffer_updated should be true
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* if the vsync corresponded with a new frame being displayed, otherwise it
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* should be false. This function does not need to be called every vsync, but
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* only when the value of @buffer_updated differs from a previous call.
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*
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* @kbdev: The kbase device structure for the device (must be a
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* valid pointer)
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* @buffer_updated: True if the buffer has been updated on this VSync,
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* false otherwise
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*/
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void kbase_pm_report_vsync(struct kbase_device *kbdev, int buffer_updated);
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/**
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* kbase_pm_get_dvfs_action - Determine whether the DVFS system should change
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* the clock speed of the GPU.
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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*
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* This function should be called regularly by the DVFS system to check whether
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* the clock speed of the GPU needs updating.
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*/
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void kbase_pm_get_dvfs_action(struct kbase_device *kbdev);
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/**
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* kbase_pm_request_gpu_cycle_counter - Mark that the GPU cycle counter is
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* needed
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*
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* If the caller is the first caller then the GPU cycle counters will be enabled
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* along with the l2 cache
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*
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* The GPU must be powered when calling this function (i.e.
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* kbase_pm_context_active() must have been called).
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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*/
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void kbase_pm_request_gpu_cycle_counter(struct kbase_device *kbdev);
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/**
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* kbase_pm_request_gpu_cycle_counter_l2_is_on - Mark GPU cycle counter is
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* needed (l2 cache already on)
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*
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* This is a version of the above function
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* (kbase_pm_request_gpu_cycle_counter()) suitable for being called when the
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* l2 cache is known to be on and assured to be on until the subsequent call of
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* kbase_pm_release_gpu_cycle_counter() such as when a job is submitted. It does
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* not sleep and can be called from atomic functions.
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*
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* The GPU must be powered when calling this function (i.e.
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* kbase_pm_context_active() must have been called) and the l2 cache must be
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* powered on.
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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*/
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void kbase_pm_request_gpu_cycle_counter_l2_is_on(struct kbase_device *kbdev);
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/**
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* kbase_pm_release_gpu_cycle_counter - Mark that the GPU cycle counter is no
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* longer in use
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*
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* If the caller is the last caller then the GPU cycle counters will be
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* disabled. A request must have been made before a call to this.
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*
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* Caller must not hold the hwaccess_lock, as it will be taken in this function.
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* If the caller is already holding this lock then
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* kbase_pm_release_gpu_cycle_counter_nolock() must be used instead.
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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*/
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void kbase_pm_release_gpu_cycle_counter(struct kbase_device *kbdev);
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/**
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* kbase_pm_release_gpu_cycle_counter_nolock - Version of kbase_pm_release_gpu_cycle_counter()
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* that does not take hwaccess_lock
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*
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* Caller must hold the hwaccess_lock.
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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*/
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void kbase_pm_release_gpu_cycle_counter_nolock(struct kbase_device *kbdev);
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/**
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* kbase_pm_wait_for_poweroff_complete - Wait for the poweroff workqueue to
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* complete
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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*/
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void kbase_pm_wait_for_poweroff_complete(struct kbase_device *kbdev);
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/**
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* kbase_pm_register_access_enable - Enable access to GPU registers
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*
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* Enables access to the GPU registers before power management has powered up
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* the GPU with kbase_pm_powerup().
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*
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* Access to registers should be done using kbase_os_reg_read()/write() at this
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* stage, not kbase_reg_read()/write().
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*
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* This results in the power management callbacks provided in the driver
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* configuration to get called to turn on power and/or clocks to the GPU. See
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* kbase_pm_callback_conf.
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*
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* This should only be used before power management is powered up with
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* kbase_pm_powerup()
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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*/
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void kbase_pm_register_access_enable(struct kbase_device *kbdev);
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/**
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* kbase_pm_register_access_disable - Disable early register access
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*
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* Disables access to the GPU registers enabled earlier by a call to
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* kbase_pm_register_access_enable().
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*
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* This results in the power management callbacks provided in the driver
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* configuration to get called to turn off power and/or clocks to the GPU. See
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* kbase_pm_callback_conf
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*
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* This should only be used before power management is powered up with
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* kbase_pm_powerup()
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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*/
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void kbase_pm_register_access_disable(struct kbase_device *kbdev);
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/* NOTE: kbase_pm_is_suspending is in mali_kbase.h, because it is an inline
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* function */
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/**
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* kbase_pm_metrics_is_active - Check if the power management metrics
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* collection is active.
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*
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* Note that this returns if the power management metrics collection was
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* active at the time of calling, it is possible that after the call the metrics
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* collection enable may have changed state.
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*
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* The caller must handle the consequence that the state may have changed.
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*
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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* Return: true if metrics collection was active else false.
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*/
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bool kbase_pm_metrics_is_active(struct kbase_device *kbdev);
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/**
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* kbase_pm_do_poweron - Power on the GPU, and any cores that are requested.
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*
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* @kbdev: The kbase device structure for the device (must be a valid
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* pointer)
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* @is_resume: true if power on due to resume after suspend,
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* false otherwise
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*/
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void kbase_pm_do_poweron(struct kbase_device *kbdev, bool is_resume);
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/**
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* kbase_pm_do_poweroff - Power off the GPU, and any cores that have been
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* requested.
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*
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* @kbdev: The kbase device structure for the device (must be a valid
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* pointer)
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* @is_suspend: true if power off due to suspend,
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* false otherwise
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*/
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void kbase_pm_do_poweroff(struct kbase_device *kbdev, bool is_suspend);
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#if defined(CONFIG_MALI_DEVFREQ) || defined(CONFIG_MALI_MIDGARD_DVFS)
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void kbase_pm_get_dvfs_utilisation(struct kbase_device *kbdev,
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unsigned long *total, unsigned long *busy);
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void kbase_pm_reset_dvfs_utilisation(struct kbase_device *kbdev);
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#endif /* defined(CONFIG_MALI_DEVFREQ) || defined(CONFIG_MALI_MIDGARD_DVFS) */
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#ifdef CONFIG_MALI_MIDGARD_DVFS
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/**
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* kbase_platform_dvfs_event - Report utilisation to DVFS code
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*
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* Function provided by platform specific code when DVFS is enabled to allow
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* the power management metrics system to report utilisation.
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*
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* @kbdev: The kbase device structure for the device (must be a
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* valid pointer)
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* @utilisation: The current calculated utilisation by the metrics system.
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* @util_gl_share: The current calculated gl share of utilisation.
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* @util_cl_share: The current calculated cl share of utilisation per core
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* group.
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* Return: Returns 0 on failure and non zero on success.
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*/
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int kbase_platform_dvfs_event(struct kbase_device *kbdev, u32 utilisation,
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u32 util_gl_share, u32 util_cl_share[2]);
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#endif
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void kbase_pm_power_changed(struct kbase_device *kbdev);
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/**
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* kbase_pm_metrics_update - Inform the metrics system that an atom is either
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* about to be run or has just completed.
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* @kbdev: The kbase device structure for the device (must be a valid pointer)
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* @now: Pointer to the timestamp of the change, or NULL to use current time
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*
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* Caller must hold hwaccess_lock
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*/
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void kbase_pm_metrics_update(struct kbase_device *kbdev,
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ktime_t *now);
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/**
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* kbase_pm_cache_snoop_enable - Allow CPU snoops on the GPU
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* If the GPU does not have coherency this is a no-op
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* @kbdev: Device pointer
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*
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* This function should be called after L2 power up.
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*/
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void kbase_pm_cache_snoop_enable(struct kbase_device *kbdev);
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/**
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* kbase_pm_cache_snoop_disable - Prevent CPU snoops on the GPU
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* If the GPU does not have coherency this is a no-op
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* @kbdev: Device pointer
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*
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* This function should be called before L2 power off.
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*/
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void kbase_pm_cache_snoop_disable(struct kbase_device *kbdev);
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#endif /* _KBASE_BACKEND_PM_INTERNAL_H_ */
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