/*
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*
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* (C) COPYRIGHT 2011-2015 ARM Limited. All rights reserved.
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*
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* This program is free software and is provided to you under the terms of the
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* GNU General Public License version 2 as published by the Free Software
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* Foundation, and any use by you of this program is subject to the terms
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* of such GNU licence.
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*
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* A copy of the licence is included with the program, and can also be obtained
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* from Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* A simple demand based power management policy
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*/
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#ifndef MALI_KBASE_PM_DEMAND_H
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#define MALI_KBASE_PM_DEMAND_H
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/**
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* DOC: Demand power management policy
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*
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* The demand power management policy has the following characteristics:
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* - When KBase indicates that the GPU will be powered up, but we don't yet
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* know which Job Chains are to be run:
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* - The Shader Cores are not powered up
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*
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* - When KBase indicates that a set of Shader Cores are needed to submit the
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* currently queued Job Chains:
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* - Only those Shader Cores are powered up
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*
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* - When KBase indicates that the GPU need not be powered:
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* - The Shader Cores are powered off, and the GPU itself is powered off too.
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*
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* Note:
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* - KBase indicates the GPU will be powered up when it has a User Process that
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* has just started to submit Job Chains.
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*
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* - KBase indicates the GPU need not be powered when all the Job Chains from
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* User Processes have finished, and it is waiting for a User Process to
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* submit some more Job Chains.
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*/
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/**
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* struct kbasep_pm_policy_demand - Private structure for policy instance data
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*
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* @dummy: No state is needed, a dummy variable
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*
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* This contains data that is private to the demand power policy.
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*/
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struct kbasep_pm_policy_demand {
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int dummy;
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};
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extern const struct kbase_pm_policy kbase_pm_demand_policy_ops;
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#endif /* MALI_KBASE_PM_DEMAND_H */
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